Jimquisition: Reasons To Pass On Season Passes

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Reasons To Pass On Season Passes

You were promised an episode on season passes, in the wake of Jimquisition complaing about downloadable content. There is a season for all things, and that season has come to pass.

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This is why I'm glad I didn't buy the Last of Us Season Pass. I did think about it to support the game but after they said what the DLC would be it turned out that I only wanted to buy one DLC item that would be sold as part of the season pass.

I will not pre-order games and I will definitely not pre-order DLC. Season Passes and any Publisher that uses them can go fuck themselves.

The best additional content is never included in the season pass anyway, much better to wait and DLsee what turns up after launch.

I almost never buy DLC. I grabbed a couple for Borderlands 1, and that was it. Unless you count Far Cry 3: Blood Dragon, which is about the best argument for DLC you could possibly have.

When Jim Sterling drops a mic you have fucking been told game industry. Damn season passes, make me sick on a mere conceptual level they do.

The trust issue is why I like Volition's approach to season passes. Namely, that you can buy the season pass at release and have all the A-grade DLC appear in your game as soon as it comes out (in a weird inversion, the B-grade weapon-and-outfit packs are what you have to buy separately) or you can wait until all the DLC is out and then buy the season pass to get all of it at a discount. Hell, the season pass for Saints Row The Third is still available on Steam, and the last piece of DLC dropped more than a year and a half ago!

What about pre-order bonuses that are DLC? Darksiders II does this and I don't find anything particularly wrong with it.

I don't even pre-order games. Let alone pre-order a pack of DLC that I have no idea when its coming out.

Another good one Jim. I never really understood season passes and haven't really taken part in them. This convinces me it should stay that way.

Despite buying two season passes previously (Bishock Infinite and LA Noire), I definitely agree. In the case of Bioshock Infinite, the only reason I decided to get that was simply because I was given 1600 Microsoft Points free from Microsoft after they buggered something up around about that time, and I'd played Bioshock Infinite and loved it. So it cost me nothing. In the case of LA Noire, I bought it months after all the DLC was out and reviewed (most of them reviewed highly, or I wouldn't have bothered with the thing) and was 75% off in a Deal Of The Week sale.

For the most part, however, like I said I would agree. Much better to wait and see whether all the DLC is good. And then maybe, the discounts that the Season Pass provide could be worth it.

I'm in a sticky situation (as Denner once was according to Blackjack - guess the reference). There are 2 game series that are like holy cows to me - Killzone and Mortal Kombat series. Normally I would never buy a season pass ever, but sorry Killzone gets away with it with me. Because I would buy anything Killzone, as simple as that.
Death to the ISA and all.

Anyway, I'm surprised that Jim haven't mentioned the recent trend of making a piece of DLC 100% exclusive to season pass purchase.
And that is what frustrates me. It's the trend of selling incomplete games. I'm a bit mad when it comes to select few games that I grow to really like. Like, I loved Dragon's Dogma and that made me buy every single piece of DLC. Some are 100% useless trash by the way and basically are donations to Capcom Dragon's Dogma profit pool. Thing is, that a lot of DLC puts me off buying games. I was about to preorder Prototype 2 CE when they announced DLC plans.
I never bought Prototype 2.

Curious what Jim would think if Payday 2 offers a DLC pass when the first piece of DLC finally drops for it. I know he celebrated the ability of that studio to make a profit on "only" 1 million copies sold.

I've already put 100 hours into the game, so if they offer a pass, I think I'll buy it. I don't think the pass is a bad idea if it's not offered until after the game comes out. That way everyone can determine if they want to keep playing or not.

I gotta say. I agree preordering DLC is a risky business. I'm willing to take the risk when a dev has proved to me they can put out quality content (speaking specifically of gearbox and the borderlands series) but its still a risk, however I don't think season passes are inherently a bad thing, then again I don't think most things are inherently bad, most are just flawed.

Agreed im. I mean seriously I don't believe in the idea of pre-ordering downloadable content to begin with. Do you really absolutely have to have it the very second it gets out, geez christ get over it. I will acknowledge it has some significance with physical games but when they start selling preorders of digitally distributed games... that's where logic leaves the room.

Pre-Orders historically are for where you know there's going to be great demand and you want to ensure you get a copy of the limited supply. In digital the supply is infinite. Couldn't you just I dunno, buy it the day it's actually released?

As for Selling DLC... yeah, you can do that but season passes... again as Jim said, you're selling something that doesn't exist.

Not sure I can agree with the concept that they a bad thing for everyone. The way most of them are done (I've yet to see different) The season pass is avaslible pretty much forever, the DLC is avalaible seperatly, and later a Game of the year/gold edition appears with everything rolled in.

