Duke Nukem 3D - No Longer the King, Baby

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Duke Nukem 3D - No Longer the King, Baby

We kick off first-person shooter month with 3D Realm's classic Duke Nukem 3D.

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I agree, I enjoyed it a lot when I was a teen, but even then I was starting to feel awkward about some of the things in it (Especially the women, which was just ugh.) I don't think I could stomach playing it now. Duke is very much a character of his time, and I think it is best to stay there as a happy memory than remind me too vividly of the bits I prefer to forget.

I think even when it came out, people recognised that most of the appeal was in things that shouldn't be appealing. Even to teens, shooting naked ladies was obviously an issue, which sorta seemed to be the point. I disagree that Duke was a character of his time, or a parody, except that senseless violence against the helpless seemed to be big at the time. Syndicate Wars let you set civilians on fire and blow up buildings for no reason, and Dungeon Keeper was about being the villain, which was relatively new and daring. Certainly, the crap catch phrases lean towards parody of action movies, but nobody seemed to care. People asked if the pirated version was the uncensored ones with the strippers that showed you their boobs that exploded, not so much about the bad lines.

OTOH, when the game came out, DOOM was still the game that FPS were compared to. Duke3D had major technical improvements over Doom, the levels were 3d in a way that Doom couldn't be...Doom just had a map with an elevation for each point on it, which meant you couldn't go under and over the same bridge, for example. Duke3d also let you swim and fly (the mechanic being identical), laser trip mines, guns that shrunk enemies or yourself, allowing access through small tunnels.

However, this seemed to be let down by the level design, which was pretty poor. Doom had been very inventive with what it had, but the levels were levels of a game to be played. The first level of Duke3d has you go to a seedy theatre, the one after has you go to an adult store/peepshow place, then to a club/strip joint. These might be more realistic than, say "Barrels of fun" from Doom2, but, well, "Barrels of fun" was fun. Shooting monsters and strippers in a strip club isn't much different from shooting monsters and strippers somewhere else.

Later on levels got better, but not all that much, IIRC.

I don't think this review really does the game justice. Never mind the painfully right-on social commentary - were we always this bloody precious about artistic license taken in works of fiction? - how about judging the game on its merits, and within the spirit that it's presented? No notes on the highly variable quality in level design (not just the signposting), the in-jokes, the sideswipes taken at contemporary games like Doom and Quake? A "game if its times"? Not really - Duke was a knowingly caricatured and calculatedly controversial game even then, his OTT machismo was almost as anachronistic then as it is now.

Also, the word "trope" is becoming highly overused - its appearance out-of-context is ironically becoming a trope in itself. Oh well, I look forward to reading in future retrospectives about how Turok is rife with cultural appropriation and how Mario is no longer a good game because it doesn't offer the option to de-escalate conflicts.

Duke 3D really is a product of its time, but after seeing the success of games like Borderlands and Far Cry: Blood Dragon, I'm not at all convinced Duke is some offensive anachronistic dinosaur in dire need of burial. It's a character who needs a developer that actually gives a fuck behind it, and not conventional hacks.

The pixellated titty show and bad one liners seem to be the only things people remember, but I can recall varied and interesting level design with all manner of secrets buried in them. Plus a good number of the weapons were just fucking awesome.

Sadly, all of that is dead and gone; never to return.
Shooters with interesting level design, secrets and inventories of awesome weapons like that pretty much died with the advent of Halo (there were a few stragglers here and there, like Serious Sam, but even that game series went south and fast)

Of all the classic shooters, I enjoy Duke 3D the most. The weapons are unique, and the levels have this "real" feeling, unlike the abstract layouts in Doom. That said, the sexualized pod women begging to be killed? Yeah, that's a huge dose of creepy dark that totally clashes with the general badass tone.

First off, I get that you're doing a compare and contrast piece here, juxtaposing the good and bad together into a constructive criticism, but I think your paragraphs need a bit more unity to maintain the flow. I often found myself losing train of thought when I came across yet another "that said" or "on the other hand". There is nothing wrong with phrases like these per se, but the article waffles so much it smells like maple syrup. I liked the article, I really did, but in future do be more careful with your phrasing - perhaps find alternative expressions or weave the shifting tones more organically if you can. I hope my advice is helpful to you.

