The Legend of Zelda: A Link Between Worlds Review

The Legend of Zelda: A Link Between Worlds Review

A satisfying nostalgia trip that plays for time.

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Interesting new avatar you have there.

Thanks for the review - I was in two minds (too lazy to do a 'between worlds' pun) about picking this up, but might just avoid it now. The item rental mechanic sounds like a royal pain in the ass that'd ruin the game for me.

Wow, that rental thing sounds like a real pain in the ass. I wonder, do you lose them even if you've sot something that gives you an extra life, like a fairy in a bottle? Or is it only at the game-over screen that you have to put up with that shit?

an annoyed writer:
Wow, that rental thing sounds like a real pain in the ass. I wonder, do you lose them even if you've sot something that gives you an extra life, like a fairy in a bottle? Or is it only at the game-over screen that you have to put up with that shit?

Fairies will keep you in the game, so you don't lose items.

Jimothy Sterling:

an annoyed writer:
Wow, that rental thing sounds like a real pain in the ass. I wonder, do you lose them even if you've sot something that gives you an extra life, like a fairy in a bottle? Or is it only at the game-over screen that you have to put up with that shit?

Fairies will keep you in the game, so you don't lose items.

Okay, that's good at least. Still sounds like a pain in the ass when you don't have that backup though.

I don't have a 3DS, so I couldn't have bought it anyway. But man, that rental thing sounds annoying. I already hated Skyward Sword's upgrade mechanic. I want to get optional upgrades or better items in Zelda games from dungeons and sidequests, not by walking in circles holding my birdnet for half an hour, grinding for the respawning tumbleweed.

Teoes:
Interesting new avatar you have there.

Thanks for the review - I was in two minds (too lazy to do a 'between worlds' pun) about picking this up, but might just avoid it now. The item rental mechanic sounds like a royal pain in the ass that'd ruin the game for me.

Avoiding picking the game considering:

1- This is the second worst score to the game
2- If the Escapist new stars meaning are true, 3.5 is still pretty good.

Sounds kinda silly, unless there's other reasons behing your choice.

Speaking of new starts meaning, is this for the whole Escapist or just for Jimothy reviews?

How many reviews have gotten out since that announcement?

Full Metal Bolshevik:

Teoes:
Interesting new avatar you have there.

Thanks for the review - I was in two minds (too lazy to do a 'between worlds' pun) about picking this up, but might just avoid it now. The item rental mechanic sounds like a royal pain in the ass that'd ruin the game for me.

Avoiding picking the game considering:

1- This is the second worst score to the game
2- If the Escapist new stars meaning are true, 3.5 is still pretty good.

Sounds kinda silly, unless there's other reasons behing your choice.

Where is it written that I need to justify to you my decisions, choices and what I decide to spend my money on?

I have a question Jim, do you have no wallet limit just like Link To The Past? (well limit is 999) cause if so then getting cash is easy and you know what? This game will be better for it now that you can buy the items because honestly even in the start of Link To The Past I rarely need to buy anything so I'll almost always have 999 rupees. This is good and makes me happy I now will have a use for rupees

Wasn't the whole point of the item rental system to allow people to play the dungeons in any order they want? 'Cause I like that idea.

Good review, Jim. The rental system doesn't seem like a big deal to me. I'm glad they're allowing players a different, non-linear way to approach the dungeons. Can't wait to buy this, I'm upgrading to a 3ds xl too. So excite.

I always found link to the past very difficult, is this game around the same difficulty?

Honestly Jims cons make no sense

Has there ever really been a bad Zelda game?

And before anyone says anything, those two games don't count.

Stealth:
Honestly Jims cons make no sense

I dunno the idea of not knowing what you need in a new area and having to backtrack to get it sounds like a legitimate con to me.

