Continue?9876543210 Review - RAM It Down Your Throat

Continue?9876543210 Review - RAM It Down Your Throat

It's like that old cartoon Reboot, but depressing and full of itself.

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Well, that's a shame and a disappointment. I quite liked the art style.

On the bright side, Steam's doing another free weekend and Company of Heroes 2 is 66% off, so hey, silver linings!

That really is a shame. The core concept there seemed to be full of possibility, but it doesn't seem to have figured out that a light touch is often the best approach to dark subject matter.

BlindChance:
That really is a shame. The core concept there seemed to be full of possibility, but it doesn't seem to have figured out that a light touch is often the best approach to dark subject matter.

I don't think that's what Jim is getting at, he's calling it outright pretentious.

That said, I suspect half the problem is that every time someone wants to try and do a game "with meaning" they decide to create some dark, surrealistic, work about mortality, darkness, decay, entropy, how things go wrong, and all of that. None of which would be bad if it wasn't what everyone else was doing as well. For a while it was excusable when video games were brand new for this kind of thing, the first gothic emo kids turned developers to spout their stuff via a video game were on the cutting edge for 15 minutes, and now that the 15 minutes is passed, we're left with a lot of pretentious garbage on the level of someone sounding off behind a mic at a local coffee house, it might be tolerable if it's free (and your there for the coffee anyway) but here with video games it's the same as demanding a cover charge.

Now, don't get me wrong, I'm a bitter, depressed person at my core... but in general I like to get away from that, and really I'd like to see some artistic games that go in the other direction and strive to be uplifting rather than screaming "nothing matters, mortality cannot be avoided! Even the greatest works of the mightiest among us will be eroded with time...".

That said the basic premise of this game is interesting, the idea of a bit of code trying to survive it's apparent destruction within a computer. You could do a lot of things with that, taking the "Tron" concept in some new directions. Sort of like the old question (mostly in books and stuff) about whether dreams die when you wake up, and what happens if say a dream refuses to die for whatever reason and becomes real, either merging with the person (causing insanity) or manifesting as some kind of entity.

That said, I'll be avoiding it, Jim seems to be in agreement with almost everyone else I've heard say anything at all about it.

I see Jim's reviewing all the high profile AAA games himself as usual.

I saw Spoony streaming this game last night. just watching it was confusing, boring, pretentious, and I had no idea what was going on.

Jimothy Sterling:
Continue?9876543210 Review - RAM It Down Your Throat

It's like that old cartoon Reboot, but depressing and full of itself.

Read Full Article

So, what happened to this week's Movie Defence Force?

Aardvaarkman:

Jimothy Sterling:
Continue?9876543210 Review - RAM It Down Your Throat

It's like that old cartoon Reboot, but depressing and full of itself.

Read Full Article

So, what happened to this week's Movie Defence Force?

It is not a weekly show.

I watched Jim play this on youtube and... erm, yeah. I simply can't say this game is for me.

I saw someone play all the way through this on Twitch yesterday night, and I have to say... This review is spot-on. Game has a neat look, a great soundtrack, and a highly intriguing premise. That is about it, everything else is just completely awful.

Also, the game had the most purple prose I have ever seen in a game. It was worse than Dear Esther and made Lovecraft stories seem direct and well-written. Personally, I would say it is on the same level as Amanda McKittrick Ros's works. I know that sounds a bit extreme, but I swear it was.

Afaik the creator made the game after a drug trip where he got lost. I saw a let's play about it and thought "Well, that explains alot".

Didn't look that great though.

Jimothy Sterling:

Aardvaarkman:

So, what happened to this week's Movie Defence Force?

It is not a weekly show.

Then why is it listed on the weekly schedule on the front page of The Escapist?

Aardvaarkman:

Jimothy Sterling:

Aardvaarkman:

So, what happened to this week's Movie Defence Force?

It is not a weekly show.

Then why is it listed on the weekly schedule on the front page of The Escapist?

Are you also asking why Experienced Points isn't up every week? Or Critical Intel?

Not wrong for asking, but there is precedence for content not to show up weekly on the 'weekly schedule'.

I've come under the assumption that noon content is the only content guaranteed to consistently appear; they seem to be the main draws. Could be wrong, though.

Aardvaarkman:

Jimothy Sterling:

Aardvaarkman:

So, what happened to this week's Movie Defence Force?

It is not a weekly show.

Then why is it listed on the weekly schedule on the front page of The Escapist?

I don't know. I didn't design the front page of the Escapist.

But Jim, Jack Russell dogs are the official dog of Edward James Olmos.

Jimothy Sterling:

Aardvaarkman:

Then why is it listed on the weekly schedule on the front page of The Escapist?

I don't know. I didn't design the front page of the Escapist.

Being a senior employee of The Escapist, I would have thought you'd have the means to find out. Or at least have some interest in how your own content is being represented, or mis-represented as the case may be.

Note that "weekly" is in bold letters in the schedule's title.

I guess this could be seen as one of the problems of Indie games. While they can be countless amounts of freedom to do what you want, most people see it as a license to make some deep, meaningfull game (whether it is or not is irrelivant)...

SirBryghtside:
I love Greenlight, so useful for giving the customers a meaningful choice in what they can purchase.

can't tell if sarcastic or serious
O.T. It looks like an interesting game seen some gameplay before might pick it up on sale

I think the fight going on in the review's Facebook comments section over Jim's use of the word "grandiloquent" to describe a game that would seem to be exactly that is the most hilarious comment war I've ever seen.

Note to William Harvey: "Grandiloquent" is the correct word to use in this context, since Jim was taking issue with the writing in the game. Settle down.

There is a typo: "Lightning demolishes barricades that block the level's exist,", I think that is supposed to be "exits".

Awww I liked the game sure it's a little derpy but it's an interesting view. I don't know why people keep calling it dark and emo though. Sure it talks about death but not as a hopeless end just as an end for good or ill. It could be called Death: It's Not All Bad.

Aardvaarkman:

Jimothy Sterling:

Aardvaarkman:

Then why is it listed on the weekly schedule on the front page of The Escapist?

I don't know. I didn't design the front page of the Escapist.

Being a senior employee of The Escapist, I would have thought you'd have the means to find out. Or at least have some interest in how your own content is being represented, or mis-represented as the case may be.

Note that "weekly" is in bold letters in the schedule's title.

Jim was mistaken actually. Movie Defense Force is available weekly it's just that half the time it's reruns. Still can't complain after all it is free entertainment and what kind of self important narcissists would I be for whining about how free entertainment isn't readily available and new whenever I wanted it. Of course I've been on the site a while so if I hadn't figured out the schedule by now I'd be kind of stupid.

I already kind of wanted to hate it based on its name alone, but I was willing to give it a shot. Having seens some reviews, I'm far less so.

I've been running Linux on my computer and this game caught my eye since it was at the top of Steam's page for Linux games. It looked fun, a shame it wasn't that great

 

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