Grand Theft Auto 5 Review - People Suck

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Grand Theft Auto 5 Review - People Suck

You can't deny the game's achievements, but the writing will push you away.

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Oh boy, not a perfect score, this is not gonna end well I fear.

EVERYONE, TAKE SHELTER.

EDIT:
Just one thing I forgot to add: So "killing not being fun but actually unpleasant" is NOT pushing the boundaries of video-games?
Are you saying that we should STRIVE for mindless run-and-gun violence in video-games instead of an immersive experience with a narrative that actually gives killing some wheight?

Okay so if I get this right:

Its a GTA game full of Roman clones? The character no one liked? The character that drove a bowling ball shaped stake into the American titties of GTA IV?

So its basically like every GTA ever?

Dragon Age 2 was a helluva game...

That's a shame. And I was worried that the storyline would go that way. Still, worth a look I suppose in a couple of weeks but now I'm in no hurry for it.

Oh boy, this is gonna end well.

Guys, just remember. A 3.5 out of 5 translates to a 7 out of 10. A 7 out of 10 is still pretty good, you know.

I think you are missing the point, the original GTA was purely that. A scumbag criminal who would do anything for $$$, so in that sense, in my mind anyway, it is getting back to the original ethos of the game. As much as I like a good story I found the more cut scenes I had to sit through in GTA IV, the less I cared about the story. It's about balance, so I will be curious to see how this game pans out.

Ooh, 3.5

Incoming flame war, no opinions allowed.

Edit: So basically it's Saint's Row 3 but with none of the wackiness? That may not necessarily be a bad thing, may check out when PC version comes out.

Oh man, just criminals with no real motivation? Good review, that does ding it for me.

Considering how often I stop playing and just cruise around though, it may not concern me that much.

Interesting review, thanks. Hadn't expected it to be criticised in this manner. Will await hopeful PC release and then decide whether it's worth full-price purchase or is Steam sale material.

Jim Sterling gave it 9/10 on Destructoid, obviously Greg Tito doesn't know what he's talking about!!!

So, the game is fantastic, but you don't like that the characters are selfish and cruel.

What did these guys give GTA IV, the game whose main character spent the vast majority of his time murdering for hire, stating blatantly that he just wants money? I'm curious.

Also: DA2.

And a tough week for the mods gets even harder. XD

But the criticisms that you've made sound valid enough, so I can't particularly fault the score you gave it, at least until I get round to trying the game out myself.

Question, IS there some sort of Checkpoint system with the missions?

If not, I'm going to skip this game all together.
I HATE having to drive for 10 minutes to the same fucking place, with the same fucking dialogue, for the 4th fucking time, because I got shot while I was trying to find cover, but instead just bumped into stuff in GTA 4.

How do you expect to tell a story about a good man when, at any given moment, the player has driven down a sidewalk in an oil tanker, ploughing through pedestrians and hurling molotovs at grannies on the other side of the street...?

Thanks for an honest review, Greg. I, of course, haven't played the game yet but just seeing footage of it and hearing about it gave me the same impression you've come to after your time with the game. On a technical level, it may be a game I could see myself playing and enjoying, but I just don't want to play it. Take Rockstar's recent penchant for super dramatized and ponderous stories and add in characters I would never want to embody and you have a game that just doesn't interest me at all even if it has many other values.

So, they addressed the ludonarrative dissonance from the previous titles by actually making the characters terrible people. I don't see a problem there. Niko was especially weird to play as. I don't see why I should think the characters in GTA have any motivation for doing terrible things because I'll spend most of my time doing really terrible things for no good reason. The games have always about creating mayhem and seeing how the game reacts to the terrible things you do. Matching the characters to the gameplay should be a good thing.

I guess they could have gone the Red Dead route. I actually played that game as a "good" guy because John Marshton was a "good" man.

It seems like the score is based too heavily on the game being a movie that you didn't like very much because you couldn't care about the reprehensible characters. But this is a game about being reprehensible. It sounded like the game part was great.

Sassafrass:
Oh boy, this is gonna end well.

Guys, just remember. A 3.5 out of 5 translates to a 7 out of 10. A 7 out of 10 is still pretty good, you know.

This is the internet and the gaming industry my old friend, so obviously if anything is below a 9/10 then it's the worst game ever and the review was completely unfair and biased so the reviewer must be burned. XD

OT: I've been watching a playthrough of the game on Game Anyone for the last couple of days (the person doing it received a reviewer's copy of the game) and it does look decent, but then again I never really thought that GTA IV was a 9/10 game per say since the genre is not my cup of tea a lot of the time. This seems like a fair review overall really.

