89% of All MOBA Players are Playing League of Legends

89% of All MOBA Players are Playing League of Legends

The hour-long presentation offered quantitative glimpses into virtually every aspect of gaming.

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That's interesting, but the number I want to see is how many MOBA players primarily or exclusively play League of Legends. Because if all of those League players play multiple MOBAs that number is a lot less impressive.

not only is it incorrect, but the title is wildly misleading.

I don't believe that statement. I'd believe it if it were "89% of all moba accounts are for league of legends", but with the number of smurfs and inactive accounts for league, I just don't believe the statistic. It's not uncommon for one player to have 10 or so accounts for smurfing, if they get banned, want to take advantage of multi account benefits etc.

Though there's also the possibility that the statistic is just stating that 89% of all players who play mobas have played league at some point. I know I USED to play league, but I found the balancing in Dota to be much easier to get accustomed to, so I switched.

Dexterity:
I don't believe that statement. I'd believe it if it were "89% of all moba accounts are for league of legends", but with the number of smurfs and inactive accounts for league, I just don't believe the statistic. It's not uncommon for one player to have 10 or so accounts for smurfing, if they get banned, want to take advantage of multi account benefits etc.

Numbers seem okay to me. LoL had a peak of 5 mio concurrent players, Dota 2 700.000. So Dota 2 would have slightly above 10% of LoL numbers. This is just meant to illustrate, I know that concurrent players doesn't directly correlate to total active playerbase, as things like timezones and average playtime come into the calculation. But it hints at the same direction.

I think it is a shame that LoL has the superior number, imo it is worse than Dota 2 on so many levels, but hey - that's coming from a core gamer that like his dose of competition or challenge in games.

mindfaQ:

Numbers seem okay to me. LoL had a peak of 5 mio concurrent players, Dota 2 700.000. So Dota 2 would have slightly above 10% of LoL numbers. This is just meant to illustrate, I know that concurrent players doesn't directly correlate to total active playerbase, as things like timezones and average playtime come into the calculation. But it hints at the same direction.

I think it is a shame that LoL has the superior number, imo it is worse than Dota 2 on so many levels, but hey - that's coming from a core gamer that like his dose of competition or challenge in games.

Riot games are a bad company, they're extremely slow at making any effort to balance their game. It took them what? like 3 years to rework Evelynn?

It's a shame though, because League of Legends is a good game otherwise.

But I still don't believe the statement. There's more than just those two games. I don't believe that between all other MMOs, only 1% of players play them...

Well considering that LOL is the most popular game on the planet (yes, beating wow), and its pretty much only real competitor DOTA 2 has ~10 times less concurent players this is very likely. Yes we got demigod and whatever asia has cooked up, but its really little peas compared to these giants.

Not to mention that Riot pretty much bullied its way into being the dominant MOBA tournament company.

Dexterity:

But I still don't believe the statement. There's more than just those two games. I don't believe that between all other MMOs, only 1% of players play them...

yes there is. Can you name them without googling?
.....
precisely.

softclocks:
not only is it incorrect, but the title is wildly misleading.

LoL how. That number is correct, plus it's totally believable to anyone whose seen any numbers for moba players before.

Strazdas:
Well considering that LOL is the most popular game on the planet (yes, beating wow), and its pretty much only real competitor DOTA 2 has ~10 times less concurent players this is very likely. Yes we got demigod and whatever asia has cooked up, but its really little peas compared to these giants.

Not to mention that Riot pretty much bullied its way into being the dominant MOBA tournament company.

Dexterity:

But I still don't believe the statement. There's more than just those two games. I don't believe that between all other MMOs, only 1% of players play them...

yes there is. Can you name them without googling?
.....
precisely.

First of all, I don't think you're quite able to grasp just how many inactive accounts are there for League of Legends. It's definitely the most played game, but it's definitely not by the large margin people are going to lead you to believe. Really, if League was the behemoth that they want you to think it was, then you'd be able to play a game as a level 1 without it being 5v5 smurfs, or without going against level 15+s

And how many can I name without googling and without resorting to being an asshole to prove my point? Heroes of the Storm (isn't released yet), Super Monday Night Combat, Awesomenauts, Smite and Heroes of Newerth. Not exactly hard. Each of those games are very well known and have quite large playerbases between them.

