Unskippable: Killzone: Shadow Fall - None of This Makes Any Sense

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Killzone: Shadow Fall - None of This Makes Any Sense

Killzone: Shadow Fall's opening sequence raises so many questions, but provides so few answers.

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I still don't understand why you would give the Helghast ANYTHING.

They're pretty much Space Nazis IN SPACE and want to kill everyone who isn't them. The fact that you burned their home is GOOD. You should've kept firing and destroyed their ships too and finished scouring the surface.

OH! Part 2, can't wait!!!
And this DOESN'T make ANY sense indeed, gaaaaaahhhhhh!!!!
*Brain explosion*

Btw, the fire that burns your entire enemies planet.
That's what happened to Talaxia in Star Trek Voyager... rip off!

Oh, the CAPTCHA explains the plotwriters motives:
"Crime of passion". :P

Graham, I think this is the first time I've heard you sound really pissed off at a game, heh

Wow I never heard about the setup for this game, that's just silly.

Also why is grumpy cat a helghan soldier?

"I've lived in peace.
It was terrible. >:C"

How can they construct a wall overnight and not give the civilians of the planet time to leave? Simple. They brought the wall with them. Yeah, they left their planet with pieces of the wall and slapped it together on the planet. Seriously, why wouldn't you have spare slabs of planet dividing high tech wall paneling in a warehouse somewhere? Gotta be prepared for anything, man.

As for the shooting civilians...They're just defending their territory. Once the wall went up, they were intruders. Not the Helgans' fault the humans are idiots, right? ...wait

So wait you spend 3 games locked in a war with a race of space nazis who want to wipe you from existence? Finally you beat them by destorying their home planet? Then as part of a truce, you as the victorious party not only allow the survivors to live on your planet but then give half of said planet to them to wall off and forcibly evict or kill your citizens who no doubt you fought the original war to protect? Man I don't know who the ISA get to do their negotiations but clealy they suck at it.

There's almost nobody to sympathize with in this latest Killzone. Everyone's an idiot/psycho.

Hmm, a whole episode commenting about the wall and no Pink Floyd jokes? Well, there's always next week (hint, hint).

captcha: Save the Day
Yeah, the Vektans and the ISA really dropped the ball on that one.

You're right, this doesn't make any sense. Why would the Helghast shoot Vektans that are trying to leave their half of the planet. And on that note, why did the Vektans give the Helghast half the planet after clearly winning the war by nuking the Helghast planet?

So was The Wall created by simply landing all the Helghan ships end to end? That's my bullshit explanation for it.

Is this a reboot, or did they manage to make 3 games worth out of "seconds"?

Of course Sinclair survives, He's actually got a name!

The game has one of the most confusing plots I've seen in a while. The Vektans nuke the planet (for I assume Killzone 2 reasons) and give the survivors somewhere to live for maybe, humanitarian reasons? How bad was this planet nuking that it required half the planet for survives?!
Then when they are moving in, instead of being good neighbours they just shoot everyone. Where they just trying to make sure the Vektans knew they still didn't like them? Also this was a interplanetary war right? Was Vekta the only other planet?! Couldn't you have found another planet?

The start of this game seems engineered to make the Helghast look as evil and possible then it spends half the game trying to make you emphasis with them.

canadamus_prime:
You're right, this doesn't make any sense. Why would the Helghast shoot Vektans that are trying to leave their half of the planet. And on that note, why did the Vektans give the Helghast half the planet after clearly winning the war by nuking the Helghast planet?

Why did that let them have weaponry?? And all their armour??

BrotherRool:

canadamus_prime:
You're right, this doesn't make any sense. Why would the Helghast shoot Vektans that are trying to leave their half of the planet. And on that note, why did the Vektans give the Helghast half the planet after clearly winning the war by nuking the Helghast planet?

Why did that let them have weaponry?? And all their armour??

"Yeah, we feel kinda bad for nuking your planet, so we're going to give you half of our planet, let you keep all your weapons and armour, and shoot any of our people who fail to evacuate from your half of the planet in time."

From looking at this opening cutscene the guys who made this game have created the worst & laziest "reason to be a protagonist" that I've ever seen // All of Grahams points, about why people didn't leave when the wall was being build, are perfectly valid

Even if it is explained later in that game, the setup still makes no sense & fills us with so many questions

-M

It is not explained later in the game (and it never makes sense), but at least there are a few worthwhile plot twists.