What this is doing over just seperate DLC is adding consumer choice, which last time I checked was a good fucking thing.

If you don't trust in advance enough then you can by piece by piece, or wait till the value of the seperate bits you might like overtake the cost of them seperately, if it never does then theres a simple solution there.

As long as nothing meanigful is locked perminantly behind a preorder/retailer/season pass bonus there is no problem.

A 60 Dollar game would NOT have needed DLC for support if they came MODABLE.
Modding >>> DLC. Of coarse, good DLC + modding is golden, but if a developer wants to REALLY support their game post-launch, release a SDK. There you go, if it has fans, it will be eternal. Immortal. The rest is BS.

Anyways, good episode Jim! But what if we really really trust the developing company? Is it alright then (and we were never dissapointed from them before)

Zero Serenity:
What about pre-order bonuses that are DLC? Darksiders II does this and I don't find anything particularly wrong with it.

I remember it. I've encountered weird ghostly stuff in DS2 and it frustrated me constantly. When I've learned it was some retailer exclusive preorder bonus.
Not available in my country too.
I was so fucking glad when THQ crashed and burned. I'm a willing supporter of good game, I bought every piece of SR3 DLC before that, but preorder bonuses that are NOT available for purchase at launch? This is where I spit and turn around to go away and never return.

I bought season passes for Borderlands 2 and Bioshock infinite, and I regret them both. While they are both good games, neither held my interest long enogh to care about playing the dlc (if and) when it actually came out. I paid for content and i still don't know if it's any good, and probably won't find out for a long time.

No more season passes for me.

How to Season Pass:

Wait for all the DLC to be out.

Notice that the Season Pass is still sold.

Wait for the Season Pass to get a Steam Sale.

Make purchasing decision.

I hate the idea of a season pass and have never bought one, but I have to admit, I would probably get one for a game I knew I was going to buy all the dlc for anyways. Though, the only game I can think of that falls into that category at the moment is Mass Effect.

I used to think Season Passes were good. After all, not only does it promise to save me money but it saves me the effort of needing to buy the DLC and download it when it just downloads it automatically. But it's starting to make sense how the DLC takes forever to come out (Bioshock Infinite the prime example), how they can choose to ignore the pass altogether for some DLC (Borderlands 2 with the Psycho on that example) AND how they produce DLC that has absolutely no interest for me whatsoever (Batman Arkham series with the stupid challenge modes, no interest whatsoever). I think it's best to ignore the pass for now and just buy the DLC as it comes. It may cost a bit more in the long run, but considering how far apart the DLC releases, paying $5 or $10 or $15 every few months isn't exactly wallet breaking.

We have already established why preordering is bad, and season passes are PREORDERING DLC, which has to be possibly the dumbest thing ever.

Seriously, who buys DLC and season passes anymore when I can just get a new game for the same price on Steam instead?
If I really liked a game (so I might want to support the developer) and the DLC seems to be good value from reviews (which it often is not), then I might cherry-pick a little DLC.
Other than that, season passes are really only relevant in games like Battlefield 3 (premium), where not having the DLC means that you can't play the maps 80% of servers are suddenly running, which sucks for a multiplayer title.

I've never actually bought a season pass before a game is out. I think the only one I have bought is Borderlands 2's, which I got during the steam sale after all the individual pieces were available and it was cheaper.

DataSnake:
The trust issue is why I like Volition's approach to season passes. Namely, that you can buy the season pass at release and have all the A-grade DLC appear in your game as soon as it comes out (in a weird inversion, the B-grade weapon-and-outfit packs are what you have to buy separately) or you can wait until all the DLC is out and then buy the season pass to get all of it at a discount. Hell, the season pass for Saints Row The Third is still available on Steam, and the last piece of DLC dropped more than a year and a half ago!

Errr...That's nowhere near unique to Volition. In fact, that's more or less standard as far as I can tell, since it's pretty much the only way I buy season passes.

The only exception is Borderlands 2, a game where the pass went on sale and became worth it for me even if the last pack was crap.

You know, you don't have to buy a season pass Jim, it's not mandatory. I have never bought a piece of DLC in my life (cause my internet is shite) and a game should feel complete without it. I don't think it's a publisher problem, but rather a consumer problem. If no-one bought these things (or pre-ordered just as stupid IMHO) then publishers won't sell them. Huzzah! capitalism at work! You can't fault the one who sells shit to make a living, you can fault the one who buys the turd

ImBigBob:
I almost never buy DLC. I grabbed a couple for Borderlands 1, and that was it. Unless you count Far Cry 3: Blood Dragon, which is about the best argument for DLC you could possibly have.

