Jimquisition: Jimquisition Awards 2013 - BioShock Infinite

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Jimquisition Awards 2013 - BioShock Infinite

"It always starts with an award show."

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My only problem with Bioshock Infinite was that the combat was actually kind of boring. The weapons were your standard affair of pistol, machine gun, shotgun, rocket launcher and sniper rifle, and they took away all the fun mods that existed in the previous games. The Vigor's were cool in theory, but the way they worked in game also felt kind of dull. If they'd kept the combo traps from Bioshock 2, then they may have been more fun.

The combat wasn't terrible, but it felt significantly weaker than the rest of it. Making preparations to fight Big Daddies was great fun in the previous two, and setting up a defensive area in Bioshock 2 was also a joy. In Infinite it felt like a standard shooter.

Definitely agree that it is one of the top games of the year though.

Jimmy, who said that Bioshock has LD? I seen legitimate criticism of the reaction of the NPCs, and that the superpowers make no sense in the world, but the LD thing feels like straw figure.

I was expecting Infinite to be much higher. But the hate towards it is balanced, if not overtaken by it's love. Though personally I couldn't stand the game when I played it, on reflection and when I tried to play it again (but failed to get far). Sorry, portraying Infinite as some kind of underdog fell flat for me. Though yes, accusing it of Discobiscuits was the wrong thing to do.

Edit: It might help next year to not put an image of the game in the episode's picture, I watched it without seeing the picture and as such was more excited and surprised to see Infinite.

Oh, special beginning. I'm getting Bioshock Infinite for Christmas since I was busy around the time of release and never got around to picking it up, so hopefully it's as good as you say :-)

Eeeh, yes, Bioshock Infinite was a good experience, but looking back to it it just seems mediocre.

Then again, I love Spec Ops: The Line (<-), which is also just another mediocre shooter.
Tips for tomorrow's award, Jim?

I have immense issues with this first award because the game in question tried to be Sliders but failed immensely so. The only thing the game has going for it is the city itself and the visuals, with gameplay being "been there, done that" 90% of the time. To be fair, the story was quite entertaining until the first "leap".

Not too surprising, especially after Infinite became the central game in the discussion in your ludonarrative dissonance video. I still don't really think the game was that great (rather terrible actually), but I think the game is at least worth everyone's time to play. It offers plenty of discussion on how to design games, their worlds, their narratives, and pretty much everything else, and not playing the game robs any serious gamer of the opportunity to think about those issues. Even if it doesn't get everything right, which I think it gets more things wrong than right, it at least makes everything worthy of discussion, and that is at least commendable. I'm just hoping Levine learns from Infinite's mistakes and improves on them in his next game.

No "Thank God for me!"

What gives?

BakedSardine:
No "Thank God for me!"

What gives?

There are five episodes this week. Think of it as a big long one with 24-hour breaks that exist only to satiate my misguided sense of theater.

Basically, I'll say it on Friday.

Legion:
My only problem with Bioshock Infinite was that the combat was actually kind of boring. The weapons were your standard affair of pistol, machine gun, shotgun, rocket launcher and sniper rifle, and they took away all the fun mods that existed in the previous games. The Vigor's were cool in theory, but the way they worked in game also felt kind of dull. If they'd kept the combo traps from Bioshock 2, then they may have been more fun.

The combat wasn't terrible, but it felt significantly weaker than the rest of it. Making preparations to fight Big Daddies was great fun in the previous two, and setting up a defensive area in Bioshock 2 was also a joy. In Infinite it felt like a standard shooter.

Definitely agree that it is one of the top games of the year though.

Pretty much this. It can pretty much be attributed to the fact that Ken Levine wanted to sell the game to the CoD crowd. It also explains the crappy cover.

Well, we all thought "Thank God for Me (You?)" anyway.

I have not played Bioshock Infinite. I find award season though is the best time to figure out what games I am going to buy - especially as most are no longer $60. I suspect that I will pick up bioshock infinite sometime over the holiday season and hopefully have time to play it.

Thanks for the recommendation.

If it wasn't for you Jim, I'd stop watching after 5 seconds of that intro music.

