Zero Punctuation: FTL: Faster Than Light - Exploding Spaceships

 Pages 1 2 3 NEXT
 

FTL: Faster Than Light - Exploding Spaceships

This week, Zero Punctuation reviews FTL: Faster Than Light.

Watch Video

I smell a rage dump incoming...

It kinda gives me an XCOM: Enemy Unknown vibe (except the random chance seems to be more hated on than praised in this video), albeit in a different genre. Also, two retro reviews and it's only May, 2014 must be dry right now!

Faster Than Light: Yeah, It's Alright.

I never got into roguelikes (a bad Dwarf Fortress incident soured me on them), but FTL always seemed like the kind of game that might bring me into the fold. If this content patch is worth it, I might pick it up on steam.

Evonisia:
It kinda gives me an XCOM: Enemy Unknown vibe (except the random chance seems to be more hated on than praised in this video). Also, two retro reviews and it's only May, 2014 must be dry right now!

Well, he reviewed it as Advanced Edition, which is only two months old...

Thunderous Cacophony:
Faster Than Light: Yeah, It's Alright.

I never got into roguelikes (a bad Dwarf Fortress incident soured me on them), but FTL always seemed like the kind of game that might bring me into the fold. If this content patch is worth it, I might pick it up on steam.

Totally. It almost doubles the content in most areas, gives you an addional ship to play with (total of 10 now), adds a third layout to all, adds a new alien race, rebalanced the entire thing (including easier ways to unlock the ships).
All for free, too.

Aww, I was wondering if he was going to mention how certain combos in the game are far far better then the rest of the game mechanics (for example, boarding the weapon rooms on the final enemy, but none of the other combos come to mind atm)

Thunderous Cacophony:
Faster Than Light: Yeah, It's Alright.

I never got into roguelikes (a bad Dwarf Fortress incident soured me on them), but FTL always seemed like the kind of game that might bring me into the fold. If this content patch is worth it, I might pick it up on steam.

All Dwarf Fortress experiences end "badly"

But remember, losing is fun!™

I guess he's finally covering it now that it has Advanced Edition. I know he had made that ode to it back in 2012, so it seemed weird that it didn't show up on his top 5 list.

To anybody who takes issue with the "too roguelike" part of the game, I recommend either turning off the advancing rebel fleet (lots of data files out there that you can download that do that) or what I recommend even more strongly, download the Captain's Edition mod[1] with infinite mod attached to it.

Evonisia:
It kinda gives me an XCOM: Enemy Unknown vibe (except the random chance seems to be more hated on than praised in this video), albeit in a different genre.

You know how he keeps going on about the Rebel Flagship fucking your shit up? Yeah, that thing is OP as fuck. I know plenty of people who have never beaten the game without some sort of modification because the Rebel Flag-fuck-your-shit-up-ship is OP as hell.

Two Words: Captain's Edition!
It's a modpack for FTL that adds a ton of new weapons, modules, the ability to socialize with your crew and/or construct items at nodes that would be normally empty and a ton of other things, including special ship abilities (like being able to disrupt the enemy's weapon systems, weaken (or outright disable) their shields or even poison their air before battle) and a truly staggering amount of new content, including new zones, mini-bosses and even a sort-of alternative pacifist ending (it sadly doesn't work too well because the destruction of the Rebel Flagship is hard-coded and the game doesn't actually end otherwise, but it's still a nice touch.) Oh, and did I mention that, despite all these additions, the game is still balanced?

Seriously, if you liked the game, give it a try. It's glorious.

I've considered picking this one up, but my stingy patience will wait until I can get it for $1. If I got Sanctum for $1, this'll be easy.

Thunderous Cacophony:
Faster Than Light: Yeah, It's Alright.

I never got into roguelikes (a bad Dwarf Fortress incident soured me on them), but FTL always seemed like the kind of game that might bring me into the fold. If this content patch is worth it, I might pick it up on steam.

My recommendation: chuck it on your wishlist, then wait for it to go on sale until you can buy it for less than a pint. That's what I did and I almost regret not paying full price.

