Transformers: Rise of the Dark Spark Review - An Optimus Crime

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Transformers: Rise of the Dark Spark Review - An Optimus Crime

An awkward Frankenstein's Monster of canon welding and recycling that spits on High Moon Studios' Cybertron games.

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This should come as no surprise to anyone. It's what happens when a studio that you could tell was passionate about the franchise is dumped and another one picks it up to make what I consider to be a movie tie in. Which is a damn shame, I was hoping to see what the Fall of Cybertron bots were going to encounter after the end of the last title.

I could tell how you felt though when watching your gameplay footage the other day Jim, I'm deeply saddened by High Moon studios being pretty much dead by this point, their website has been static since Deadpool was released and there's been no information from them since then.

Edit: nevermind, I seemed to have found on their wiki page that they will be working on COD's upcoming game for just PS3 and 360, not letting them work on the new gens as well as this TF game reeks that they don't really hold HM in any regard, not with what's been done here, Deadpool got pulled off the market so count that as another wasted work of theirs, I don't think the future is looking any bit great for High Moon studios =/.

I can say though that from the looks of your footage and others gameplay along with your review that the game is basically Activision and Edge just taking a massive shit over Transformers fans, there's nothing for them to gain from this, it's a piss poor attempt at merging two universes into one and expecting us to all be satisfied more than the previous two games in the series, those two were great (Though FOC multiplayer fell prey to hackers) but this one just looks and feels like there's no love at all put into this let alone effort since a good chunk of High Moons hard worked assets are just being copy pasted, there has to be some comeuppance for such poor effort.

I know you like the insecticons and Starscream a lot Jim (even the small part you voiced in that death battle =P), I can't get enough of Scream and Soundwave along with Steve Blum playing Shockwave as usual.

Would be cool though one day if you managed to take the Starscream VA mantle and bring back the 80's style Starscream.

I don't think I'll ever be getting this game though, I don't mind the bayformers movies as much but I know I dislike the bayformer tie in games a hell of a lot more to avoid them at all costs and I can see myself avoiding this like the plague.

In the end though I think Transformers as a video game franchise will go back to being dead for the time being, until Activision no longer has the license to keep churning out COD style TF games with Edge of Reality.

Not surprising since Fall of Cybertron did not sell even though it was fun and liked by gen 1 transformers so the concept of Activision spending any money on future contractually obligated movie tie in games was non existent.

I honestly expect Activision to allow the Transformers and Spiderman licences to lapse just as they did with James Bond.

You disappoint me, Activision.

Pity, I enjoyed the other two games quite a bit. War had Metroplex and Fall had the Dinobots. All mixed in with a good story, awesome battles, and fun gameplay. It really bums me out to hear how little of it is in this game. I should've of been more worried when I hear they were tying the movies into the story. I'll probably pick it up once it drops to like twenty dollars or so.

Elfgore:
Pity, I enjoyed the other two games quite a bit. War had Metroplex and Fall had the Dinobots. All mixed in with a good story, awesome battles, and fun gameplay. It really bums me out to hear how little of it is in this game. I should've of been more worried when I hear they were tying the movies into the story. I'll probably pick it up once it drops to like twenty dollars or so.

Wait Fall had Metroplex and Dinobots O-o, War had Trypticon and Omega Supreme, though I still love Grimlock's levels quite a bit since smashing and ripping apart cons was pretty satisfying, Trypticon 's battle felt quite tedious at times since I was playing alone when the AI didn't really do much to help me but it was still a great game none the less and now I recently bought it on PC since the last time I played it was 2010 on the 360.

Well hopefully in a few more years we might get another great studio like High Moon or hell even High moon again to make another great Transformers game, I know they are still alive because they're working on the latest COD games port to last gen which seems like a shitty job to give them when they could have given us an excellent third title to complete the trilogy of Cybertron games.