And just for the record:

Strazdas:

yes there is. Can you name them without googling?
.....
precisely.

This whole thing right here? Just... Don't do this. People will respect your opinion more if you do.

But which core fanbases is more reviled? League or DOTA2?

mindfaQ:

I think it is a shame that LoL has the superior number, imo it is worse than Dota 2 on so many levels, but hey - that's coming from a core gamer that like his dose of competition or challenge in games.

It helps that League is much easier to get into. Not to say DOTA2 is bad in anyway, but I think the reason League is so popular is cause of that.

Strazdas:

Dexterity:

But I still don't believe the statement. There's more than just those two games. I don't believe that between all other MMOs, only 1% of players play them...

yes there is. Can you name them without googling?
.....
precisely.

I can only really give you my assurances that I didn't use Google (or any other search engine) to make this list but here it is:

Heroes of Newearth
Heroes of the Storm (granted this is in closed alpha so it probably shouldn't count)
Happy Wars
Smite

There's also that one game where you play as real-world deities (Demigod?). This is from a guy whose Hero Brawler (MOBA is a completely imbecilic name for the genre) experience amounts to a grand total of 30 minutes playing DOTA 2.

Dexterity:

First of all, I don't think you're quite able to grasp just how many inactive accounts are there for League of Legends. It's definitely the most played game, but it's definitely not by the large margin people are going to lead you to believe. Really, if League was the behemoth that they want you to think it was, then you'd be able to play a game as a level 1 without it being 5v5 smurfs, or without going against level 15+s

As a non LOL player (i dont even play MOBA games anymore at all) can you explain in laymens terms what is smurfing?

I had no problem playing League of Legends last year, except for their servers being completely unstable pieces of brown poo.

If Riot numbers are to be believed, they have over 12 million active accounts. i dont know how many inactive accounts there are. i think only their server admins know. unless you got acess to their server logs....

As far as the mobas you named, i wouldnt put awesomenauts in there, but no they arent well known or popular. they have their niche audiences but thats it. Heoroes of Newearth is probably the biggest one of those.

Eldritch Warlord:

I can only really give you my assurances that I didn't use Google (or any other search engine) to make this list but here it is:

Heroes of Newearth
Heroes of the Storm (granted this is in closed alpha so it probably shouldn't count)
Happy Wars
Smite

There's also that one game where you play as real-world deities (Demigod?). This is from a guy whose Hero Brawler (MOBA is a completely imbecilic name for the genre) experience amounts to a grand total of 30 minutes playing DOTA 2.

You have good memory then. Most people would have never heard of any of those maybe except the first one. Meanwhile pretty much everyone know what LOL is at this point.

Strazdas:

Dexterity:

First of all, I don't think you're quite able to grasp just how many inactive accounts are there for League of Legends. It's definitely the most played game, but it's definitely not by the large margin people are going to lead you to believe. Really, if League was the behemoth that they want you to think it was, then you'd be able to play a game as a level 1 without it being 5v5 smurfs, or without going against level 15+s

As a non LOL player (i dont even play MOBA games anymore at all) can you explain in laymens terms what is smurfing?

I had no problem playing League of Legends last year, except for their servers being completely unstable pieces of brown poo.

If Riot numbers are to be believed, they have over 12 million active accounts. i dont know how many inactive accounts there are. i think only their server admins know. unless you got acess to their server logs....

As far as the mobas you named, i wouldnt put awesomenauts in there, but no they arent well known or popular. they have their niche audiences but thats it. Heoroes of Newearth is probably the biggest one of those.

Smurfing is when someone creates a low level account so they can play against lower levels. It could also be that they want to play in a different region, they get banned and want to create a new account, or they might just be really shitty people and create 10 or so accounts because they're constantly getting suspended (not as uncommon as you might think it to be, unfortunately)

And 12 million active accounts is still only the same as World of Warcraft, which peaked at 12 million.

The Mobas I named are all well known and popular, regardless of what your opinion is. It's also funny that you mention Heroes of Newerth being niche, since it is quite literally a Dota clone. The majority of the heroes are clones of Dota 1 heroes, with some new ones thrown into the twist.

