Pixel Thief Posts: 428 Joined: 7 Jul 2008 | |
Pulitzer Laureate Posts: 780 Joined: 7 Jun 2008 | They shouldn't be ashamed. They should be forced to make casual games for the rest of their lives. I can see it now: Elevator Mania Deluxe from Popcap. |
BANNED Posts: 819 Joined: 22 Dec 2008 | now that is a causal game!!! |
Beat Writer Posts: 135 Joined: 30 Oct 2008 | Personally, the elevator in the Normandy is more infuriating. At least you got humorous dialogues and news reports about Elcor Shakespeare productions on the Citadel. Onboard the Normandy, you wait almost as long to get to the loot depot . . . er, requisition officer. Then you get back on the elevator, only to remember that you forgot to talk to Wrex. |
Beat Writer Posts: 133 Joined: 2 Apr 2008 | The worst realization was that you couldn't pass the time looking at your inventory... but that while in the inventory screen it had FROZEN TIME, so that you still had to wait the same amount of time in the elevator as after you left the inventory screen. It's also funny how, if you walked to the required location the loading time was far less than the time spent in the elevator. I think that Bioware was trying to tell my indolent gamer self something. I don't know - "don't look into your backpack on the lift" or something. |
Copy Clerk Posts: 85 Joined: 11 Dec 2008 | This is the reason I couldn't give the game a second playthrough. I started up a second character, but then the mortifying idea of spending the next 20 hours trying to uncover all of the crap in the citadel made me turn it off and trade it in. |
Anonymous Source Posts: 2 Joined: 22 Jul 2008 | Really, I don't remember the elevator rides being that bad. Maybe it's a difference between the PC and Xbox versions. The decontamination going from Citadel to Normandy, on the other hand... |
Beat Writer Posts: 204 Joined: 2 Jul 2008 |
I agree...I always look at the tiles on the wall and then estimate shepard's height and figure that its moving just a bit slower than a salted slug. It's not even needed, you could fall the same distance it covers and be unscathed. |
Pulitzer Laureate Posts: 785 Joined: 20 Sep 2007 | I'd say salted slugs are faster than normal slugs, unless it's twenty minutes later or so. |
Beat Writer Posts: 133 Joined: 2 Apr 2008 |
Unless they're salted salt sea slugs, of course, in which case it depends on their mood. (Arrrrrrr my hearty etc.) |
Paperboy Posts: 17 Joined: 5 Nov 2008 | Hm.. It seemed more toleratable to me than a loading bar. Maybe because we have to stand and wait IRL for the elevator. |
On the Record Posts: 5754 Joined: 9 Jul 2008 | Honestly, I didn't mind the elevators much. At least you get news stories, the occasional quest, and some perspective into your allies' mentalities. Not to mention some of the great quotes: "Anyone who stands against us is either stupid or on Saren's payroll. Killing the latter is business; killing the former is a favor to the galaxy." |
Pulitzer Laureate Posts: 785 Joined: 20 Sep 2007 | Isn't it strange then, that you can teleport instantly to several of the locations that have elevators? :) I doubt the lower part of the ship actually needs loading... |
Infamous Scribbler Posts: 539 Joined: 12 Mar 2008 | Well, I thought it was interesting how they had inter-party banter during the elevator rides or news reports which could actually open up new sidequests. |
Infamous Scribbler Posts: 571 Joined: 22 Apr 2008 |
Had to be posted. :P I liked the idea behind it, but it just took too long. Hopefully they'll improve on the concept somewhat instead of ditching it. |
Anonymous Source Posts: 2 Joined: 17 Jan 2009 |
It took me a few seconds to realize you were talking about the elevators, not the SP comic. |
Pulitzer Laureate Posts: 785 Joined: 20 Sep 2007 |
It's a good idea in theory, but a: after they're done talking there's still 10 seconds of dead air and b: it doesn't take long before they start repeating themselves. |
Pixel Thief Posts: 428 Joined: 7 Jul 2008 |
Particularly if you stick with a fixed team. And since they built achievements around sticking with a fixed group, it's like the game is encouraging you to see it in the least rewarding way. |
Pulitzer Laureate Posts: 712 Joined: 13 Mar 2008 | three words |
Beat Writer Posts: 141 Joined: 18 Jul 2009 | I thought that the elevator was made so you could look up on woman's characters ass? |
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Stolen Pixels #56: It's a Long Way to the Top
Someone at BioWare has an unnatural affection for elevators, and they should be deeply, deeply ashamed.
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