You might want to double check some research; as far as I can tell, Beenox has never made a Transformers tie-in (other than a PC port once), and High Moon Studios did make one of the movie tie in games. Not to defend the game or any of these other companies, but just a thing I noticed.

CarlsonAndPeeters:
You might want to double check some research; as far as I can tell, Beenox has never made a Transformers tie-in (other than a PC port once), and High Moon Studios did make one of the movie tie in games. Not to defend the game or any of these other companies, but just a thing I noticed.

I swear they did the first Bayformers game. I cannot actually find any damn info on it anymore. These games are just getting swallowed by their own saturation.

Oh good, I thought maybe my unfamiliarity with the franchise was impairing me when I played through it to do my own review (having heard raves about the Cybertron games from others). Good to know it wasn't just me.

This game is best summed up on the first level you play Sharpshot. When despite him having a flying insect form with limbs to pick things up, you have to do an irritating 3rd person platforming section in bipedal mode because otherwise he just drops the key. Because platforming puzzles are the clear first thought for a Transformers game.

Transforming in general just felt like a chore they threw at you periodically to make a section seem bigger. Ground vehicle modes were nigh useless. On PS4 its also annoying bound to the LS-click, resulting in a decent amount of accidental transformations (deadly annoying in firefights or jumping). You could tell it to need you to hold the stick in, but that setting applies to both left and right (Melee attacks), cutting off your ability to react to closing enemies.

I LOVED this review.
The game IS shit, got to play it at a friend's house, and make me pine for the days of yore.

It's a damn shame that, outside of War/Fall, there's only one really great TF game.
That TF would be the Atari one for the PS2.

I mean, how HARD is it to make a good game based on robots blowing shit up?

Shadow-Phoenix:

Elfgore:
Pity, I enjoyed the other two games quite a bit. War had Metroplex and Fall had the Dinobots. All mixed in with a good story, awesome battles, and fun gameplay. It really bums me out to hear how little of it is in this game. I should've of been more worried when I hear they were tying the movies into the story. I'll probably pick it up once it drops to like twenty dollars or so.

Wait Fall had Metroplex and Dinobots O-o, War had Trypticon and Omega Supreme, though I still love Grimlock's levels quite a bit since smashing and ripping apart cons was pretty satisfying, Trypticon 's battle felt quite tedious at times since I was playing alone when the AI didn't really do much to help me but it was still a great game none the less and now I recently bought it on PC since the last time I played it was 2010 on the 360.

Shit, you're right. Got the two mixed up. I'm not a big original Transformers fan, I use to watch Armada and other than that all I've seen is the movies (which piss on the lore) and Cypertron games (which stay true). So I just through out the name of the one I thought of first.

I also agree the Grimlock's levels were fucking awesome! I loved going into rage mode and just completely destroying shit. Though I can't agree with the boss battles. I had a little trouble with Omega Supreme as Megatron, but other than that the AI did its job.

War was a pretty good game and the series really came into its own with Fall which I thoroughly enjoyed.
Sad to see this happen to the franchise.

Transformer Armada for the ps2 will remain the best transformer game in my heart. I can't believe people actually bought the previous rail shooters for a transformer game.

Tanis:

I mean, how HARD is it to make a good game based on robots blowing shit up?

More like transforming robots blowing shit up.

OT: Just from previews and stuff I saw I could tell this game would be crap. I fucking loved War and Fall so this really disappoints me :/

Veldie:

Tanis:

I mean, how HARD is it to make a good game based on robots blowing shit up?

More like transforming robots blowing shit up.

OT: Just from previews and stuff I saw I could tell this game would be crap. I fucking loved War and Fall so this really disappoints me :/

You know what's worst of all of this, for a whole fucking year we've been lead to believe High moon was killed off by Activision after what happened with Deadpool, we get edge of reality who don't have a great track record and have obviously done a real piss poor job using half the assets of both a bayformers and Cybertron game from two different studios and only recently on HM's wiki page do we find out Activision gave them the duty of handling the latest COD's last gen ports =/.