That said (see what I did there? hypocrisy! heh.), I can appreciate the statements being made here. Duke 3D is a forefather of the crass, unapologetic "man's man" caricature/parody. Growing up and being exposed to its generally superior offspring requires those "rose-tinted nostalgia glasses" to get thicker and thicker to continue appreciating it on the same levels. Duke 3D is a merely good game on its own, only pushed to legendary status by its then-revolutionary tone and embodiment of 80's- and 90's-era "attitude".

I would argue, however, that the spirit of Duke Nukem 3D is not dead, not yet. No, Duke's soul lives on in Saints Row 3 and especially 4. Both share the same over-the-top attitudes toward sexuality and violence, and blatant unapologetic satire of both itself and pop culture at large. And, like any good offspring, Saints Row 3 and 4 refine the best qualities of the original parents (Duke and Saints Row 1&2) while adding its own flavors and experiences to the mix. For example, though they share very similar crass, "man's man" attitudes, Saints Row opens up the dynamic with the freedom to customize the protagonist into basically whatever body he/she feels like playing - at any time, for a marginal fee - as well as pursue/romance anyone as opposed to only females or only heterosexual relations. Saints Row 3 rekindled our love of over-the-top, wacky, "fun first" gameplay, and Saints Row 4 is basically everything Duke Nukem Forever should have been and more.

Call me greedy but i think that 6 dollar is way too much for a game from 1996, it's one dollar more than mass effect 2 on steam, I admit that's because of steam sales but it's still bizarre if you think about it.

Other games that currently cost less than a game from 1996, heart of iron 3 warlock master of the arcane hundreds of great indie games and lots of high quality dlc.

You know what, I played the game recently for the first time and it does have a lot more going for it then tits and jokes.

I get that this is a review about how it stood against time so things like graphics dont matter but even without that it still has a lot of things that very few other games have.

One thing that I really enjoyed was the level design and how much interactivity it had. Each level was basicly some random recognizable location like a supermarket, a burger joint or a museum (and if it wasnt all that recognizable it would still basicly be part of a "cool places to fight wishlist" like the spacestation).

All those levels were like actual places with bathrooms, storage rooms and more shit like that.

josemlopes:
You know what, I played the game recently for the first time and it does have a lot more going for it then tits and jokes.

I get that this is a review about how it stood against time so things like graphics dont matter but even without that it still has a lot of things that very few other games have.

One thing that I really enjoyed was the level design and how much interactivity it had. Each level was basicly some random recognizable location like a supermarket, a burger joint or a museum (and if it wasnt all that recognizable it would still basicly be part of a "cool places to fight wishlist" like the spacestation).

All those levels were like actual places with bathrooms, storage rooms and more shit like that.

I recently got this game and Call of Duty 4: Modern Warfare, playing both for the first time as I heard they were good. I have 41 hours logged on Duke Nukem, from playing all the missions, multiplayer, and maps. I have 7 hours logged on Modern Warfare, the majority of which I found boring. Duke Nukem 3d's humor just seems really tongue in cheek to me, not really to be taken seriously on any level, and therefore it's kind of funny if you don't get offended easily. This separates it from Duke Nukem Forever in that DNF is very much not tongue in cheek. This made Duke just an unlikeable misogynist character, rather than a kind of funny, if rather one note, parody. Also, the gameplay in Duke Nukem 3d and a lot of other old school shooters is so fun, with the resource management and maze-like levels with the secrets. If you enjoy Duke Nukem 3d, I highly recommend Shadow Warrior Classic Redux and the recent sequel.

One of the (many) things that bothered me about Duke Nukem Forever was that if you didn't kill the women in the Hive levels quickly enough, they spawned monsters. (And died.)

For all that some of the women in DN3D mutter "Kill me" (in homage to Aliens), if you actually do kill any women in the game, new monsters spawn.

The game punishes you for killing women.

DNF rewards it.

Ugh.

Zeke17:

I agree, anyone taking Duke 3D too seriously is kinda missing the point of the game, also it's undeniably fun and I agree, both Shadow Warriors, old and new (especially new) are awesome :)

thaluikhain:
-snip-

Jon St. John said at a Q and A that Duke is a parody of the macho man stereotype and his sayings were ripped off virtually every macho man movie. The games were not to be taken seriously.

thaluikhain:

Duke3D had major technical improvements over Doom...

