Infamous: The Power is in Your Hands

 Pages 1 2 NEXT
 

Infamous: The Power is in Your Hands

We all know that the world's strongest conduit is your mum.

Read Full Article

I don't know anything about this game as I've never been interested in inFamous, by drain semen has got to be the worst superpower ever!

While that power can be seen as awful, well it is, I'll try to find the positives of it...
Um...you can make a fortune from sperm donations to sperm banks and...yeah I got nothing else. Well nothing that wouldn't be short of NSFW I'd think. XD

Neronium:
While that power can be seen as awful, well it is, I'll try to find the positives of it...
Um...you can make a fortune from sperm donations to sperm banks and...yeah I got nothing else. Well nothing that wouldn't be short of NSFW I'd think. XD

You could obtain the semen of the healthiest and best athletes in existence and breed your own race of super soldiers. Granted you might need funding for the growth chambers, but you could probably get a loan for that.

I hear its pretty good? I'm glad...I'm not getting a PS4 anytime soon but maybe one day. the only potentially off putting thing here is I'm not a great fan of "X-MEN" plots...as I often just imagine myself as a normal getting killed in the collateral

erttheking:

Neronium:
While that power can be seen as awful, well it is, I'll try to find the positives of it...
Um...you can make a fortune from sperm donations to sperm banks and...yeah I got nothing else. Well nothing that wouldn't be short of NSFW I'd think. XD

You could obtain the semen of the healthiest and best athletes in existence and breed your own race of super soldiers. Granted you might need funding for the growth chambers, but you could probably get a loan for that.

Well there you see, we can turn any power that seems bad into a positive...although the possibly transmission of HIV and AIDS from this power I think would probably not be good. :/

Man, this game is getting a lot of praise, huh? I bought it on release day and decided to trade it in after enduring a couple of hours. Most disappointed I've been in a game for ages. :/

Personally I want to know how you heal people with smoke powers. Cole defibrilating folks was already a stretch. But healing smoke? C'mon.

Zhukov:
Personally I want to know how you heal people with smoke powers. Cole defibrilating folks was already a stretch. But healing smoke? C'mon.

Well, there are various holistic and shamanistic traditions that encorporate it.

Aside from bull crap, perhaps he is able to control the smoke in some more meaningful way. Such as pumping blood through the heart manually. But for control to be the factor he'd need to have more medical knowledge than I'm aware of him having. But I haven't played the game yet so maybe that punk from the trailers is actually a doctor in disquise?

Ahhhh, nothing like the good ol' Super Power Lottery!

Seriously, last time someone made one of those threads I ended up rolling "Sponge Form: The ability to turn into a sponge." Apparently based off of Mr. Squarepants, himself.

In Search of Username:
Man, this game is getting a lot of praise, huh? I bought it on release day and decided to trade it in after enduring a couple of hours. Most disappointed I've been in a game for ages. :/

From what I've seen, the physics are way off, there's clipping all over the place, and character animation has no fluid transitions.

But having not played it myself, I'm curious what problems you had with it.

Neronium:

erttheking:

Neronium:
While that power can be seen as awful, well it is, I'll try to find the positives of it...
Um...you can make a fortune from sperm donations to sperm banks and...yeah I got nothing else. Well nothing that wouldn't be short of NSFW I'd think. XD

You could obtain the semen of the healthiest and best athletes in existence and breed your own race of super soldiers. Granted you might need funding for the growth chambers, but you could probably get a loan for that.

Well there you see, we can turn any power that seems bad into a positive...although the possibly transmission of HIV and AIDS from this power I think would probably not be good. :/

a power that can infect anyone through a bolt of cum is a power to be feared and grossed out.

Zhukov:
Personally I want to know how you heal people with smoke powers. Cole defibrilating folks was already a stretch. But healing smoke? C'mon.

I don't know what you're talking about, if smoke can be used to resuscitate drowning victims, surely other healing properties are simply waiting to be discovered. I'm sure this was the angle the devs had in mind too.

I want to say "it's a bad way to go" but I guess that comes down to the force of drainage and do you have Magneto like control of the stuff, or does it just leak out and they slip into ecstatic oblivion.

Now imagining tremere blood magic taken in a different direction.