Not surprised. I was expecting an experimentation on a well test base. That means it might be fresh and fun but not great. Not that it matters because I'm a sucker for games of this style and the challenges it offers. I do like you laying out what bothers you more than the score. Given what does...I'm likely going to like the game better. The risk and the fact you actually were threatened and succumbed to death as well as having need to backtrack and go on money quests means they are dealing with, by steps, the issues of Zelda in the modern age (big spaces of nothing, items that are the same, boring, no variety, lack of full expansion, etc) It just comes down to design in engagement. I like the series and stuff like it and how that varies (checking out DS, Binding of Isaac and others on their Zelda comparisons) so I'll know I'll be engaged and the experience for how much time it expands without seeming mindless seems more subjective. so I'll give it a whirl. and seeing as I'm not as familiar with LttP this will have the added bonus of a revisit.

Reed Spacer:
Has there ever really been a bad Zelda game?

And before anyone says anything, those two games don't count.

there were 3 CDi games.

Eric the Orange:

Reed Spacer:
Has there ever really been a bad Zelda game?

And before anyone says anything, those two games don't count.

there were 3 CDi games.

No, I think you'll find there were actually no CDi games.

Not. A. One.

At all.

Full Metal Bolshevik:

Teoes:
Interesting new avatar you have there.

Thanks for the review - I was in two minds (too lazy to do a 'between worlds' pun) about picking this up, but might just avoid it now. The item rental mechanic sounds like a royal pain in the ass that'd ruin the game for me.

Avoiding picking the game considering:

1- This is the second worst score to the game
2- If the Escapist new stars meaning are true, 3.5 is still pretty good.

Sounds kinda silly, unless there's other reasons behing your choice.

Well, he said nothing about the review score and pointed out a reason for why he might want to avoid the game. Just because a game is critically lauded doesn't mean somebody is going to love it; I know I wouldn't really give more than an "Eh, it's all right I guess" to Grand Theft Auto V if I were to play it, because I don't really care for open-world sandbox games that have pretensions of 'realism' in them, and because the story just sounds like something I wouldn't find entertaining.

OT: I've only ever gotten very far in Ocarina of Time and Wind Waker, with a small spattering of Zelda, Adventure of Link, Majora's Mask, Twilight Princess, LttP, and the Oracles games over the years. By that token I'm always wary of Zelda games; Does the charm of LBW match up to Wind Waker, by any chance?

So instead of paper mario, this is paper.....link?

Seriously?

So, it's the Tingle idea from Windwaker, but for items, for renting, and at the onset of the game?

Okay, it's an interesting idea to say "someone went dungeon raiding before the Hero got to them", but that seems a little too off for me to be in full support of. I could see it being interesting if only one, two at the most, of the dungeons were raided, and you go to open a chest and that music plays but stops halfway through, and you're left with the message "Someone must have taken the item!", which sets up a short mini-quest to find it, and who has it. You could even discover someone who's wearing a cheaply done cosplay of the Hero's Clothes, or like nathan drake's/lara croft's outfit. It would be a fun little aside, as long as it wasn't overlong or super frustrating. But all the time? That's a bit much.

BehattedWanderer:
So, it's the Tingle idea from Windwaker, but for items, for renting, and at the onset of the game?

Okay, it's an interesting idea to say "someone went dungeon raiding before the Hero got to them", but that seems a little too off for me to be in full support of. I could see it being interesting if only one, two at the most, of the dungeons were raided, and you go to open a chest and that music plays but stops halfway through, and you're left with the message "Someone must have taken the item!", which sets up a short mini-quest to find it, and who has it. You could even discover someone who's wearing a cheaply done cosplay of the Hero's Clothes, or like nathan drake's/lara croft's outfit. It would be a fun little aside, as long as it wasn't overlong or super frustrating. But all the time? That's a bit much.

You are overthinking it. It's not complicated and it doesn't need to be.

Basically, you rent a bunch of items and then you go out exploring. I have 14 heart pieces and 3 bottles so far and I haven't even started the second dungeon. Of course, the second dungeon could be done third and the third dungeon done second, that's the beauty of the rental system.

I will say though that the treasure chests in the first dungeon (and probably ever other dungeon) hold boring shit. Rupees and upgrade parts. I could do without an upgrade system. Luckily there are no wallet upgrades and it looks like you can hold up to 9999 rupees.