In 1996 I was 14, and every day after school I'd run downstairs, boot up the computer and jump into the Build level editor for Duke3D. I have spent likely over 1000 hours making Doom and Duke maps. In Duke 3D, you could stack sectors so that one room was technically on top of another, but you could never look through the room on top to see the room on the bottom. If you did this the game would throw a fit. You always had to have a staircase/vent/teleporter. The game used no-clip sprites to make things like bridges.

Someone else mentioned interactivity; the build engine used tags so you could tag sectors or sprites with a numerical value to perform a predefined action. If you wanted to tag a light switch for example to say turn on the light, you had to tag the sprite of the switch with two numbers; the first number tied the switch to the area to be lit, the second number defined the action- like switch on/off. You had to tag the area to be lit with the same number as you had tagged the switch, then set the light level for that area when off and set the tag to the light level when on.

By the time you had finished a level, you had dozens or hundreds of little tags throughout, and god help you if you criss-crossed the numbers. Editing tags was the most boring part of level design.

Duke 3D was also a lot easier to get adult graphics in- but by then porn was all over the web anyway. Yes, Doom had a quite a few porn maps and sharing WAD files was quite popular back in the day.

KingWein22:

thaluikhain:
-snip-

Jon St. John said at a Q and A that Duke is a parody of the macho man stereotype and his sayings were ripped off virtually every macho man movie. The games were not to be taken seriously.

I wish they had kept to that on DNF. They still sort of kept that parody, but it was so offensive in that game. Duke Nukem just seemed really stupid in the old games, in a funny way, not self aware or rewarded for his stupidity. I really want them to give the IP to the studio that did the Shadow Warrior remake: Flying Wild Hog. I'd like to see more fun focused FPS.

Captcha: Brand Lift.... Absolutely!

Duke 3D was always just "that other FPS game" for me. Doom was so engrossing and mindblowing to me, and it's progeny in the forms of Heretic and then Hexen were nearly as good. I always appreciated some of what Duke did, especially in it's weaponry and it's goofy action movie shtick, but when I wanted to play a FPS game back then I always just booted up one of the games that I found more enjoyable to actually play. When I went back to try Duke a few years back, I just couldn't get into it at all. The gameplay didn't hold up, and the few things it did do well for it's time just didn't work for me at all anymore.

Batou667:
I don't think this review really does the game justice. Never mind the painfully right-on social commentary - were we always this bloody precious about artistic license taken in works of fiction? - how about judging the game on its merits, and within the spirit that it's presented? No notes on the highly variable quality in level design (not just the signposting), the in-jokes, the sideswipes taken at contemporary games like Doom and Quake? A "game if its times"? Not really - Duke was a knowingly caricatured and calculatedly controversial game even then, his OTT machismo was almost as anachronistic then as it is now.

Also, the word "trope" is becoming highly overused - its appearance out-of-context is ironically becoming a trope in itself. Oh well, I look forward to reading in future retrospectives about how Turok is rife with cultural appropriation and how Mario is no longer a good game because it doesn't offer the option to de-escalate conflicts.

Atmos Duality:
Duke 3D really is a product of its time, but after seeing the success of games like Borderlands and Far Cry: Blood Dragon, I'm not at all convinced Duke is some offensive anachronistic dinosaur in dire need of burial. It's a character who needs a developer that actually gives a fuck behind it, and not conventional hacks.

The pixellated titty show and bad one liners seem to be the only things people remember, but I can recall varied and interesting level design with all manner of secrets buried in them. Plus a good number of the weapons were just fucking awesome.

Sadly, all of that is dead and gone; never to return.
Shooters with interesting level design, secrets and inventories of awesome weapons like that pretty much died with the advent of Halo (there were a few stragglers here and there, like Serious Sam, but even that game series went south and fast)

These. I really used to like this series, right up until the Wing Commander III review. Seems like somebody realized after that point that negative reviews of beloved games brought more page views than an honest appraisal that takes both the modern state of the industry and the historical context into consideration. I still say there's no way Andy Chalk actually played WC III and IV.

I agree with this review. At the same time, I urge everyone to check out Duke Nukem 3D: Megaton Edition, which adds stuff like working WASD/mouse aim, HD-ish graphics (not quite as HD as the proper 3D Atomic Edition mod, but still pretty good upgrade anyway), and just overall makes it more playable on modern machines. The game is old-fashioned, and that's both a hindrance and a strength. Megaton Edition makes it just ever-so-slightly less old-fashioned... for the better, I think.

