Zero Punctuation: Amnesia: A Machine For Pigs

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Amnesia: A Machine For Pigs

This week, Zero Punctuation reviews Amnesia: A Machine For Pigs.

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Well that opinion seems to be the minority, after the game came out all I heard was stuff like it's terrible, lacks pacing and it doesn't live up to the original Amnesia.

I might end up playing it eventually but have no motivation for it, for now I will stick with Amnesia: The Double D.

So, you liked it, and even though it was more of a Dear Esther sight seeing tour of a scary ass environment, it was still a better horror game than Dead Space 3? Sold. I'll have to give it a shot the first time it takes a price dive on steam.

At the very least my fiancÚ will like it, as she seems to like things that are scary enough to make her pee herself, as yahtzee seems to mention here, and she tends to not finish most 'complicated' games (the first Amnesia, or anything that requires use of a log or journal to know what you're doing, lol), so that'll be a win.

With my astounding powers of precognition, I can predict the main topic of discussion in this thread:

"WHERE'S GTA5"
"WHY AREN'T YOU REVIEWING GTA5"
"GTA PLZ"
"#BOYCOTT"

Crap. I was hoping for Grand Theft Auto V, but I suppose this is to be expected.

I've heard that this game isn't quite as scary as DD, and is a lot more linear (it's The Chinese Room though, what do you expect), but the story sounds bizarre and surreal enough to keep me interested. I think I'll check it out once I upgrade my computer.

charliesbass:
With my astounding powers of precognition, I can predict the main topic of discussion in this thread:

"WHERE'S GTA5"
"WHY AREN'T YOU REVIEWING GTA5"
"GTA PLZ"
"#BOYCOTT"

By now people should be used to Yahtzee reviewing games usually about two or three weeks after release.

The linearity might be good in this case, though; nothing kills pacing and tension like wandering around in frustration for 15 minutes trying to find the next macguffin to move the story along. If the goal of a horror game is to terrify you, it sounds like MoP does a great job.

I tried the first Amnesia and couldn't get into it. Trying to solve a puzzle when it's really dark and you're running out of lantern oil and you can't find the right door to enter isn't scary, it's just frustrating. All the tension gets sucked out when you're just running around in circles going "ugh, where's the next room? I'm lost." A little of that is okay, but when I used up all my oil trying to find the exit, I just gave up. So I'm glad they ripped out the sanity meter for this one.

Lack of inventory has gotta be annoying, though.

charliesbass:
With my astounding powers of precognition, I can predict the main topic of discussion in this thread:

"WHERE'S GTA5"
"WHY AREN'T YOU REVIEWING GTA5"
"GTA PLZ"
"#BOYCOTT"

Yeah that's how this will go, despite the fact that GTA V has been out for a week. Same thing happened for The Last of Us.

Evonisia:
Well that opinion seems to be the minority, after the game came out all I heard was stuff like it's terrible, lacks pacing and it doesn't live up to the original Amnesia.

I might end up playing it eventually but have no motivation for it, for now I will stick with Amnesia: The Double D.

I'm pretty sure he just said it didn't live up to the original, complained about the pacing (and atmosphere), etc. The only piece of the stated opinion then, that's minority, is it not being terrible. Even that's not exactly high praise.

"Put on a blindfold and shit yourself" should be a cover blurb.

ImBigBob:
I tried the first Amnesia and couldn't get into it. Trying to solve a puzzle when it's really dark and you're running out of lantern oil and you can't find the right door to enter isn't scary, it's just frustrating. All the tension gets sucked out when you're just running around in circles going "ugh, where's the next room? I'm lost." A little of that is okay, but when I used up all my oil trying to find the exit, I just gave up. So I'm glad they ripped out the sanity meter for this one.

Lack of inventory has gotta be annoying, though.

This here is why I plan on playing the sequel. I gave up out of frustration over fear for the same reason. I just about had it when I got the the flooded room section. You're going to throw platforming into this game? Bye.

Loved the annoyance with the lack of subtlety. And the Revelations gag.

Amnesia Horror games hate children like Disney hates parents.

Still working my way through MfP, but it's slow going. Terror seems to do that for me, considering The Dark Descent took me a few years to crawl my way through. Outlast is taking even longer. I wonder if he'll review that next?

Don't make beef casserole in teapots, huh?
So what's the over/under for someone actually doing that and putting it on YouTube?

So.... did you like it? I'm a little unclear on that. I can usually tell, but on this one I'm a little unclear.