What REALLY doesn't make sense is why Guerrilla ditched the awesome "heaviness" to your character's movement that set the games apart from every other damn FPS on the market in favor of the same, tired twitch shooting that makes this game blend into the white noise of the genre.

Barb the laser emiters, duh!

It really is awkward when you get a child who doesn't want to be carried in Shadow Marshal training, but the rules are the rules.

Paragon Fury:
I still don't understand why you would give the Helghast ANYTHING.

They're pretty much Space Nazis IN SPACE and want to kill everyone who isn't them. The fact that you burned their home is GOOD. You should've kept firing and destroyed their ships too and finished scouring the surface.

I thought it was later revealed that we were the aggressors or some "VAT A TWEEST" moment.

Actually this is sort of like what they did to Germany after WW2 and what they are doing to Israel right now... still doesnt explain why they didnt let the people out unless its an analogy for east germany.

DrRockor:
The game has one of the most confusing plots I've seen in a while. The Vektans nuke the planet (for I assume Killzone 2 reasons) and give the survivors somewhere to live for maybe, humanitarian reasons? How bad was this planet nuking that it required half the planet for survives?!
Then when they are moving in, instead of being good neighbours they just shoot everyone. Where they just trying to make sure the Vektans knew they still didn't like them? Also this was a interplanetary war right? Was Vekta the only other planet?! Couldn't you have found another planet?

The start of this game seems engineered to make the Helghast look as evil and possible then it spends half the game trying to make you emphasis with them.

This game is set after Killzone 3, not 2.
Speaking of 2, I remember Graham and Paul taking on the opening cutscene for that game, but I can't find it in their archives.

Ohlookit'sMatty:
Even if it is explained later in that game, the setup still makes no sense & fills us with so many questions

It's not.

I get why you would grant refugees territory, I mean, you did just commit a massive act of genocide. But 1.why half the planet? Vae victis and all that. 2. If this was meant to be a peace deal, WHY THE FUCK ARE THEY STILL MILITARIZED? They are a militaristic society with a massive, massive grudge, they lost the war, disarm them and enforce it. At the very least it will push the inevitable war between the two to a later date and stop them from being overly powerful when it does start. But don't just let them keep their weapons, you might as well ask for another war.

Now that you mention it... how quickly did they build all this crap anyway? Construction work around here usually takes years just for a medium-sized building. Slapping up that enormous half-planet-spanning wall should have taken DECADES. Surely they must have looked out the window and thought "maybe we should move out" once the construction team rolled in with guns, barbed wire and red glowing eyes.

Eruanno:
Now that you mention it... how quickly did they build all this crap anyway? Construction work around here usually takes years just for a medium-sized building. Slapping up that enormous half-planet-spanning wall should have taken DECADES. Surely they must have looked out the window and thought "maybe we should move out" once the construction team rolled in with guns, barbed wire and red glowing eyes.

Well, the whole situation is a big analogy for the Berlin Wall, so perhaps just like Berlin it functioned as one city with different administrative sectors, then the Helghast decides to build a giant wall to split the city in two, most people with sense jumped over as soon as it became obvious, while people like the Protagonist's dad stayed on the other side for too long because "Pshh, how bad could it be?"

I'm wondering what the game story is trying to tell us? For me it sounds like the idea the story is trying to convey is "when you do genocide, do it properly", i.e. murder every single men, woman, child. Otherwise they'll try to seek revenge, ungrateful bastards. Well, it makes some sense to a degree. I mean, I think there is some rule of that kind in 100 Dark Lord Rules. It is a reasonable way of thinking for a Dark Lord. But aren't we supposed to play a good guys?

Seems even worse than Ride to Hell: Retribution's plot.

Disclaimer: I have not played this game.

varmintx:
It is not explained later in the game (and it never makes sense), but at least there are a few worthwhile plot twists.

What REALLY doesn't make sense is why Guerrilla ditched the awesome "heaviness" to your character's movement that set the games apart from every other damn FPS on the market in favor of the same, tired twitch shooting that makes this game blend into the white noise of the genre.

The heavyness you're talking about got lost in Killzone 3 already. Shame though, I really like Killzone HD and 2. Having weight to your character is one of the reasons.

Graham_LRR:

Ohlookit'sMatty:
Even if it is explained later in that game, the setup still makes no sense & fills us with so many questions

It's not.

