We Are All Orcs in Shadow of Mordor - Hands-on - Update

We Are All Orcs in Shadow of Mordor - Hands-on - Update

There's amazingly Tolkien-accurate emergent gameplay in Middle-earth: Shadow of Mordor.

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I already was incredibly hyped for this game, this just adds to it. I love how dying works from your description. That sounds like an amazing way to handle it.

I'd love some word on how Stealth works though?

Roofstone:
I already was incredibly hyped for this game, this just adds to it. I love how dying works from your description. That sounds like an amazing way to handle it.

I'd love some word on how Stealth works though?

Stealth is actually pretty similar to the Assassin's Creed model. You do have to hold down a button in the open, but there's foliage and stuff to hide in that stealths you automatically. Sneaking around is totally a viable strategy, I just didn't get a lot of time to experiment with it because I am more of an action guy.

Actually sounds quite interesting, hopefully it's possible to take a completely random Orc and spend a few hours working him up the rungs rather than picking one already near the top. Totally pointless from a character perspective obviously but would be a fun little challenge for the player.

Now they just have to make it difficult enough that there's some tension from possibly dying leading to the whole system of power you've been cultivating collapsing and it might actually be the tipping point towards the new generation for me.

Sounds interesting, although I think it's pretty clear that when they said the part about orcs being humans driven by hate and fear, he wasn't implying that's how it was in the actual lore, just that by Tolkien's own words (in reference to that quote I so love about the Great War) orcs seem to be merely by humans thrust into fearful circumstances by the powers that lord over them. i.e. The soldiers of both sides in WWI were orcs by Tolkien's reckoning.

Of course, Sarumon's Uruk's were orc-human hybrids as I recall. But as I said, I don't think they were arguing the point on lore of the universe.

When I first saw this game I was very on the fence, particularly about how fan-ficish the story seemed. But if this is going to be a tale about the main hero being corrupted by the Wraith as he tries to fight his enemy, so a story basically from the perspective of a Saruman, I guess that could actually fit.

And the gameplay sounds a lot cooler and less gimmicky/meaningless than I was expecting. Normally with random generation likes this, you get a huge array of choices, all of which are essentially the same thing. Oh I'm trying to find a key instead of a bike in the greenhouse instead of the garden.

What you described doesn't sound like that at all.

I'm finally excited about this game. The early talk about the Nemesis system sounded cool, but I didn't know if it would really be able to deliver on the scale it promised and stay interesting. Hearing about it in action, it now sounds like it can actually do just that. Also, the main character seemed so boring before, but it sounds like Troy Baker is bringing some flavor to the dialogue, so he may not be just a piece of cardboard.

Greg Tito:

Roofstone:
I already was incredibly hyped for this game, this just adds to it. I love how dying works from your description. That sounds like an amazing way to handle it.

I'd love some word on how Stealth works though?

Stealth is actually pretty similar to the Assassin's Creed model. You do have to hold down a button in the open, but there's foliage and stuff to hide in that stealths you automatically. Sneaking around is totally a viable strategy, I just didn't get a lot of time to experiment with it because I am more of an action guy.

Awesome! I am rather fond of a combination myself, I adore games that let me pick of enemies before just jumping into the fray of confused stragglers.

Black Flag did that rather well. Glad this one allows me to do that as well. <3

It SOUNDS amazing, but I've seen too many games fail due to over ambition.

I've also seen even more games promise the moon and deliver nothing but disappointment and tears *cough*Fable*Cough*

If this game manages to live up to the promise, though, it will be -Don't SAY IT!- Aamaazing!

The game does sound very interesting. But we'll see how well the Nemesis system holds up during the course of a full game.
I do admire their intentions behind it though.
They seem to want to try and take advantage of the unique story-telling oppurtunities this medium lends them.

Tito, any insights into what a 'slimmed down' version of the nemesis system will play on last gen consoles?

Looks cool. I don't care at all about Lord of the Rings tho. Now if this game let you customize your dude like Mass Effect or Dark Souls, then I'd at least give it a shot. Talion bores me to death, visually.

Thought your tagline was literal for a moment there now I'm dissapointed, the orcs are one of the least fleshed-out aspects of Middle Earth I'd love to play a game from their perspective.

Ah well, the game itself looks pretty interesting will have to keep an eye on it.

Thank you, Tito. You've officially made me interested in this game again. After the story trailer, I lost a lot of hope for this game. But now that I know how intricate the nemesis system is and that I can use it to full capacity. I'll be picking this up when it comes out. Too bad I think it shares a release date with Inquisition.

My impression of this game is Arkham City meets Assassins Creed set in Middle Earth; hella generic, but I REALLY wanna play it.

I'm cautiously optimistic because this sounds and looks too cool to be true.

tzimize:
I'm cautiously optimistic because this sounds and looks too cool to be true.

Pretty much this. This is the Lord of the Rings game I've always wanted to play, but past experience has taught me not to get too excited about LOTR games because they often end up terrible.

This game just... sounds too awesome, it's hard to believe it'll deliver.

Could this be the origin story of the Mouth of Sauron? That would make some sense.

Krantos:
It SOUNDS amazing, but I've seen too many games fail due to over ambition.

I've also seen even more games promise the moon and deliver nothing but disappointment and tears *cough*Fable*Cough*

If this game manages to live up to the promise, though, it will be -Don't SAY IT!- Aamaazing!

Archer reference?

This game just sounds too good to be true. The cynic in me says the nemesis system will just work out to two or three orcish dudes spouting one of five one-liners about how you once burned/stabbed/kissed them and now they'll SEE YOU PAY! They'll each be a special, unique snowflake, in that one likes apples, one is good at tying straws into knots with his tongue and one thinks rainbows are made out of cotton candy. That's all the characterisation there will be. Distinctions without differences.

The smaller, hopeful part of me wants the game to deliver what it promises.

What I mostly got from this was:

RPG Assassin's Creed set in Middle-Earth.

In which case... sign me. You've just melded three of my favorite things into one beautiful piece of art. Really hope this game can deliver.

Berling's Beard:
Tito, any insights into what a 'slimmed down' version of the nemesis system will play on last gen consoles?

I don't see why that would be the case. I'm sure that last gen can handle this kind of system, the difference is likely just graphics and such things.

Ruisu:

Berling's Beard:
Tito, any insights into what a 'slimmed down' version of the nemesis system will play on last gen consoles?

I don't see why that would be the case. I'm sure that last gen can handle this kind of system, the difference is likely just graphics and such things.

They've stated it themself, something about memory I believe?

Sounds surprisingly awesome. From what I had heard and seen, I expected a simple third-person brawler game where you slaughter orcs in brutal ways. Now it sounds very different. Let's just hope these other aspects are actually as important as this makes them sound. I'd rather focus on the political schemes and use action to get there if necessary than to have the game be an action fest with some weak political aspects to it. We'll see. Being able to install captains and cause coups sounds like a less action-oriented approach at least.

Roofstone:

Ruisu:

Berling's Beard:
Tito, any insights into what a 'slimmed down' version of the nemesis system will play on last gen consoles?

I don't see why that would be the case. I'm sure that last gen can handle this kind of system, the difference is likely just graphics and such things.

They've stated it themself, something about memory I believe?

Well that sucks then. -___-

 

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