Goat Simulator Review - Crapricorn

Goat Simulator Review - Crapricorn

Terrible. Kind of genius as well. Mostly terrible. But so very brilliant. And terrible.

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I wish they'd expanded on the Tony Hawk aspect of the game a bit more. Just because it's ridiculous doesn't mean it can't be a good game, but they really didn't give the game as much time as it needed.

As far as lacking purpose or progression, you could say the same thing about every Street Fighter or Tekken game ever made. There's no progression or point beyond maybe unlocking other characters with different textures applied to their clothes and attack sprites, to do the same repetitive button mashing until one of you runs out of red bar.
You might unlock some supermove but once you've seen it you've seen it, the novelty is gone and can even get tiresome.

I saw your video on the incredible physics this game provides.


To think that a game like Goat Simulator would be the pinnacle of what can be achieved is inspirational...

You know, for a game that was made purely for a laugh, its nice to see it does that part right, sad that there is little beyond that, but to be honest, I don't think many people were expecting too much out of Goat Simulator.

At least the devs recommend picking it up on sale for 2 bucks, I'll happily buy it at that price.

wanted to get it on sale anyway. good to see that even the developers recommend the same. kind of have respect for this remark.

You know, as far as making a 'good bad game' on purpose i think this is a very decent attempt. They made this game VERY quickly and it really only came out of a throwaway joke. Just it existing is a good enough joke, the fact that it's so bonkers and seem to be channeling some insane combination of Tony hawk, Just Cause and Big Rigs over the road racing makes it kind of wonderful.

They need to fix the Anti-Alisiaing crashes though. If this game is popular they might actually go back and improve it somewhat. This is kind of a quick 'first draft' but even so for $10 it's not exactly a costly bit of mindless fun, you'll take more financial risk going to see a movie.

Also the extras in this game are GLORIOUS. Making it more of a 'proper game' would undermine some of the "What the fuck am i playing?!" aspect of it. I actually really hope they make a full sequel this is more like a goat tony hawk game. I would love to see a better way to strong together tricks and combos and different levels for your goat.

PG:
As far as lacking purpose or progression, you could say the same thing about every Street Fighter or Tekken game ever made.

But fighting games do have infinite progression, only it's intrinsic progression. You can always get better at Street Fighter and beat better and better opponents online, etc.

Clowndoe:

PG:
As far as lacking purpose or progression, you could say the same thing about every Street Fighter or Tekken game ever made.

But fighting games do have infinite progression, only it's intrinsic progression. You can always get better at Street Fighter and beat better and better opponents online, etc.

Indeed, "progression" is not just a linear or singular thing. It takes many forms, be it exploration, self-improvement, or character development. I agree that fighting games in particular have a ton of progression that only ends when you get as good at the game as you can ever be. And that's not to mention the tons of possible human opponents you might find out there.

The review feels like it is missing some context: The game was originally just a physics simulation the devs were experimenting with internally. They never intended it to be an actual paid product, and for that matter not even public at all. The only reason they released it at all was because of the internet reacting virally to a random YouTube video.

When the devs point out the dumb satire, they honestly don't know why people like it so much.

I don't really want to just post a image here but I think there arent any words I can come up that describe my thoughts more accurately than this obligatory Homestuck refference.
image

The game sounds like it's so baaaaaad it's good..... ok, I'll see myself out.

EDIT:

I ran into this and I just had to share it.

Wait....wait... back up.. you said.. you get to be a goat... with a jetpack?!

I...I don't know what to say other than this game just got on my wishlist.

PG:
As far as lacking purpose or progression, you could say the same thing about every Street Fighter or Tekken game ever made. There's no progression or point beyond maybe unlocking other characters with different textures applied to their clothes and attack sprites, to do the same repetitive button mashing until one of you runs out of red bar.

The difference is that those are multiplayer games. The point is in learning the mechanics of the game and the characters and pitting those skills against other players. Fighting games don't really need any form of actual "progression" because that's not what they're about. Meanwhile a singleplayer game kinda needs something. Even Minecraft, as directionless as it is, has progression in the form of giving yourself some project; whether it's building an awesome house, a nice yard, or just an organized mine that you can tunnel through.

That said though, I do agree with Jim on this one. It's hard to criticize OR to defend this game since it's very existence is a joke.

How does it stack up versus Surgeon Simulator? That seemed like a potentially deeper game, but the sheer (deliberate) awkwardness of the controls stopped me wanting to go much past the first level. This looks like it might be more pointless, but potentially more fun?

I think this game should have been free, selling a product that you know is bad is wrong even if it's a joke.

Despite that I do admit that I'm probably going to buy this game during a steam sale.

themilo504:
I think this game should have been free, selling a product that you know is bad is wrong even if it's a joke.

Despite that I do admit that I'm probably going to buy this game during a steam sale.

That's where you're wrong, you see.

This game is not bad. It's an appropriate amount of enjoyment for the price at which you get it.

PG:
As far as lacking purpose or progression, you could say the same thing about every Street Fighter or Tekken game ever made. There's no progression or point beyond maybe unlocking other characters with different textures applied to their clothes and attack sprites, to do the same repetitive button mashing until one of you runs out of red bar.
You might unlock some supermove but once you've seen it you've seen it, the novelty is gone and can even get tiresome.

Umm.. the point of a fighting game like Tekken or Street Fighter is to play it against other players and progression often comes in a very concrete and visible form. Those games exist to test your skills and theirs, and to improve just as one would in, for example, a game of chess. Sure there's no real "goal" to getting better at single player Street Fighter, but in that sense there's also no real goal to getting better at single player chess either. Just because a game doesn't have an obvious end game as a purely single player experience doesn't mean it lacks in purpose and progression.

I liked a lot, actually, but I'm really hoping mod support gets added. What comes in the game on its own is only funny for like an hour, but I'm really interested to see what horrible things the fans can come up with...

GameChanger:
This game is not bad. It's an appropriate amount of enjoyment for the price at which you get it.

This really is the important point, and I think people often miss it and assume that all games should aspire to be the pinnacle of good design and programming. For 6 I can get less than two pints of beer, watch about an hour of film in a cinema, or drive around 50 miles. Is it really reasonable to expect that much more entertainment for your money from a computer game? Some games do manage much better, but they are generally the exceptions that are remembered and considered great precisely because most don't. For the most part, and especially when compared to things other than games, 6 for a couple of hours of fun is really entirely reasonable.

Played the heck out of this over the weekend. Even went so far as to craft the level 1 Steam badge for it. Phallic corn.

It has certainly been worth $10. There are still a few bits and pieces I've not accomplished in the game yet. Mostly because I got sidetracked with the demon goat + jet pack combo.

Jimothy Sterling:

Clowndoe:

PG:
As far as lacking purpose or progression, you could say the same thing about every Street Fighter or Tekken game ever made.

But fighting games do have infinite progression, only it's intrinsic progression. You can always get better at Street Fighter and beat better and better opponents online, etc.

Indeed, "progression" is not just a linear or singular thing. It takes many forms, be it exploration, self-improvement, or character development. I agree that fighting games in particular have a ton of progression that only ends when you get as good at the game as you can ever be. And that's not to mention the tons of possible human opponents you might find out there.

BUt then the same can be applied to Goat simulator. After all, you can get good with controlling a jetpack. you can get good with your jumps.
After all

So in that sense, this game has progression as well.

I would really like to see a Jimquisition regarding the issues of I guess you'd call it "lazy satire" in games.

Other than that, the review left me confused and unable to decide how I feel about this specific game.

 

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