No Right Answer: Videogame That Should be an MMO

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Videogame That Should be an MMO

Sure, single player games are great, sometimes even amazing, but sometimes you need an eye-witness to your amaz-balls. Shaking off the Christmas hangovers, we discuss which game needs an MMO makeover.

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Nope. Nope. All aboard the nope train. There are no games that would be better off as MMOs. There are, however, plenty of MMOs that would be better off as regular games. Secret World, The Old Republic, Warhammer Online, etc. etc.

I'd love both a Fallout and a Mass Effect MMO, however I'm probably slightly gravitating more to a Fallout MMO for an odd reason; I feel like the Fallout world has greater variation than Mass Effect. Technically space is bigger etc, but the universe feels small and I'm not really sure why...

I'd go Fallout. As much as I'd love to see a Mass Effect MMO I think Fallout would be a bit more fun as the setting straddles the line between goofy and dark really well and Vaults are tailor-made to be quest hubs and instanced dungeons.

A Bethesda MMO would be broken out of the box and probably unplayable for two years.

An EA MMO would likely be a travesty, but a playable one.

Truly, there is no right answer.

In a world where the poor didn't get poorer the video game that should be an MMO would be The Original Steel Battalion / Tekki. Why? Because it was a Giant Robot Game with actual Giant Robot Controls.

....

Too bad Microsoft ruined it & Steel Battalion Line Of Contact by making it impossible for The Controller to be used with The 360. Also embarrassing that 360 had that kinect terd that shouldn't have been named Steel Battalion.

....

Microsoft also destroyed True Fantasy Live Online.... Which while looking back was a poor name for an MMO anyway....

_

On the other hand though I'd like to play single player versions of EverQuest & World Of Warcraft whether on consoles or PC.... Well PC due to dirty mods.... Hello Female NPC Ratongas & Female NPC Worgens!....

Fallout would not work as an MMO, as it goes against a lot of it's design philosophies, if a wasteland is occupied by thousands upon thousands of people, each with unique skills and a lot of disposable income(talking from a non-game standpoint, more of a logical/thematic one) that they earned by helping their communities, then it isn't a wasteland. To reiterate, the feeling of loneliness and emptyness wouldn't work because everything would be bloody busy because of all the players running around.

Also, the point of the games is that "war never changes" and that people are mostly dicks; having starting zones will undermine the freedom of the game, but without them, all the elite players will just go around killing new players(unless they introduce a system similar to GW2, but again, that defeats the harshness of the wasteland).

Not to mention that there aren't enough factions with bases large enough to accomodate said thousands of players, it wouldn't fit within the lore.

I definately agree that huge server populations would be a detriment to any Fallout MMO they tried. But if it was a single player game that let you invite other players to travel with you I think it could work. Have a "standard" Fallout game as the base where you can recruit 1-2 other people to go through the leveling content with you (with the possibility of being "raided" by other groups if you're on a PvP server), but with the real MMO aspects coming in at the end where you have access to someplace that acts like a hub where you can trade with other players, go to The Pitt for some instanced PvP or respond to requests from NPCs to clean out Vaults or Wipe out groups of Raiders (dungeons/raiding and large-scale scenario based PvP respectively).

Though honestly you can just build that type of functionality into a Single Player game, don't really need to go full MMO.

I say Fallout because it's lore is much more expansive and in depth. The team would be allowed to focus on story and game design instead of world building and lore.

Mass Effect is too small right now and there would be a hell of a lot of work expanding the lore. For example, the comics and books all keep revisiting the same damn locations, mainly Omega and the Citadel. The second game introduced a lot of new locations, but the third game revisited too much old stuff and introduced very little new. Even the new stuff you were there for a very, very short period of time and not really allowed to explore.

Hell, they barely started to introduce females of other species, we've only seen one child the entire god damn series and that was a human. That's how damn small the Mass Effect universe is! They've been missing a huge chunk of every species that exists. Up until ME3 the Bioware team had no idea what female Salarians, Turians, or Krogan would look like. Considering two of these three were wearing space burkas for no explained reasons(what is lore?), I'm willing to bet they still haven't figured out how the females are suppose to look like cause their design team's minds are too wrapped around tits and ass defining what is female.

The only reason I'd vote Mass Effect is for the chance for a team with a brain, outside that Bioware team in Canada, to figure out how to fill in all the massive, gaping holes in the ME Universe that over the course of three games, a comic book series, and four books, Bioware couldn't figure out.