Andy of Comix Inc:
I agree with this review. At the same time, I urge everyone to check out Duke Nukem 3D: Megaton Edition, which adds stuff like working WASD/mouse aim, HD-ish graphics (not quite as HD as the proper 3D Atomic Edition mod, but still pretty good upgrade anyway), and just overall makes it more playable on modern machines. The game is old-fashioned, and that's both a hindrance and a strength. Megaton Edition makes it just ever-so-slightly less old-fashioned... for the better, I think.

That's actually the the only version I played. That might be why I liked the game so much. Maybe I'll try the original version and see if it's significantly worse. Did it really not have mouse aim at all? That seems so weird. The mouse is what makes shooters so good on the PC for me. I can't imagine playing that game without it.

Zeke17:

Andy of Comix Inc:
I agree with this review. At the same time, I urge everyone to check out Duke Nukem 3D: Megaton Edition, which adds stuff like working WASD/mouse aim, HD-ish graphics (not quite as HD as the proper 3D Atomic Edition mod, but still pretty good upgrade anyway), and just overall makes it more playable on modern machines. The game is old-fashioned, and that's both a hindrance and a strength. Megaton Edition makes it just ever-so-slightly less old-fashioned... for the better, I think.

That's actually the the only version I played. That might be why I liked the game so much. Maybe I'll try the original version and see if it's significantly worse. Did it really not have mouse aim at all? That seems so weird. The mouse is what makes shooters so good on the PC for me. I can't imagine playing that game without it.

Most PC games from that era didn't have mouse look. You used WASD keys to move and the arrow keys to look around. I think Duke Nukem 3D DID have mouse look but it was horribly nauseating as the whole game is projected onto a 2D plane, buildings and the sky... skydome, I was going to say, more of a skywall - and looking more than a few degrees up or down just made everything kind of skewer viciously across your line of sight. It hurts so bad. The Megaton Edition does in fact limit your vertical mouse movement, thankfully.

Games like DOOM and Rise of the Triad and Wolfenstein 3D... they were all keyboard-only. Which is alright, I prefer playing DOOM with the arrow keys on account of... well, you can't look up in that game anyway. (Duke Nukem 3D also has auto-aim a bit when you use a keyboard, so you don't need to fiddle around when fighting the flying enemies.)

Alternative titles for this article:
"Duke Nukem and my journey from happy kid to humorless boring adult"
"Duke Nukem and the tale of how I learned to stop having fun and take everything too seriously"
"Duke Nukem and how I became a dull Social Justice Warrior during my mid-life crisis"
Or maybe simply:
"I'm too old for this."

The game is really ugly and the sound quality is lacking (everything sounds as if it was recorded in a tin box), of all the classic fps games, this is probably the one with the worst overall presentation (Where Blood might be my favourite). I also think it's a bit annoying that a bit too many of the enemies rely on bullets instead of avoidable projectiles. But with that said, it is a great and fun game, i really like the Level Design (atleast the original 3 episodes, Atomic Edition tends to be a bit confusing) and it does have it's own unique atmosphere.

Andy of Comix Inc:

Zeke17:

Andy of Comix Inc:
I agree with this review. At the same time, I urge everyone to check out Duke Nukem 3D: Megaton Edition, which adds stuff like working WASD/mouse aim, HD-ish graphics (not quite as HD as the proper 3D Atomic Edition mod, but still pretty good upgrade anyway), and just overall makes it more playable on modern machines. The game is old-fashioned, and that's both a hindrance and a strength. Megaton Edition makes it just ever-so-slightly less old-fashioned... for the better, I think.

That's actually the the only version I played. That might be why I liked the game so much. Maybe I'll try the original version and see if it's significantly worse. Did it really not have mouse aim at all? That seems so weird. The mouse is what makes shooters so good on the PC for me. I can't imagine playing that game without it.

Most PC games from that era didn't have mouse look. You used WASD keys to move and the arrow keys to look around. I think Duke Nukem 3D DID have mouse look but it was horribly nauseating as the whole game is projected onto a 2D plane, buildings and the sky... skydome, I was going to say, more of a skywall - and looking more than a few degrees up or down just made everything kind of skewer viciously across your line of sight. It hurts so bad. The Megaton Edition does in fact limit your vertical mouse movement, thankfully.

Games like DOOM and Rise of the Triad and Wolfenstein 3D... they were all keyboard-only. Which is alright, I prefer playing DOOM with the arrow keys on account of... well, you can't look up in that game anyway. (Duke Nukem 3D also has auto-aim a bit when you use a keyboard, so you don't need to fiddle around when fighting the flying enemies.)

