Healing

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Healing

It's all about verisimilitude.

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D'awwww that Axel looks so cute. There can never be enough Streets of Rage references.

Personally, I always assumed that medkits were foot-activated boxes of nanobots that spring to life, suture your wounds and pump you full of anesthetic, then drop to the ground, batteries and supplies expended. I don't care if nothing else in the setting would allow that, it's the only way I can think of them working in-universe.

Hey, Gordon Freeman's not supposed to be talking!!

I hope "Garden Gnome Wolverine" becomes part of common parlance, along with 'spunkgargleweewee' as a genre descriptor.

Thunderous Cacophony:
Personally, I always assumed that medkits were foot-activated boxes of nanobots that spring to life, suture your wounds and pump you full of anesthetic, then drop to the ground, batteries and supplies expended. I don't care if nothing else in the setting would allow that, it's the only way I can think of them working in-universe.

That is really cool.

You know that someone is doing something unsafe when Eren looks worried.

You forgot the most important Medi-kit feature: It's eco-friendliness by completely and instantly bio-degrading after use.

Gordon sure is chatty today. Making up for lost time, maybe?

This is the thing that kept going through my mind re-playing the Max Payne games. All these pain killers aren't actually keeping Max from bleeding out. Even then they take 30 min to kick in so unless he's snorting the things, he shouldn't stop limping automatically.

Thing about Call of Duty is, story wise, I think the character you're playing as is never actually hit with a bullet. The health regen is just a mechanic completely divorced from everything else.

I think when it comes to games, just fuck realism up its ass all together.

Damn you Grey and Cory! Thanks for making go on this pointless rant.

In Red Orchestra 2 if you get hit once you have to bandage the wound or bleed out. If you're lucky.

In the recent CoD games, you just wait for the jam to go away.

For what it's worth, Left 4 Dead medkits are bandaging which actually needs applied.

P.S. Thanks

Shadowstar38:
This is the thing that kept going through my mind re-playing the Max Payne games. All these pain killers aren't actually keeping Max from bleeding out. Even then they take 30 min to kick in so unless he's snorting the things, he shouldn't stop limping automatically.

This is Max Payne we're talking about. Snorting them wouldn't be unexpected.

I always thought the medkits in Half-Life worked through injection. Unless my memory of them making a hissing noise is from somewhere else.

Neoscavenger is a nice game with somewhat realistic wound treating
But something like that would be boring in FPS/TPS.

Shadowstar38:
This is the thing that kept going through my mind re-playing the Max Payne games. All these pain killers aren't actually keeping Max from bleeding out. Even then they take 30 min to kick in so unless he's snorting the things, he shouldn't stop limping automatically.

Thing about Call of Duty is, story wise, I think the character you're playing as is never actually hit with a bullet. The health regen is just a mechanic completely divorced from everything else.

I think when it comes to games, just fuck realism up its ass all together.

Damn you Grey and Cory! Thanks for making go on this pointless rant.

With Call of Duty, I always used the logic that your protagonist is actually Neo levels of dodging skills. When shot, you are literally dodging bullets. The blood is literally in your eyes because the stress and intensity of dodging bullets is causing blood vessels to burst.

Is that my uncle Tony cosplaying as Gordon Freeman?

Yeah. Not very realistic. xD

But "realistic" healing would be kind of boring. Me personally?

:D I like healing spells. They can be "unrealistic" and still keep you immersed. Because Magic! >:D

Elijah Newton:
I hope "Garden Gnome Wolverine" becomes part of common parlance, along with 'spunkgargleweewee' as a genre descriptor.

Nobody uses that outside of a small group of posters on Yhatzee's videos on The Escapist.

Imp Emissary:
Yeah. Not very realistic. xD

But "realistic" healing would be kind of boring. Me personally?

:D I like healing spells. They can be "unrealistic" and still keep you immersed. Because Magic! >:D

I'm more of a straight mitigation kinda guy.

OT Realistic healing would suck.

Edit: On the topic of Healing from the perspective I'm more used to these days:

image

Shadowstar38:
This is the thing that kept going through my mind re-playing the Max Payne games. All these pain killers aren't actually keeping Max from bleeding out. Even then they take 30 min to kick in so unless he's snorting the things, he shouldn't stop limping automatically.