So my sole question is thus, why did they do this when High Moon is clearly still alive?, they did wonders with the War and Fall games and the records showed even though the game didn't smash into millions upon millions (Activison=COD record expectations) they were still regarded as great games for Transformer fans so instead we get a half assed job in an obvious attempt to grab quick dosh while testing a new formula of merging two games into one to cut corners, it's clearly not worked but we know Acti will either blame us or keep trying again.

http://en.wikipedia.org/wiki/High_Moon_Studios

Shadow-Phoenix:
Deadpool got pulled off the market

It did?

Shadow-Phoenix:

You know what's worst of all of this, for a whole fucking year we've been lead to believe High moon was killed off by Activision after what happened with Deadpool,

What the hell did I miss? What happened with the Deadpool game?

Draconalis:

Shadow-Phoenix:

You know what's worst of all of this, for a whole fucking year we've been lead to believe High moon was killed off by Activision after what happened with Deadpool,

What the hell did I miss? What happened with the Deadpool game?

It was an issue with Marvel and Activisions licensing agreement with them, I don't think it was anything to do with High Moon. Unless they made the other games, or Deadpool provoked the cancellation of the licence which is doubtful.

The Marvel games from Activision have been god damn awful, like really terrible. Deadpool might not have been great but it was fun enough and far better than the rest, Marvel also yanked some of Capcoms licensed titles at the same time so it was a wider issue.

I prolly would've gotten the game anyhow if it had Arcee, Slipstream, and other femmebots/their parts for customization. Prolly for the best I dodged the bullet here, I guess.

J Tyran:

The Marvel games from Activision have been god damn awful, like really terrible. Deadpool might not have been great but it was fun enough and far better than the rest, Marvel also yanked some of Capcoms licensed titles at the same time so it was a wider issue.

I thought the game was pretty entertaining, and the combat was competent enough for a beat em up. It's good to know Deadpool wasn't the item that apparently caused the apocalypses of super hero gaming.

My thought processes was probably similar to some other peoples on this thread.

1. New transformer game sucks? Unfortunate but not unexpected.
2. So High Moon didn't make it? That explains a lot.
3. So hey what are High Moon currently working on? Something awesome?
4. (Checks Wikipedia) Nope, Activision has them making CoD because of course they effing have.

See this is why I really don't like Activision. Sure people complain about the shitty business practices of EA and Ubisoft, but at least they make a number of games I like. Activision does nothing but CoD, Skylanders and crappy licenced games. Occcassionly one of the studios, will go the extra mile on their limited budgets and make a licenced game that's halfway decent (Wolverine, Spiderman Shattered Dimensions, the Cybertron games) and immediately get reassigned to working on CoD. Its almost as if they are punishing success.

I also don't always understand the mentality of churning out these cheap licenced games. Sure if its something like Family Guy, Ice Age, or SpongeBob put something out with zero effort to con a few bucks out of people who don't know better; but the Transformers franchise is huge and you know Bay is going to keep on pumping out movie after movie so surely you want to develop a parallel gaming franchise that people are going to want to keep coming back to. And more than nearly any other franchise out there, Transformers is highly suited to be turned into a video game; you've got your shooting and your driving (and flying and levels where you ride a dinosaur...) and you should be able to combine them in a way that feels natural for Transformers, and is different from most other games out there.

Perhaps, and this is depressing, the bad games based on the films sold better than the good Cybertron games...

LaoJim:
See this is why I really don't like Activision. Sure people complain about the shitty business practices of EA and Ubisoft, but at least they make a number of games I like. Activision does nothing but CoD, Skylanders and crappy licenced games. Occcassionly one of the studios, will go the extra mile on their limited budgets and make a licenced game that's halfway decent (Wolverine, Spiderman Shattered Dimensions, the Cybertron games) and immediately get reassigned to working on CoD. Its almost as if they are punishing success.

