Jim & Yahtzee's Rhymedown Spectacular: Resolution Conflict

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Resolution Conflict

Put on your poetry hats and join two of the greatest wordsmiths of our generation as they fill your ears with verse.

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Ha that smug little grin from Jim at the end melts the heart. Both very well done.

Yeah, I think I'll be sticking with my PC too. Not that resolution is a big concern for me anyway.

Honestly, I'm yet to see a game where the difference between 720 and 1080 is sufficient for me to care. On the plus side, at least I can run with my current PC for a while....

Yes that's it! I shall be a mighty PC gamer and never again dismay at poor quality textures! I'll jut load up the trusty laptop and lose myself in a sea of pixels, right after I turn the graphics settings down low enough for it to actually run that is.

I take it assassinations aren't as popular as they used to be?

Was Yahtzee's poem about how little stabbing and stabbing and stabbing and stabbing there is in Assassin's Creed these days?

Luckily I couldn't care less about the difference between 720p and 1080p. Then again I sincerely hope that people are arguing on the principal and not what the end result is.

another two good rhymes this week. enjoyed yahtzee's towel prop and the decreasing stabs as it went through

Evonisia:
Was Yahtzee's poem about how little stabbing and stabbing and stabbing and stabbing there is in Assassin's Creed these days?

image

And Jim, you really made me laugh with yours this week. :)

Well Jim, I guess you have a point. As a PC owner, you really do need(and I guess can get) more than 1080p.

Which makes sense. After all, you need all that power to play Doom all day.
http://www.escapistmagazine.com/videos/view/jimquisition/4131-The-Beautiful-Irony-of-PC-Gaming

;p

Yahtzee looked attractive in today's video somehow. I hope he notices me.

Both good offerings this week, gentleman. Though I must confess Yahtzee's had me roaring in laughter.

Really liked Yahtzee's poem. I can't wait for his take on ACIV. Personally I'm having a lot of fun with it now, but it's not really feeling like an Assasin's Creed game.

Wow, jim's was actually kinda mature... but really, where were the dick jokes, innuendo, and references to sodomy? Jim, I was counting on you!

I declare this round a draw. Though both offerings were fucking excellent today. ... Now back to NOT stabbing and stabbing and stabbing all day.

Imp Emissary:
Well Jim, I guess you have a point. As a PC owner, you really do need(and I guess can get) more than 1080p.

Which makes sense. After all, you need all that power to play Doom all day.
http://www.escapistmagazine.com/videos/view/jimquisition/4131-The-Beautiful-Irony-of-PC-Gaming

;p

Jimquisition has changed so much! It was still good back then, but the new episodes seem much more professionally done. I can't believe we lived in a world where Jimquisition did not have a Willem Defoe miniature co-host. This video reminded me that I wanted to play E.Y.E Divine Cybermancy, time to put this on my steam wishlist so i don't forget again.

Great with all the stabbin'!
I quickly caught on there was one less each time, but you still wrapped it up more elegantly -and poignantly- than I expected!

Also a good one for Jim. Indeed, I play Path of Exile and Diablo 3 in 2560x1600, even with an extremely modest 2 year old then $130 GPU. Still very happy with my monitor :D

I give the win to Yahtzee because I was howling with laughter at his towel as a hood and how often he said "stabbing". I will defend the series by saying they have more fun ways to kill besides stabbing, and they try to recreate how the people lived in the time each game is set, to give a more immersive experience. I thought Yahtzee would appreciate Ubisoft's willingness to experiment.

Please flag for review!

It is pretty shocking that 1080p hasn't become the standard. I've had it for years on my PC, so I don't really understand why this is so hard for consoles to do. I get that 60 fps is a bit more of a struggle (But just as important, as far as I'm concerned), but if I'm paying 400 bucks, something that goes without saying on phones and tablets shouldn't really be something that needs to be argued for, especially on a "next gen" platform.

saxman234:

Imp Emissary:
Well Jim, I guess you have a point. As a PC owner, you really do need(and I guess can get) more than 1080p.

Which makes sense. After all, you need all that power to play Doom all day.
http://www.escapistmagazine.com/videos/view/jimquisition/4131-The-Beautiful-Irony-of-PC-Gaming

;p

Jimquisition has changed so much! It was still good back then, but the new episodes seem much more professionally done. I can't believe we lived in a world where Jimquisition did not have a Willem Defoe miniature co-host. This video reminded me that I wanted to play E.Y.E Divine Cybermancy, time to put this on my steam wishlist so i don't forget again.

:) Glad I could remind you of it.

I actually liked the Jimquisition form the start, but you can't say that it hasn't gotten much better over time.

:D And it hasn't stopped getting better either!

Hope ya enjoy E.Y.E. Divine Cybermancy!