I really loved Infinite's story but it's combat was just kind of bland and there. It was at it's best when it was showing me the horrors of Columbia and getting into it's "sci-fi" story elements (ambiguous to avoid spoilers).

It got to the point where I was just sighing and bored whenever I had to deal with the combat near the end of the game. It felt like a roadblock to me enjoying the story.

Legion:
My only problem with Bioshock Infinite was that the combat was actually kind of boring. The weapons were your standard affair of pistol, machine gun, shotgun, rocket launcher and sniper rifle, and they took away all the fun mods that existed in the previous games. The Vigor's were cool in theory, but the way they worked in game also felt kind of dull. If they'd kept the combo traps from Bioshock 2, then they may have been more fun.

The combat wasn't terrible, but it felt significantly weaker than the rest of it. Making preparations to fight Big Daddies was great fun in the previous two, and setting up a defensive area in Bioshock 2 was also a joy. In Infinite it felt like a standard shooter.

Definitely agree that it is one of the top games of the year though.

Yeeeeeah....THIS is what was bugging me a bit about the game. It was fun to swoop around on those rails though, if you fought up there instead of jumping behind boxes, that was a challenge and a kind of fun in and of itself :)

I didn't like Bioshock Infinite.

I bought the Collectors Edition expecting a Bioshock-esque premise (i.e. Ideology parodied to the extreme) played with a whole new setting and an interesting commentary to give. I expected memorable quotes and haunting visuals. I didn't feel I got that, my expectation didn't match up with the reality it gave me.

I didn't enjoy the combat either, but I guess that's just because I'm not the kind of gamer who enjoys that kind of combat, remembering I didn't like Bioshock's combat either. But it was forgivable because I enjoyed the tale it had to tell.

It doesn't help that I tend to find alternate reality explanations in stories cheap and contrived, I also feel that they suck out any sense of impact in the story. Tycho from Penny Arcade framed the problem I had with the game nicely:

Penny Arcade:
'My friend Krast St'or'uub found himself at the helm of this predicament in his excellent Starslip, nee Starshift Crisis. There is an engine in the series that simply finds a universe where you already are in the place you want to go, and plip, there you are. It's a scenario with nested complexities, but instead of being invigorated by the prospect, he began to feel like it was all a con for the reader: between various dimensionations and a squeeze of fresh time travel, he could concoct any cockamamie thing and it would be lent credence by the structure. It wasn't empowering to plan the story anymore. What it did was make him feel like a fraud, preemptively.'Tycho, Penny Arcade

Overall the game disappointed me, I'm not sure what I was expecting it to be story-wise, but I felt let down.

I'm playing through Bioshock Infinite right now and while the story is pretty amazing the gameplay is a little cluttered. There's only 2 or 3 guns I actually like to use and only 1 Vigor I use so all the rest might as well be so much fluff.

I was under the impression that Bioshock Infinite criticism boiled down to "Bioshock 1 is better". Which I tend to agree with, but I love Infinite nonetheless.

I wonder if Jim is going to give that Alien game a raspberry award :-p

Jimothy Sterling:

BakedSardine:
No "Thank God for me!"

What gives?

There are five episodes this week. Think of it as a big long one with 24-hour breaks that exist only to satiate my misguided sense of theater.

Basically, I'll say it on Friday.

Hell, I'll say it right now.
Thank God for You.

Fuck the twelve days of christmas! I'll take five day's of jim any day!

I too really liked bioshock infinite, didn't know there was such a big backlash.

I did think that the ending was confusing and poorly explained, also while I didn't mind that the game was so violent It did bug me that booker was a one man army capable of gunning down a entire army, that's already bad in most video games but in this one it's ridiculous .

If I were Ken Levine right now I'd wear that badge with fucking pride! Just sayin'.

Bioshock: Infinite is easily my game of the generation, let alone this year. It undoubtedly deserves a place in Jim's top 5 list for sure.

Easily the best game in the series.

I've noticed a lot of great games that start out getting praised to the heavens only to be bashed to hell a couple weeks later (Bioshock, GTA, The Last of Us, etc.). Maybe the gamer community has gotten more cynical? Either way it's never fun to see such a clout of negativity follow so much positivity.

themilo504:
I too really liked bioshock infinite, didn't know there was such a big backlash.

