Assassin's Creed IV: Freedom Cry's Slavery Was to Shock You

Assassin's Creed IV: Freedom Cry's Slavery Was to Shock You

The narrative designers at Ubisoft Montreal wanted to make a game about something that matters.

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But isnt making people uncomfortabel with games a big "no no"? at least that's what I got from reading gaming websites for the past two years.

Hope there will be more games that adresse thinks like this. Looking forward to "This War of Mine".

WashAran:
But isnt making people uncomfortabel with games a big "no no"?

I don't really think Freedom Cry makes one uncomfortable, unless you've got some cognitive dissonance about the whole slavery thing. You feel more motivated to improve things in the game since they're so bad for the slaves though. I think "uncomfortable" is the wrong word for Ubisoft to use.

One thing I do really like is how Adéwalé and the Maroons fighting to liberate slaves makes the Assassin's more than just anti-Templars.

Is this out? I'm guessing it is, but I've heard nothing about it until now.

This is a game I would want to play, with a hero I would want to play as. I've never felt a real connection to any of the assassins in any of the games. I never felt like I shared their desires or their motivations. But this? Yes, I believe I would be behind this all the way. This guy needs his own game I think.

It's been out for quite awhile.

Indeed, my only problem with the game is that Edward Kenway is about a free-spirited life of fun and adventure so the switch to Adewale and how utterly selfish/disgusting such a man's behavior is when there's things like slavery going around is a bit of a shock.

Freedom Cry doesn't remotely touch on the darkness of RL slavery but it's still probably one of the darkest games there is.

WashAran:
But isnt making people uncomfortabel with games a big "no no"? at least that's what I got from reading gaming websites for the past two years.

Hope there will be more games that adresse thinks like this. Looking forward to "This War of Mine".

There is nothing wrong with the content of the game making people uncomfortable. I mean some people find horror games uncomfortable. Same with fighting games, first person shooters based on war and so on.

The issue that we've seen in the last couple of years is more of people actually advocating that developers should not create the content they want because they feel uncomfortable. It is people projecting their own personal opinion as grounds where their personal opinions are good enough to influence developers how they should develop their game. Which is why you get the big old mess we've had in the last couple of years that really dug people in on their own personal beliefs and try and enforce it onto others.

Could ya imagine if people tried to do the same tactics with literature or movies or other mediums? Especially how controversial content that people have made despite the content being uncomfortable.

If video games are to be considered a form of artistic expression then they need to be able to carry artistic meaning beyond entertainment.

As a result, Freedom Cry is art.

I won't lie, this is undoubtedly a step in the right direction towards video games being taken more seriously as a medium, but I still feel like I could just watch 'Django Unchained' or '12 Years a Slave' and get a much more concentrated and effective dose of the message. This kind of seems like a hodge-podge of the two distinct styles.

'Django Unchained' is a violent and bloody story of righteous revenge for the appalling evils of slavery. Sure, it might not be the most subtle tool in the shed, but it's so unabashedly upfront about it that it doesn't need to be.

'12 Years a Slave' on the other hand is a film that realizes that the institution of slavery was so monstrous in and of itself that much dramatization is unnecessary. Slavery happened, and that's all that really matters to it.

But that's just my two cents.

I really liked Freedom Cry, it felt long enough to justify the price point, had a character I liked just as much as Edward, and had a strong bridge between the story and the gameplay. I only hope we get to see more of Adewale and Aveline.

The subject of slavery definitely changed my motivations when it came to the games side quests. In the main game, I barely paid attention to the pirate recruiting thing (You got plenty of recruits from sinking ships), but in Freedom's Cry, ignoring a side mission meant a slave was sold, recaptured, tortured, or killed. I found myself stopping everytime something popped up on my mini-map.

I wish this game had been longer, or a full release instead of a side-story. As much fun as Edward was, Adewale's tale was far more compelling.

WashAran:
But isnt making people uncomfortabel with games a big "no no"? at least that's what I got from reading gaming websites for the past two years.

Which is why a lot of games tend to be stale, and those that attempt something other than "here blow stuff up" are usually praised when they actually succeed in doing that, much like Spec Ops the line did that to a lot of people.

Although I'm just talking of what I've heard/read, since I don't usually get any of that from games/movies/books due to a highly engrained "this is just a game/movie/book" thingy in my head.

WashAran:
But isnt making people uncomfortabel with games a big "no no"? at least that's what I got from reading gaming websites for the past two years.

I would say it's more accurate that making players uncomfortable with the actions of the character they control should be avoided where possible. If the player was controlling a slaver trying to amass a fortune by buying and selling slaves and gameplay, that would probably be a step too far for quite a few players. (Obviously even that is subjective though - The point of games is frequently to put players in a situation where they do things they would never do in real life) Freedom Cry has you freeing slaves, which is what most players would like to imagine they would do when put in such a position.

Who would feel uncomfortable freeing slaves? Isn't that like the ultimate dream of the white-guilt beta?

And why is fighting slavery more important than fighting tyranny?

Can't build nations witout slaves, as history's proven a million times over.

So you're playing as a black pirate ninja trying to free Caribbean slaves?

I'm so down with this!

Aren't many games out with slavery as the main theme, is there?

softclocks:
Who would feel uncomfortable freeing slaves? Isn't that like the ultimate dream of the white-guilt beta?

And why is fighting slavery more important than fighting tyranny?

You don't feel uncomfortable freeing the slaves.


It's way more uncomfortable than you may think. Give it a play to see what I mean.

 

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