Jim hit the nail on the head this time.

There's not a single 1080p monitor in my house. I honestly don't get why resolution matters to some people. It doesn't make things look better, but it can make bad graphics more noticeable.

While 1080P is pretty fucking standard on PC, this whole discucssion of PS4 at 1080 vs Xbox One at 720 was triggered by COD: Ghosts.....which has a truly abysmal PC port, and even people with Titans are reporting performance problems.

Imp Emissary:
Well Jim, I guess you have a point. As a PC owner, you really do need(and I guess can get) more than 1080p.

Which makes sense. After all, you need all that power to play Doom all day.
http://www.escapistmagazine.com/videos/view/jimquisition/4131-The-Beautiful-Irony-of-PC-Gaming

;p

1440p, get with the times man. All this 720p and 1080p arguments on consoles is hilarious.

TheUnbeholden:

Imp Emissary:
Well Jim, I guess you have a point. As a PC owner, you really do need(and I guess can get) more than 1080p.

Which makes sense. After all, you need all that power to play Doom all day.
http://www.escapistmagazine.com/videos/view/jimquisition/4131-The-Beautiful-Irony-of-PC-Gaming

;p

1440p, get with the times man. All this 720p and 1080p arguments on consoles is hilarious.

1440p? That was so a few months ago. Kids these days are rocking 4K resolutions.
4k, by coincidence, is about half what you need to spend to run that schizz :)

Imp Emissary:
Well Jim, I guess you have a point. As a PC owner, you really do need(and I guess can get) more than 1080p.

Which makes sense. After all, you need all that power to play Doom all day.
http://www.escapistmagazine.com/videos/view/jimquisition/4131-The-Beautiful-Irony-of-PC-Gaming

;p

Was Jim a lot less angry 2 years ago, or is it just that ep?

1080 vs 720 is actually sort of important. A lot of people threw their money away buying a 1080 instead of a 720 TV, and MS and Sony are totally fucking with finally justifying these people spending twice as much.

Requia:

Imp Emissary:
Well Jim, I guess you have a point. As a PC owner, you really do need(and I guess can get) more than 1080p.

Which makes sense. After all, you need all that power to play Doom all day.
http://www.escapistmagazine.com/videos/view/jimquisition/4131-The-Beautiful-Irony-of-PC-Gaming

;p

Was Jim a lot less angry 2 years ago, or is it just that ep?

1080 vs 720 is actually sort of important. A lot of people threw their money away buying a 1080 instead of a 720 TV, and MS and Sony are totally fucking with finally justifying these people spending twice as much.

Sorry but the television market simply doesn't work that way. HD was marketed as either 'HD Ready' (720) or 'Full HD' (1080). The vast majority of sets >32" are 1080 as standard. The consumer isn't choosing between resolution but screen size, and generally speaking, larger screen size is more desirable, and as screen size increases, the difference between 720 and 1080 matters more and more.

OlasDAlmighty:
There's not a single 1080p monitor in my house. I honestly don't get why resolution matters to some people. It doesn't make things look better, but it can make bad graphics more noticeable.

Naive. It matters as a relationship between screen size and viewing distance. Personally, I game on a projector screen and ill be damned if I am forced to output my games at 720p in the next gen. Its backwards.

There is also a growing annoying problem with games failing to sync the output frame rate of pre-rendered cut scenes to the source material. The game itself might output at a nice, smooth 60fps but the cinematics get frame doubled into what ever its outputting at, giving jerky playback and rendering motion smoothing useless.

Ooooh, I get it, the stabbing is being phased out. It certainly seems to be headed that way, AC5 will probably have you poisoning customers with assassin cuisine in your restaurant chain.

BunnyKillBot:

OlasDAlmighty:
There's not a single 1080p monitor in my house. I honestly don't get why resolution matters to some people. It doesn't make things look better, but it can make bad graphics more noticeable.

Naive. It matters as a relationship between screen size and viewing distance. Personally, I game on a projector screen and ill be damned if I am forced to output my games at 720p in the next gen. Its backwards.

Then don't game on a projector, anything will look bad if you blow it up bigger than it was meant to be displayed.

I guess screen resolution can matter a little bit when it comes to really small resolutions like 640x480 where it actually affects your ability to make things out, but it really becomes irrelevant at the sizes we're talking about here. How exactly does dividing the same rendered graphics across more pixels improve it aesthetically? The pixilation won't be an issue anyway unless the game lacks anti-aliasing. Screen resolution is nothing more than a dick waving contest with increasingly negligible aesthetic significance, and wasting a computer's power on it can force you to neglect graphical and visual elements that actually improve a game's look.

I game on a 1280 by 800 display :D that said, I could buy a monitor and connect it to my laptop :D. I hope the mods are keeping a tight leash on this thread.