I'd go for neither and say that a Pokemon MMO is more likely (hah!) to be the better MMO - It's underlying structure is definitely more suited for multiplayer mechanics compared to the other two, and it allows for different points of what players would consider the "endgame" for them, even though it sets itself up to feel like you've not done everything in the games.

As for the "hah!"? Well, it's Nintendo-owned... It must be the end of the world if it ever happened.

I think if Bethesda built a game in the Mass Effect Universe (with some help from Bioware on the dialogue) you would get the best of both worlds.

PirateRose:
I say Fallout because it's lore is much more expansive and in depth. The team would be allowed to focus on story and game design instead of world building and lore.

Mass Effect is too small right now and there would be a hell of a lot of work expanding the lore. For example, the comics and books all keep revisiting the same damn locations, mainly Omega and the Citadel. The second game introduced a lot of new locations, but the third game revisited too much old stuff and introduced very little new. Even the new stuff you were there for a very, very short period of time and not really allowed to explore.

Hell, they barely started to introduce females of other species, we've only seen one child the entire god damn series and that was a human. That's how damn small the Mass Effect universe is! They've been missing a huge chunk of every species that exists. Up until ME3 the Bioware team had no idea what female Salarians, Turians, or Krogan would look like. Considering two of these three were wearing space burkas for no explained reasons(what is lore?), I'm willing to bet they still haven't figured out how the females are suppose to look like cause their design team's minds are too wrapped around tits and ass defining what is female.

The only reason I'd vote Mass Effect is for the chance for a team with a brain, outside that Bioware team in Canada, to figure out how to fill in all the massive, gaping holes in the ME Universe that over the course of three games, a comic book series, and four books, Bioware couldn't figure out.

I'd have to disagree that Mass Effect is underdeveloped in regards to it's lore, the codecies for the games have a LOT of info and every planet you scan has info that could be a useful starting point for building more lore.

First thought when I read the title: Zelda?
But NOOOO to Mass Effect! It's so samey as far as gameplay is concerned.
Fallout had me do and try so many things!!!

Kyle must be blinded my KOTOR nostalgia, which is understandable... ;)

Give me a Super Mario MMO. :D

most important line in the whole video: "ea WANTS you to forget" :-(

id have to say, neither nor, instead i'd like to have a proper D&D mmo, you could have different starting areas (Greyhawk, Faerun, Rokugan, Ravenloft) with Sigil as a central hub (and PvP area) and the planes as content for high level players, the Demonweb Pit alone could be enough "raid"-content for a whole expansion without ever coming close to beating Lolth, and thats just a half-baked idea i came up in the last 5 minutes; the possibilities could be literally endless.

I'm down for D&D, start with one of the established worlds (say Faerun), then release xpacs with Krynn and all the rest, then the Spelljammer expansion hits and all the nerds die of fangasms.

thetoddo:
I'm down for D&D, start with one of the established worlds (say Faerun), then release xpacs with Krynn and all the rest, then the Spelljammer expansion hits and all the nerds die of fangasms.

You do know there are currently 2 D&d mmos D&D online which is based off the 3.5 rule set and is set in Eberron I believe and Neverwinter based (loosely) on the 4.0 rule set and taking place in never winter obviously.

Yep. So some of the legwork is done. Now just work on character transferrability and making sure the games work together. Using Planescape or Spelljammer as lobbies or even stand alone games that link the other MMOs would be the hotness.

I don't think that Fallout would work as a massive multi-player online game because the setting is in the ashes of large civilization. As a multi-player game, with maybe 4 or 6 so players in a world, that would be more succinct.

thetoddo:
Yep. So some of the legwork is done. Now just work on character transferrability and making sure the games work together. Using Planescape or Spelljammer as lobbies or even stand alone games that link the other MMOs would be the hotness.