WeepingAngels:

BehattedWanderer:
So, it's the Tingle idea from Windwaker, but for items, for renting, and at the onset of the game?

Okay, it's an interesting idea to say "someone went dungeon raiding before the Hero got to them", but that seems a little too off for me to be in full support of. I could see it being interesting if only one, two at the most, of the dungeons were raided, and you go to open a chest and that music plays but stops halfway through, and you're left with the message "Someone must have taken the item!", which sets up a short mini-quest to find it, and who has it. You could even discover someone who's wearing a cheaply done cosplay of the Hero's Clothes, or like nathan drake's/lara croft's outfit. It would be a fun little aside, as long as it wasn't overlong or super frustrating. But all the time? That's a bit much.

You are overthinking it. It's not complicated and it doesn't need to be.

Basically, you rent a bunch of items and then you go out exploring. I have 14 heart pieces and 3 bottles so far and I haven't even started the second dungeon. Of course, the second dungeon could be done third and the third dungeon done second, that's the beauty of the rental system.

I will say though that the treasure chests in the first dungeon (and probably ever other dungeon) hold boring shit. Rupees and upgrade parts. I could do without an upgrade system. Luckily there are no wallet upgrades and it looks like you can hold up to 9999 rupees.

Oh, I was just saying an idea to justify renting equipment, but that all actually sounds pretty good. Though, it would take me forever to actually play more of the game, since I'd be too busy farming rupees to buy the items. I'm assuming there's not a thing where you can only hold two or three items at a time, right?

BehattedWanderer:
Oh, I was just saying an idea to justify renting equipment, but that all actually sounds pretty good. Though, it would take me forever to actually play more of the game, since I'd be too busy farming rupees to buy the items. I'm assuming there's not a thing where you can only hold two or three items at a time, right?

You can rent as many items as you can afford, and haul em all about. And it doesn't take forever to farm up for all of them unless you want to own em all as soon as you can buy...the game throws rupees at you if you keep your eyes open. 50, 100, even 300 rupees at a time, the game seems overall designed for you to own them all by the end of it as long as you keep exploring. I'm at 6 Macguffins out of 7 in Lorule and own most of the items, with enough rupees to go buy all but one of em if I really felt like it.

BehattedWanderer:

WeepingAngels:

BehattedWanderer:
So, it's the Tingle idea from Windwaker, but for items, for renting, and at the onset of the game?

Okay, it's an interesting idea to say "someone went dungeon raiding before the Hero got to them", but that seems a little too off for me to be in full support of. I could see it being interesting if only one, two at the most, of the dungeons were raided, and you go to open a chest and that music plays but stops halfway through, and you're left with the message "Someone must have taken the item!", which sets up a short mini-quest to find it, and who has it. You could even discover someone who's wearing a cheaply done cosplay of the Hero's Clothes, or like nathan drake's/lara croft's outfit. It would be a fun little aside, as long as it wasn't overlong or super frustrating. But all the time? That's a bit much.

You are overthinking it. It's not complicated and it doesn't need to be.

Basically, you rent a bunch of items and then you go out exploring. I have 14 heart pieces and 3 bottles so far and I haven't even started the second dungeon. Of course, the second dungeon could be done third and the third dungeon done second, that's the beauty of the rental system.

I will say though that the treasure chests in the first dungeon (and probably ever other dungeon) hold boring shit. Rupees and upgrade parts. I could do without an upgrade system. Luckily there are no wallet upgrades and it looks like you can hold up to 9999 rupees.

Oh, I was just saying an idea to justify renting equipment, but that all actually sounds pretty good. Though, it would take me forever to actually play more of the game, since I'd be too busy farming rupees to buy the items. I'm assuming there's not a thing where you can only hold two or three items at a time, right?

Like Uratoh said, the game throws Rupees at you. I was playing one of the minigames to get a heart piece and I kept failing and had to go back to get more rupees to keep playing. In Kakriko Village I was racking up 600 rupees at a time in less than 10 minutes (hint, catching bees is quick money).