Actually, I think Blood Dragon was a standalone game built on FC3's engine and design, with changes to gameplay, style and story being the thing that set it apart from the original.

DataSnake:
The trust issue is why I like Volition's approach to season passes. Namely, that you can buy the season pass at release and have all the A-grade DLC appear in your game as soon as it comes out (in a weird inversion, the B-grade weapon-and-outfit packs are what you have to buy separately) or you can wait until all the DLC is out and then buy the season pass to get all of it at a discount. Hell, the season pass for Saints Row The Third is still available on Steam, and the last piece of DLC dropped more than a year and a half ago!

Ugh...I bought the Full Package on Steam a while back when it went on discount...which came WITH the Season Pass (even though they were no longer making DLC for it) for no damn reason. -.- I couldn't even remove the Season Pass since I was buying the whole damned thing instead of buying the DLC piecemeal (it's more expensive if you buy it piecemeal; it's why I usually prefer to wait until a game has released ALL of its DLC and THEN buy it in a complete package at a discounted price).

If the game is complete, and you're not releasing any more DLC for it..........why are you still selling the goddamned Season Pass?! Greedy fuckers.

OP: Great episode; wish it was a little longer, but you've probably said all that you wanted to say with the time allotted. Thank God for you, Jim.

Ruzinus:
How to Season Pass:

Wait for all the DLC to be out.

Notice that the Season Pass is still sold.

Wait for the Season Pass to get a Steam Sale.

Make purchasing decision.

Yeah this. ONly bought the BL2 Season Pass when I knew it was complete, knew exactly what it included (and that I wanted what it included) and had a Steam Sale, meaning I got four DLC for the price of one. May do it with Bioshock Infitie, depending on how the Burial at Sea DLC turns out. Not preordering any DLC that is for sure.

Completely and utterly agree with all of it.

Just one thing I would add is that in every case I have seen, you can still buy the season pass once all of the DLC is out, so customers don't have any real reason to complain if they feel they are getting a raw deal, and developers are more relying on customers being impatient than forcing them into something they don't want.

My largest issue with Season Passes is what you mentioned in regards to Killzone, a game for a console that isn't even released having DLC announced and them claiming it as a good thing.

Out of curiosity, I'd love to see your reply to that comment.

Zero Serenity:
What about pre-order bonuses that are DLC? Darksiders II does this and I don't find anything particularly wrong with it.

I had a problem with it, namely I finished the game and the DLC didn't exist. I was told I didn't have the content I bought and couldn't have the content for some indeterminate period of time. I never played that DLC because I had already moved on to other games.

So their preorder "bonus" was absolutely worthless.

Actually, I think preordering gets somewhat too much flak. There are some people I know that love having a game delivered to them right when it's released so they don't have to go out and perhaps wait in a line.

I think map packs need to be addressed. It's a rather serious issue for FPS' and I would like to hear your thoughts on it, Jim.

Fucking brilliant episode Jim. You knocked this one out of the park.

I think the whole idea of season passes and extra DLC content just shows how little respect the industry actually has for it's own customers. Like they think they can do what they like as we will buy any old shit they choose to sell because we have no control over our purchasing behavior and just act like lemmings with credit cards. ...Of course the reason they think like that is because there are so many gamers who act exactly like lemmings with credit cards.

So I agree season passes and over reliance on DLC is bad for consumers and that game studios are dicks for abusing their customers in this manner. However I think gamers themselves share some of the guilt for these selling tactics existence.

I imagine this was filmed before the Expo, but if not, Congratulations for not being at death's door from fan cooties this time round.

Personally, I like what Unknown Worlds is doing for Natural Selection 2. They've already released (in addition to the standard patches) two different packs of DLC after release for free. New structures, new abilities, new maps, etc. Since then, they've determined the cost of doing another pack and set up a donation fund. The total cost seems a bit high to me, but I don't know much about video game development costs. In any case, they specifically mention in their video that they won't do season passes or in-game DLC. Given Jim's video, it's worth a look. Being a nifty game help, too. n_n

I preordered Arkham Origins and I don't regret a thing. I preordered Splinter Cell Blacklist and loved it. I did this because I researched the product, the companies and people involved and I know I already like the franchises. So preordering can be good for established companies with great names attached. Their products are available for preview, some more than others, and the research can be done.

Problem with Season Passes is, there's no product before you order it. It's all based on faith and trust. Even if you trust the people involved, there's still no product to examine and preview. So... Yeah, good video. Agree with a lot of it.

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