Almost...

But, yeah, this game manages to hit the sweet spot of a good many points. Easy to learn, well-paced difficulty curve, and a real sense of accomplishment if your ass manages to make it to the final sector (before your ass is handed to you by the rebel flagship).

If there's one thing that drove me nuts, it's the new ship progression system. There's no mystery anymore in unlocking ships through sheer random luck.

OT: Why do I get the feeling this was written originally when it came out?

Hutzpah Chicken:
I've considered picking this one up, but my stingy patience will wait until I can get it for $1. If I got Sanctum for $1, this'll be easy.

Nope. 75% off is the maximum on this one.

Fun game, but just remember that FTL doesn't stand for Faster than Light.

It means For The Loss, you will die, a lot.

It's also worth mentioning that success is a lot less reliant on luck now, as the Advanced Edition adds easier ways to unlock ships and roughly doubles the available gear in stores. Now the only way you can get totally screwed by chance is if you're playing a really specialist ship type and you run up against its perfect counter (eg. being one of the pure-boarding Mantis ships and encountering an unmanned drone or a Lanius ship).

MarsAtlas:
I guess he's finally covering it now that it has Advanced Edition. I know he had made that ode to it back in 2012, so it seemed weird that it didn't show up on his top 5 list.

To anybody who takes issue with the "too roguelike" part of the game, I recommend either turning off the advancing rebel fleet (lots of data files out there that you can download that do that) or what I recommend even more strongly, download the Captain's Edition mod[1] with infinite mod attached to it.

Evonisia:
It kinda gives me an XCOM: Enemy Unknown vibe (except the random chance seems to be more hated on than praised in this video), albeit in a different genre.

You know how he keeps going on about the Rebel Flagship fucking your shit up? Yeah, that thing is OP as fuck. I know plenty of people who have never beaten the game without some sort of modification because the Rebel Flag-fuck-your-shit-up-ship is OP as hell.

The patch made it slightly harder, because if they hack your weapons and you can't board them you're done, but it's still entirely possible. I killed it with clever use of Cloak and Boarding drones plus a good ole Halbard Beam.

Is it weird that I thought about how much this game sounds like The Consuming Shadow (Yahtzee's game) when I should've thought it the other way around? I think I answered my own question but I can definitely see the influence it's had on Yahtzee.

Mosesj:
Aww, I was wondering if he was going to mention how certain combos in the game are far far better then the rest of the game mechanics (for example, boarding the weapon rooms on the final enemy, but none of the other combos come to mind atm)

That really depends. Boarding is really powerfull in the last fight for the first 2 iterations, but if you can't take the zoltan shield down fast enough on the last iteration, you can only watch with tears in your eyes as your ship gets blown to pieces.

Amaror:

Mosesj:
Aww, I was wondering if he was going to mention how certain combos in the game are far far better then the rest of the game mechanics (for example, boarding the weapon rooms on the final enemy, but none of the other combos come to mind atm)

That really depends. Boarding is really powerfull in the last fight for the first 2 iterations, but if you can't take the zoltan shield down fast enough on the last iteration, you can only watch with tears in your eyes as your ship gets blown to pieces.

Zoltan shields and unmanned enemies will trip you up before then if you don't have at least some weapon you can fling at enemies. The Crystal B may be the unstoppable king of boarding but you still need a gun to deal with those things. Though boarding also has the distinct advantage of giving better loot so you'll likely have an array of death rays by the time you reach the boss.

Evonisia:
It kinda gives me an XCOM: Enemy Unknown vibe (except the random chance seems to be more hated on than praised in this video), albeit in a different genre. Also, two retro reviews and it's only May, 2014 must be dry right now!

The whole random chance annoyed me in the new xcom. Especially when you missed an alien with a shotgun from one square away. That stuff is just bullshit and leaves you open to be killed. Wasnt an issue in the original as you could surprise attack aliens if you found them first. Chance is fine, but it should be based on the skills you have eg a shotgun should hit from one square away 100%. In the end you just feel your losing because the computer decides it and your skills have nothing to do with it. Just unbalanced yet they sell it as this random unbalanced gameplay is a good thing. Loads of people love it though so i guess its just preference. Overall though, its great these types of games are out their giving new experiences.

