Zero Punctuation: Titanfall - It's Got Big Stompy Robots

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The White Hunter:

Good for you, I buy games that appeal to me and elave the publisher out of it.

Wasn't attacking you man.

The White Hunter:

Yes I imagine people did want Battlefield 4 to be functional, I wanted it to be functional, but it just didn't happen.

My point was that your comment about encouragement didn't make sense.

Surprisingly positive review, considering Mr. Croshaw's usual disdain for online multi-player.

But then again...Titanfall is a fantastically fun game. Respawn nailed a near-perfect blend of game-play mechanics. The game is easily one of the most fun online games I've played in years.

Still wish Respawn would hurry up with getting the private lobby system integrated. As well as in-game mute options. (instead of just lobby mute)

The White Hunter:
(smart pistol is still for scrubs and the SMG's are still way too accurate but the games industry is never going to learn so fuck it).

I would argue that the decked-out shotgun and the starting rifle are far more "scrub friendly" than the Smart Pistol. It's far easier to rack up pilot kill after pilot kill with those than it is with the Smart Pistol. Especially on maps with a lot of cramped corridors.

Though none really compare to the ludicrousness of the CAR with the Run-and-Gun kit...

That shit needs to go.

lukesparow:
I didn't know they were asking $60 for this. That's absolutely ridiculous!
And people were pissing on Kojima for Ground Zeroes?
Why does Titanfall get a pass? It makes no sense to me.

Perhaps because Ground Zeroes is a $30 game with literally 10 minutes of game-play?

I think it's a sensible choice to have a multiplayer-only game if that's what it is meant to be rather than wasting resources on some single player campaign most people will spend a few hours on and then sell the game or onto multiplayer. While there's not many maps I don't find that's an issue as there's quite a bit to learn in them given your pilot's extensive movement abilities. I can't really say I really understand people calling this CoD with robots either as the gameplay is quite different, I find the mech stuff fairly boring but find the pilot gameplay quite lot of fun with leaping up and long buildings, along walls, jumping between rooftops then ambushing an enemy mech - I've never played a CoD game that's remotely anything like it, if anything it reminds me a bit of the original UT game just because of the speed you tear through the buildings at. Also unlike the CoD the weapons are relatively simple as are the bonuses for levelling up, there's no vast array of powerful perks keeping the main game a lot simpler which I much prefer.

That all said, I'm finding it a difficult game to get into - I don't mind the lack of campaign but do think there should be a horde style mode or a single player mode with AI enemies to give you a chance to get the feel of the game in a consistent environment. The other issue that they're apparently improving is the terrible matchmaking, despite the large player pools the matchmaking system seems to go for the quickest match possible rather than a good match so frequently the teams are ridiculously mismatched which is just frustrating and makes for very inconsistent gameplay. Occasionally when by luck the teams have been well matched, it's shown the potential of the game but most of the time it's completely unbalanced which isn't enjoyable regardless if you're on the strong or weak team.

Vigormortis:

Perhaps because Ground Zeroes is a $30 game with literally 10 minutes of game-play?

It's apple and oranges anyway.
10 minutes of "gameplay" is a misnomer considering the replay-ability that Metal Gear games allow. The correct phrasing there would be "minimum completion playtime"

I don't support Konami's decision though.

Vigormortis:

The White Hunter:
(smart pistol is still for scrubs and the SMG's are still way too accurate but the games industry is never going to learn so fuck it).

I would argue that the decked-out shotgun and the starting rifle are far more "scrub friendly" than the Smart Pistol. It's far easier to rack up pilot kill after pilot kill with those than it is with the Smart Pistol. Especially on maps with a lot of cramped corridors.

Though none really compare to the ludicrousness of the CAR with the Run-and-Gun kit...

That shit needs to go.

The CAR is quite obnoxious indeed, functional at ludicrous ranges, outdoes the sniper and marksman rifles handily. My main gripe with the smart pistol is when you can be murdered with it from a good 50 metres away by an abnoxious twat who jumps around in a small space screwing your sniper shots. My lesson learned was not to try snipe in titanfall.

The shotgun is iffy, I've used it quite a lot, and whilst it's utterly devastating up close, that's kinda the point of it, and it's firerate isn't great and it's range drops off quickly. It's more about timing your shots than anything else, it's very satisfying to use and definately has the prime advantage once you're in corridors and tight rooms, but if you're caught in an open area you're pretty fucked.