Now to run before the flames get any higher.

Greg Tito:
Grand Theft Auto V Review - People Suck

You can't deny the game's achievements, but the writing will push you away.

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"Forcing players to murder people, not in a gamey "I killed you to complete a goal" way that defines this medium, but in a terrorizing and demeaning way, is not what will make videogames great. Rockstar had a chance to elevate, and they wasted it on portraying characters you don't want to spend five minutes with, let alone the hours it would take to play through the game's story."

"Forcing players to murder people, not in a gamey "I killed you to complete a goal" way that defines this medium, but in a terrorizing and demeaning way."

Because it's bad when a medium makes ending human life... not "gamey"?

I don't even care about the game - I'm not getting it - but this review is just poor. I can't respect an opinion when your biggest complaint is murdering people wasn't zaney enough. Maturity. Impact. Intensity. Horror. Discomfort. Morbid curiosity. Fuck all of them, they don't feel nice. -_-

the videogame equivalent to phoney gangster rap.

"Mature" content in the imgination of 13 year old.

"And while the narrative is as morally reprehensible as ever, the underlying intelligence backing up the wanton immaturity manages to keep GTA V treading the line of acceptable."D'toid

Calibanbutcher:
Just one thing I forgot to add: So "killing not being fun but actually unpleasant" is NOT pushing the boundaries of video-games?

Are you saying that we should STRIVE for mindless run-and-gun violence in video-games instead of an immersive experience with a narrative that actually gives killing some wheight?

The game doesn't give killing any weight, unfortunately. I wish it did. I wish there was any remorse displayed by the characters. Instead you get mindless screaming and lame quips.

...so the game's main problem is that the protagonists are bad people? Bad people? In my GTA game? Well, this is just outrageous.

Neronium:

Sassafrass:
Oh boy, this is gonna end well.

Guys, just remember. A 3.5 out of 5 translates to a 7 out of 10. A 7 out of 10 is still pretty good, you know.

This is the internet and the gaming industry my old friend, so obviously if anything is below a 9/10 then it's the worst game ever and the review was completely unfair and biased so the reviewer must be burned. XD

True, and on the other end of the scale, if the review is a ten, the review has obviously been bought out and has no class. XD

Anyways, seeing the type of posts this thread is getting already, I'm out. Enjoy arguing about the fact DA2 got a higher score than this and how Greg's opinions are apparently wrong, everyone. :D

If someone unironically brings up the DA2 review, I will headslam them until they understand the concept of "Not Much Is Objective In Game Reviewing God Dammit".

I think this review is perfectly valid in its criticisms. In a game as ostensibly gritty and "realistic" as GTA, I can't say I'd be comfortable playing the World's Most Awful Person. In Saints Row, at least there's a very effect Shield of Ludicrousness in effect.

Besides, he mentioned that various aspects of the game are "very fun", and the review left me wanting to play for the sandbox aspect, if not the story. That's a "good review", is it not?

Also, from what I'm reading, I'm not sure that "letting the gang member voice actors say whatever" was a great idea after all.

I have no real qualms with playing as morally reprehensible assholes, so this game sounds right up my alley!

Also, I wouldn't call what Tommy Vercetti did "justice" as he was a massive asshole who loved killing (and god bless him for it)

Hell, even CJ and Niko Bellic once you get down to it are mass murdering criminals who commit an untold amount of atrocities. No matter how grim their situation, the player can make these "sympathetic" characters throw grenades on highways and see how big a pile-up they can cause.

The game itself is perfectly fine yet the author of the review had a problem with it on a moral grounding.

Yep, this will certainly end well.

As long as the hookers still die and the redneck laughs about it.

Bottom Line: A technical achievement, GTAV's driving and shooting gameplay in an excellently crafted open world is marred by a script that presents despicable characters as the protagonists.

Breaking Bad the videogame?

Recommendation: It's certainly fun to be the bad guy sometimes, but only buy Grand Theft Auto V if you're prepared to play as characters with no justifiable motivation for doing awful things to people.

So I get to play as someone playing a Grand Theft Auto game?

Greg Tito:

Calibanbutcher:
Just one thing I forgot to add: So "killing not being fun but actually unpleasant" is NOT pushing the boundaries of video-games?

Are you saying that we should STRIVE for mindless run-and-gun violence in video-games instead of an immersive experience with a narrative that actually gives killing some wheight?

The game doesn't give killing any weight, unfortunately. I wish it did. I wish there was any remorse displayed by the characters. Instead you get mindless screaming and lame quips.