Duke3D was one of, if not the first game to have Mouselook out of the box. Dark Forces was an FPS that had most of the innovations of the build engine quite a bit earlier, but it lacked mouselook. The dos version of Duke 3D has mouselook out of the box, but it's crappy without either a source port or tracking down a modified mouse driver from back in the day. And honestly, if you're not using a source port in this day and age, you're doing it wrong.

Edit: Actually it definitely wasn't the first to have mouselook. If nothing else, Bethesda beat 3D Realms to the punch with their XEngine games, including Daggerfall.

While I'm glad that the view of the game is heading in this direction, you gotta admit, this is only going to have the legacy of the game grow in infamy. When you think of it, isn't that what we wanted anyway?

Most of the old games i really liked when is was younger lost most of their charm after playing them 15 years later. I played diablo for month grinding like hell for items. If i play it today i de-install it after 30 minutes. Duke Nukem 3D lost much of its old glory too of course. Itīs not 1996 any more. FPS moved into a completely different direction (one i hate btw). But there is still lots of things that made Duke standing out back then and today. It was the first game that came with lots of unique interesting weapons like the pipe bombs and environment you could interact with. Even for today thats nothing normal. Especially since the Halo developers thought it would be a good idea to remove all weapons from a game (where the weapons are the only thing that gives you any change during the gameplay) and let you play no story with just one fucking mashine gun.

None of this really seemed to say anything about why the game is bad, aside from the bit about Duke Burger. I'm seeing more reasonable, logical complaints about the game in the comments, like that the sound design was bad and that too many of the enemies had hitscan weapons.

It's not my favorite FPS, but it's a dang fine one. I think its successor, Shadow Warrior was even better (and not quite as degrading). If any of you haven't played it (I understand, it's not nearly as famous), but it's fantastic. Same developer, same playstyle (but polished up a little more), very much the same humor, set in Japan, awesome new weapons, and new features like ladders, turrets, and vehicles. There's also a reboot.

Although, the shooters I play the most are the Doom and Serious Sam games. Particularity with mods. (Brutal Doom, anyone?)

xDarc:

thaluikhain:

Duke3D had major technical improvements over Doom...

In 1996 I was 14, and every day after school I'd run downstairs, boot up the computer and jump into the Build level editor for Duke3D. I have spent likely over 1000 hours making Doom and Duke maps. In Duke 3D, you could stack sectors so that one room was technically on top of another, but you could never look through the room on top to see the room on the bottom. If you did this the game would throw a fit. You always had to have a staircase/vent/teleporter. The game used no-clip sprites to make things like bridges.

Someone else mentioned interactivity; the build engine used tags so you could tag sectors or sprites with a numerical value to perform a predefined action. If you wanted to tag a light switch for example to say turn on the light, you had to tag the sprite of the switch with two numbers; the first number tied the switch to the area to be lit, the second number defined the action- like switch on/off. You had to tag the area to be lit with the same number as you had tagged the switch, then set the light level for that area when off and set the tag to the light level when on.

By the time you had finished a level, you had dozens or hundreds of little tags throughout, and god help you if you criss-crossed the numbers. Editing tags was the most boring part of level design.

Duke 3D was also a lot easier to get adult graphics in- but by then porn was all over the web anyway. Yes, Doom had a quite a few porn maps and sharing WAD files was quite popular back in the day.

Hehe, I too have poured half a life time in to the Build editor.

I loved DN3D as child as it was one of the few shooters ported to Macintosh, and it even had a map editor! I love building my own things so it quickly rose to my fav game for many years.

Sadly I have no idea how many of the maps in the campaign actually play because goddamn slimers are scary as fuck :(

Lugbzurg:
None of this really seemed to say anything about why the game is bad, aside from the bit about Duke Burger. I'm seeing more reasonable, logical complaints about the game in the comments, like that the sound design was bad and that too many of the enemies had hitscan weapons.

It's not my favorite FPS, but it's a dang fine one. I think its successor, Shadow Warrior was even better (and not quite as degrading). If any of you haven't played it (I understand, it's not nearly as famous), but it's fantastic. Same developer, same playstyle (but polished up a little more), very much the same humor, set in Japan, awesome new weapons, and new features like ladders, turrets, and vehicles. There's also a reboot.