This is more or less my thinking on Activision these days too. I actually think they do a really good job with Call of Duty, and the E3 footage of the next one looks good, but Fall of Cybertron is the only other game of theirs since around the dawn of the last-gen consoles that I'd actually recommend, the rest is shovelware and iffy use of licenses (War from Cybertron wasn't objectively all that great, I mostly enjoyed it because of the intensity of my Transformers fandom).

Meanwhile, EA, Ubisoft and 2K are routinely hitting it out of the park (I say 2K because they have close to a 100% success rate as far as I'm concerned lately).

Activision's slide downhill feels like it started back when the complaining about Bobby Kotick was at its height. Part of me wonders if Activision decided to give up on the audience that was constantly raging and bad-mouthing them, and just started targeting kids instead?

Saw this train wreck coming as soon as they announced high moon wasn't making it.

Seems to be inevitable for all IP games. Easier to just pump out shovelware with the name attached and make money while the movie tie-in is fresh rather than taking the time to make a quality game that does it justice.

Looks like Activision pulled an EA with High Moon as well, dumped half their staff after Deadpool was finished and now have them working on shitty CoD porting.

Such a waste of talent.

"in its desperate attempts to marry two universes that were never designed to fit together"

Except they were. The bible for the Transformers projects that aren't G1 are all the same, so everything from the Michael Bay films to Transformers Prime are actually designed - by Hasbro, at least - to click together. Though this "Aligned" continuity doesn't actually seem to be an idea anyone has bothered investing much interest in, so when anyone does try to stitch up universes you kind of inevitably run into trainwrecks like this.

But yeah. As far as Hasbro is concerned, the Optimus Prime from Transformers Prime is the same one from Fall of Cybertron.

ron1n:
dumped half their staff after Deadpool was finished

Apparently it was even before Deadpool was finished. :(

Kolyarut:

Meanwhile, EA, Ubisoft and 2K are routinely hitting it out of the park (I say 2K because they have close to a 100% success rate as far as I'm concerned lately).

I've reached the conclusion that Activision is simply not interested in releasing good games. Seriously, with the possible exception of the better CoD games, do you know what the best "Activision" game released this past generation was...

Sleeping Dogs,

The game that Activision cancelled and had to be picked up by Square Enix (Thank you SE by the way). While Dogs didn't have quite the same budget and consequently production values as GTA or Assassin's Creed, it was a lovingly created and smartly designed and written game, far more so than anything Activision has put out recently.

In fact its not just us, if you have a look at Metacritics publisher rankings for the past few years...

(available here: http://www.metacritic.com/feature/game-publisher-rankings-for-2013-releases )

Activision is consistently at the bottom of the table (with only Namco Bandai lower) and usually at least 10 points below the other major publishers, even with the (usually quality) Blizzard side of the business pulling their rankings up.

Kolyarut:

This is more or less my thinking on Activision these days too. I actually think they do a really good job with Call of Duty, and the E3 footage of the next one looks good, but Fall of Cybertron is the only other game of theirs since around the dawn of the last-gen consoles that I'd actually recommend, the rest is shovelware and iffy use of licenses (War from Cybertron wasn't objectively all that great, I mostly enjoyed it because of the intensity of my Transformers fandom).

When I said halfway decent games in my previous post, that's pretty much what I meant. Wolverine had very fun combat, but it was also clear that the development team didn't have enough money to make varied levels and detailed scenery. The Cybertron games have fun multiplayer and is a solid shooter, but are hardly revolutionary use of a licence in the same way that the Arkham games have. These are games I'd give about 7.5 to, none of them are games I'd buy day one.

Kolyarut:

Activision's slide downhill feels like it started back when the complaining about Bobby Kotick was at its height. Part of me wonders if Activision decided to give up on the audience that was constantly raging and bad-mouthing them, and just started targeting kids instead?