"That remarkable substance doesn't run through your entire body, does it?"

erttheking:

Neronium:
While that power can be seen as awful, well it is, I'll try to find the positives of it...
Um...you can make a fortune from sperm donations to sperm banks and...yeah I got nothing else. Well nothing that wouldn't be short of NSFW I'd think. XD

You could obtain the semen of the healthiest and best athletes in existence and breed your own race of super soldiers. Granted you might need funding for the growth chambers, but you could probably get a loan for that.

Or instead of a loan, sell the extra non-healthy semen!

Zhukov:
Personally I want to know how you heal people with smoke powers. Cole defibrilating folks was already a stretch. But healing smoke? C'mon.

You just raise them up like some sort of super Jesus, just cuz.

OT: Yes, the powers are arbitrary as fuck. I mean, Smoke I kind sorta understand since it's an element, but Neon and Video? Really!? Ah yes, the power of Video; subdue your foes with...uhm.. video. You know how in inFAMOUS 2 you'd have those Conduits that had kind of lame powers, who were only there to show there were other Conduits around? In Second Son you play as one of them.

This game pulls the same shit as God of War 3, where it just throws in a load of powers that don't stand out from one another apart from having a different color. It's a cheap way of pading out the arsenal, and completely lacks any sort of creativity.

Urghhh! I mean, come on! There was no good reason to do that to me. It's not like I ever did anything to you to deserve this.

I dunno, I kinda like the fact that they're branching out with the type of powers Delsin can get... though considering the "Superpower Lottery" trope, I guess it's possible someone ends up getting the short end of the power stick...

MinionJoe:
From what I've seen, the physics are way off, there's clipping all over the place, and character animation has no fluid transitions.

But having not played it myself, I'm curious what problems you had with it.

Yeah, that stuff you said is a big part of it that adds up to the whole of the gameplay, combat and platforming, feeling very clunky and bad. There's also the fact that the game has some of the worst writing I've ever seen in a game - at the point I was up to the protagonist's friends had all been condemned to a slow painful death (about twenty minutes into the game) so, naturally, our hero and his brother decided to go on some wacky adventures making wisecracks along the way, all while killing countless innocents with apparently no qualms. This from a pair of siblings who at the start of the game were having a major argument about one of them being a graffiti artist.

So uh yeah, that took me out of it a bit, as well as the gameplay being clunky enough that it gave me no reason to stick around.

In Search of Username:

MinionJoe:
From what I've seen, the physics are way off, there's clipping all over the place, and character animation has no fluid transitions.

But having not played it myself, I'm curious what problems you had with it.

Yeah, that stuff you said is a big part of it that adds up to the whole of the gameplay, combat and platforming, feeling very clunky and bad. There's also the fact that the game has some of the worst writing I've ever seen in a game - at the point I was up to the protagonist's friends had all been condemned to a slow painful death (about twenty minutes into the game) so, naturally, our hero and his brother decided to go on some wacky adventures making wisecracks along the way, all while killing countless innocents with apparently no qualms. This from a pair of siblings who at the start of the game were having a major argument about one of them being a graffiti artist.

So uh yeah, that took me out of it a bit, as well as the gameplay being clunky enough that it gave me no reason to stick around.

if you were killing innocents that wasnt really the writing. that was just you. you can easily finish the game without killing any civilians.

not saying the writing was great. wasnt that bad tho.

I haven't laugh this much in a while, between the strip itself and the tags, my stomach is aching gloriously.

What, no doughnut powers? Lame, I'm looking elsewhere for my superhero fun.

Casual Shinji:
OT: Yes, the powers are arbitrary as fuck. I mean, Smoke I kind sorta understand since it's an element, but Neon and Video? Really!? Ah yes, the power of Video; subdue your foes with...uhm.. video. You know how in inFAMOUS 2 you'd have those Conduits that had kind of lame powers, who were only there to show there were other Conduits around? In Second Son you play as one of them.

This game pulls the same shit as God of War 3, where it just throws in a load of powers that don't stand out from one another apart from having a different color. It's a cheap way of pading out the arsenal, and completely lacks any sort of creativity.

I humbly disagree.