PsychedelicDiamond:

charliesbass:
With my astounding powers of precognition, I can predict the main topic of discussion in this thread:

"WHERE'S GTA5"
"WHY AREN'T YOU REVIEWING GTA5"
"GTA PLZ"
"#BOYCOTT"

By now people should be used to Yahtzee reviewing games usually about two or three weeks after release.

You'd think so, wouldn't you?

It feels strange for Yahtzee to seemingly like a game more than I did. Personally Amnesia: AMFP is my biggest disappointment this year.

It's a shame because I think the game really would have been a little more scary had they kept the lantern oil and tinderboxes from The Dark Descent. While I never actually ran out of light sources in The Dark Descent the fact that I could if I lingered too long always kept me focused on moving forward despite every fiber of my being telling me not to. While I quite enjoyed the story of A Machine For Pigs, thechineseroom cut down so much gameplay that I really didn't find myself reveling in the game like I had been anticipating since the damn thing was announced in 2011. I kind of hope someone mods in limited resources later down the line so I can go at it again.

canadamus_prime:
So.... did you like it? I'm a little unclear on that. I can usually tell, but on this one I'm a little unclear.

The way I interpreted was that he liked it. He stressed the fact that it's scary, which is 50% of a horror game's job. And commented positively on the lack of sanity meter and the set design. The last bit about not feeling in any danger once you're simply caught by the enemies as opposed to butchered... I guess it undermines some of the positive, but doesn't totally turn it into a negative.

I admit this game doesn't hold a candle to The Dark Decent, but why this game gets so much hate mystifies me. I loved it, and yes, it wasn't "gamey" or as scary as the predecessor, but I felt that it was at least a good game by itself, at most a worthy enough sequel. And I'm gonna be honest, I preferred the Machine to the dark corridors of Brennenburg Castle; as Yahtzee said, the whole machine did feel like this groaning monster itself.

Does this review contain any spoilers?
I haven't finished it yet.

Johnny Novgorod:

canadamus_prime:
So.... did you like it? I'm a little unclear on that. I can usually tell, but on this one I'm a little unclear.

The way I interpreted was that he liked it. He stressed the fact that it's scary, which is 50% of a horror game's job. And commented positively on the lack of sanity meter and the set design. The last bit about not feeling in any danger once you're simply caught by the enemies as opposed to butchered... I guess it undermines some of the positive, but doesn't totally turn it into a negative.

That's the part that confused me. He went one about how it's still much better than Dead Space and was improved by the lack of a sanity meter, but then talked about the lack of a sense of danger and being taken out of the experience during the whole city thing. And I'm not sure what he was talking about at the end there, was he still talking about Amnesia or was he talking about Dead Space again?

Damn you Yahtzee, now I will think of Kitten Monsters the next time I see a cat!

You liked this atrocious piece of garbage, Yahtzee? lol. Well to each their own, but TheChineseRoom can serious gtfo of the game industry considering it has never made a real game. Just interactive stories. Yes, there is a difference.

AngryBritishAce:
I admit this game doesn't hold a candle to The Dark Decent, but why this game gets so much hate mystifies me. I loved it, and yes, it wasn't "gamey" or as scary as the predecessor, but I felt that it was at least a good game by itself, at most a worthy enough sequel. And I'm gonna be honest, I preferred the Machine to the dark corridors of Brennenburg Castle; as Yahtzee said, the whole machine did feel like this groaning monster itself.

Here's the thing, it's not a game. Nor was Dear Esther.

canadamus_prime:

Johnny Novgorod:

canadamus_prime:
So.... did you like it? I'm a little unclear on that. I can usually tell, but on this one I'm a little unclear.

The way I interpreted was that he liked it. He stressed the fact that it's scary, which is 50% of a horror game's job. And commented positively on the lack of sanity meter and the set design. The last bit about not feeling in any danger once you're simply caught by the enemies as opposed to butchered... I guess it undermines some of the positive, but doesn't totally turn it into a negative.

That's the part that confused me. He went one about how it's still much better than Dead Space and was improved by the lack of a sanity meter, but then talked about the lack of a sense of danger and being taken out of the experience during the whole city thing. And I'm not sure what he was talking about at the end there, was he still talking about Amnesia or was he talking about Dead Space again?

I think he was still making fun of Dead Space 3, but now I feel like watching the video again :P

I did a double take. Harvester and Sanitarium? Man those are some old titles. Quirky, but fun.

For some reason...I feel this game needs a Deliverance reference. Not sure why though.

Something tells me I'm glad I pefer RPGs to horror games. 'Twould apepar merely reupholstering my chair would be sufficiently inadequate to my reaction to the horror this game may provide. (Even if the lack of dying kills the atmosphere a bit.)