Amaror:

Mosesj:
Aww, I was wondering if he was going to mention how certain combos in the game are far far better then the rest of the game mechanics (for example, boarding the weapon rooms on the final enemy, but none of the other combos come to mind atm)

That really depends. Boarding is really powerfull in the last fight for the first 2 iterations, but if you can't take the zoltan shield down fast enough on the last iteration, you can only watch with tears in your eyes as your ship gets blown to pieces.

You can get a zoltan bypass shield, and one of the combinations I remembered. Hacking drone on their pilot and then pegasus missle their shield so your beam can get in

I always thought FTL stood for 'fucking terrible luck', because it pretty adequately describes my experiences with the game.

I tend to have a marmite reaction to roguelikes; either I get past their brutal difficulty and ultimately master them (Binding of Isaac and Risk of Rain), or I run into an absolutely insurmountable brick wall of difficulty and end up disheartened (Spelunky and FTL).

SonOfVoorhees:

Evonisia:
It kinda gives me an XCOM: Enemy Unknown vibe (except the random chance seems to be more hated on than praised in this video), albeit in a different genre. Also, two retro reviews and it's only May, 2014 must be dry right now!

The whole random chance annoyed me in the new xcom. Especially when you missed an alien with a shotgun from one square away. That stuff is just bullshit and leaves you open to be killed. Wasnt an issue in the original as you could surprise attack aliens if you found them first. Chance is fine, but it should be based on the skills you have eg a shotgun should hit from one square away 100%. In the end you just feel your losing because the computer decides it and your skills have nothing to do with it. Just unbalanced yet they sell it as this random unbalanced gameplay is a good thing. Loads of people love it though so i guess its just preference. Overall though, its great these types of games are out their giving new experiences.

It's not really a problem with the mechanic itself, as it is with the way the new xcom was build. In the OG you had 12 soldiers from the beginning and were getting more with better aircraft. That means, enemies getting lucky and you getting unlucky could still very well happen. But it wasn't such a big problem, because you only lost 1 guy out of 12. 1 guy out of 4 can easily ruin the entire battle for you, so the RNG is a much bigger problem.

Conversations about FTL always intrigue me. It's a fun and difficult game to be sure, but I often hear tales about losing to the flagship a lot and I always wonder how this is. I've never played the game on easy and have beaten it many times. The flagship's super weapons make it tough but I can't see regularly destroying rebel ships in sector 7 and having an insurmountable time beating the boss. It is much harder now with the zoltan shields on the third encounter, but I've still manhandled it a few times. I don't mean all of this as a "lol, n00bs" type post, I'm just curious as to why people find the final boss so damned hard.

In this context I find that the lovely poem by Mr. Croshaw fits it rather well:

Thunderous Cacophony:
Faster Than Light: Yeah, It's Alright.

I never got into roguelikes (a bad Dwarf Fortress incident soured me on them), but FTL always seemed like the kind of game that might bring me into the fold. If this content patch is worth it, I might pick it up on steam.

Its absolutely brilliant. Its clocking in on 122 hours played on my steam account. When you get into it, a full run of the game takes about an hour. And its so much fun experimenting with the myriad of weapons, tactics and systems that it'll take you a good long while to run dry.

This game was a huge waste! And Yatzhee said the critical line, but like every other indie lover, glanced over it. Its a game meant to be replayed over and over, but two hours is a lot of investment. YES! Why is no one angry about that?! Why is it a free-to-play game that's designed to be slow and painful is considered the lowest of the low in programming, but a indie game designed to be slow and painful is 'all about the journey' and 'you just don't get it'.
Same damn problem I had with Papers Please. I'm tired of people saying 'Its not about the game or having fun, its about the etc...'
Its a game. Its supposed to be fun.
FTL is not fun.
And I just checked my Steam. I've played FTL for 17 hours. And I've beat the game once and I've never unlocked something. Ever.
What a waste of my time.