Pistols are all but useless I've found.

Oha nd electric smoke could do with a nerf vs titans imo, I seem to die faster to it in a titan than I do on foot. _

The matchmaking is also iffy, as others have said, it tends to be a landslide victory or an absolute curbstomp in my experience thus far.

Lovely Mixture:

It's apple and oranges anyway.
10 minutes of "gameplay" is a misnomer considering the replay-ability that Metal Gear games allow. The correct phrasing there would be "minimum completion playtime"

I don't support Konami's decision though.

Well, of course. But the same logic of "replayability" applies to a multi-player only game like Titanfall. Perhaps doubly so.

That's all I was getting at. Though, in my opinion, Ground Zeroes' price is still a bit more ludicrous than that being asked for Titanfall.

Vigormortis:

Lovely Mixture:

It's apple and oranges anyway.
10 minutes of "gameplay" is a misnomer considering the replay-ability that Metal Gear games allow. The correct phrasing there would be "minimum completion playtime"

I don't support Konami's decision though.

Well, of course. But the same logic of "replayability" applies to a multi-player only game like Titanfall. Perhaps doubly so.

Of course.

Vigormortis:

That's all I was getting at. Though, in my opinion, Ground Zeroes' price is still a bit more ludicrous than that being asked for Titanfall.

And I hold the opposite opinion. Looks like the companies are smarter than I gave them credit for.

The White Hunter:
The CAR is quite obnoxious indeed, functional at ludicrous ranges, outdoes the sniper and marksman rifles handily. My main gripe with the smart pistol is when you can be murdered with it from a good 50 metres away by an abnoxious twat who jumps around in a small space screwing your sniper shots. My lesson learned was not to try snipe in titanfall.

They've actually nerfed the Smart Pistol here and there since release.

Frankly, I'm not sure why, beyond the bitching of the player base. It was barely above "shit tier" to begin with, save for it's effective range. Now the lock on times are ridiculous and hip-fire damage is negligible at best. Hell, in the time it'd take me to lock onto two non-cloaked players at once (and hoping they don't move or turn to see me) I could down both of them, three times over, with a few quick shots of a shotgun.

And while I agree that sniping is mostly useless in Titanfall, once one unlocks the second sniper rifle, and plays on certain maps, sniping can become somewhat useful.

Though, I think we can both agree that the starting SMG and the Hemlok are utterly useless. In every regard.

The shotgun is iffy, I've used it quite a lot, and whilst it's utterly devastating up close, that's kinda the point of it, and it's firerate isn't great and it's range drops off quickly. It's more about timing your shots than anything else, it's very satisfying to use and definately has the prime advantage once you're in corridors and tight rooms, but if you're caught in an open area you're pretty fucked.

Pistols are all but useless I've found.

I feel that the shotgun could actually use a slight effective range nerf. Especially when the leadwall is equipped. Otherwise, I agree.

However, while the auto-pistol is worthless, the other two are pretty fantastic. They're surprisingly accurate and do almost equivalent damage as the smgs. The Wingman is a staple of most of my loadouts. Especially my sniper loadout.

Oha nd electric smoke could do with a nerf vs titans imo, I seem to die faster to it in a titan than I do on foot. _

Quite. I also feel like the Stryders could do with a bit less armor. They seem almost as tanky as the Atlas.

Don't get me wrong. I love piloting a Stryder. It's just...it doesn't feel quite as challenging as piloting an Atlas or an Ogre.

The matchmaking is also iffy, as others have said, it tends to be a landslide victory or an absolute curbstomp in my experience thus far.

Indeed it is.

Hopefully, the inclusion of private lobbies and the new matchmaking system currently in beta help to alleviate these issues.

Lovely Mixture:

And I hold the opposite opinion. Looks like the companies are smarter than I gave them credit for.

Smarter than many of us have credited them for, it seems.