No... Mixing the worlds wouldn't work very well. For example, Ravenloft is a place you get sucked into and can't escape, ever. Either by being too evil to exist in any other realm (and thereby probably end up being a Lord of your own evil realm) or just by happenstance or birth. Planescape does allow for a mixture of worlds, but there's so much to do (literally endless things) in Planescape, the other worlds pale in comparison. Krynn has its own separate mythos and should stay that way, right down to the Abyss being a Lawful Evil plane, not a Chaotic Evil plane. Faerun has so much going on with it either post Time of Troubles or post-Spellplague or whatever the new event is (something about resurrecting Mystra again) that it doesn't need to be connected as it already intersects with the Feywild and Shadowfell.
So linking them just sounds like really bad fanfic without the porn. Or a DM with story idea problems.
And don't get me started on the mess that is Spelljammer.
Each realm/world/campaign setting should exist on its own. What makes D&D work and why none of the MMO's have really taken hold is that they don't play like a D&D table-top game would. You're limited by the game mechanics in an MMO, you're not limited by anything except imagination, dice-rolls or a particularly tyrannical DM.
Speaking of which it just isn't D&D without a homicidal DM just waiting for an opportunity to kill your character off.

I think I'd try a Mass Effect MMO. I'd be wary about it since although EA seems to be trying to turn their image around, their involvement would be something to be cautious about.

An MMO made by Bethesda Game Studios (being specific since I don't mind a lot of the games published by Bethesda) is probably something that I wouldn't want to touch. Skyrim's expansive world and moddability are what make up for its multitude of issues. An MMO made by them would have the expansive, beautiful world but none of the mods.

Jandau:
Nope. Nope. All aboard the nope train. There are no games that would be better off as MMOs. There are, however, plenty of MMOs that would be better off as regular games. Secret World, The Old Republic, Warhammer Online, etc. etc.

I'll definitely buy a ticket, so I can ride on that train. There is no way I want Bethesda taking the Fallout franchise hostage in an attempt to rope me into playing a time sink with no end in sight.

Ugh I don't want either of my favourite single-player games getting an MMO-reboot, once you do that, it just doesn't hold the same charm of the series.

Why do we need to anyway? These are the last of the single player games, everything else is already a multiplayer game or multiplayer game with some watered down single player mode thrown in.

I say neither. 'Cause the biggest thing that turns me off MMOs is having to share the game world with thousands of other dickheads and feeling like my impact on said game world is zilch.

Humans arenīt the newest race in council space in Mass Effect...apparently in some fluff story, a race of birdlike people has just been approved into council terretory, and between ME2 and 3 had an embassy on the Citadell, but then the Reapers came and they cut ties almost instantly, hiding on their planet thinking they can prevent the Reapers from coming by pretending to not be far enough advanced.

Whatever, just wanted to throw that out there.
Iīd think those ideas would be kinda cool, however, given how most MMOs try to compete with WoW, itīll fail.

Jandau:
Nope. Nope. All aboard the nope train. There are no games that would be better off as MMOs. There are, however, plenty of MMOs that would be better off as regular games. Secret World, The Old Republic, Warhammer Online, etc. etc.

If Star Wars wasn't enough of an IP to bank an MMO on, it's pretty clear that IP alone isn't enough to make an MMO work, even if the game is fairly polished.

Until Blizzard finishes dethroning itself (about 5ish years, maybe, given their subscriber trajectory), the themepark model is just too crowded. After the first month or two, what mostly matters are gameplay, content, and community. WoW has more of the latter, and they've had hundreds of millions of dollars to sink into developing it. Your bootstrap team just isn't going to have the output of a dev studio funded by 7 million subscribers.

The one thing WoW can't really do much on is gameplay. Sure, they can and do riff off the odd feature here and there, but they can't deviate from their highly profitable niche without alienating their huge fanbase. If you really want to compete, you'd have to look at what Blizzard won't add into WoW, because there's little they don't have the money and talent to build. A great example being Eve and their merciless, persistent sandbox. Not something WoW could ever add, but has enough subscribers to build a business off of because it's offering something that World of Warcraft simply isn't going to.

"EA wants you to forget..."

Isn't that the truth? Best line from NRA all year.

My vote is for Pokemon as it would make the world's feel more real. As it is, you're always bumping into other trainers, make them real people with actual pokemon sets. Instead of these poor lifeless sods who stand all day in one patch of grass with perfectly healthy pokemon, sometimes you'll bump into someone with only one pokemon still awake who's just trying to make it back to town. You could also work cooperatively and help each other get through caves, or using special abilities like surf.

Jandau:
Nope. Nope. All aboard the nope train. There are no games that would be better off as MMOs. There are, however, plenty of MMOs that would be better off as regular games. Secret World, The Old Republic, Warhammer Online, etc. etc.

