Senior Editor Posts: 2278 Joined: 9 Jan 2007 | |
Vault Legend Posts: 2205 Joined: 30 Jul 2008 | It saddens me to say that this has been my least favorite issue released, though not on any fault of the writers or editors. To me, racism is a very difficult lense to adjust for, if for no other reason than because it is an entirely subjective lense that is completely shaped by the wielder. As such, racism is a touchy subject because it's so personal for many people, yet so distant and almost unimportant to many others. What it is not, however, is universal. While reading, I felt so little connection to the goings-on that it seemed like while this issue had a lot of intelligent things to say, and said them well, I felt so disconnected from the concepts introduced that it may as well have been written in Latin or inscribed in runes. The reasoning for this is because groups can see Speedy Gonzales so many different ways regardless of how it was the same character we had all watched. Because of our unique lense, we each have a different interpretation to the stimuli in our daily lives. It's amazing how any a shift in focus can turn what some people find to be simple entertainment to social and sociological commentary. How the same stimulus could prove to be revolutionarily positive, or soul-crushingly negative, is entirely dependent on that lense. Though I admit that it is not to my tastes, I wanted to praise the editors looking beyond each lense's focus directly, and allowing an issue that could show not only that each lense varies, but what makes the lense so impacting to begin with. It's a difficult topic to carry with tact, but is executed with ease here. Excellent work. |
Anonymous Source Posts: 8 Joined: 9 Dec 2008 | It's sad that some of the response threads have already elicited the typical kneejerk internet gamer responses (i.e. it's just a game, there are more important things so let's dismiss it, it doesn't need to reflect reality, these people are looking for something to complain about/why don't you just make some games for yourselves?) showing a general lack of understanding of racial issues not just in the media and games industry, but of the world in general. If only everyone could read Pat Miller's Suggestions For Talking About Race and Video Games (part 1, part 2) before posting onto a forum... I commend the Escapist for making the effort to discuss these topics intelligently when very few outlets have, and I thought most of this week's articles were very interesting. |
Gone Gonzo Posts: 1738 Joined: 27 Dec 2008 | Making black people in games wear low rider jeans with guns shoved in the improperly used belt ATTRACT black people into buying the game, its a part of the audience that WANTS to see that in games. I'm NOT saying keep the stereo types I'm saying the stereotypes don't necessarily offend the people being portrayed in such a form. Maybe its more the people who are afraid of offending others that are escalating the situation. When you listen in on a conversation you hear this all the time I think becoming to politically correct will sterilize our diverse culture. when we should be embracing differences,not covering them up. |
Gone Gonzo Posts: 1326 Joined: 3 Sep 2008 | what if the white square jawed superman soilder isn't a sterotype or stock character then I don't know what is. |
Gone Gonzo Posts: 2487 Joined: 29 Nov 2007 | Great issue. Thank you for getting people talking about this. |
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Editor's Note: Minority Report
This week's issue of The Escapist tackles the touchy and sometimes troubling issue of racial sensitivity in videogames.
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