Seriously. You THINK that the majority of other Mobas are really obscure with niche audiences, but they're seriously not. Super Monday Night Combat, Smite and Awesomenauts are all extremely popular. Heroes of Newerth has been on a decline for a while, so I'm not sure about its popularity anymore, but each one has a large playerbase.

LoL taking up 89% of the MOBA market...actually I believe it.
Why? Networking. Word of mouth. And on top of that: no upfront cost to play.

Love it or hate it, the game went viral.
Unfortunately, one game dominating its entire genre also means that genre is stagnating in development, as per the addage "Why fix what is broken?"

Mister Chippy:

softclocks:
not only is it incorrect, but the title is wildly misleading.

LoL how. That number is correct, plus it's totally believable to anyone whose seen any numbers for moba players before.

How? By not counting South America and China.

Strazdas:
If Riot numbers are to be believed, they have over 12 million active accounts. i dont know how many inactive accounts there are. i think only their server admins know. unless you got acess to their server logs....

Not sure why you take 1,5 year old data. January this year they had 32 mio active accounts. And Dota 2 currently has a bit above 7 mio.

But which core fanbases is more reviled? League or DOTA2?

This smells like a bait for flamy discussion ^^. From Athene's experiences in LoL and the younger mean age, I'd say LoL, though. Not that it matters much, as you can mute those who annoy you in both games.

softclocks:

How? By not counting South America and China.

China is LoL's biggest market, and SA is pretty huge for them too. Hell, Riot is even owned by a Chinese company. Seriously, if you actually look at the numbers for the games this makes perfect sense. What numbers do you have that make you think this is in any way inaccurate?

Mister Chippy:

softclocks:

How? By not counting South America and China.

China is LoL's biggest market, and SA is pretty huge for them too. Hell, Riot is even owned by a Chinese company. Seriously, if you actually look at the numbers for the games this makes perfect sense. What numbers do you have that make you think this is in any way inaccurate?

A company? Understatement of the century, they own like a fifth of online companies. That hardly puts everything related to those companies in relation to China.

Whatever numbers Garena pulls doesn't properly cover Phillipines and South America (Dota's biggest market).

And you know, provide accurate numbers of Warcraft 3 activity.

Then there's smurph-accounts in League and inactive accounts.

Active downloads of warcraft 3 in South America and China range in millions yearly, and when you put that on top of garena and battle.net, there's even more. There are no "accurate" numbers, especially not this idiot's claim that 89% of all moba games are playing (present tense even) league of legends. That would put league, a game only accessible through Riot Launcher and Garena in the hundreds of millions, and that's just if the category consisted of WC3 and LoL gamers...

So no, I don't believe his statement. Nor do you have any reason to.

And I put more trust in the idea that 1 download = 1 person, than 1 account = 1 person, though both are obviously not representative of the real idea.

Though just using myself as an example, I've only downloaded Wc3 and Dota 2 once, and though I put a few thousand hours in them, and only say 500 or so in LoL, I still had 3-4 league of legends accounts.

softclocks:

A company? Understatement of the century, they own like a fifth of online companies. That hardly puts everything related to those companies in relation to China.

Whatever numbers Garena pulls doesn't properly cover Phillipines and South America (Dota's biggest market).

And you know, provide accurate numbers of Warcraft 3 activity.

Then there's smurph-accounts in League and inactive accounts.

Active downloads of warcraft 3 in South America and China range in millions yearly, and when you put that on top of garena and battle.net, there's even more. There are no "accurate" numbers, especially not this idiot's claim that 89% of all moba games are playing (present tense even) league of legends. That would put league, a game only accessible through Riot Launcher and Garena in the hundreds of millions, and that's just if the category consisted of WC3 and LoL gamers...

So no, I don't believe his statement. Nor do you have any reason to.

And I put more trust in the idea that 1 download = 1 person, than 1 account = 1 person, though both are obviously not representative of the real idea.

Though just using myself as an example, I've only downloaded Wc3 and Dota 2 once, and though I put a few thousand hours in them, and only say 500 or so in LoL, I still had 3-4 league of legends accounts.

See, here's the thing. I trust numbers given by knowledgeable people speaking at game design conferences much more than I do the random statements of a guy on the internet without any sources whatsoever.