Thing about Call of Duty is, story wise, I think the character you're playing as is never actually hit with a bullet. The health regen is just a mechanic completely divorced from everything else.

I think when it comes to games, just fuck realism up its ass all together.

Damn you Grey and Cory! Thanks for making go on this pointless rant.

I always assumed that the CoD strawberry jam meant the character got hit, but in an area covered by his (and now her - huzzah, progress! ...that R6V and HALO had ten years ago...) ballistic resistant vest/ceramic plates/helmet. So that red is the shock of non-lethal impact, which the character takes a while to shake off. Further impacts will tear through the armor. Which is why you can still get one-hit-killed by skilled players doing headshots or using weapons like powerful sniper rifles with a high enough calibre to penetrate your armor in one hit.

This was also how I saw HP in D&D and whatnot - none of these blows ever actually broke through the armor, which is why you never lost a limb or anything, they just hit your armor and bruised/rattled you, slowly battering your resistance down. Armor increased your THAC0 because even though it didn't make you any harder to physically hit, it made it harder to land blows that bruised you.

Ariseishirou:

Shadowstar38:
This is the thing that kept going through my mind re-playing the Max Payne games. All these pain killers aren't actually keeping Max from bleeding out. Even then they take 30 min to kick in so unless he's snorting the things, he shouldn't stop limping automatically.

Thing about Call of Duty is, story wise, I think the character you're playing as is never actually hit with a bullet. The health regen is just a mechanic completely divorced from everything else.

I think when it comes to games, just fuck realism up its ass all together.

Damn you Grey and Cory! Thanks for making go on this pointless rant.

I always assumed that the CoD strawberry jam meant the character got hit, but in an area covered by his (and now her - huzzah, progress! ...that R6V and HALO had ten years ago...) ballistic resistant vest/ceramic plates/helmet. So that red is the shock of non-lethal impact, which the character takes a while to shake off. Further impacts will tear through the armor. Which is why you can still get one-hit-killed by skilled players doing headshots or using weapons like powerful sniper rifles with a high enough calibre to penetrate your armor in one hit.

This was also how I saw HP in D&D and whatnot - none of these blows ever actually broke through the armor, which is why you never lost a limb or anything, they just hit your armor and bruised/rattled you, slowly battering your resistance down. Armor increased your THAC0 because even though it didn't make you any harder to physically hit, it made it harder to land blows that bruised you.

To be fair, D/D has WAAAAAAAAAAAY more leeway when it comes to healing and regeneration, simply because of its setting. You could make a point which supports your narrative, definitely, but someone giving you a nasty wound and it being healed through the use of some commonplace healing methods isn't entirely outlandish. CoD and the like really has the one you described, which can also be given an addendum of: despite your armor, continuous impact at high velocity in multiple crucial areas puts you into severe shock/effective casualty state; because even if you have the armor that can withstand bullets, being pummeled by them in likeness to a jackhammer isn't going to leave you feeling chipper.

I actually likes how Brothers in Arms did theirs. you see you weren't being hit as much as you were being suppressed. once the "jam" went to full on raspberry you would be hit by a "lucky" shot.

actually made sense as to why you would be able to keep going after eating through a MG42.

With Freeman, I always assumed that 'Health' was an indication of 'how much the HEV is currently equipped to deal with'...a medkit wasn't healing you on pickup, it was re-stocking the suit's internal medical systems, which were frenticly working to keep Gordon upright and mobile all the time. He'd get shot, and the suit would immediately expend whatever it had on hand to seal the leak, and be quietly working on that until it was 'good enough' any time Gordon wasn't actively being shot some more.

I recall playing Action Half Life where you had to bandage yourself to stop the bleeding otherwise you left a trail of blood that others could follow, always thought that was a neat thing!

This is so weird. Gordon Freeman is doing all the talking and not Erin.

VaporWare:
With Freeman, I always assumed that 'Health' was an indication of 'how much the HEV is currently equipped to deal with'...a medkit wasn't healing you on pickup, it was re-stocking the suit's internal medical systems, which were frenticly working to keep Gordon upright and mobile all the time. He'd get shot, and the suit would immediately expend whatever it had on hand to seal the leak, and be quietly working on that until it was 'good enough' any time Gordon wasn't actively being shot some more.