Ah.
Now, please allow me to answer in a respectful adult manner:
Ok, I get why this would irk you, especially in a post-GTA-IV-world where both, Red Dead Redemption (which I STILL need to finish I just remembered) and Spec Ops: The Line exist, which have both managed to give the act of shooting someone some actual wheight, whilst also allowing their characters to change BECAUSE of the acts they committed.
Seeing as RDR is, in fact, a Rockstar title, it seems understandable that you'd be a bit dissapointed that Rockstar has not managed to recreate that experience.
Afterall, Rockstar doesn't seem to be going for levity and humour too much anymore. We have Saints Row for that.

And now I shall squee with joy because one of the big shots of the escapist has take note of my existence:
OMGOMGOMGOMEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
THIS GOES IN THE ALBUM RIGHT NEXT TO THAT POST JIM ANSWERED

Maiev Shadowsong:
I can't respect an opinion when your biggest complaint is murdering people wasn't zaney enough. Maturity. Impact. Intensity. Horror. Discomfort. Morbid curiosity. Fuck all of them, they don't feel nice. -_-

Fixed that for you. And that's the problem, according to post 20.

maniacfox:
I think you are missing the point, the original GTA was purely that. A scumbag criminal who would do anything for $$$, so in that sense, in my mind anyway, it is getting back to the original ethos of the game. As much as I like a good story I found the more cut scenes I had to sit through in GTA IV, the less I cared about the story. It's about balance, so I will be curious to see how this game pans out.

First off, GTA3 started with the main character's betrayal and for some reason that gives me something to hold on to for a motivation. Also, we're in a much different world than in 2000, and several things have changed to make me judge GTAV differently. I plan on writing more on this game in an editorial which will hopefully clear up a lot of questions.

Greg

Hmm, I'm still tentatively excited to play this despite the characters being framed in such a way as to be unrelateable (though, if I do relate, maybe I should seek help). I'm sure Rockstar can still craft an interesting narrative with psychopaths, and as Greg mentions, it's never not fun to explore a GTA world. As someone who enjoys roleplaying a little in these sorts of games (I tried to hold off killing and stealing as long as possible in GTAIV, and even later in the game, didn't do it for no reason (except immediately after I'd saved, naturally)), so this is pertinent, but 3.5 won't be putting me off purchasing is ASAP.

Which will be the 25th probably, so that's another week of spoiler dodging for me.

EDIT: Looking forward to reading the editorial! I'm sure there is a lot more left to be said about this game.

Sassafrass:

True, and on the other end of the scale, if the review is a ten, the review has obviously been bought out and has no class. XD

Anyways, seeing the type of posts this thread is getting already, I'm out. Enjoy arguing about the fact DA2 got a higher score than this and how Greg's opinions are apparently wrong, everyone. :D

Dude, come to the Forum Games Group so we can all watch the flames rise higher soon enough. We did it with the WGDF comic and it was a hoot. XD

Greg Tito:

Calibanbutcher:
Just one thing I forgot to add: So "killing not being fun but actually unpleasant" is NOT pushing the boundaries of video-games?

Are you saying that we should STRIVE for mindless run-and-gun violence in video-games instead of an immersive experience with a narrative that actually gives killing some wheight?

The game doesn't give killing any weight, unfortunately. I wish it did. I wish there was any remorse displayed by the characters. Instead you get mindless screaming and lame quips.

I've been wanting that since GTA III. IV is the only one that seemed to try, but it was underscored by the general gameplay, which is you mowing down tons of dudes.

Greg Tito:

maniacfox:
I think you are missing the point, the original GTA was purely that. A scumbag criminal who would do anything for $$$, so in that sense, in my mind anyway, it is getting back to the original ethos of the game. As much as I like a good story I found the more cut scenes I had to sit through in GTA IV, the less I cared about the story. It's about balance, so I will be curious to see how this game pans out.

First off, GTA3 started with the main character's betrayal and for some reason that gives me something to hold on to for a motivation. Also, we're in a much different world than in 2000, and several things have changed to make me judge GTAV differently. I plan on writing more on this game in an editorial which will hopefully clear up a lot of questions.

Greg

Look forward to reading this :D

Yeah, what's up with "Tommy Vercetti did it for justice"? The guy was a total prick and when he got his revenge, he decided to go furthrer and took control of the crime in the entire city, which involved murdering, stealing, shaking down and robbing a bank. And God bless him for it, he was fun.

So, your main problem with it is that the main characters are completely evil? Actually...I have to say I kinda like that idea. To quote Yahtzee "Sometimes it's gratifying to play as an evil hate ridden fuck instead of a snarky self righteous pretty boy." So yeah. I respect your opinion, but I think I'll be giving this game a crack.

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