I'm not so sure. If you look at the list of games here (and sort them by date)

http://en.wikipedia.org/wiki/List_of_Activision_games

I'd say you have to go back to 2004 to find a really good Activision year. 2004 saw the first CoD, the release of WoW as well as Rome: Total War, Doom 3, and Spiderman 2.

I had to remind myself of what exactly had gone down with all the Bobby Kotick stuff, but it does seem like gamers were criticising them (as I am now) for output which was already pretty shitty, rather than the other way (them deciding not to produce quality games because gamers were unreasonably criticising them)

What I find strange is if you look at the Kotick controversy he was basically saying he wanted franchises he could exploit every year rather than one-off "interesting" games, and yet there is little sign that Activision is actively trying to make new franchises. The whole Watchdogs pre-launch hype might have gotten out of hand, and you might call it cynical that Ubisoft were planning a franchise before the first game had even been a success, but at least they were trying something slightly new (to exploit with sequel after sequel). The last big franchise Activision tried (successfully) to establish was Skylanders in 2010. To establish a franchise you have to make a quality game, do something halfway new, and put a lot of hype behind it, and as far as I can see they are just not interested in doing this, but are happy with their three main pillars of Skylanders, WoW, and CoD.

LaoJim:

Kolyarut:

This is more or less my thinking on Activision these days too. I actually think they do a really good job with Call of Duty, and the E3 footage of the next one looks good, but Fall of Cybertron is the only other game of theirs since around the dawn of the last-gen consoles that I'd actually recommend, the rest is shovelware and iffy use of licenses (War from Cybertron wasn't objectively all that great, I mostly enjoyed it because of the intensity of my Transformers fandom).

When I said halfway decent games in my previous post, that's pretty much what I meant. Wolverine had very fun combat, but it was also clear that the development team didn't have enough money to make varied levels and detailed scenery. The Cybertron games have fun multiplayer and is a solid shooter, but are hardly revolutionary use of a licence in the same way that the Arkham games have. These are games I'd give about 7.5 to, none of them are games I'd buy day one.

Even if I wasn't a rabid Transformers fan, I think there's enough to recommend about Fall of Cybertron to get an extra point on that review score, though it did drag a bit during the Dinobot segments, but yeah, they're no Arkham Asylum.

LaoJim:
I'm not so sure. If you look at the list of games here (and sort them by date)

http://en.wikipedia.org/wiki/List_of_Activision_games

I'd say you have to go back to 2004 to find a really good Activision year. 2004 saw the first CoD, the release of WoW as well as Rome: Total War, Doom 3, and Spiderman 2.

I had to remind myself of what exactly had gone down with all the Bobby Kotick stuff, but it does seem like gamers were criticising them (as I am now) for output which was already pretty shitty, rather than the other way (them deciding not to produce quality games because gamers were unreasonably criticising them)

What I find strange is if you look at the Kotick controversy he was basically saying he wanted franchises he could exploit every year rather than one-off "interesting" games, and yet there is little sign that Activision is actively trying to make new franchises. The whole Watchdogs pre-launch hype might have gotten out of hand, and you might call it cynical that Ubisoft were planning a franchise before the first game had even been a success, but at least they were trying something slightly new (to exploit with sequel after sequel). The last big franchise Activision tried (successfully) to establish was Skylanders in 2010. To establish a franchise you have to make a quality game, do something halfway new, and put a lot of hype behind it, and as far as I can see they are just not interested in doing this, but are happy with their three main pillars of Skylanders, WoW, and CoD.

Fair enough, I was going off gut feeling more than I was going off proper fact checking.

Fundamentally there's nothing all that wrong about trying to make exploitable franchises so long as they're quality product, but as you note, Ubisoft are better at that. Given the expense of developing game assets and engines, it makes sense to start planning sequels asap, so you can factor in and balance their costs ("We can spend an extra 2 mil on this now if we can save it on Game 2"), like the movie industry does. That's a really good point, though, about not developing new franchises to exploit - instead, they seem to have killed off ones they already had (and with this game, it looks like the Cybertron franchise is over now too). I had no idea Rome: Total War was published by Activision before Creative Assembly moved to SEGA. "Shit, we have a good franchise, someone get rid of it!"