Yes, Neon and Video powers are completely arbitrary (one could argue, that Neon is taken from Ne periodic element... But yeah, we all know it's a stretch), but in my opinion, they are actually really distinct both visually, and they do change playstyle by a fair margin. Smoke is best for a close combat with chain attacks (the most balanced of CC weapons), short blast, grenades that makes enemies easy to subdue from close range etc. Neon is best for a long range snipe, with better zoom and highlighting the weakpoints of the enemies, stasis fields that let you take enemies down with a single shot, not to mention the laser which is the most precise of his ammo-using abilities. Video on the other hand is great for thinning out the herds of enemies with stealth and laser shooting decoys, and then taking of the rest with powerful, but slow (it's difficult to use it correctly when more enemies are around) digital sword. Backing off to find the power of the different source can, and should be used strategically to approach the problem, which is cool. Yes, you probably can win every single encounter using any given power, but it's easier and much more satisfying to combo it out. Yes, Cole had many similar powers, but he wasn't really that good in any of them, and in the long run wasn't as versatile as Delsin is (which, as I recall, served as point in favor of Prototype against first InFamous in comparison with case of attack variety and creativity).

Both Neon and Video powers also let you travel through the city in way more efficient (and dare I say - awesome) way, than Cole could ever dream about.

Lastly, I refuse to call "lame" any power that lets me throw giant digital swords at the enemies AND descent of angels on their sorry asses.

Yeah, I'm loving the new powers, and I'm loving this game. My favorite of 2014 so far.

HAHA!!!!

Made my day *huge grin*.

And if I ever get a PS4 I'm getting this game.

Wow. SO MANY tags for semen. There's no way those will be used again.

It is a great game, but it's too damn short. I bought it friday and 100% it yesterday. Now I haven't gone through again and played Evil, but unless it fundamentally changes how the game plays and how the story goes, I'm not gonna feel too bad returning it and getting my money back.

Neronium:
While that power can be seen as awful, well it is, I'll try to find the positives of it...
Um...you can make a fortune from sperm donations to sperm banks and...yeah I got nothing else. Well nothing that wouldn't be short of NSFW I'd think. XD

You can frame someone you don't like for a rape crimeomgwhatamisaying

"Infamous: Second Son is really good. It's so good it made me... post a recommendation on Twitter."

Well, the obvious recommendation is that you drained your semen. Although I'd guess the "conduit" in question would have been the application of friction.

I hear around town that your mom/dad/other significant relative has that power already.

(yeah, I thought it was too obvious a joke too, but nobody seemed to have made it yet!)

Yossarian1507:
Yes, Neon and Video powers are completely arbitrary (one could argue, that Neon is taken from Ne periodic element... But yeah, we all know it's a stretch), but in my opinion, they are actually really distinct both visually, and they do change playstyle by a fair margin. Smoke is best for a close combat with chain attacks (the most balanced of CC weapons), short blast, grenades that makes enemies easy to subdue from close range etc. Neon is best for a long range snipe, with better zoom and highlighting the weakpoints of the enemies, stasis fields that let you take enemies down with a single shot, not to mention the laser which is the most precise of his ammo-using abilities. Video on the other hand is great for thinning out the herds of enemies with stealth and laser shooting decoys, and then taking of the rest with powerful, but slow (it's difficult to use it correctly when more enemies are around) digital sword. Backing off to find the power of the different source can, and should be used strategically to approach the problem, which is cool. Yes, you probably can win every single encounter using any given power, but it's easier and much more satisfying to combo it out. Yes, Cole had many similar powers, but he wasn't really that good in any of them, and in the long run wasn't as versatile as Delsin is (which, as I recall, served as point in favor of Prototype against first InFamous in comparison with case of attack variety and creativity).

Did they need to incorperate an entirely new set of powers just for more pinpoint accuracy or faster attacks? Why no, because inFAMOUS 2 gave you certain versions of your already existing powers that you could switch on the fly. Want sticky grenades or ice grenades? You decide. Want to throw cars or launch yourself into the air with Ice Launch? It's up to you. Just highlight what power you want to use and it's ready to go. Case in point, in inFAMOUS 2 you had the regular lightning bolt attack, the precision shot, and the rapid fire lightning. Ready to be switched out whenever you so chose. In Second Son you have 3 entire "seperate" powers just for those attacks, which you have to run around and find approriate energy sources for just to switch up.

And then there's the bullshit process of having to upgrade each ability of a new power from scratch. Even the frikking energy bar.

Both Neon and Video powers also let you travel through the city in way more efficient (and dare I say - awesome) way, than Cole could ever dream about.