Silentpony:
This game was a huge waste! And Yatzhee said the critical line, but like every other indie lover, glanced over it. Its a game meant to be replayed over and over, but two hours is a lot of investment. YES! Why is no one angry about that?! Why is it a free-to-play game that's designed to be slow and painful is considered the lowest of the low in programming, but a indie game designed to be slow and painful is 'all about the journey' and 'you just don't get it'.
Same damn problem I had with Papers Please. I'm tired of people saying 'Its not about the game or having fun, its about the etc...'
Its a game. Its supposed to be fun.
FTL is not fun.
And I just checked my Steam. I've played FTL for 17 hours. And I've beat the game once and I've never unlocked something. Ever.
What a waste of my time.

There are people who say it isn't about the fun? FTL is meant to be difficult and replayable with it's myriad of combinations and chance. A free to play title which is designed to make you grind endlessly without offering variation and then offers you a way out of the dulldrum by spending cash is not really comparable. I get that FTL isn't your thing, but saying that it's somehow similar to many of the free to play genre makes no sense to me.

Having to wait 12 hours to do anything (unless you cough up $1.99) is slow and painful. How is running through a game that you can play at your leisure and only takes about an hour or so similar to that?

Silentpony:
Its a game. Its supposed to be fun.
FTL is not fun.

Myself and thousands of others would disagree.

deth2munkies:
The patch made it slightly harder, because if they hack your weapons and you can't board them you're done, but it's still entirely possible. I killed it with clever use of Cloak and Boarding drones plus a good ole Halbard Beam.

I'm pretty sure that, just based off my experience, the target of the hack is completely random, actually. I've seen it target my O2, my medbay, my shields, my doors, my backup battery, my cloaking, and my piloting. Targeting my doors when I have two Vulcan chainguns pittling away at their hull leads me to believe that the system chosen for hacking is random. However, with the player having mind control, hacking, and cloning available, stage one and two of the Rebel Flagship fight gets much easier. If you have a quick-loading weapon or a pre-igniter, you can drop their shields with a hacking drone and knock out their missile battery and/or their laser battery before it gets a chance to fire and mess you up. You can mind control enemies, and if you're more geared towards boarding, you can wipe out the guys manning the guns during the first stage via boarding, and then have a hacking drone deplete the ship of oxygen to kill off most, if not all, of the crew. Since this allows the Rebel Flagship to repair all systems slowly without any crewmembers manually repairing them though, I recommend trying to keep at least one enemy crew member alive.

FTL is just such a good game.

Mosesj:
Aww, I was wondering if he was going to mention how certain combos in the game are far far better then the rest of the game mechanics (for example, boarding the weapon rooms on the final enemy, but none of the other combos come to mind atm)

Far better to board the bridge to negate their evasion, and shoot the medbay as they flee to heal.

I think I've watched all of Yahtzee's reviews here... is it me, or do these "reviews" become more weird and have less actual reviewing content than they used to?

Obviously I don't take them seriously or use them for actual reviews that help me decide whether or not a game might be interesting, it's entertainment after all, but apart from mentioning the update he didn't say anything about it, or the large amount of mods you can get for it (which would be relevant since he seems to be mostly a PC gamer).

Just to further disclaim and avoid useless comments; I get that you can glean whether or not he likes something and he does bring up the occasional point, but I'm curious to whether anyone else thinks this has gone a bit too far to the whack side of things.

As for the game, I enjoyed it a lot, especially for the price. The update was a tiny bit lackluster, but it did get me into the mods, which gave me a lot of extra hours.

Silentpony:
This game was a huge waste! And Yatzhee said the critical line, but like every other indie lover, glanced over it. Its a game meant to be replayed over and over, but two hours is a lot of investment. YES! Why is no one angry about that?! Why is it a free-to-play game that's designed to be slow and painful is considered the lowest of the low in programming, but a indie game designed to be slow and painful is 'all about the journey' and 'you just don't get it'.
Same damn problem I had with Papers Please. I'm tired of people saying 'Its not about the game or having fun, its about the etc...'
Its a game. Its supposed to be fun.
FTL is not fun.
And I just checked my Steam. I've played FTL for 17 hours. And I've beat the game once and I've never unlocked something. Ever.
What a waste of my time.

