The Wolf Among Us Episode 5 Review - Hang on to That Cliff

The Wolf Among Us Episode 5 Review - Hang on to That Cliff

The last episode of Telltale's adventure game series based on the Fables comic may not be the last you play.

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Come on PSN, update already! I want to play this now.

Wait, what!? Did it come out and I forgot?

mustgogetitOUTOFMYWAY

Uh...what is it about endings? I haven't gotten the last episode yet...but now I dread finishing the damn thing. The story has me hooked, but I don't want another cliffhangery, unsatisfying, "artistic" ending. It wouldn't be so bad if the sequel was being developed for release relatively soon...but with all the other projects, it may be years before we even see trailers for "Wolf 2."

Would have been much nicer to have an ending with a few outstanding questions...resolve just enough of the plot to satisfy, but leave us wanting more. I am hoping that is what happens here, and I will reserve further judgement until I've played the game.

Seracen:
Uh...what is it about endings? I haven't gotten the last episode yet...but now I dread finishing the damn thing. The story has me hooked, but I don't want another cliffhangery, unsatisfying, "artistic" ending. It wouldn't be so bad if the sequel was being developed for release relatively soon...but with all the other projects, it may be years before we even see trailers for "Wolf 2."

Would have been much nicer to have an ending with a few outstanding questions...resolve just enough of the plot to satisfy, but leave us wanting more. I am hoping that is what happens here, and I will reserve further judgement until I've played the game.

I found it to only feel like a cliffhanger if you picked one of the two options. One left with questions and the other was a "to be continued moment".

*Finishes finale*

That just raises more questions!

It was awesome though, I'd really love to see more from this franchise.

Seracen:
Uh...what is it about endings? I haven't gotten the last episode yet...but now I dread finishing the damn thing. The story has me hooked, but I don't want another cliffhangery, unsatisfying, "artistic" ending. It wouldn't be so bad if the sequel was being developed for release relatively soon...but with all the other projects, it may be years before we even see trailers for "Wolf 2."

Would have been much nicer to have an ending with a few outstanding questions...resolve just enough of the plot to satisfy, but leave us wanting more. I am hoping that is what happens here, and I will reserve further judgement until I've played the game.

Great finale. I thoroughly enjoyed the entire story. And in my case it was only a cliffhanger if you didn't let it go. I hope that information is both soothing and abstruse enough for you.

I am not seeing the cliffhanger here or is it because I chose to let her go at the end? Anyway I loved it. And the part in the warehouse, I have been a Bigby Wolf fan for a few years now and I have been dying to see the real Bigby since October. I am so happy right now.

Sanunes:

I found it to only feel like a cliffhanger if you picked one of the two options. One left with questions and the other was a "to be continued moment".

I'll agree it's less of a cliffhanger and more of a "to be continued" but I would have rather had more resolution.

Deleted Post

SPOILERS AHEAD.

I was kind of annoyed with the entire ending sequence, to be honest.

Alleged_Alec:
SPOILERS AHEAD.

I was kind of annoyed with the entire ending sequence, to be honest.

Completely agreed, except for the ending.


The ending is a bit confusing and raises a few questions, but I really dig it.

Thought it was great. Not too-cliffhanger-y, just right. There were some questions left open but since this is a prequel rather than a side story starring side characters (like "The Walking Dead" games are) you've gotta expect some amount of ambiguity in the ending. Particularly considering Fable's author has said the game is canon, and that a sequel is probably already in the very early writing stages.

The conclusion seemed bad to me only in the sense that it made me think, "Oh, so now I definitely have to shell out another $20 or so for another Telltale season."

And yet, I'm not sure. This season pales in comparison to The Walking Dead: Season 2. Episodes 2, 3, AND 4 all seemed like filler, while decisions weren't even painful to make, let alone ultimately meaningful - it's a Telltale trope, and excusable by great storytelling in general. And then there are the villains.

I can't say I am familiar with the Fables universe outside of The Wolf Among Us, but I've definitely been invested in the game.

After finishing this episode, I have to say, I ultimately like the game as a whole but my feelings are a bit mixed on this episode.

I enjoyed every part of it, from

While I was in the game, I was enjoying every bit of it, but at the end, it all felt like it wasn't enough. Maybe that's good that they left me wanting more, but I felt as if more time should have been devoted to so many parts of this. Mary seems to get hardly enough screen time for how much of a threat she was presented as in episode 4. The resolution especially all felt like it flew by far too quickly.

Aye, a bit mixed here as well. I love it as a general whole, but there was a lot lacking when looking at this as a conclusion. I feel like the first 3/4 were great (first 1/2 was non-stop fangasm), but like mostly everyone else, the ending itself didn't quite sit well with me. Not bad, but a disappointing Cliffhanger/to-be-continued.

Also, I don't know if anyone found it, but I found a "Game Over" screen. I've never seen a game over in the entire time playing it until that point (and I've failed a few QTE because...yanno...keyboards aren't meant for mashing). Perhaps because of the situation at hand over-riding how hard Bigby is to kill, but I kind of laughed lol. In fact, it just said "Game Over" on the background of the menu screen (unlike the splattery screen of Walking Dead) like they had to install it as a technicality. No alternate story either. Not a criticism, but just my funny little "Hey, I found the Game Over screen :D". Shame I had to redo the entire scene though.