And, I wish you many fun hours in Ground Zeroes. If it's a taste of what's to come in V, then I wager MGS fans are in for a real treat.

themutantlizard:

GonzoGamer:
Yea, I have a bad feeling that we're going to see a lot more multiplayer only games now that both the ps4 and xbone charge monthly for playing online. That's why everyone wants it to be a success. Then they can point at it and say 'look all the next gen players want multiplayer only games. Make more.'

any next gen game that charges monthly for playing online I'm not playing online and if its online only I'm not buying it pure and simple.

I hear ya but it's not just the games, all the consoles (except the wiiu) themselves require a monthly charge to play online now. I understand Sony has a lot more interesting features integrated into the online experience (like video capture, which is pretty cool) but they should lock all that behind a paywall instead of online play. If they did that, I might actually consider buying a ps4. Hell, I might even consider subscribing to plus if I don't feel like I'm being bullied into it.

It's too bad that E.A and Microsoft tried too position this game as Xbox One's killer app, it's just not worth it's dollar price for the amount of content you get and that was noted in almost every review.

Vigormortis:

The White Hunter:
The CAR is quite obnoxious indeed, functional at ludicrous ranges, outdoes the sniper and marksman rifles handily. My main gripe with the smart pistol is when you can be murdered with it from a good 50 metres away by an abnoxious twat who jumps around in a small space screwing your sniper shots. My lesson learned was not to try snipe in titanfall.

They've actually nerfed the Smart Pistol here and there since release.

Frankly, I'm not sure why, beyond the bitching of the player base. It was barely above "shit tier" to begin with, save for it's effective range. Now the lock on times are ridiculous and hip-fire damage is negligible at best. Hell, in the time it'd take me to lock onto two non-cloaked players at once (and hoping they don't move or turn to see me) I could down both of them, three times over, with a few quick shots of a shotgun.

And while I agree that sniping is mostly useless in Titanfall, once one unlocks the second sniper rifle, and plays on certain maps, sniping can become somewhat useful.

Though, I think we can both agree that the starting SMG and the Hemlok are utterly useless. In every regard.

The shotgun is iffy, I've used it quite a lot, and whilst it's utterly devastating up close, that's kinda the point of it, and it's firerate isn't great and it's range drops off quickly. It's more about timing your shots than anything else, it's very satisfying to use and definately has the prime advantage once you're in corridors and tight rooms, but if you're caught in an open area you're pretty fucked.

Pistols are all but useless I've found.

I feel that the shotgun could actually use a slight effective range nerf. Especially when the leadwall is equipped. Otherwise, I agree.

However, while the auto-pistol is worthless, the other two are pretty fantastic. They're surprisingly accurate and do almost equivalent damage as the smgs. The Wingman is a staple of most of my loadouts. Especially my sniper loadout.

Oha nd electric smoke could do with a nerf vs titans imo, I seem to die faster to it in a titan than I do on foot. _

Quite. I also feel like the Stryders could do with a bit less armor. They seem almost as tanky as the Atlas.

Don't get me wrong. I love piloting a Stryder. It's just...it doesn't feel quite as challenging as piloting an Atlas or an Ogre.

The matchmaking is also iffy, as others have said, it tends to be a landslide victory or an absolute curbstomp in my experience thus far.

Indeed it is.

Hopefully, the inclusion of private lobbies and the new matchmaking system currently in beta help to alleviate these issues.

1) Yeah it's mostly the effective range that's an issue, though it is annoying to be killed by it for obvious reasons.

2) Both of those are largely pointless when the starting rifle outdoes them both in every aspect.

3) I would say the range on leadwall is bullshit, it's a bit too far, but without leadwall you need a headshot pretty fast, most of the time I die to the omnipresent assault rifle though, so it's rarely an issue. If it's any consolation I just run the drum magazine with the parkour kit, very useful for getting about and defending objectives with wallhang.

4) Auto-pistol is the most useless thing in the game, the Hammond is alright for a finisher if you run dry on your primary, the wingman plays a similar role but it has a pretty awesome range on it, if only it felt a bit more satisfying to use. It's just me but revolvers should sound big.

5) Stryders definately need a bit less armour, it's frustrating to die up close to them in an Ogre because of their dash abuse and higher-than-expected armour, when realistically once cornered the Ogre should crush them. They seem to take that one too many hits. I mostly use the Ogre as it fits my playstyle in titans better, I tend to be precise, flank, or in last titan standing I have been known to go for nuke kills when the opportunity to take a few enemy's down presents itself.

