Hearthstone Aims for Simplicity in Both Art and Play | |
Hearthstone Aims for Simplicity in Both Art and Play If you've played, or even read about Hearthstone: Heroes of Warcraft, you probably noticed a trend towards simplicity. | |
It certainly can't be easy to make a CCG and I think they did a pretty good job, especially visually. I know people rip on the WoW CCG, but the items and resource system were a lot of fun and added some great variety, in my opinion. Hearthstone was a bit dissapointing at first and towards the end of the beta when I'd seen pretty much everything there was to it. At the moment, my only interest in it is to watch Totalbiscuits crappy/funny decks that try to pull off a gimmick. | |
Yup, my boosters exploded ALL THE TIME when I played Star Wars CCG back in the day :P I personally love Hearthstone, for pretty much all the reasons summed up here plus a few more. | |
Are rush and aggro decks the same thing? I assume you're reffering to the Yeti with the 4/5. Isn't it mostly because it's effective against priests with it's 4 attack that it's considered good? | |
I haven't played a card game of this style since the original Magic way back in the early - mid 90s. So far, I'm liking Hearthstone. It's giving me just enough Warcraft to sate my desire to get back into WoW. I don't have enough cards to really do anything other than casual play but I'm having fun letting the computer create random decks for me as I try to knock out daily quests. I've not spent any money on it and doubt that I will. I was tempted but then I got my first legendary........a golden Ysera. I promptly lost the first match with it in my deck. I'm terrible but having fun. | |
Its effective against priests because it sits perfectly in the spot known as "all your removal equals shit" space unless they ping it with someone, but then they're just wastin mana. However its also just really good all around. 5 health means that its hard to ping it to death. 4 damage means that trying to ping it to death with monsters will never be cost effective. Its also only 4 mana which means most single target removals aren't cost effective either. Not remotely overpowered in the slightest, but its very useful in pretty much every deck. Think of it this way, whenever you want to remove an enemy card you always want to use less mana than they used to put the card out. So someone droppin a 6 mana boulderfist ogre is prime target for a 4 mana polymorph + hero power or a straight 5 mana assassinate from a Rogue. However a 4 mana Yeti means that in order to outright kill it you'd need to spend 1 more mana than they spent to put the thing out. Its a really good card all around. | |
Yeah, because clouds of glowy dust, sparks, and flying debris are exactly what I associate with cardboard rectangles in the real world. | |
Thanks for the insight. I knew it was a decent card, but not as good as you've both explained it to be. It also tells me about how little I think ahead in CCG's :/ | |
I'd have to say to me Hearthstone feels like checkers while Scrolls feels like chess. What I mean is in the complexity and learning required in the games. In Hearthstone you can lose on a single turn and be able to do nothing about it. What I mean is to give an example I had an enemy priest with a Shield bearer and a buffed Mogu'shan warden on the field so it had higher than normal health. The enemy then buffed it's health up more, doubled the heath twice then gave its attach value it's health value. I was at 25 health. He used his shield bearer to kill my taunt (Iron fur grizzly) and did an insane 37 damage in a single hit. In Scrolls because you have to lose 3 idols out of 5 it means chances are you were in a bad way to begin with. There are a few cheap decks based round taking advantage of tricks but they are rare because they rely firstly on random card draws then on random effects on top of that to work them or other tricks. Most of them are counter-able and specifically need 5 turns or so to set up the conditions while in Hearthstone you can turn a 1 attack creature into a 37 damage monster in a single turn. Basically Hearthstone is seriously unbalanced in parts. With say a legendary that can wipe the board and have 12 12 or the priest deck able to take control of enemy creatures permanently so you not only have to fight all his power creatures but might end up fighting two of your own (or more if he mind vision or draws them from your own deck). Another issue I have is the cards and world of Hearthstone. In scrolls ad even MTG they have a little extra almost story style bit of exposition on the bottom of some cards, in Hearthstone there is none. So entering Hearthstone and knowing very little about WOW I know none of the lore and the game isn't teaching any of it. So for example in Scrolls it will say a little about the faction or the card at the bottom in extra text. Then there is the progression. without doing Daily quests you need 30 wins for a pack of 5 cards. 2 dailies often = 1 pack of cards, or you can play Arena and try your luck. in Scrolls a new pack of 10 cards is 4 wins or 10 losses at most while if you lose in Hearthstone you get nothing. Then there is my final main issue. There are no communication options beyond emotes in Hearthstone while in Scrolls there is an in game chat system. It should tell you something that I stopped playing Scrolls but having played Hearthstone a while it convinced me to play Scrolls again as after doing Dailies there wasn't much else in Hearthstone for me. Don't get me wrong though Scrolls has it's issue too but I think Hearthstone really is hit by being free to play in terms of the progression mechanics. I also get that scrolls costing is unfortunately seen as a negative for it. | |