Yeah, that's fun for about 10 minutes. Then you realize there's no effort to it at all, and that it takes away the size and scope of every building. The fun of traversing the world in the first two games was that you had to work at it. You couldn't just press a button and instantly run up a building, you had to more carefully maneuver yourself. Going for those power cables, gaining speed to jump and grab enough air to cath the next one. You could screw up, but when you succeeded it felt amazing. Sort of how a videogame should be. In Second Son you press dash infront of an air vent and you zap to the top in a millisecond. Neon dash, and you run up any structure in no time. Video dash, and you fly up a building with ease. No effort, instant win.

And again, no blast shard hunting or even dead drops. Everything is marked on the map the instant you take out the enemy headquarters. No stunts to try and take out enemies creatively for extra EXP. And whoever decided to reset your Overdrive gage whenever you defeat an enemy counter to the currently filled out karma needs to get fired. And the missions were just boring as all hell.

Kolyarut:
I hear around town that your mom/dad/other significant relative has that power already.

(yeah, I thought it was too obvious a joke too, but nobody seemed to have made it yet!)

Check out my very first post in this thread.

-Ezio-:
if you were killing innocents that wasnt really the writing. that was just you. you can easily finish the game without killing any civilians.

not saying the writing was great. wasnt that bad tho.

That's true but I always feel if a game gives you that freedom the writing has to accommodate it in some way. But also, even the fact that you were killing anyone was a big step up from just doing the occasional bit of graffiti, and the tone didn't change substantially enough to make it feel like a big deal at all.

In Search of Username:

-Ezio-:
if you were killing innocents that wasnt really the writing. that was just you. you can easily finish the game without killing any civilians.

not saying the writing was great. wasnt that bad tho.

That's true but I always feel if a game gives you that freedom the writing has to accommodate it in some way. But also, even the fact that you were killing anyone was a big step up from just doing the occasional bit of graffiti, and the tone didn't change substantially enough to make it feel like a big deal at all.

i can see your point on that. compared to games like and The last of us and Tomb Raider's scenes of a character's first kill, delsin was just a bit too calm. but maybe that's a side effect of being a conduit.

Casual Shinji:
snip

Did we play the same Infamous 2? Parkour was the easiest thing ever in that game. I never once felt like an awesome freerunner when every other building has a grind rail that takes you where ever you want to go. I actually had a more difficult time climbing buildings in Second Son until I got the neon power as smoke is useless for freerunning, actually smoke is useless and general and I haven't touched it since I got my hands on neon.

But you're right about the blast shards and dead drops. I enjoyed wasting ten minutes collecting ever blast shard in sight just to level up my power storage by one. Now they hold your hand and that bums me out.

Casual Shinji:
Did they need to incorperate an entirely new set of powers just for more pinpoint accuracy or faster attacks? Why no, because inFAMOUS 2 gave you certain versions of your already existing powers that you could switch on the fly. Want sticky grenades or ice grenades? You decide. Want to throw cars or launch yourself into the air with Ice Launch? It's up to you. Just highlight what power you want to use and it's ready to go. Case in point, in inFAMOUS 2 you had the regular lightning bolt attack, the precision shot, and the rapid fire lightning. Ready to be switched out whenever you so chose. In Second Son you have 3 entire "seperate" powers just for those attacks, which you have to run around and find approriate energy sources for just to switch up.

Sure, I'm not saying that Second Son's (for some reason, using the short - SS just feels wrong) is strictly better than system in InF 2, because I liked that one as well, I'll admit - even more, because it was more convenient (I hoped that adding new powers will let me switch at any time, or even have both at the same time) but the point of my post was to counter your statement, that new powers don't stand out, and don't add anything, when... Yeah thy do. The way I see this is - Cole was a Jack of All Trades, but master of none, which was cool. I liked it. Delsin is a master of 3 tactics, so you can either specialize in one, or try to master all of them and pick one most suitable for the job, and run away and switch for the more appropriate one if you were wrong and things went south... Which for me is also respectable in completely other way.

And then there's the bullshit process of having to upgrade each ability of a new power from scratch. Even the frikking energy bar.

Okay, I imagine it might be a problem. I didn't see it, because I have a habit of doing EVERYTHING side-quest related before going for the main plot, so, whenever I got a new power I had enough shards to instantly power it up to the max level. But yeah, I guess that's a fair point.