I burst out laughing at "Put a blindfold on and shit yourself." That's basically my memory of the original game...

Evonisia:
Well that opinion seems to be the minority, after the game came out all I heard was stuff like it's terrible, lacks pacing and it doesn't live up to the original Amnesia.

I might end up playing it eventually but have no motivation for it, for now I will stick with Amnesia: The Double D.

Actually, aside from "it's terrible," that's pretty much what Yahtzee's review said: lots of gameplay features missing from first Amnesia, more linear maps with less sense of urgency to move through them due to lack of consequences for getting caught, story progressively losing his interest, etc.

I didn't like it. Not scary at all. Horror games don't scare me because they have a shitty health system. It can't be a horror game if you have unlimited lives. I have this idea for a horror game where you have a limited amount of lives and a limited amount of saves, only at designated checkpoints. But you also need some hope to keep you going forward. That hope would come in a form of hidden items that reward you with an extra life if you take a risk to look around for them. So are you willing to turn left and explore the unknown dark passage that might hold a secret that could save your life, or are you simply going to turn right towards the next objective? That's how you do horror. You need to give players a choice and they have to think if a detour worth the potential risk.

Johnny Novgorod:

canadamus_prime:

Johnny Novgorod:

The way I interpreted was that he liked it. He stressed the fact that it's scary, which is 50% of a horror game's job. And commented positively on the lack of sanity meter and the set design. The last bit about not feeling in any danger once you're simply caught by the enemies as opposed to butchered... I guess it undermines some of the positive, but doesn't totally turn it into a negative.

That's the part that confused me. He went one about how it's still much better than Dead Space and was improved by the lack of a sanity meter, but then talked about the lack of a sense of danger and being taken out of the experience during the whole city thing. And I'm not sure what he was talking about at the end there, was he still talking about Amnesia or was he talking about Dead Space again?

I think he was still making fun of Dead Space 3, but now I feel like watching the video again :P

Yeah, I watched it twice and I'm still not sure.

charliesbass:
With my astounding powers of precognition, I can predict the main topic of discussion in this thread:

"WHERE'S GTA5"
"WHY AREN'T YOU REVIEWING GTA5"
"GTA PLZ"
"#BOYCOTT"

Which is totally unfair. GTA V has violence, and therefore is banned by the sophisticated society of Australia[1]. It has to be imported from lesser, less civilised nations. This process takes time and involves sled dogs and copious bribes.

Do you know how hard it is to get sled dogs to carry a sled over water?

PsychedelicDiamond:

By now people should be used to Yahtzee reviewing games usually about two or three weeks after release.

You're expecting pattern recognition from a community that has, for the last 6 years, thrown a tantrum every time Half-Life 2e3 or HL3 hasn't been announced because Gabe Newell totally promised he was going to hand-deliver the finished copy at (event or announcement here).

I mean, people should be used to it, but that won't stop people, in all probability. Especially with big games.

Then, if people who were clammoring for his review don't like his opinion, they will declare him TEH BIAS and (if the review is too negative for them), claim he shouldn't bother reviewing a game he hates.

[1] Yes, I know it wasn't really banned, but I like the joke better than reality

More positive than most other critics, particularity this site;s official review. Interesting in that regard since the most notable point of praise for them is the story yet here it's the other way around.

Hmm. Wonder if he'd like Outlast more or less? Personally I need to finish the first so this will more than likely be much further down the line, Steam sale perhaps.

charliesbass:
With my astounding powers of precognition, I can predict the main topic of discussion in this thread:

"WHERE'S GTA5"
"WHY AREN'T YOU REVIEWING GTA5"
"GTA PLZ"
"#BOYCOTT"

*looks at the post directly below yours*

Crap. I was hoping for Grand Theft Auto V, but I suppose this is to be expected.

I've heard that this game isn't quite as scary as DD, and is a lot more linear (it's The Chinese Room though, what do you expect), but the story sounds bizarre and surreal enough to keep me interested. I think I'll check it out once I upgrade my computer.

My god, your powers are amazing! Grant us your wisdom, o' Charlie of Bass!

OT: Woo-hoo! First time in a long time that Yahtzee's opinion gelled pretty seamlessly with mine! There's plenty to nit-pick about this game but it's still very enjoyable with the first playthrough. It's a different kind of horror than that of the Double D, the only problem was that said horror wasn't the right "flavor" for most people who were just wanting another Double D.

It's much more like reading a Poe story and much less running helplessly from a shambling monstrosity that's wanting to chew your face off.

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