And not sure if this happened to others, but it seemed like Telltale's choice table derped again. I'm playing my Steam copy and I didn't get any showing of my choices. Not the first time it happened, but I've played these games day of release and still had them work.

SPOILERS ALL OVER THE PLACE. I MEAN OBVIOUSLY. IF YOU HAVEN'T PLAYED THE GAME, JUST GET THE HELL OUT.

OK, there. Now I don't have to put it in a tab. I realize that this disclaimer is probably taking more effort than a tab would have (especially this part explaining it) but I think it's silly to censor a conversation about the damn game for people who haven't played it. Just leave the room, guys.

OK.

I don't think the ending is a cliff-hanger at all. Faith was already dead before Ep1 started, and Bigby met Nerissa while glamoured as Faith. It was all part of her ploy to get Bigby involved and take down the Crooked Man.

So..Nerissa was kind of a crazy bitch. That's all. Interesting twist, but unless I'm missing something...It changes almost nothing. Right?

I mean, what's the cliffhanger? Where's the loose ends? If the series ended right there, it would be a perfectly great ending, as far as I'm concerned. Everything's nice and tied up, right?

Now that that's out of the way, some pet peeves:

-I was really annoyed that Toad got sent to the farm, despite the fact that I gave him money. The ENTIRE TIME the issue has been framed as "Toad can't afford a glamour, so he goes to the farm. Glamours are expensive because Fabletown needs money." So I fucking give him money. AND SNOW JUST TURNS IT DOWN??! What? Why? That hurts everyone involved for no reason, as well as invalidating a choice I made! What the fuck, guys?

-Yeah, not being able to mention the literal slavery in the Trial was a little weird. Why did they include that detail if it was just going to make a plot hole? They could've easily shown us that he had someone making black market glamours to pay off yet another debt. I mean, I liked the Trial a lot, but that detail really stretches the situation.

Other than that, I thought it was fucking brilliant. Great episode, great series.

Well I would have loved to finish this game. But for some fucking reason the game decided to change my choices. The game claimed I did a certain something to a witch in dire straits, which I did not. After that I turned my PS3 off. Seriously, that just killed my entire excitement for the ending.

Up to that point I was loving it. Bigby's final wolf form was awesome as hell and so was Bloody Mary's. I like the Crooked Man too.

It wasn't unsatisfying, but it definately felt like they overwrote themselves to the point of dropping or ignoring points, or shelved things for a sequel.

Overall, I enjoyed the last episode. I've seen a lot of cynicism surrounding the trial section of the game, which is very similar to the Stranger encounter of the Walking Dead game in that it's basically a device for the game to judge you on every decision you've made thus far and let you choose how to justify it. While that may be all it is in practice (since the outcome is always the same), I was still on the edge of my seat. Also, I think it's a testament to the game's writing that they can create these complex characters and that the villain's arguments actually have weight.

The Toad situation was a bit of a cop-out though, since I gave him the money. What's especially problematic about it is that Toad gets sent to the Farm no matter what, while making the same decision for Colin seems to stick, even though you only gave him vague reassurances. I haven't read the comics though, so I have no idea what the Farm's like or what goes on there.

Finally, the cliffhanger. If I'm honest, it didn't really feel like a cliffhanger. From the looks of it, we were just getting information form a different person than we were led to believe. While it was a bit out of left field, now that I think about it, it doesn't really invalidate any of the rest of the story.

Looking forward to season 2.

Greg Tito:

I'll agree it's less of a cliffhanger and more of a "to be continued" but I would have rather had more resolution.

I can understand that, now my first time through the ending I felt that I did get more of a resolution when I picked this ending.

I went back after reading your review and picked the other ending and that one definitely felt like it had less resolution then the other. Of course personal perception applies.

Snow White is one of Dr. Who's companions and Bibgy was dead the whole time and Toad is Colin's father and Bluebeard kills Beauty.

I think I covered all the spoilers.

Anyway, that ending... what the frell!? What does it meeeeaaaan D:

Alpha Maeko:
Snow White is one of Dr. Who's companions and Bibgy was dead the whole time and Toad is Colin's father and Bluebeard kills Beauty.

I think I covered all the spoilers.

Anyway, that ending... what the frell!? What does it meeeeaaaan D:

Let me ask you this: where is the Crooked Man's money?

Need help?

Kingjackl:
snip

The Toad situation was a bit of a cop-out though, since I gave him the money. What's especially problematic about it is that Toad gets sent to the Farm no matter what, while making the same decision for Colin seems to stick, even though you only gave him vague reassurances. I haven't read the comics though, so I have no idea what the Farm's like or what goes on there.

snip

Yeah, Toad's "fork" is actually a stick, it seems. Also, isn't

canon? Because if so, Toad's fate is even bigger disappointment than I've thought.

Elfgore:
Well I would have loved to finish this game. But for some fucking reason the game decided to change my choices. The game claimed I did a certain something to a witch in dire straits, which I did not. After that I turned my PS3 off. Seriously, that just killed my entire excitement for the ending.