I'm aware I'm probably starting to rant now, but I could do with a good rant, so please indulge me as I foam at the mouth.

Kolyarut:

Part of me wonders if Activision decided to give up on the audience that was constantly raging and bad-mouthing them, and just started targeting kids instead?

Thinking about it just now, you know what? Even if they have adopted a kiddy friendly strategy (and I'm absolutely fine with that), why it is okay for their licenced kiddy games to be terrible? (sorry I know that's not what you're suggesting, but Activision seem to feel this way)

I mean look at their recent licences.

Kungfu Panda and Teenage Mutant Ninja Turtles: I put it to you that any game with the words Kung-fu or Ninja obviously have at least the POTENTIAL to be good.
How to Train Your Dragon: A game involving riding a flying dragon. And Vikings. Both POTENTIALLY awesome.
Fast and Furious: How difficult is it to make a racing game?
James Bond: Can you imagine what Rocksteady would do with James Bond. More than a generic shooter thats for sure.
Spider-Man: Should be awesome.
Family Guy: If South Park can produce a well received game version of their show, why can't Family Guy? (Okay I'm stretching things here)

Kolyarut:
I had no idea Rome: Total War was published by Activision before Creative Assembly moved to SEGA. "Shit, we have a good franchise, someone get rid of it!"

Right, I don't know exactly how much Sega offered for Creative Assembly, and why Activision let them go. But again, I'm sure the Total War games are profitable and they're definitely well respected (bar the disastrous launch for the last one), but they're never going to be WoW or CoD big.

Thinking about it, I'd always kind of felt it strange that while EA and Ubisoft do shows at E3 each year, Activision doesn't, but you know what, they'd have problems filling up a whole hour with the games they're currently producing. Hell, with what Jim is saying about their marketing for the new Tranformers games, their strategy would seem to be to let the consumer to know as little about the licenced games as possible and hope the name on the box sells some copies before people get wise.

It may be daring to hope, but is there any explanation for how and why the Insecticons are playable?
I'm pretty sure I recall Grimlock killing Hardshell and pals towards the climax of the last game.

Not that the Insecticons don't have a nasty habit of coming back from the dead, just curious if it's addressed.

Diddy_Mao:
It may be daring to hope, but is there any explanation for how and why the Insecticons are playable?
I'm pretty sure I recall Grimlock killing Hardshell and pals towards the climax of the last game.

Not that the Insecticons don't have a nasty habit of coming back from the dead, just curious if it's addressed.

The Cybertron sections (if I'm reading this right) take place before War, where Grimlock goes on his Insection wrecking spree. The even worse Earth sections take place after. It stitches the 2 universe together with the skill and expertise of Dr. Frankenstein.

Part of me still thinks even after what's transpired, the lack of marketing and hoping we buy the game without lack of prior knowledge still makes me think that in the end, having Kotic as the Ceo, a guy that doesn't give a toss about us, about games and just wishes to exploit them any way he can just for money just seems so damn wrong and misfitting with this industry, it just seems to be incredibly potent and poisonous, especially when we've seen good games before they start to slide into hell where they never return, I mean High Moon is clearly alive we know that but they didn't get to work on the franchise they were good with, what hope do we have they will for the next few TF games?, probably very slim because it's easier to put less effort and love into a game and just stitch crapo together, don't market and hope it sells.

I don't think Bobby should be allowed to run Activision, I know he's a CEO but he's really not helping us, yes he's probably helping the business but the business is supposed to be attracting us and make quality products, not seek complete and utter shit ways to actively exploit and insult our intellect at the same time, that's just not what any business should ever be about, there has to be something wrong to get him caught out on that.

I actually liked the game, the earth sections are weak, but the parts on Cybertron are quite enjoyable.