You can carry as many items as you can afford. You can assign two at a time to buttons X and Y.

Stealth:
Honestly Jims cons make no sense

What you just said makes no sense, as he explained all of the reasons he didn't like what he didn't like. You on the other hand haven't.

Also... you don't happen to be the same "Stealth" who was Jim's biggest fan on Destructoid who used to babble what were often incoherent lines? (and were subsequently quoted on Twitter for them)

The most negative review I read, stated that the rental idea is pretty good, especially when you consider the open world factor.

I've always favored the top-down Zelda games, so I'm fairly excited for this, but I'm still a bit dubious whether or not I want to spend almost 60$ on it(Danish prices...)

My biggest concern is that you supposedly breeze through it.
Another negative point I've seen, is that most of the dungeons are very easy and not very unique.
The story supposedly falls a bit flat.

Can anyone confirm or deny?
I know these are very subjective things, but I'm thinking in comparison to other handheld titles.

I haven't played the game so I can't say for certain but having to get your items again sounds like a good way of incorporating a death penalty. Something I feel a lot of modern games lack with quicksaves and regular check points.

I wish I could get beyond the visuals... I love Link to the Past.

Thanks for the review Jim! I'm trying to come back the The Escapist because I'm a huge fan of you, but it's difficult :(

Smilomaniac:
The most negative review I read, stated that the rental idea is pretty good, especially when you consider the open world factor.

I've always favored the top-down Zelda games, so I'm fairly excited for this, but I'm still a bit dubious whether or not I want to spend almost 60$ on it(Danish prices...)

My biggest concern is that you supposedly breeze through it.
Another negative point I've seen, is that most of the dungeons are very easy and not very unique.
The story supposedly falls a bit flat.

Can anyone confirm or deny?
I know these are very subjective things, but I'm thinking in comparison to other handheld titles.

Personally I liked the dungeons, but they definitely are short and I would say only a handful of the dungeons will leave you scratching your head about what to do. This is not a long game by any stretch, even if you explore. Bosses are easy. The story does throw a small curveball but it's generally designed to be as unobtrusive as possible, so don't play this title for story either. But the gameplay is absolutely spot on, the item rental system and non-linear dungeon order enables you to explore the world a lot more freely than any other title, and the Streetpass Shadow Link battles are one of the most excellent StreetPass orientated things in the history of ever. And if it matters to you, this game runs at a solid 60 fps with or without 3D and has one hell of a nostalgic and excellent soundtrack, rearranging the majority of the songs from Link to the Past.

Nintendo has been a little more generous with discounts, so if you are still iffy about the short length, you might want to wait and see if the price goes down but you might be waiting for a year or more for that to happen. But honestly despite the brevity this is a seriously fun game, borderline brilliant at times. It's one hell of an improvement on the DS titles, and personally I enjoyed it more than Skyward Sword on the Wii. Compared to some of Nintendo's other handheld titles, like New Super Mario Bros 2 or Paper Mario Sticker Star, this is a much more consistent effort that manages to be both nostalgic and fresh.

xyrafhoan:
*snip*

Thanks a bunch, that was enlightening. The length is an important factor for me, since it's so expensive while it sounds like a good game, I prefer my games to keep me busy for a good while. I'll nab it when it's on sale, if ever, or simply borrow it.

I still have oracle of seasons left to play, so I might just get that to ease the craving. I'm genuinly surprised how long the older gameboy Zelda are, even though I had Links Awakening for the original gameboy, I spent a good twenty hours replaying it on the 3DS.

After playing A link between worlds i have to say i had no problem with Ravio, unlike most zelda games this one seems to throw money at you hand over fist. Upon entering lorule i had purchased half the inventory and after some squid hunting had the money for every item except the sand rod by the second dungeon. I will say the Tower of free money helped. Also i just purchased every item from Ravio right at the begining, and unlike almost every other legend of zelda game I've played i never died. A healthy supply of faries in bottles allowed me to barrel through every dungeon nearly unscathed. This may be different in Hero mode

 

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