Dexterity:

Strazdas:

Dexterity:

First of all, I don't think you're quite able to grasp just how many inactive accounts are there for League of Legends. It's definitely the most played game, but it's definitely not by the large margin people are going to lead you to believe. Really, if League was the behemoth that they want you to think it was, then you'd be able to play a game as a level 1 without it being 5v5 smurfs, or without going against level 15+s

As a non LOL player (i dont even play MOBA games anymore at all) can you explain in laymens terms what is smurfing?

I had no problem playing League of Legends last year, except for their servers being completely unstable pieces of brown poo.

If Riot numbers are to be believed, they have over 12 million active accounts. i dont know how many inactive accounts there are. i think only their server admins know. unless you got acess to their server logs....

As far as the mobas you named, i wouldnt put awesomenauts in there, but no they arent well known or popular. they have their niche audiences but thats it. Heoroes of Newearth is probably the biggest one of those.

Smurfing is when someone creates a low level account so they can play against lower levels. It could also be that they want to play in a different region, they get banned and want to create a new account, or they might just be really shitty people and create 10 or so accounts because they're constantly getting suspended (not as uncommon as you might think it to be, unfortunately)

And 12 million active accounts is still only the same as World of Warcraft, which peaked at 12 million.

So creating a new account and playing it? And whats wrong with that, exactly? I can understand if they are ban-evading ect. but just creating couple accounts and playing all of them isnt something bad.

World of Warcraft has peaked at that, however its bellow 10 million now.

Think about it this way Strazdas.

Maybe that person was suspended/banned for rudeness, exploits, hacks etc.
Maybe they would leave every other game when they didn't get the hero they wanted and then just make another account when their game leaving percentage got too high.

Smurfing is the practice of deliberately playing against lower level players than you for the purposes of griefing/being obnoxious. Some people have lots of accounts specifically for that purpose.

Strazdas:
So creating a new account and playing it? And whats wrong with that, exactly? I can understand if they are ban-evading ect. but just creating couple accounts and playing all of them isnt something bad.

World of Warcraft has peaked at that, however its bellow 10 million now.

Say one person has 10 accounts in LoL. How do we know he's using them? It throws the numbers off and makes it harder to get an accurate number on how many people actually play LoL.

The numbers are believable cause if you look at twitch.tv, very often LoL has many times more viewers than Dota 2. Even the subreddit for LoL has a tonne more subscribers than Dota 2. These figures correlate quite well with the article's numbers, so yes, they are most definitely accurate. Coming up with claims of smurf accounts padding the numbers when you can't even provide verifiable numbers/sources on smurf accounts is a weak argument really.

I could believe it easily enough.

League has gotten really popular and a lot of people really enjoy it. I used to love it and play it daily before I was forced to stop because Riot make so little money that they can't afford decent servers.

Strazdas:

So creating a new account and playing it? And whats wrong with that, exactly? I can understand if they are ban-evading ect. but just creating couple accounts and playing all of them isnt something bad.

World of Warcraft has peaked at that, however its bellow 10 million now.

1. It affects the statistic. If every League player is playing on two accounts, then that means there's actually 6 million players, not 12. Before you take that so literally, it's just an example to prove the point. I'm sure you understand it.

2. Smurfing is bad. It makes it near impossible for new players to learn the game. How is a player who has never played league before supposed to learn the game against other new players if they're constantly going against veteran players?

3. They DO use it for ban skipping. It shouldn't be allowed. Being permabanned in League means nothing, it's one of the reasons why the League community is so vile. The shit community just isn't filtered.

Jiffex:

Strazdas:
So creating a new account and playing it? And whats wrong with that, exactly? I can understand if they are ban-evading ect. but just creating couple accounts and playing all of them isnt something bad.

World of Warcraft has peaked at that, however its bellow 10 million now.

Say one person has 10 accounts in LoL. How do we know he's using them? It throws the numbers off and makes it harder to get an accurate number on how many people actually play LoL.

well, i guess it does have an effect. altrough by "Active" accounts i guess they mean the ones that are actually being played on regular basis, so unless you really want to play all 10 accounts constantly its not that big of statistics changer. I do know that some top guys got second accoutns solely because they have rating so high it takes them an hour to find a match, but those are hardly significant number.