I did think that the ending was confusing and poorly explained, also while I didn't mind that the game was so violent It did bug me that booker was a one man army capable of gunning down a entire army, that's already bad in most video games but in this one it's ridiculous .

I was too really confused at the ending at first. It made really little sense and didn't explain much. Then i tried it again and it turned out i got a bug the first time, that ended the game 5 minutes too early. :-D
Basically after you go through the door i just saw the priest and then cut to credits. :-D

I'm really glad that this game made it into your top 5 and absolutely agree with it, but I'm most bothered by the fact that it's spoiled on the front page!

A full episode on BI and not even one mention on the actual (average) gameplay?

I did an analysis paper on Bioshock Infinite for class once.

It's mechanically stripped out combat, inconsistent scope, underwhelming batshit story, and ME3-tier bullshit ending made me view in, shall we say, less than rosy terms.

Then again, I've never been a huge fan of the Shock Series; Bioshock 2 was the only one I actually felt was fun to play, and doesn't that say all kinds of unflattering things about me. If I was making a list, I'd probably put Infinite in the bottom five.

Looking forward to 5 days of Jim.

As for the subject of your video: absolutely agree. Totally worthy winner. I only bought Infinite a few weeks ago because I'd been put off for a very long time with how much I disliked the first Bioshock. But the massive amount of praise plus the cheap price (Steam sale) pushed me over the edge to give it a shot on visuals alone.

And it was magnificent. Absolutely magnificent. Compelling story, gripping characters, solid gameplay (I'm very, very picky about how my shooters "feel"; almost anything that isn't on the Source engine feels awful to me, so Bioshock Infinite was a rarity). Easily made it onto my personal list of favourite games.

I don't get it Jim, did people REALLY hate this game? I loved it SO god damned much. Arguably the best of the Bioshock games. And where was the ludo-narrative dissonance? Booker was a cold hearted war vet who killed without compassion or hesitancy...and that's how gameplay went.
Maybe I was absent from the forums 'cause I was playing it too much, but where was the hate? All I've heard about this game was glowing, star-spangled review after review.

I seriously hope that anybody calling the gameplay of Bioshock Infinite bad doesn't simultainiously mean to imply that the subpar, loose, clunky gameplay in the original Bioshock or anything in that piece of trash Bioshock 2 is deeper and more fun than Bioshock Infinite. The game easily outclasses every other first-person shooter released in its generation, not just for telling a superior story better than all of its competitors, but even as a game of just running around and shooting, dicking around with vigors and flying around on skylines.

The game is slick, tight, difficult, rewards experimentation and unique playstiles, oh and lest we forget that tears are the best innovation in the genre, hell, in the entire field of action games, since Bulletstorm's energy leash at least! Maybe even the gravity gun!

(Not to mention Bioshock Infinite has Elisabeth, the pinnacle of a companion character (okay, Ellie can count as well) instead of the half-baked, ultimately failed mechanic of the Little Sisters.)

Time to admit it folks: Bioshock Infinite is the best first-person shooter released since Half-Life 2.

People can like BI all they want, but they have to recognize the seriously gameplay flaws, and that's enough to make it unable to be a GOTY. When a game would become better if it had no gameplay it says a lot about it, and not in a positive way. It's sad the best parts of BI was when I was just walking around NOT shooting people.

Maybe someday I'll finish the game.

Great game. Not perfect, but certainly deserving one of the Jimquisition awards.

Naqel:
If it wasn't for you Jim, I'd stop watching after 5 seconds of that intro music.

You mean your taste in music is different then someone else's taste in music? My god, ladies and gentlemen, we have found the unique snowflake!

109:

Time to admit it folks: Bioshock Infinite is the best first-person shooter released since Half-Life 2.

'insert laugh harder futurama video'

Want me to make a list of fps with better mechanics than Bioshock Infinite?

I wish I could like bioshock infinite, but like all the Bioshock games the gunplay felt really off to me, floaty even. As today I've completed exactly 0 bishocks despite trying to finish all of them.

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