Yeah, that's fun for about 10 minutes. Then you realize there's no effort to it at all, and that it takes away the size and scope of every building. The fun of traversing the world in the first two games was that you had to work at it. You couldn't just press a button and instantly run up a building, you had to more carefully maneuver yourself. Going for those power cables, gaining speed to jump and grab enough air to cath the next one. You could screw up, but when you succeeded it felt amazing. Sort of how a videogame should be. In Second Son you press dash infront of an air vent and you zap to the top in a millisecond. Neon dash, and you run up any structure in no time. Video dash, and you fly up a building with ease. No effort, instant win.

Well, I can counter that with a similar argument - yes, timing jumps, glides, slides etc felt very rewarding (ok, I miss slides from previous games, that should be in Second Son in somewhere, Rule of Cool etc) when you did it right... For the first few times. Then, when you are hunting for collectibles, and going for missions which are miles away, and it's the only way to travel the map in any decent speed, they become routine, lose their awesomness pretty quick, and when you do screw up (and you will, probably more often than you want), then you're starting to be frustrated, because you lost all your momentum, and you have to climb this building AGAIN, because it's still faster to do it and try to catch the wind again, rather than going through half of the map on foot.

Sure, difficult things that feel amazingly rewarding when you do them right is a cool thing in games. And this game have it in spades - in combat. Health pool is pretty low, so you just can't go gung-ho on the enemy, and instead have to pick your strategy based on power you have mastered, power you currently have, and power that would be most useful in this situation - and then act accordingly. Personally, clearing some of the district showdowns, when they sent bigger number of super-enemies against you felt amazing, when I used all of my arsenal from one different power, than on the verge of dying, dashed away to another power source, to refill the power AND ammo for another set and finished the job.

My bottom line is this - it's fine to travel in style, but when I'm investing x hours in a game, at some point I WILL want to do it efficiently because going from place to place in minutes instead of seconds at some point WILL start to be a waste of time, especially when you notice, that you have maybe 20 minutes before you have to go to work or wherever. And so, fast ways to travel across the town should be there to help you if you need them. I mean, you don't have to even use it, just stick to the smoke powers, and time double-dashes and glides to do it anyway (yes, you can still bypass the entire climbing part by air vents... But no, climbing a 20-story building instead is not more challenging/rewarding/fun, unless getting there was the whole concept. It's tedious and busy work, especially in this series, where climbing isn't a puzzle like in say Catherine, or even AC's biggest cathedrals if we're looking for sandbox examples, and to be honest animation always looked pretty shit. Both Cole and Delsin climb like they weigh nothing, which for some reason damaged my willing suspension of disbelief more than any of the supernatural stuff going on). Super powered fast ways of travel were great in Saint's Row IV, and they are great in here.

And again, no blast shard hunting or even dead drops. Everything is marked on the map the instant you take out the enemy headquarters. No stunts to try and take out enemies creatively for extra EXP. And whoever decided to reset your Overdrive gage whenever you defeat an enemy counter to the currently filled out karma needs to get fired. And the missions were just boring as all hell.

Almost total agreement. Dead Drops were pretty cool, and there should be a better way to fill your overdrive... But I cannot agree with the missions, which IMO were pretty cool (come one, dashing/gliding with your wings to squeak in and land on the cargo carried by the choppers was great), and... Blast Shard Hunting? You really are serious? I got a platinum trophy in both InFamous 1 and 2, and GOD,the guy who placed all of the shard locations on map, or at least pointed out the general direction to seek them (in InF 2) deserves a medal. I spent fucking hours in InF 1 looking for that last one little blast shard, that just HAD to be hidden on the top of a crane near the port, so its color on the map was almost the same as the water, so you can easily miss it. There is a fine line between a challenge, and pointless search, and InF 1 definitely crossed the line in the wrong direction. GTA III and Vice City with their packages were obnoxious, and blast shards in InF 1 were obnoxious as well. In game help with finding collectibles is not a bad thing, at least you can do it right without pulling your hair out or consulting gamefaqs, whichever you feel is less humiliating.

 Pages 1 2 NEXT

Reply to Thread

Log in or Register to Comment
Have an account? Login below:
With Facebook:Login With Facebook
or
Username:  
Password:  
  
Not registered? To sign up for an account with The Escapist:
Register With Facebook
Register With Facebook
or
Register for a free account here