Although, the shooters I play the most are the Doom and Serious Sam games. Particularity with mods. (Brutal Doom, anyone?)

The original version of Shadow Warrior is also free on Steam, although they have a cleaned up source port for, like, $10, and there's also a ground up remake from the same people who made the Rise of the Triad remake.

I've actually played some of DN3D (whole first episode and some of the 2nd) just a few weeks ago. This game really belongs in the museum. In particular the level design is atrocious. I'm enjoying Brutal Doom right now and where Doom still has an inspiring and thought out level design, Duke feels slapped together. Not saying that it was, but it feels that way. The graphics also make me motion sick.

That said, the game still has a lot going for it. The enemy design is especially hilarious. The story, as little as there actually is in the game, has a lot of potential for an action game. And the interactivity in levels is also pretty sweet.

So overall I'd really, really like to have another game in this universe, with these mechanics, but one that doesn't feel so horribly ancient. After I stopped playing DN3D, I was looking for a replacement and there really isn't a lot. Actually DNF comes the closest, but... I actually don't despise DNF that much, but 2 weapons and regen health kill it the most.

I'd still like a proper DN5 FPS.

Sgt. Sykes:
This game really belongs in the museum. In particular the level design is atrocious.

In what way?

nyysjan:
In what way?

I can't really explain it properly, but it's just not interesting and inspired. Also it makes no sense. Most of it are just large or small empty blocky rooms with some strangely hidden secret catacombs. I know, it's a simple engine, but for example Doom used an even weaker engine and used it to make some abstract levels. DN3D designers thought 'hey let's have a theater in the game' but didn't do much with it apart from the interactivity.

For example, at the end of the first level (I think) you hit a button to pull down a platform with strippers from the ceiling. So, those girls there were dancing in the small spaces for how long? And they keep dancing while you exchange rockets with alien mutants? And then you jump from those same risen platforms to an opening to get to a bridge which also makes no sense etc.

To me, it feels like the level designers were used to making platformers (which they actually were). Platformers are often weird and don't make sense - when your character spends time to jump from one object to another, you can make some really strange stuff. But put the same in a FPS and it's out of place.

I had the same problem with Unreal. See, my issue with both games is that they feel like the levels all started like connected boxes. That's how I made some levels for Q3 back in the day and that's why I'm not a level designer because I suck. A level needs to be interesting by itself in its layout and pacing. If it is, you can texture it as anything or it should be even interesting before it has any textures at all. Would Duke be interesting untextured, without the interactive elements? I say that for the most part it's not.

I'm not sure, but I sometimes get the feeling that this game is a very American thing. I remember me and my friends trying it out back when it was new, laughing at the juvenile shit and then promptly uninstalling it and playing Doom 2 instead. Even back then it felt like a really stupid and silly joke, and one that didn't really work. So, good review. (and very much boringly predictable responses.)

IanDavis:
Of all the classic shooters, I enjoy Duke 3D the most. The weapons are unique, and the levels have this "real" feeling, unlike the abstract layouts in Doom. That said, the sexualized pod women begging to be killed? Yeah, that's a huge dose of creepy dark that totally clashes with the general badass tone.

No its not. It was an homage to Aliens, where the colonist woman in the film asks Ripley to "kill me". It didn't clash with the tone, it fit right in. The original Duke3d was all about crass 80's scifi action, including the "R" moments like strippers and adult film posters.

Duke3d was an awesome shooter that was pretty revolutionary when it launched, not because of its gameplay, which was on par with Doom certainly, but because it had a fun vibe with lots of in game jokes and unique and sometimes funny weapons that was fun in a way Doom wasn't.

With mouse look the standard now it is hard to get back into, but this review really downplays a game that was kind of ground breaking for what it did to set a fun, humorous tone.

The sexualization was part of the satire of 80's sci-fi schlock, which always included hot women, it's very much a callback to the Heavy Metal stories of both the movie and magazine (and aliens of cours).

This "wrong regardless of context" stuff has really screwed with people lately, it's obvious people are playing while worrying some angry tumblr activist is peeking over thier shoulder

Really wished we could have touched more on multiplayer.

My friends and I found this game installed on all the comp-sci computers at my high school in 2003. Instead of learning about loops, classes, instantiation, we spent class blowing up each other on huge multiplayer bouts. I am now a programmer. This game is like mario teaches typing but for programming.

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