Sillyrian:
Think about it this way Strazdas.

Maybe that person was suspended/banned for rudeness, exploits, hacks etc.
Maybe they would leave every other game when they didn't get the hero they wanted and then just make another account when their game leaving percentage got too high.

Smurfing is the practice of deliberately playing against lower level players than you for the purposes of griefing/being obnoxious. Some people have lots of accounts specifically for that purpose.

I can see a point in griefing there. obviuosly such people should be limited acess somehow, but so far the best we can really do is IP ban, and thats inefficient as you know. Thats because not much other info is actually known from the server side, and any client-side check can be circumwented. Though i doubt it affects statistics so much as banned accounts probably dont count on "Active" account.
Is the grirefing so bad now? when i was low level i met perhaps 1 time when somone actively decided to quit and spammed that in chat. most other times it was people disconnecting and reconnecting because of crap internet. they tried to play but their internet wont let them. obviuosly those get weeded out in low levels often due to them just giving up eventually.

Dexterity:
snip

1. I can see your point there. However that cna be true for any other game. I havent played WOW for long (wow is boring), but the MMOs i played plenty of people i met had multiple accounts. So its not like LOL is unique there.

2. I can see your point here, however to have one or two veterans in there inst all that bad. you get to experience good players which you can learn from, and if your very lucky they may even give you tips. I know i do when i end up against new players in WOT (got to play low level tanks to advance to different research trees, so even pros sometimes go to lvl 2, ect).

3. I agree that ban skipping should not be allowed. however.... its kind of impossible to track. This is because the internet protocol stnadart does not give server enough info about the end user to identify it. Ips can be changed easily or even spoofed/proxied/VPNed. Heck, i knew some sites that would provide limited VPN services for free (not enough to actually download stuff, but enough for online browsing/gaming really). And besides IP the server does not really know much about you. So other than illegal computer breaking viruses for banned players there is really no way to track evaders. With games you pay up front you can ban the copy of the game, so they have to buy it again (like Steam does) but with free to play the new copy is free anyway.

considering the state of DOTA 2 recently community wise I'm not shocked. I have played LOL and really it's not my thing. DOTA 2 was. But as of late it's become so toxic I'm actually playing DOTA2 less because it's causing me to be more toxic in game just due to the level it's getting to.

In DOTA 2 recently it's been a case of seriously having to question the players mentalities. One such example was when I got abuse hurled at me because I was 0 kills for 5 deaths and 10 assists. I was playing as a support and healer and the guy throwing the abuse was 3 for 6 and our teams main carry. I was getting abuse because despite doing the job of a support (wards + courier + healing) I wasn't taking skills as I didn't need them.

Or having team mates who simply play to troll, deliberately feed etc. With only 5 reports a week (up from 3 because of valid reporting) I can burn through those in 2 matches normally.

Also there's seriously some issues with the region selection in DOTA2 as there seem to be a lot of Russian on EU west and language preferences are seemingly ignored. Basically I can't speak Russian so it really does hamper any team play if they can't / won't speak English. Apparently the issue happens on other servers with other nationalities and languages too but yeh, it's not great in a communication based game.

Strazdas:

Dexterity:
snip

1. I can see your point there. However that cna be true for any other game. I havent played WOW for long (wow is boring), but the MMOs i played plenty of people i met had multiple accounts. So its not like LOL is unique there.

2. I can see your point here, however to have one or two veterans in there inst all that bad. you get to experience good players which you can learn from, and if your very lucky they may even give you tips. I know i do when i end up against new players in WOT (got to play low level tanks to advance to different research trees, so even pros sometimes go to lvl 2, ect).

3. I agree that ban skipping should not be allowed. however.... its kind of impossible to track. This is because the internet protocol stnadart does not give server enough info about the end user to identify it. Ips can be changed easily or even spoofed/proxied/VPNed. Heck, i knew some sites that would provide limited VPN services for free (not enough to actually download stuff, but enough for online browsing/gaming really). And besides IP the server does not really know much about you. So other than illegal computer breaking viruses for banned players there is really no way to track evaders. With games you pay up front you can ban the copy of the game, so they have to buy it again (like Steam does) but with free to play the new copy is free anyway.

