Let's Play Twilight Imperium 1: New Orders Rise To Power

Let's Play Twilight Imperium 1: New Orders Rise To Power

The Escapist staff comes together to play the sci-fi grand strategy game Twilight Imperium; a board game full of alien races, political duplicity and interstellar warfare.

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Here's the optional rules we're using:

Variant Strategy Cards

Sabotage Runs

Race Specific Technologies

Shock Troops

Mechanized Units

The Wormhole Nexus

Tactical Retreats

Mecatol Rex Custodians

Flagships

Distant Suns

The Final Frontier

This looks really awesome - there are too many games like this I'd love to play, but it's difficult to find the time or people you need. Going to be reading this with interest as it continues.

Man this game looks intense. I've been meaning to pick it up but it is really expensive. Maybe for Christmas. Loving all the Table Top content guys, keep it up.

Sounds like you guys are having fun! What happens if/when the Federation claims Mecatol Rex? Do they get a certain number of victory points?

AntiChrist:
What happens if/when the Federation claims Mecatol Rex? Do they get a certain number of victory points?

Potentially, yes. At the beginning of the game everyone is issued a secret objective and controlling Mecatol Rex is involved with a number of them. It's also just a valuable planet to own, if you can hold it, since it's in the center of the map and it's worth more overall resources, production and influence, than any other single planet.

i think mecatol rex is most important for its influence and less for its resources as it is the political capitol of this particular galaxy.
but yea you get to claim objectives, which are worth victory points at the end of each round. you start with a secret objective for you alone, but while playing, 'open' objectives come into play. mecatol rex is the subject of a bunch of these objectives (both the personal and the open ones).
i always liked the fact that you can only claim one objective per round, so if you somehow manage to complete the parameters of more than one you have to choose which one you are going to claim this round.

edit: at least thats how we played it, i dont own the game myself so i'm not entirely sure what official rules and houserules are.

Slycne:

AntiChrist:
What happens if/when the Federation claims Mecatol Rex? Do they get a certain number of victory points?

Potentially, yes. At the beginning of the game everyone is issued a secret objective and controlling Mecatol Rex is involved with a number of them. It's also just a valuable planet to own, if you can hold it, since it's in the center of the map and it's worth more overall resources, production and influence, than any other single planet.

I see, thank you.

I agree with Justin/Slycne that holding Mecatol Rex, by virtue of being it in the center of the galaxy, represents a huge advantage for tactical reasons. With the right technological upgrades, you can strike at a large swath of your (potential) opponent's territory.

Thank you for posting this! I am getting back to my roots and have slowly been adding to my newly refreshed board game collection. Gaming unplugged whoo!

Twilight Imperium is on my wish list so this will help in getting another take on what the game is like.

I also have Eclipse on my wish list as it is said to play faster and TI is for the epic game sessions : )

 

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