Whats really amazing is how Microsoft thinks they can get away with releasing a console that has graphical output that is obsolete at launch. How do they expect it to last 10+ years if its underpowered the moment it leaves the door?

OlasDAlmighty:

BunnyKillBot:

OlasDAlmighty:
There's not a single 1080p monitor in my house. I honestly don't get why resolution matters to some people. It doesn't make things look better, but it can make bad graphics more noticeable.

Naive. It matters as a relationship between screen size and viewing distance. Personally, I game on a projector screen and ill be damned if I am forced to output my games at 720p in the next gen. Its backwards.

Then don't game on a projector, anything will look bad if you blow it up bigger than it was meant to be displayed.

I guess screen resolution can matter a little bit when it comes to really small resolutions like 640x480 where it actually affects your ability to make things out, but it really becomes irrelevant at the sizes we're talking about here. How exactly does dividing the same rendered graphics across more pixels improve it aesthetically? The pixilation won't be an issue anyway unless the game lacks anti-aliasing. Screen resolution is nothing more than a dick waving contest with increasingly negligible aesthetic significance, and wasting a computer's power on it can force you to neglect graphical and visual elements that actually improve a game's look.

IF you would really see the native 720p resolution size you would probably have to strian your eyes to see anytihng in it. almost all the graphics we see are "blown up". well unless your TV is so bad you can see individual pixels on it multiple milimeters long.
Screen resolution matters A LOT when the game has high resolution textures. This being consoles, of course it wont have high resolution texures, so you will be watching a 360p resolution image on 1080p resolution rendering. and hence why you will fail to see a difference. would the game textures actually be high enough, the difference is HUGE.
And we are not talking asthetics. we are talking quality. higher resolution gives higher quality image. there is no discussion about it. Astheticso n the other hand are subjective and the only thing you can do about it is hire the artist yourself. other than that you will have to deal with what you have. Computer power will not improve asthetics becuase that is not measured by how pwoerful your computer is. Altrouh high resolution textures could i guess, when rocks start looking like rocks and not grey blobs id say asthetics improve.

Strazdas:
Whats really amazing is how Microsoft thinks they can get away with releasing a console that has graphical output that is obsolete at launch. How do they expect it to last 10+ years if its underpowered the moment it leaves the door?

OlasDAlmighty:

BunnyKillBot:

Naive. It matters as a relationship between screen size and viewing distance. Personally, I game on a projector screen and ill be damned if I am forced to output my games at 720p in the next gen. Its backwards.

Then don't game on a projector, anything will look bad if you blow it up bigger than it was meant to be displayed.

I guess screen resolution can matter a little bit when it comes to really small resolutions like 640x480 where it actually affects your ability to make things out, but it really becomes irrelevant at the sizes we're talking about here. How exactly does dividing the same rendered graphics across more pixels improve it aesthetically? The pixilation won't be an issue anyway unless the game lacks anti-aliasing. Screen resolution is nothing more than a dick waving contest with increasingly negligible aesthetic significance, and wasting a computer's power on it can force you to neglect graphical and visual elements that actually improve a game's look.

IF you would really see the native 720p resolution size you would probably have to strian your eyes to see anytihng in it. almost all the graphics we see are "blown up". well unless your TV is so bad you can see individual pixels on it multiple milimeters long.

I'm calling bullshit to this right off the bat. I never have the graphics "blown up" when I game because that makes it look TERRIBLE. And for your information my TV's native resolution is 720p and NO the pixels on it are not "millimeters across", nor can you make them out unless you're standing only a few away from it.

The idea that 720p is so terrible that you actually have to squint to see anything is laughable, considering I've been playing games on devices with far lower resolutions all my life with zero difficulty.

It seems obvious that you don't actually use non HD monitors in your day to day life, which makes me wonder why you're lecturing me on them. I know what I'm talking about.

Screen resolution matters A LOT when the game has high resolution textures. This being consoles, of course it wont have high resolution texures, so you will be watching a 360p resolution image on 1080p resolution rendering. and hence why you will fail to see a difference. would the game textures actually be high enough, the difference is HUGE.

Which is why I don't get why people care about the resolution only being 720p. If anything the game looks worse with higher resolutions because you can see the shitty 360p textures more easily.

And we are not talking asthetics. we are talking quality. higher resolution gives higher quality image. there is no discussion about it.

This is purely semantics. The word "quality" in this case is simply the word being used to describe the resolution. It doesn't mean anything else. I's not meant to imply the actual visual itself is better or worse. Shitty graphics look shitty at any "quality", and only look shittier when that quality is increased more and more.

Astheticso n the other hand are subjective and the only thing you can do about it is hire the artist yourself. other than that you will have to deal with what you have. Computer power will not improve asthetics becuase that is not measured by how pwoerful your computer is. Altrouh high resolution textures could i guess, when rocks start looking like rocks and not grey blobs id say asthetics improve.

