I Ruined World of WarCraft

 Pages 1 2 NEXT
 

I Ruined World of WarCraft

World of WarCraft is made for casual players like Sean Sands, and he's really, really, disappointed about that.

Read Full Article

I'm a casual player MMO player. I don't like investing more than 1-3 hours a day into a MMOPUGER.

WoW couldn't keep me playing for more than 10 hours during all the time it was there.

im just glad i thought TBC killed the game and stopped then

I was similarly disappointed when the Wilderness was removed from Runescape.
Then I realized that it sucked anyway.
So it's all good.

Sean, I have to say that I disagree with this piece. I think that you're confusing "easier" with "more accessible."

Oh sure, there are definitely things that are easier, and much less tedious. For instance, if I wanted to grind exalted with the Frostsaber Trainers in Winterspring, it'd take me about a week of solid grinding TOPS, compared to the months it would have taken pre-BC. Getting exalted with factions is also much simpler with Championing and daily quests (as opposed to just the repeatable turnins you saw pre-BC).

But as far as the endgame PvE content goes, I think you're dead wrong. Sure, I loved Molten Core back in the day, but really, when you look back at it? The fights were simple. The hard part was getting 39 other people to do it with. The arguably "hardest" fight before Majordomo Executus/Ragnaros, Baron Geddon, was: "Melee run out when he starts doing the fire thing. Dispel the mana drain. If you have the bomb, run away."

Compare that to, say, Sartharion, the easiest raid encounter in WotLK. Dodge lava waves, make sure that all the fire adds don't get caught in them or else they get much stronger, dodge the volcano blasts, etc. Also pretty simple, but more complex than most of the stuff we saw in Classic. Then you have all the optional stuff, like trying it with the three Drakes up - that's pretty damn tough.

You'd be right that Naxxramas is a shade of its former self, and I doubt we'll see anything THAT difficult until Icecrown Citadel (the Naxx/Sunwell of this expansion). But the actual content is far more complex and - for a 25 man group - more challenging than anything pre-BC. I have a hunch that Ulduar will be a definite step up.

I agree that there's very little RISK involved, though.

The story of a casual player coming over to the hardcore dark side.

I disagree with your article. Like CantFaketheFunk said, the hardest part of Molten Core or Onyxia was simply assembling forty goddamn people to do it. Additional problems came up when you had to find up to five or six dedicated tanks, plus a couple healers to glue to them. It was a far bigger logistical nightmare than an in-game nightmare. I remember being in a guild that had a ton of players ready: just not everyone at the same time.

Sure, there were challenges like Naxxaramas right at the end of Vanilla WoW, but there's comparable in at least as recent as TBC: Very few finished or even entered Sunwell. The biggest difference is that a LOT more could see the inside of mid-level raiding.

Sure, Wrath of the Lich King opens things up even more with a lot of ten-man content, but are we mixing up difficulty in-game with difficulty out-of-game?

Yes, there's a few things lost in the translation. I grinded out the ENTIRE 'upgraded' tier .5 set, and recieved praise even from 40-man raiders for my tenacity on that, but by and large it's a now a change for the better. Sure, little bits like my purple paladin suit are gone, but it's a worthy price to pay.

You are also forgetting one key thing, if you actually remember the times of T1 and T2 raids you are playing WoW waaaaaay too long to actually be challenged by it.

A bit off to left field here, as I play LOTRO, but the reason for playing is still the same, it's a simple, immersing experience that lets you blow off steam for a bit, and part of the that is a challenge; I think it's the same as any game, yes, it is nice to finally become all big and swollen and god like and be able to kill everything by looking at it cross-eyed, but the FUN wears thin real quick. Perfect example being Force Unleashed, yes, it was a short game and very predictable, but the story was good and so was the game play, but if you have a second go at it with the cheat codes, well, bathing a room with double handed force lighting is cool, but there's no enjoyment after, oh, say, half a level?

LOTRO just released their own expansion a while back, and one of the features is to progress to level 60 (laughable to you WoW kids, I'm sure.) which actually brought me back into the game. Having maxed out on the old expansion, I had gotten bored because it had become all grind just to level up my skills, and whenever I did have to venture forth out into the world to find things, it was no fun because everything had become *WHACK* "Your mighty blow defeated [insert creature name here]" Now, with another ten levels still to go, there's things out there that I actually run from now, hell, I actually had to call on my Fellowship (read: guild) to come and help for the first time in almost a year; it was actually kind of nice.

I guess what I'm taking forever to say is that without challenge, a game as epic as even WoW can get stale pretty quick, and games aimed at "casual" players don't hold much of a challenge for the "hardcore" set...which is why I'm glad I'm stuck somewhere in the middle.