My thoughts. MMO's are more costly, always-online, and most of the time, require other players to complete tasks. I love the Old Republic as a video game. It's basically KOTOR III with all the lore packed into it, the amount of quests and worlds. It's amazing, until you get to the $15 monthly price tag, the requirement to make friends so you can get decent equipment, having to always be online to play it. That's why I don't play it anymore. If the server code ever leaks, and hackers/pirates/whoever get a working server emulator running, and cut out the need for other players (e.g. balance issues for flashpoints so one player could complete them) I'd play the shit out of that game.

I'm happy with the single player experience. Plus the graphics and animations always take a hit, which isn't awful, but it's another point against them.

An EA MMO... I'd need to invent some kind of new meter that measures games in microtransactions per hour, so I could enter that game in the Guinness Book.

HALF. LIFE.

DO IT NAO.

Seriously, players could all be rebels. It would be awesome.

Theres never been a game that'd play better as an MMO, and theres plenty of games that are terrible because they wern't single player RPGs. A fallout MMO is impossible. Too many people in a world that is supposed to be very much dead. Fallout 3 and New Vegas had a lot of people already, nearly too many people.

Mass Effect is a series thats all about the hero rising to save the galaxy through a trilogy. An MMO you cant impact the world in an incredibly significant way, its not possible. So its horrible. The fun of Mass Effects story is the impact you make and how the different people and races are reacting to the world. You cant have change in an MMO, so story cant be good in an MMO, which means anything story based is out by default.

The Old Republic was bad because it was supposed to be KoToR 3, which would have been a good game, and they made it an MMO, which ruined it.

This is what pops into my mind every time I hear of a " New " Mass Effect Game.

I was open to the idea of a Mass Effect M.M.O game BEFORE Mass Effect 3 was released. However the damage that E.A Games has done is something that I WON'T forgive or forget.

Though I would say that at least for the time being I'm still open to the idea of a Fallout M.M.O game. If only for the reason that Bethesda game studio hasn't yet ruined the Fallout series for me ( I say " yet " since I don't discount the possibility of them doing so ). I will however wait for CONFIRMED INFORMATION. I don't like the idea of going off of pure rumor since it can raise hopes without merit. Now when or if I get CONFIRMED INFORMATION of a Fallout game from Bethesda I'll be all like.

I'm even open to the idea of the Fallout game being a M.M.O so long as it ISN'T considered " cannon ".

However if the Fallout M.M.O were considered " cannon ", or if it was as bad as Mass Effect 3, or if the non-M.M.O game was as bad as Mass Effect 3 then this would be my reaction.

Though I seriously doubt that will be the case.

Rainbow_Dashtruction:
A fallout MMO is impossible. Too many people in a world that is supposed to be very much dead. Fallout 3 and New Vegas had a lot of people already, nearly too many people.

Uh. The Fallout games are about humanity rebuilding after an apocalypse. It's not about a world that's dead/dying, it's about a world that's rebuilding. New Vegas takes place a couple centuries after the fall of the bombs, and in an area where the damage was limited. Not to mention the long-established new government that was slowly expanding over the last couple centuries (NCR), leading to stability, better and more food, and therefore more people.

The first two fallouts had quite a few people, especially the second one (which takes place 80 years after the first one, so humanity has had more time to rebuild).

Not that I think an MMO would be a good idea- I do not. But I'm not a big fan of MMOs to begin with, preferring single player play, so I'm not a good person to talk about that lol.

I would like a Fallout MMO but i don't see how hundreds of players would find resources since it's a post apo world. It would be illogical or too restrictive.

For ME... I would say yes BUT after Swtor, DA2, ME3 and all the PR damages that Bioware inflicted unpon their IP, i don't see it coming. And since it would been made by EA... It's perhaps for the better.
Just look at the three games, you never saw anything creative after the first and the player was never free to explore anything in ME2 and 3, even the Citadel was reduced to almost nothing.

ME can be, perhaps, a good mmo if the creators just watch some space documentaries because ME is a space game where you never see space, it's always the same kind of star, with the same kind of planet with some fluff (which isn't even the same from a game to another) and even if some can be interesting, the player is NEVER allowed to make research or explore about it. The ME univers is too static and generic, Dead Space have vacuum levels, don't think about it in ME.

Between the two i would say Fallout. But i just hope it remain a single player game.
For ME, i don't really care...

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