1. No, you're wrong. It's not as common for WoW or other P2P MMOs, the reason for this is because it costs money for every account you make, and then it increases the monthly cost when you have multiple accounts. So the majority of players only have one. It's free to make League accounts and takes about 5 minutes, so the majority of players have several. Dota also has the multiaccount restrictions, if someone wants a new dota account, then they also have to make a completely new Steam account too.

2. That's not how it works. When the skill level between a new player and an experienced player is so fast, then the new player is just getting kills nonstop for 20 minutes while the new player has no choice but to just die repeatedly for 20 minutes. League of Legends is a game where people can get to a point where they're unkillable. And the ratio between asshole players to nice players is just too much in the red. New players don't get helped by playing with experienced players.

3. If accounts weren't so easy to make in the first place, then getting banned would actually be a punishment. It would stop a lot of asshole league players from acting like assholes because their actions would actually have negative consequences. Hell, Riot could at least just block the IP when they permaban you. They don't even do that.

Dexterity:
snip

1. LoL is not the only F2P MMO out there. Also some P2P MMOs have a system of paying with game money, for example i know A LOT of eve players that support their second account via ingame money and its worth for them. I also know plenty of people that have many characters in WOW, which is same thing as having many accounts in LOL. While multiaccounting isnt as popular in games like WoT, the system really wouldnt allow them to benefit by having more than one really other than perhaps the mentioned ban-evasion.

Steam accounts are free as well as DOTA accounts. so yeah you may need to "work a bit harder to make 2 accounts instead of one" but its not like that ever stopped them.

2. New players can only get better by playing with experienced players though. yes, it will take deaths and maybe it will feed them in some matches, but without seeing how better players play they cant adjust their own gameplay. after all, what works agaisnt newbies wont work against anything else really. The asshole ratio is a bit high i agree, but thats humans for you.

3. IP banning is bad. It does not help to ban real assholes because they know how to change the IP anyway, and it easily bans innocent players due to them being caught in same net mask on dynamic IPs or heck even living in same house. Range bans are a bit more effective but also arek nown to do things like banning whole cities. Plenty of time i would join a game server only to find myself banned even though i never been there. after contacting admin i learn that somone in my range was hacking so they banned my whole city. fun. And that didnt even stop the hacker as he just spoofed his IP anyway.

Strazdas:

1. LoL is not the only F2P MMO out there. Also some P2P MMOs have a system of paying with game money, for example i know A LOT of eve players that support their second account via ingame money and its worth for them. I also know plenty of people that have many characters in WOW, which is same thing as having many accounts in LOL. While multiaccounting isnt as popular in games like WoT, the system really wouldnt allow them to benefit by having more than one really other than perhaps the mentioned ban-evasion.

Steam accounts are free as well as DOTA accounts. so yeah you may need to "work a bit harder to make 2 accounts instead of one" but its not like that ever stopped them.

2. New players can only get better by playing with experienced players though. yes, it will take deaths and maybe it will feed them in some matches, but without seeing how better players play they cant adjust their own gameplay. after all, what works agaisnt newbies wont work against anything else really.

1. No. There's a large difference between "players maybe having two accounts" and "every player has 2-10 accounts". It's not the norm in games like EVE, Dota and World of Warcraft for players to have multiple accounts. It's generally expected that every league player has multiple accounts.

2. No, that's not how people get better at a game. Your opinion on that front is just wrong. Players don't get better by dying repeatedly. There is literally no benefit to playing against veteran players. No matter what argument you pose for it, no matter what you say to try and support that point, you'll just be wrong. There's nothing to gain from new players going against experienced players.

3. For the IP point, it's arguable, but currently, there's no punishment for being a cunt in League of Legends. That's why it's famous for its bad community. And IP bans are just one of the workarounds which can be used. Riot are just too lazy to incorporate any.

Dexterity:
.

1. you what? Having less than 2 accounts is actually looked down in Eve as "your that guy that does not care about the game enough". Then again not every player has multiple accounts in LOL - i dont. neither of my friends ever did. nor their friends. so the "General expectation" is fucked.

2. and what overwhelming evidence you have provided. Surely im wrong because you say so.

3. Yes, i agree that there are punishment mechanisms that should be incorporated into LOL (and other games). however free to play usually negates many of those.

 

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