Good read. I too am one of those few who look back at classic as the good ole days. I raided MC and BWL religiously and was part of our horde server first kill of Nef.

To those who say PvE has somehow gotten more fun and less tedious, I tend to disagree. PvE at the end of the day is still follow XYZ gameplan and win. A well done group who can work around agro will always blow through content. I do think that the encounters are more thought out, but as a healer...it's still looking at health bars and dispelling random junk as fast as possible. For me, the fun stopped when we started having to do these insane rep grinds to even gain entry into a instance like old-school Naxx, or when content stops being memorable....and for me memorable is something that sucks hours/days/weeks of my life to complete.

I think what it comes down to is you can't have it both ways. Onyxia, for as simple a fight as it was, always felt satisfying to beat even after the 50th time because every time I saw her drop I could still recall the first time it happened. The feeling of accomplishment you got for dropping that firebreathing, earthquake making, super whore. Same can be said for all the content I saw in BWL and MC.

Such a relationship has been burned in my brain from the countless deadmines runs I took in Beta. Hell, I was one of the weird lvl 60's and later, 70's that would venture into alliance territory weekly to randomly clear Deadmines to give that bastard Van Cleefe some payback for all that time in beta he took from me. (rez timers...lawl)

Anyway, yes. When wow was young I found more random people to fight..which is all I was interested in anyway. When I came back to play BC fights were sparse, players outside of arenas were horrid, PvE still had a rep grind feel. (hooray badges).

You've forgotten the Achievement system has thrown in a whole new slew of challenges that make the same "Casual" friendly fights you're describing into something far more challenging.

Sure Satharon (SP?) is easy, but now take that same "easy" fight and aim for the "Twilight Zone" achievement (Leave the three drakes in his zone alive so they assist him during the battle) and suddenly you get one hell of a challenge reminiscent of hardcore Vanilla raiding.

So while there is a whole new degree of accessibility to WoW, they haven't forgotten the super serious MMO types either.

Fordo:

To those who say PvE has somehow gotten more fun and less tedious, I tend to disagree. PvE at the end of the day is still follow XYZ gameplan and win.

Which makes that ambiguous statement any different from real life how? I mean sure you can add the argument "well you CAN lose in real life" but frankly you can 'lose' in game as well.

theultimateend:

Fordo:

To those who say PvE has somehow gotten more fun and less tedious, I tend to disagree. PvE at the end of the day is still follow XYZ gameplan and win.

Which makes that ambiguous statement any different from real life how? I mean sure you can add the argument "well you CAN lose in real life" but frankly you can 'lose' in game as well.

I should have been more clear.

What I was getting at is while I can follow a set gameplan with wow PvE content, PvP was where the real challenge was in my mind. Agro control and coordination/communication ensures a flawless and fast victory in wow PvE. I always got a kick out of PvP because you could not control the fights like you could against wow AI...ofcourse I hear deathknights have changed that slightly =P

Fordo:

theultimateend:

Fordo:

To those who say PvE has somehow gotten more fun and less tedious, I tend to disagree. PvE at the end of the day is still follow XYZ gameplan and win.

Which makes that ambiguous statement any different from real life how? I mean sure you can add the argument "well you CAN lose in real life" but frankly you can 'lose' in game as well.

I should have been more clear.

What I was getting at is while I can follow a set gameplan with wow PvE content, PvP was where the real challenge was in my mind. Agro control and coordination/communication ensures a flawless and fast victory in wow PvE. I always got a kick out of PvP because you could not control the fights like you could against wow AI.

Maybe I just PvP'd too long but after a short while I noticed the same tired strategies using basically the same equipment.

It has always felt to me to be the weakest part of WoW which is why I feel its a shame they work so hard to promote it :P.

At any rate thanks for the clarification, I just get annoyed when people say "You have so few options." and then I point to real life "If we use your ambiguous generalizations in real life you find you only have about twice as many options and that's in a world with very few hardware or software limitations ;)."

I quit world of warcraft for that very reason. When I first started the game I was mystified by other characters in full epics talking about their epic boss battles. When I reached that coveted highest level I realized nothing really changed. Enemies were no harder, the loot that had looked so epic wasn't really epic. I got five epic pieces just for idling in battlegrounds. I heard about the glory days of WoW, before the burning crusade. I wished I had joined earlier to witness those days.