Well that's just lovely =[ I'm so excited that games are using these "wonderful" plot tropes to create & give meaning to their protagonist

-M

way I figured it, is in the beginning of killzone 3, Vekta is withdrawing and ordering their troops to surrender since the Helghast main force arrives and starts wiping the floor with them (and Rico killed Visari, whom he had orders to capture, not kill, since assassinating the only man the Helghast listen to is probably a bad idea, and then trade Visari for Helghan's surrender and/or force him to sign a treaty) Sev and a band of misfits decide surrendering to the people they just invaded and murdered their Autarch is probably a bad idea. So basically all the stuff that happened in 3 is them acting 'Rogue' since they weren't even supposed to be there. Lo and behold, Jorhan Stahl is planning to blow up Earth, and when Sev and pals stop him, it blows up Helghan.

Now earth steps in, oblivious to Stahl's plan (not to mention Stahl was acting without the consent of his government, anyway) and goes "holy fuck you just genocided their planet? AFTER assassinating their leader in cold blood? and you were acting against orders the whole fucking time? nah, hell nah, you're going to have to pay for that." so they give half of Vekta to Helghan for reparations (I guess, best I can figure).

As for not leaving as the wall was going up...no fucking clue. Either A) the native Vektans are retarded and didnt leave in time, or B) the Helghast decided they needed a workforce and started stopping people from leaving as the wall was going up, like the soviets did.

mmm, only real reason I can see behind this move is that the following happened:

a) Vektans pretty much lost the war, the attack on Helghast was only a way to level the negotiation field.
b) Helghats, even after the destruction of their world had a massive fleet still operational, still capable of destroying the Vektans.
c) The truce was proposed by the Vektans but the Helghasts were the ones that proposed moving to Vekta.
d) Vektans had to accept, or being forced to a mutual annihilation war.

As for people leaving after the wall was built, only reason I think this could have happened is because the Helghast changed their tolerance policy at one point and evicted all veterans from their side.

But to be honest, that's stretching thins too far.

The story kind of feels like some wierd racist anti-immigrant propaganda. *we blew their country to peices and now the bastards are coming here*

I hope it isn't a concious decision by the developers.

Disclaimer: I have not played any game in the Killzone series.

That said, I still find it unbelievable that people did not move out when the Helghast starts buliding walls (or why the wall is built in a very short time - they are going to occupy half the planet after all). Furthermore, wouldn't the civilians be informed of these things and are ordered to move out before the Helghast arrive?

Not demilitarize them is also stupid, since Japan was subjected to that back in WWII as far as I know.

SNCommand:
Well, the whole situation is a big analogy for the Berlin Wall, ...

Except the Berlin Wall was built on the losers territory (Germany) to split it up for the winners (US and UdSSR), not on the winner's territory to share with the loser.
Also West Germany was heavily demilitarized while East Germany lost it's autonomy more or less. The whole thing was also a proxy war kind of thing between the US and the UdSSR.
None of this* applies to Killzone, so the analogy is terrible at best.

I'd go with "the Vektans are retards and the Helghasts are space Nazis".

* except for "There's a wall, people try to cross it, other people keep them from doing so"

I am very glad I wasn't the only one who observed this gripe, it seems just because something has " Sony" and " Exclusive" in it, anyone who plays it simply must bow down to it and accept that it is a " great game". As this game was a launch title, I had expected it to follow through from the last Kill Zone. How is it that you make characters that people are familiar with in a series and then totally reboot the thing with a crazy and nonsensical story rife in problems, holes, and improbable events?

I know if someone attempted to this in a planet that I was a citizen of, I would have formed a militia resistance to over throw it immediately because they obviously lost their minds and have become insane.

I haven't finished this game yet due to the PS4 not having to many options right now so I'm savoring the experience but so far, I've been scatching my head going --- So what the hell happened to Chairman Sthal? We just fast forwarded further in the future to not have to come up with bridging plots and an actual working story?

Its lazy and pathetic from a writers point of view and I help people fix plot problems all of the time. Awful.

I'm not a huge Killzone guy but there are other planets aren't there? I suppose leadership just decided to give that planet to the Helghast as the alternative was the Helghast laying siege to the place anyway.

MirenBainesUSMC:

I haven't finished this game yet due to the PS4 not having to many options right now so I'm savoring the experience but so far, I've been scatching my head going --- So what the hell happened to Chairman Sthal? We just fast forwarded further in the future to not have to come up with bridging plots and an actual working story?

... I believe someone above you mentioned it already but just keep playing, lets say that thread you want to see is there.

Fair enough, I'm afraid Watch Dogs have gripped my time though lol.

You've played this whole game on stream and you still don't know Helghan is the planet and Helghast are the people?
But yeah, shit makes no sense.

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