6) Yup, matchmaking seems to be being sorted out, I have had a few miserable matches against people who just destoryed us, and that's not really me sucking, I'm not amazing at the game but I'm pretty good and know my way around the maps pretty well. It also seems to always chuck in a couple of guys who will do nothing but die in attrition even when you do well, so yeah, hopefully it gets sorted.

I had played the beta and it was fun. Not 60€ fun though. Might get it when it becomes cheaper. If it becomes cheaper, being from EA and stuff...

I've said it about Battlefield before, and I'll say it again here: MP-only games should be subscription based. Or at least have that as an option.

Given A) I'm not really all in for multi-player only to begin with
and B) I'm going to need to upgrade my gaming PC to make the darn thing run, I think I'll pass.

I'm sure it's been said plenty, but, please add my name to the petition for local server support. Once that is released I will re-evaluate my opinion. Unless it ends up on Steam in a sale, because then I will be forced to compulsively buy it.
(Note to self - avoid Steam until payday.)

Now, where do I send the creme eggs?

The only thing I am hoping Titanfall will inspire, is someone to make a better, more involved mech game.
That isn't trying its hardest to supplant Call of Duty, and doesn't require Origin or me giving money to EA.

I do wonder what's up with this industry-wide obsession over making things multiplayer only. It seems to me like it's an excuse to do as little work as possible, making content as thin as it can be because they've rendered themselves incapable of really adding true variety due to wasting so much effort and money as stupid crap.

It amuses the hell out of me that people are so upset about Titanfall being multiplayer only

"BUT WE WANTED A TACKED ON SINGLE PLAYER" they scream from the rooftops, "YOU KNOW, LIKE CALL OF DUTY"

I do agree that it's too expensive though.

The White Hunter:
The CAR is quite obnoxious indeed, functional at ludicrous ranges, outdoes the sniper and marksman rifles handily. My main gripe with the smart pistol is when you can be murdered with it from a good 50 metres away by an abnoxious twat who jumps around in a small space screwing your sniper shots. My lesson learned was not to try snipe in titanfall.

You would have been killed much quicker by any other gun. Literally any other gun in the game would have killed you quicker. That's not a case of the smart pistol being good, that's a case of you just being bad.

The weird thing that I don't get is that it openly declares Multi-Player only (as in, no shitty single player in exchange it was a quality multiplayer) and yet people are complaining about it. Why bother commenting or hating on it?

All the criticisms of Titanfall seem less of quality and more of "Oh it doesn't have THIS". Yahtzee made it funny but he did not pick up more on the content being under "Classic Mode"

People need to stop complaining about the lack of singleplayer. The developers clearly didn't have one in mind, and that could be a good thing. Games like Battlefield, in my opinion, should never have had singleplayer. It was bland, generic, and short. Just wasted time which could have been used instead for improving the multiplayer (which most know desperately needed further optimization). Unless, of course, a separate team works on the singleplayer; I suppose that that negates the notion that adding singleplayer takes time away from working on the multiplayer.

kortin:

The White Hunter:
The CAR is quite obnoxious indeed, functional at ludicrous ranges, outdoes the sniper and marksman rifles handily. My main gripe with the smart pistol is when you can be murdered with it from a good 50 metres away by an abnoxious twat who jumps around in a small space screwing your sniper shots. My lesson learned was not to try snipe in titanfall.

You would have been killed much quicker by any other gun. Literally any other gun in the game would have killed you quicker. That's not a case of the smart pistol being good, that's a case of you just being bad.

It's a case of I should have not bothered using the sniper rifle.

Vigormortis:
[quote="The White Hunter" post="6.846254.20867377"]
Though, I think we can both agree that the starting SMG and the Hemlok are utterly useless. In every regard.
.

That is a pretty hard argument to break as the Hemlok is a fantastic weapon. Reminds me of the M16 from COD4, but without the bullet tracking.

Give it either the star-burst (Usually kills in one burst) or the extended mag and you're good to go.

kortin:

The White Hunter:
The CAR is quite obnoxious indeed, functional at ludicrous ranges, outdoes the sniper and marksman rifles handily. My main gripe with the smart pistol is when you can be murdered with it from a good 50 metres away by an abnoxious twat who jumps around in a small space screwing your sniper shots. My lesson learned was not to try snipe in titanfall.