That sounded like Super Metroid. The death animation is literally the armor exploding into pieces, leaving Samus exposed to harsh enviroment with nothing but her underwear.

Thunderous Cacophony:
Personally, I always assumed that medkits were foot-activated boxes of nanobots that spring to life, suture your wounds and pump you full of anesthetic, then drop to the ground, batteries and supplies expended. I don't care if nothing else in the setting would allow that, it's the only way I can think of them working in-universe.

So what about the original Call of Duty's flask and trauma kits?

In modern-esque military shooters, I've always seen them as a magical (or 'futuristic', if you prefer) universal blood transfusions with artificial clotting agents to seal old wounds. And I've always seen old games with life counters as if the protagonist is a clone, with a clone bank in a mobile laboratory and deployment vehicle that they bring to every theatre of operations.

That being said, I think one of the few games that did healing well is VtM: Bloodlines... precisely because you weren't a squishy human ... you were an undead monster with no discernibly working organs or cardiovascular system. Relying on regular intervals of oral blood infusion. So ... you know ... bullets did fuck all. Not like you need most of your organs intact if you're undead.

Of course, healing over seared or sliced flesh requires the blood of the living. Because of reasons ... which, just as magical as a videogame medikit, seem somehow a little less unreasonable a notion to believe. That and there is something piquant about getting the equivalent of a medikit by jumping onto a mortal and bleeding them to leave them in a state of near (or total, if you're a douche) hypovolemic shock.

Just don't get the same level of fun when you quaff a potion, or run over a medikit. I suppose it's a perfect example of making all elements of the game a gameplay mechanic.

That being said, I also like the Alice games of health rejuvenation ... this idea of 'meta-essence' as you cleave through the demons of your mind to recover not so much 'health', but maintaining your sanity in an insane world. Equally enjoyable, and that was simply a case of touching 'medikits' too ...

Yes, health regeneration doesn't make a whole lot of sense. But I'm very glad that someone thought of it, and now it's in all the video games, because otherwise there would be a lot of badass moments that couldn't happen. I'd rather have less health more often than start out with a demigodlike amount of health and have to fight people later when one wrong sneeze will kill me. Or start out with a normal amount of health and restart any time I get hit by anything.

...Is it weird that I see this and think of Freeman's Mind? Am I the only one?

Yeah, the whole "medikits to restore health" thing in old video games is weird when you think about it...

PaulH:

Thunderous Cacophony:
Personally, I always assumed that medkits were foot-activated boxes of nanobots that spring to life, suture your wounds and pump you full of anesthetic, then drop to the ground, batteries and supplies expended. I don't care if nothing else in the setting would allow that, it's the only way I can think of them working in-universe.

So what about the original Call of Duty's flask and trauma kits?

In modern-esque military shooters, I've always seen them as a magical (or 'futuristic', if you prefer) universal blood transfusions with artificial clotting agents to seal old wounds. And I've always seen old games with life counters as if the protagonist is a clone, with a clone bank in a mobile laboratory and deployment vehicle that they bring to every theatre of operations.

The problem with blood transfusions it that it requires you to actually do something to get the benefit; you can't just sprint over a bag of blood and absorb it through the soles of your boots. Nanobots don't fit in most settings, but neither does the fact that you're a hovering gun and camera who can't see his own feet.

I can't be the only one who read this first in Ross Scott's voice, then again in the Snipers.

Garden Gnome Wolverine .... oh my sides XDD.

This was a very good strip. Had me laughing so much lol.

Also don't forget how the Undead heal with bonfires in Dark Souls- by sitting near it, the bonfire explodes lol.

TKretts3:

Elijah Newton:
I hope "Garden Gnome Wolverine" becomes part of common parlance, along with 'spunkgargleweewee' as a genre descriptor.

Nobody uses that outside of a small group of posters on Yhatzee's videos on The Escapist.

That certainly explains my behavior, then. :) I'll stop when it doesn't make me chuckle anymore and the monniker isn't deserved by the games which inspired it.

You've got it all wrong:
http://www.screencuisine.net/hlcomic/index.php?date=2005-09-07

(Never thought that would be relevant again)

What counts as verisimilitude in games has always killed me.

Unless I hid behind cover, of course.

This is why I only play realistic games like Fallout, the best way to heal there is just like real life: sweet, plentiful drugs.

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