Grand_Poohbah:
I quit world of warcraft for that very reason. When I first started the game I was mystified by other characters in full epics talking about their epic boss battles. When I reached that coveted highest level I realized nothing really changed. Enemies were no harder, the loot that had looked so epic wasn't really epic. I got five epic pieces just for idling in battlegrounds. I heard about the glory days of WoW, before the burning crusade. I wished I had joined earlier to witness those days.

Nostalgia glasses.

Pre-BC WoW was more tedious than current WoW. It also hadn't been nitpicked down to an absolute SCIENCE yet. That's all it really has on the current version.

I'm going with CantFaketheFunk on this one. Nostaliga is a great thing. There was no challenges in raiding appart from getting 40 people to listen to you. Hell, most of the fights were tank, spank and "stay out of the fire".

Ever wondered where that phrase comes from? Well, there you have it.

I neglected to mention I haven't played since before Wrath launched. One poster above me here mentioned Achievements: brilliant. It sounds like a great way for elitists to have their elitism while not cutting off almost everyone from content.

I get what your saying and I do agree to an extent. I miss the effort that was once required for those 40-man fights. I ,personally, only saw limited End-Game back in Pre-BC: MC, AQ20, and I stepped into BWL for a second too; and that's what made it great. Those fights were amazing because 40 people managed to stay focused and got the job done. Imagine what Naxx was like back in Pre-BC. The best of the Best got through Naxx. Imagine 40 people trying to do the safety dance today [That's Heigan the Unclean to those who don't know].

Achievements: What really killed it for me was 2 weeks into the wotlk expansion the server's top guild downed kel'thazad in 25-man. They soon conquered Sath's achievements and Malygos' as well. The server ANNOUNCED the kill to everyone on Horde and Allaince. Getting those achievement's now is all good and whatnot, but whats the point. You don't get anything other than a fancy title and guess what, everyone else can get it too. It's not Special. Achievements are a way for people to show off, and become even bigger jerks than they already were.

Rhayn:
I'm going with CantFaketheFunk on this one. Nostaliga is a great thing. There was no challenges in raiding appart from getting 40 people to listen to you. Hell, most of the fights were tank, spank and "stay out of the fire".

Ever wondered where that phrase comes from? Well, there you have it.

Did you know about 90% of raiding is 'Stay out of ...'? Now keeping 10 people out of a wad of fire is easy, try keeping 40 people. While those challenges might not seem like enough for you, then you have the challenge of hoping your loot drops!

If I was still playing, I'd be ecstatic for some kind of content patch. Doing Naxx for the rest of out lives isn't challenging.

WOW is cool, just not 15 bucks a month cool...Maybe 2?

I welcomed the change from 40 man to 25 man-10 man raiding, but there was something to be said when a huge pack of lowbies would try to raid barrens, or to see 40 people in greens and blues running through BRD.

most MMO players will tell you they play the game for the community as much as the content. How many people showed up for the first Lord Kazaak sighting? And how much server e-drama did that encounter promote? To me, developers may have had less control over this kind of content, but it was the most memorable.

/nostalicsuperrant

barryween:
WOW is cool, just not 15 bucks a month cool...Maybe 2?

I hear this so often. What else would you spend that $15 on? I know people who can spend $200 on alcohol every other weekend. $15 will JUST get you a restaurant dinner or a movie ticket (not both).

On the other hand, $15/m will give you as much time in WoW as you like to socialise and enjoy the content. You can still head out every now and then, but now you have something easy and enjoyable to do in the meantime.

It's all relative dude, $15 is nothing.

Fordo:
...or to see 40 people in greens and blues running through BRD.

BRD has a player limit of 5 people. Even when it was raidable (a long, long time ago), it certainly wasn't for 40 people.

Samah:

Fordo:
...or to see 40 people in greens and blues running through BRD.

BRD has a player limit of 5 people. Even when it was raidable (a long, long time ago), it certainly wasn't for 40 people.

A long long time ago, the only way into MC was through BRD.

Fordo:

Samah:

Fordo:
...or to see 40 people in greens and blues running through BRD.

BRD has a player limit of 5 people. Even when it was raidable (a long, long time ago), it certainly wasn't for 40 people.

A long long time ago, the only way into MC was through BRD.

You could only have a small number in the instance at a time though. When did they bring in the attunement? I remember doing lava jumps to get to that stupid crystal.

I'm trying to figure out why WotLK rubbed me the wrong way, and this article makes some good points.

For some odd reason, the most interesting and enjoyable part of the game for me was the level 20-40 range. "Those were the glory days" I think whenever I reflect back upon the characters I leveled to 70. There you settle in to your toon and meet new people who are settling in to theirs. There is a rapid and easy gear and ability progression which keeps things fresh and new. Every couple of days your whole look and playstyle can be reinvented.