You would have been killed much quicker by any other gun. Literally any other gun in the game would have killed you quicker. That's not a case of the smart pistol being good, that's a case of you just being bad.

Yeah, I kinda question the validity of their comment of the smart pistol. Having leveled through it at least twice, I know you can't jump and use that thing with any usable accuracy. If the both of you are standing still and you don't know he's there? Yeah, you're screwed. But moving on both your parts? Hell, a grenade is more reliable than the smart pistol in that case..

Atmos Duality:
The only thing I am hoping Titanfall will inspire, is someone to make a better, more involved mech game.
That isn't trying its hardest to supplant Call of Duty, and doesn't require Origin or me giving money to EA.

Every game in the mechwarrior series should satisfy you. And mechwarrior 4 is freeware right now. Even has online multiplayer that still works.

Eldritch Warlord:

Typical Escapist members will complain. Anyone who actually wants to play a multiplayer shooter would applaud the decision though.

Too bad few people here are likely to accept that there's any hypocrisy in calling Titanfall "half a game" since it's multiplayer only when they'd never even dream of saying the same of a game because it's singleplayer only.

That's because a single player games only needs one play to be enjoyed. This is kind of a no brainier. One player buys one game and gets enjoyment out of it. For TitanFall multiple players have to buy it and play together. Even MP focused games such as UT had bots which made for some good single player fun.

$80 for a g same that can't even be enjoyed on it's own, are you serious. Developers are taking the piss.

Mad World:
People need to stop complaining about the lack of singleplayer. The developers clearly didn't have one in mind, and that could be a good thing. Games like Battlefield, in my opinion, should never have had singleplayer. It was bland, generic, and short. Just wasted time which could have been used instead for improving the multiplayer (which most know desperately needed further optimization). Unless, of course, a separate team works on the singleplayer; I suppose that that negates the notion that adding singleplayer takes time away from working on the multiplayer.

People complain about the lack of single because there is a lack of single player FPS coming out of this industry. I agree that BF's single player was terrible and I think the the same about COD's single player too. But the market is being smothered with these multi player only/focused games and those of us who like our single player games weather it be Quake style or Half Life style are being starved.

All these MP focused games need is too things. 1. decent bots like UT (for those of us who are antisocial and want good arena action) and a smaller price tag.

On top of that the industry should make some more single player games to fix this balance.

Thanatos2k:

Well, what is the last single player game that Valve has made? Because of the last six they've made five have been multiplayer only (TF2, Left 4 Dead, Left 4 Dead 2, Dota 2, Alien Swarm. Portal 2 being the game with single player)

True, I'd like to point out that those games could still be enjoyed to an extent in single player thanks to bots and stuff

I actually kind of like the idea of having multi-player only games. It means they can focus one what they're actually good at and not tack on a pointless, mediocre single player campaign that almost nobody plays anyway, even if this particular example does sound a bit sparse. Also, it makes it much easier for me to ignore it.

I do have to say though that $80 sounds like a lot more than what I've seen. Not sure what the currency conversion to Aussie dollars is but I've gotten emails offering this to me for €25-30.

I don't know what a canoly is, but I can think of plenty of other things I'd like to shove up EA's ass; starting with a flagpole and going up from there.

Did I hear music in the background at 2:10 minutes in?

Lovely Mixture:

josemlopes:
snip

I don't buy anything related to EA cause I have no desire to support them regardless of the quality of their games. Don't know about other people though.

So even if they actually start doing good things you still wouldnt buy anything from them because of what they once did? Why not just not buy when its tied with bad practices? Why all the time?

Lovely Mixture:

The White Hunter:

josemlopes:

I have just seen plenty of cases of people that wanted Titanfall but didnt bought it because it was from EA.

That's just sad.

They should've bought it to encourage EA to release fully functional multiplayer rather than broken piles of wank like Battlefield 4.

I don't think that would encourage them either way, considering that most people who bought Battlefield 4 probably WANTED a functional multiplayer. All it encourages EA is to "release games."

If people hadnt gone into the pre-order bandwaggon and actually avoided buying Battlefield 4 because of how it was then maybe the lesson would go through. They care about money so if we dont give it to them when they fail they will learn not to fail. Titanfall wasnt a fail.