I had the same issue on my PS3. When the flashback started, I noticed there were some important differences with the decisions I have made; including the witch situation and being an asshole to a certain porcine character.

It didn't killed my mood, but it sure lessened my appreciation for the series, especially when so many decisions play a role in the chapter.

I really enjoyed the series, but some things seem like they were more than a little forced in order to make things seem gray. Beast? You attacked me without provocation, and I did as little as was possible to restrain you; what's this "he's a violent monster" bullshit?

Yes, my Bigby killed people- people who were multiple murderers, who shot at him, who were participants in a ring of slavery and prostitution. He's also done everything in his power to protect the innocent, sympathize with the grieving, and minimize the damage left in his wake. Left without the ability to flat-out say this, as a player I was left to resort to lying at times because there were no options that made me feel my accusers would understand, and that's frustrating.

I understand the desire in a story-driven game not to give players a single "optimal path", to make them accept hard decisions and face the consequences. But like the earlier "Do everything right and still fail" QTEs, sometimes it just leaves the player feeling set up to lose.

I really liked this episode, actually. The courtroom, the Bloody Mary fight, all of it was pretty cool. I think it was kinda weird how there was little-to-no banter in the first scene, though... but after that everything was great.

Not being able to bring up the slavery thing was weird... Especially since Johann was right there and could've confirmed it.

The lack of choice with Toad is weird, too... but since I didn't give him money and told him to get lost, that was pretty much the expected outcome for me. So that didn't really bother me, either...

hermes200:

Elfgore:
Well I would have loved to finish this game. But for some fucking reason the game decided to change my choices. The game claimed I did a certain something to a witch in dire straits, which I did not. After that I turned my PS3 off. Seriously, that just killed my entire excitement for the ending.

I had the same issue on my PS3. When the flashback started, I noticed there were some important differences with the decisions I have made; including the witch situation and being an asshole to a certain porcine character.

It didn't killed my mood, but it sure lessened my appreciation for the series, especially when so many decisions play a role in the chapter.

Sounds like a glitch with the PS3 version. I played on the 360 and everything went fine for me. Judging from the responses n this thread, it did for anyone playing on the computer, too.

Probably due to the fact that I let her go (at that point my Bigby had had enough and just wanted a cigarette and a sleep), but I didn't feel it was too much of a cliff hanger at all. There definitely are a bunch of things that lead into the potential next season (s) but I found the season to overall be largely self contained. There's seeds of where they can (and will eventually have to) go in the future but if they don't pick up on the exact ending of Season 1 until a couple more seasons in I don't think it would feel too out of place at all.

I enjoyed it for sure :) But I got the game on a Steam sale and only started it last night, played through all 5 episodes straight, so I didn't have any time to really build up excitement or anticipation :P

I was yelling at my screen for the Butcher to pipe up and say something about the blood and shackles though >_>

I'm 80% sure I know the answer to which way round it is with Nerissa

If you ask the Mirror about Faith

I still didn't really find the cliffhanger much of a cliffhanger, or even a 'to be continued.' They did something to get herself out of a bad situation and to allow them to walk away and at the end of the game Bigby realises what that is. It's not a sequel hook, there was no big conspiracy. There's nothing there to construct a whole plot out of in the next game. He realised there was a character who'd been hiding something from him the whole story long. It changes there relationship but nothing else.

Raggedstar:

Also, I don't know if anyone found it, but I found a "Game Over" screen. I've never seen a game over in the entire time playing it until that point (and I've failed a few QTE because...yanno...keyboards aren't meant for mashing). Perhaps because of the situation at hand over-riding how hard Bigby is to kill, but I kind of laughed lol. In fact, it just said "Game Over" on the background of the menu screen (unlike the splattery screen of Walking Dead) like they had to install it as a technicality. No alternate story either. Not a criticism, but just my funny little "Hey, I found the Game Over screen :D". Shame I had to redo the entire scene though.

And not sure if this happened to others, but it seemed like Telltale's choice table derped again. I'm playing my Steam copy and I didn't get any showing of my choices. Not the first time it happened, but I've played these games day of release and still had them work.

I hope this isn't too annoying because of how late I'm quoting you. But I found lots of Game Over screens throughout the game. I think most fights had one. There were lots of situations where I was trying not to give into Brutality and stop fighting when the other guy was down and most of those turned into a game over if you did stop.

BrotherRool:

I hope this isn't too annoying because of how late I'm quoting you. But I found lots of Game Over screens throughout the game. I think most fights had one. There were lots of situations where I was trying not to give into Brutality and stop fighting when the other guy was down and most of those turned into a game over if you did stop.

Nah, it's fine. Actually, a few days ago I watched a video where they were discussing the game and in the first fight of the first episode he had a game over. Definitely an "ah crap" moment on my part, so my bad. I only had one despite missing a few prompts (generally I made Bigby be as brutal as possible, so I only purposefully missed them twice, and the first time there was no punishment). The two other LPs I watched also never had one despite missing prompts, so I thought the immortality was just part of the canon that Fables are hard to kill. Ah well.

 

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