And didn't Highmoon come out a while ago and say they are working on a xbox1/ps4 title? I could of sworn i saw something,
maybe last year?

But yeh guys i wouldn't worry, the game to me isn't a true Cybertron game, Some of the voices have changed, and characters, such as Jetfire and Optimus, really feel like there movie self (Jetfires voice could easily be a younger sounding ROTF Jetfire) in fact, some act in a way that completely changes them from what we saw in WFC/FOC. With that in mind, i just see this a movie tie in game that uses the same models.

Have to say though, Best movie game by far (not that that is saying much xD)

Shadow-Phoenix:
Part of me still thinks even after what's transpired, the lack of marketing and hoping we buy the game without lack of prior knowledge still makes me think that in the end, having Kotic as the Ceo, a guy that doesn't give a toss about us, about games and just wishes to exploit them any way he can just for money just seems so damn wrong and misfitting with this industry, it just seems to be incredibly potent and poisonous, especially when we've seen good games before they start to slide into hell where they never return, I mean High Moon is clearly alive we know that but they didn't get to work on the franchise they were good with, what hope do we have they will for the next few TF games?, probably very slim because it's easier to put less effort and love into a game and just stitch crapo together, don't market and hope it sells.

I don't think Bobby should be allowed to run Activision, I know he's a CEO but he's really not helping us, yes he's probably helping the business but the business is supposed to be attracting us and make quality products, not seek complete and utter shit ways to actively exploit and insult our intellect at the same time, that's just not what any business should ever be about, there has to be something wrong to get him caught out on that.

Or Activision see's ROTDS doesn't sell as well as WFC/FOC and decide to give HM the green light again? They may have to if Hasbro want better game sales on current systems. Unless Hasbro could just give gaming rights to someone else.

I hate the FOC didn't do so well and it was well advertised too, from what I remember :(

arc1991:

Or Activision see's ROTDS doesn't sell as well as WFC/FOC and decide to give HM the green light again? They may have to if Hasbro want better game sales on current systems. Unless Hasbro could just give gaming rights to someone else.

I really think instead of that we have a talk with hasbro because if what you say happens then really what's to, stop the same routine to happen again?, it'l only harm the franchise and ruin the cycle of good to bad game ratio knowing Activision, I was lucky yo be able to buy War on Steam for a decent price that didn't have just a measly 10% knocked off because Activision are terrible with their cuts, especially since BLOPS II is priced in the UK at 29.99 which is basically near the same full price of some other AAA's that come out not priced at 39.99, it's still nowhere near as cheaper as other games that are even a year old or even less like Wolfenstein which technically beats most of the COD's with it being 17.49, it's like maybe a month and a half old.

I just don't think Activision will do anything to make the next one if there's even going to be a next one a better game, I think they'll just "transform" the franchise into a version of COD where it'l be even more simplistic (the driving in all of them has been pretty damn slow due to small maps) and will probably end up using edge and HM to churn out more and more, more isn't a good thing, especially with a case like COD, Ass creed and more, we need quality Transformers games that aren't cut round the corners or merged to make a businessman's life easier to obtain our money in exchange for less enjoyment and an insult to a favourite well loved franchise.

Worst case scenario is if Activision decides it didn't do too well, they kill off both HM and Edge, maybe a little of the good side is them giving up the IP back to Hasbro to give to someone more competent, I would love if High Moon could break away from Activision and be given the rights to make the games, I'd love that more than anything.

V4Viewtiful:
I hate the FOC didn't do so well and it was well advertised too, from what I remember :(

Fall of Cyberton was a pretty decent game, it even had that sweet Puscifer "The Humbling River" trailer (annoyingly turning into "that transformers game song" for a while) that was popular and reported on in it's own right. So yes it was pretty widely advertised and even had some genuine groundswell of interest from that trailer.

It's a shame since i think it is possibly one of the best things to come out of the entire Transformers franchise.

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