The cancerous point of Dark Souls fanboyism is when they start butting the game into conversations that had nothing to do with it. Clear to see where Yahtzee is now.

Racecarlock:
Every game in the mechwarrior series should satisfy you. And mechwarrior 4 is freeware right now. Even has online multiplayer that still works.

Actually, Mektek lost the rights to provide MechWarrior4 when MechWarrior Online came out and it hasn't been free for over a year now.

...I still have my copy of Mechwarrior 4: Mercenaries regardless, but I've worn that out.
(I've made something like 200 variants, with lance assignments.)

Apart from the MW series, there really isn't anything that isn't Online-Only.
Which makes me very sad indeed.

Titanfall is the first truly fun shooter I have played in years and I applaud that. You have freedom of movement that rivals the golden age shooters like unreal or quake and the awesome feeling of stomping around in a big ass mech. Seriously killing other titans with an ogre mega punch is the most satisfying feeling I get out of any modern shooter.

I would gladly pay 60 bucks for that if I had an Xbone(only played in a friends house so far). Seriously why is this even a big issue?

There are more then enough people, me included, who play street fighter only for it's online mode and it's worth every buck I have spend on it (sf4 40 bucks, ssf4 30 bucks, ssf4 ae 15 bucks, fight stick 50-60 bucks and I am gonna get the ultra upgrade). Multiplayer games offer the same, hell in many cases more, longevity as singleplayer games and are crafted with the same care and effort (well the good ones at least are). I see no reason not to shell out the same amount of money for titanfall as I will for bayonetta 2.

Terminate421:

That is a pretty hard argument to break as the Hemlok is a fantastic weapon. Reminds me of the M16 from COD4, but without the bullet tracking.

Give it either the star-burst (Usually kills in one burst) or the extended mag and you're good to go.

I mean...you can rack up some pilot kills with it, but in every instance wherein I've used it I always found myself wanting the R-101C, the Shotgun, or even the Smart Pistol instead.

I'm not saying one can't use it, I'm just saying there isn't a single instance I can think of where one of the other guns wouldn't do the job better.

I might be wrong and just need to spend a bit more time with it. But from my experience this has been the case.

Aaron Sylvester:
From a purely content + variety point of view, Battlefield 4 completely blows Titanfall out of the fucking park offering vastly more weapons, vehicles, maps (bigger maps too), modes AND a 4-5 hour singleplayer campaign (shitty, but a campaign nonetheless).

Titanfall is an neat little game that's definitely fun to play, but it should NOT have cost more than $20-30 max because it comes across as more of a mini-game or a pet project with no long-lasting appeal.

The worst thing is that Titanfall has set the example that a multiplayer-only game lacking in content can sell for $60.
Watch what EA do with this. Just fucking watch.

Hopefully they will abandon the waste of resources campaign in all future Battlefield games. I don't buy Battlefield for a Campaign, nobody should buy Battlefield for a campaign. Even ignoring that it still seems like BF offers more content for your money. I'd be interested in Titanfall if it offered more variety in its multiplayer, and if BF4 wasn't still holding my attention. One day DICE/EA will wise up and we will get a Multiplayer only BF2143, and all will be right in the world.

Leave the Arse. Take the Cannoli.

josemlopes:
So even if they actually start doing good things you still wouldnt buy anything from them because of what they once did? Why not just not buy when its tied with bad practices? Why all the time?

Their company is tied to bad practices. If they change their practices, I'd buy from them again.

josemlopes:

If people hadnt gone into the pre-order bandwaggon and actually avoided buying Battlefield 4 because of how it was then maybe the lesson would go through. They care about money so if we dont give it to them when they fail they will learn not to fail. Titanfall wasnt a fail.

Here's the thing, if Titanfall HAD been a fail, it wouldn't have mattered. They would have gotten their money and nothing would have changed. People jumped on the Titanfall pre-order bandwagon just as much as the Battfield 4 one.

The two situations aren't comparable, cause you are blaming the customers for something they couldn't have realized.

mariomario:
The cancerous point of Dark Souls fanboyism is when they start butting the game into conversations that had nothing to do with it. Clear to see where Yahtzee is now.

He made one mention in ONE video.

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