Then, when you get to the endgame, Raids can be fun in the beginning, but the rep/honor/boss grinds eventually drains your soul. Guild spirit turns in to guild drama and collapses with guild politics. And then you re-roll.

I think the expansions should have gone horizontal, not vertical.

I miss UO, pre-trammel of course. Very few mmo's out there tickle my fancy and WoW is a great example of what i don't want in an mmo. Personally for me I'm looking forward to Mortal Online, Infinity: Quest For Earth, and above all else Darkfall. Every time I hear a story of how an already soft mmo get's even softer, I cringe and die a little inside. Thanks a lot for killing me softly.

MA7743W:
I was similarly disappointed when the Wilderness was removed from Runescape.
Then I realized that it sucked anyway.
So it's all good.

aagh too true at that. infact i still played until recently when my membs ran out and i dont feel like going back to that pittiful excuse of a gma e now

I think anyone who's never played Ultima Online really has no idea what the writer talking about. There was a day before 3d engines and fancy graphic when 2d gameplay ruled the MMO market. Those were the days of UO and they were chaotic days indeed. In those days to have even decent amount of points in a skill meant you had to grid your way there for hours there were no quest that gave out XP you just went into caves and grind, grind, grind intil your skill points went up. Any loot that was made or drop by monsters could be stolen from you unless you insured it. Yes murder and thievery were common in those days and death had its consequences. It was a hard life for a hard core MMO player but there was joy in that life. From being know as the best tailor in the land or feared for being a PC ganker. You felt alive in those worlds not now when you log into an MMO and its the virtual equivalent of going to Disney world and riding the roller coasters.

Samah:

barryween:
WOW is cool, just not 15 bucks a month cool...Maybe 2?

I hear this so often. What else would you spend that $15 on? I know people who can spend $200 on alcohol every other weekend. $15 will JUST get you a restaurant dinner or a movie ticket (not both).

On the other hand, $15/m will give you as much time in WoW as you like to socialise and enjoy the content. You can still head out every now and then, but now you have something easy and enjoyable to do in the meantime.

It's all relative dude, $15 is nothing.

For US people, it's nothing. For rich countries of Europe, yes, it's nothing.

But in Poland it's 45 PLN, which will buy you a good lunch for a family of four. Or 2 movie tickets and a large popcorn.

I'd rather spend my $15/12 EUR on an MMO that is actually fun. CoX or Ragnarok Online could entertain me for longer than WoW. I couldn't play it more than 10 hours TOTAL during those years it has been running.

Because while RO managed to get me interested by playing first on Private servers, then on Officials, WoW failed to do that 4 times, twice on official and twice on privates.

Also, graphics suck. And that's by someone who likes RO graphics.

Samah:

You could only have a small number in the instance at a time though. When did they bring in the attunement? I remember doing lava jumps to get to that stupid crystal.

Like I said, in the begenning, you could, and did send in 40 people to BRD to get into MC. Then they added that goofy window you jumped through to save you and your group some headaches and the extra time it took to have to run through BRD. Then they changed it to where you could not have 40 people in an instance. BRS and BRD at first were capped at 15 and then were later changed to 10...then 5. The same happened with Strath and Scholo.

Fearzone:
I'm trying to figure out why WotLK rubbed me the wrong way, and this article makes some good points.

For some odd reason, the most interesting and enjoyable part of the game for me was the level 20-40 range. "Those were the glory days" I think whenever I reflect back upon the characters I leveled to 70. There you settle in to your toon and meet new people who are settling in to theirs. There is a rapid and easy gear and ability progression which keeps things fresh and new. Every couple of days your whole look and playstyle can be reinvented.

Then, when you get to the endgame, Raids can be fun in the beginning, but the rep/honor/boss grinds eventually drains your soul. Guild spirit turns in to guild drama and collapses with guild politics. And then you re-roll.

I think the expansions should have gone horizontal, not vertical.

It was that very fact which made me quit WoW. When I took a step back and looked at the game and it's community I saw just that. It's more trouble that it is actual fun.

*Sigh*

I would have to disagree with the game being less fun or less enjoyable nowadays. Like many people here, I was around during the 7 hour Molten Core nights and knocking down Onyxia, and they were fun and memorable. Nothing was cooler than knocking down that big stupid pink dragon for the first time, or opening the cache of the fire lord. But I also remember the hour-long afk's, the fights over loot, the cancelled raids because not enough people showed up. And I also remember vividly the disbanding of our guild just before BC - another casualty of inevitable drama.