When I say aesthetics, I'm not talking about choice of colors and shapes. I'm talking about higher polycounts, better textures, better lighting and partical effects, more realistic animations. These are all things that more computing power can improve.

Spot on, Mr. Sterling. I confess, I missed the decreasing "stabbing" count each verse on Yahtzee's because I fast-forwarded through it every time after the second verse. I get the joke though, but Jim's the winner again this week.

OlasDAlmighty:

I'm calling bullshit to this right off the bat. I never have the graphics "blown up" when I game because that makes it look TERRIBLE. And for your information my TV's native resolution is 720p and NO the pixels on it are not "millimeters across", nor can you make them out unless you're standing only a few away from it.

The idea that 720p is so terrible that you actually have to squint to see anything is laughable, considering I've been playing games on devices with far lower resolutions all my life with zero difficulty.

It seems obvious that you don't actually use non HD monitors in your day to day life, which makes me wonder why you're lecturing me on them. I know what I'm talking about.

Screen resolution matters A LOT when the game has high resolution textures. This being consoles, of course it wont have high resolution texures, so you will be watching a 360p resolution image on 1080p resolution rendering. and hence why you will fail to see a difference. would the game textures actually be high enough, the difference is HUGE.

Which is why I don't get why people care about the resolution only being 720p. If anything the game looks worse with higher resolutions because you can see the shitty 360p textures more easily.

And we are not talking asthetics. we are talking quality. higher resolution gives higher quality image. there is no discussion about it.

This is purely semantics. The word "quality" in this case is simply the word being used to describe the resolution. It doesn't mean anything else. I's not meant to imply the actual visual itself is better or worse. Shitty graphics look shitty at any "quality", and only look shittier when that quality is increased more and more.

Astheticso n the other hand are subjective and the only thing you can do about it is hire the artist yourself. other than that you will have to deal with what you have. Computer power will not improve asthetics becuase that is not measured by how pwoerful your computer is. Altrouh high resolution textures could i guess, when rocks start looking like rocks and not grey blobs id say asthetics improve.

When I say aesthetics, I'm not talking about choice of colors and shapes. I'm talking about higher polycounts, better textures, better lighting and partical effects, more realistic animations. These are all things that more computing power can improve.

You never have graphics blown up? Well i guess at least nwo we know your exclusively PC gamer then. Because both current consoles and mobiles do that to pretend to be higher resolution.
Your TV being native 720 must be quite small if you are unable to see seperate pixels on it.

You have been playing on lower resolutions does not mean it hasnt been enlarged though. You can strech low graphics over larger surface area. you can make a 120x78 game run in 1080 but it will still look 120x78. You can game on that wouthout difficulty when the developers are anticipating this, and thats why low rsolutio gaming worked, however the visual difference between that and real HD is quite large.

Both my laptop and my monitor at work do not support full HD. i know how it looks, dont worry about that.

People care about he reolution being only 720p, because they are hoping that high resolutions would force the developers to use higher resolution textures. i mean for example for Skyrim we had an official high res texture mod.

Quality does mean quite a few things, such as implying there is no scream tering, no bluryvision, no overlaying pixels (in some models there was ap roblem where the plasma in the screen didnt cool fast enough and you would see previuos frame for some pixels, making moving picture look bad) and plenty of other kinks that are worked out behind the scenes and the average user does not even know about. V-sync exists as easy solution for some, hardware enchantments needed for others, ect.
Shitty graphics implies lack of quality in itself. What you actually meant was graphics that you find unpleasant. An easy example here would be "brown military shooter". many people think it looks bad ect, which is their personal taste. obviuosly, there are enough people that like that looks, as they keep buying these games. It isnt worse in quality, its a matter of asthetics, which ends up in personal taste. Being brown or colourful does not depends on resolution either. Why did you involve this into this discussion i do not know.

Polycounts, texture resolution is part of quality from software side, it is not asthetics though. polygons do not equal "emoshions" despite what one particular industry person woudl have you believe. Asthetics are your personal look of whether the game looks pleasant, and that often has nothing to do with technical side of it. What you counted as asthetics are all software side stuff that can only benefot from higher resolution, but do not have to use it (and thus we result in low resolutino tectures displayed on high resolution screens). Yes, more computing pwoers can imporve these things. However there is a thing here, you cant increase this above the lelve of display resolution (well, technically you can, but you wont be able to see it), thus display resolution must come first, and these things must raise to that level. Now that doesnt really apply to animations since that is a beast on its own, unless they involve movement so sbutle that it would fall between pixels in low resolutions (which was the case in early days of gaming, not really the case anymore).

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