..it's not free to play, I've had quite a lot of fun with it and as far as I recall, you unlock a new ship just by beating the game. On easy even.
Either you barely remember it, or you haven't played it at all.

What you consider slow and painful, other see as tactical and deliberate.

I've only ever beat the flagship on easy, but that's without any mods. It really is OP, and you need to have defenses for absolutely every kind of tactic you can think of in order to completely defeat it.

The game is fun, but it's a specific fun. It's not the kind of game you play to win, it's the kind of game you just waste time in and enjoy those moments of accomplishment when you scrap an enemy ship to pieces. If you can get on the ridiculous discount, then it's worth it all the more. Just don't go into it expecting to power through to the end and win.

Silentpony:
This game was a huge waste! And Yatzhee said the critical line, but like every other indie lover, glanced over it. Its a game meant to be replayed over and over, but two hours is a lot of investment. YES! Why is no one angry about that?! Why is it a free-to-play game that's designed to be slow and painful is considered the lowest of the low in programming, but a indie game designed to be slow and painful is 'all about the journey' and 'you just don't get it'.
Same damn problem I had with Papers Please. I'm tired of people saying 'Its not about the game or having fun, its about the etc...'
Its a game. Its supposed to be fun.
FTL is not fun.
And I just checked my Steam. I've played FTL for 17 hours. And I've beat the game once and I've never unlocked something. Ever.
What a waste of my time.

It's a matter of taste.

I love FTL more than most games and I've played a lot of them.

My estimate is that I've played it for 40 hours and I've beaten it around 25 times.

I've only failed about 5 times against the rebel flagship, although I've quit quite a few times along the way because I suspected I wouldn't be able to take it.

You only need to reach sector 5 to unlock a second ship. If you've failed to do that, it may be that you don't realize it's a good strategy to

1. Turn on seeing the lines of jumps in options
2. Visit as many places as possible before jumping to the next sector

2. will allow you to have a far more advanced spaceship.

--

Other small good choices are getting one extra engine+power since this will level the evasion of your engine and pilot guy much faster. And if you can, get weapons/boarding that will allow you to kill the enemy crew instead of destroying their ship. It gives more scrap. And try to conserve missiles and drones for the big fights, if possible.

--

You said: why is no one angry that this game takes time. You're angry about it. So someone is. I'm sure there are kindred spirits out there. It's okay if you don't get it. I don't get the appeal of meat. But don't let me spoil your fun in eating it.

Silentpony:
This game was a huge waste! And Yatzhee said the critical line, but like every other indie lover, glanced over it. Its a game meant to be replayed over and over, but two hours is a lot of investment. YES!

No?

Each play through takes an hour max. Most last 30 minutes or less before you know you're toast.

Why is no one angry about that?! Why is it a free-to-play game that's designed to be slow and painful is considered the lowest of the low in programming, but a indie game designed to be slow and painful is 'all about the journey' and 'you just don't get it'.
Same damn problem I had with Papers Please. I'm tired of people saying 'Its not about the game or having fun, its about the etc...'
Its a game. Its supposed to be fun.
FTL is not fun.

There are two types of games - fun games, and satisfying games.

FTL, like Dark Souls, is a satisfying game. When you beat the Rebel Flagship those 4 hours of trying and failing are all worthwhile.

So I guess you just missed the point of the game. You truly "just don't get it."

That Colbert picture has to be my new avatar!!!!

 Pages 1 2 3 NEXT

Reply to Thread

Log in or Register to Comment
Have an account? Login below:
With Facebook:Login With Facebook
or
Username:  
Password:  
  
Not registered? To sign up for an account with The Escapist:
Register With Facebook
Register With Facebook
or
Register for a free account here