BC, for me, was a beautiful time. Our fresh new guild made up of 15 from pre-BC was poised to take on the world, and we did. We hammered up to 70, and then the first wall: The runing of Steamvaults and Botanica and Shattered Halls ad infinitum until we had enough of us revered enough to run the heroics. We pushed through, and got eventually started Kara, where we hit the second wall: The difficulty of Kara at the beginning. Granted, most of us were undergeared and hadn't run enough heroics - but can you blame us? We were so burned out from the regular runs that we wanted to experience something new. It wasn't long after that that four or five of us burned out and quit playing.

When I picked it up again, I started a new toon on a new server with a friend who had just started. For him, everything was new and exciting, and he was moving along much faster than me. Thankfully, 2.3 came out right around that time, and the leveling process became bearable in the old world. We eventually made it up to 70, and found a small group of like-minded people, and started burning through Kara. And then we hit the third wall: the jump from 10 to 25 man raids. Our small group of friends who had worked to get through Kara started recruiting so we could start in on Gruul. It wasn't long before the guild collapsed under the weight of new recruits and old grudges, and we were forced to go our own way. By that time, I had every piece of badge gear and Kara gear, and was itching for something new. I pugged into the occasional Gruul's lair, but The Eye and Serpentshrine were painful to pug through. Eventually I landed in a larger guild that I could get semi-regular runs with and started slowly working on SSC, with Gruul and Mags always on the books. But that guild was sterile, and it wasn't all that enjoyable to be a part of... I was looking for a real challenge, so I found some of the top tier guilds, and joined up with them. But it was the same thing... people were grouped together out of necessity, not because they enjoyed the company. You could cut the tension on vent with a knife.

At the end of BC, we were working on BT, but not getting that far, but every raid night, I was there, flasked and farmed and ready to go. But I wasn't having fun. So I gquit and spent the next little while wandering alone.

When Wrath was finally launched, I joined up with a friendly, if not noobish guild. Now, Scarcely two and a half months after launch, a small group of us have begun clearing end game raids, and just last night, we downed Kel'Thuzad, and the event was as memorable as anything I've experienced in game.

With just 600 health left on the boss, our MT went down in a pile of scrap metal and holy light, our healers were dead, our dps were dead. It was over. We had come so close, so quickly. To fail now was heart breaking. But wait, in the shadows, a vanished rogue was chasing down the boss, with scarcely a hundred hit points to his name he snuck up behind big ugly and with a quick stab of his dagger, the night was ours. We celebrated and cheered and hooted and hollered and congratulated each other and retold the story to each other from our own perspectives, each of us crumpled on the floor.

Even last night, after the glow of the final encounter was over, we reminisced about the old days and how easy the new content is. I'll admit, the new content may be easier, but because it's more accessible makes it that much more rewarding. I never got to see Illidan, but now, with nine friends, I'll be able to stare down Arthas, and reminisce about that fight when we're looking down the ancient crypt that keeps Sargeras.

I disagree with alot of your artical maybe because i am one of those power levelers. However i play on PvP relms were everyone is pvp all the time and that adds a whole new type of game. I find no better joy then hiding in the woods waiting for some n00b to walk by or getting some friends together and slaughtering a whole low level village. Maybe its because i play horde but i think everyone needs to add a little anarchy to world of warcraft.

Abedeus:

Samah:
[quote="barryween" post="6.85406.1243093"]WOW is cool, just not 15 bucks a month cool...Maybe 2?

I hear this so often. What else would you spend that $15 on? I know people who can spend $200 on alcohol every other weekend. $15 will JUST get you a restaurant dinner or a movie ticket (not both).

On the other hand, $15/m will give you as much time in WoW as you like to socialise and enjoy the content. You can still head out every now and then, but now you have something easy and enjoyable to do in the meantime.

It's all relative dude, $15 is nothing.

All I'm saying is 15 bucks a mont is 180 dollars a year. I'd rather save for a year and then I could buy two games for my console(xbox 360) and play them for as long as my 360 lasts. I know what your thinking "But you dont get that online stuff!" well with that other money I could buy a years worth of Xbox live membership.

Its impossible to destory a game that was made by satan. I wouldnt mind seeing Sgt. Soap Mac Tavish go head to head with the lich king, he would pown him, then we'd see where his crappy magic would get him, or hell Scarface vs Lich King.

 Pages 1 2 NEXT

Reply to Thread

Log in or Register to Comment
Have an account? Login below:
With Facebook:Login With Facebook
or
Username:  
Password:  
  
Not registered? To sign up for an account with The Escapist:
Register With Facebook
Register With Facebook
or
Register for a free account here