Bloodborne May Seem Like A Dark Souls Game, But Be Warned

Bloodborne May Seem Like A Dark Souls Game, But Be Warned

When you play Bloodborne, it feels and plays like a Dark Souls game, but in reality it will screw you up if you try to replay Dark Souls.

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I'm glad he mentioned the Updated enemy placements in Scholar of the First Sin, as apparently they changed because they were unhappy mostly with the original positions. People will claim it was Miyazaki that "fixed everything", but he supervised, oversaw, and approved the changes in both versions of the game.

On a different note, how come Yahtzee dislikes the "dudes in armor" so much? Sure they are common enemies, but the actual bosses to me have far more interesting back-stories and are way more fun to fight.

Yeah, watching footage of Scholar of the First Sin, I can definitely see how the mindset I've created for myself in approaching BB could absolutely fuck me over in previous Souls games. Especially DS 2, where a lot of the beginning enemies have ridiculous poise and wailing on them continuously can really screw you over.

Indeed, a friend who has seen me play Dark Souls came over recently and saw me playing Bloodborne, and confessed that, until I identified it, she'd have had no worldly clue it was a different game

she

Yahtzee, you sly dog

Fun fact, I was pretty good at dark souls 1 but got absolutely destroyed by low level enemies when first playing dark souls 2.
Each of those games has its own rhythm you need to get used to.

I've seen a quote from FROM that said that learning the enemy placements and how to deal with each encounter is the game, so moving them around basically makes it "a new game."

Not sure I agree with that logic, but it makes some amount of sense at least.

That final line brought memories of The world's greatest dad with Robin Williams.
It's strange how they seem to only want to remaster dark souls 2, the weakest of the bunch, for current gen. Surely the 1st dark souls would benefit more from an update?
I wonder if it has anything to do with Miyazaki's notable absence from most of the project.
Am only at the Hemwick witches part so far. i've beaten them a few times in other player's worlds, but can't seem to find any players to come into mine.

...i have sweeties...

Yea the Fake final boss is probably one of the easier bosses but I quite liked it. It was just a simple fight against a worthy opponent to test if you'd learned everything you'd been taught, no demons raining from the sky, no one particular attack that would fuck you up and the setting for it worked really well. It reminded me alot of Gywn from the first game tbh, although I do wonder if it was supposed to have the same trick as the true final boss pulls on you but then they decided against it.

No excuse for the two bosses before that though which where quite frankly laughably easy.

Spacewolf:
Yea the Fake final boss is probably one of the easier bosses but I quite liked it. It was just a simple fight against a worthy opponent to test if you'd learned everything you'd been taught, no demons raining from the sky, no one particular attack that would fuck you up and the setting for it worked really well. It reminded me alot of Gywn from the first game tbh, although I do wonder if it was supposed to have the same trick as the true final boss pulls on you but then they decided against it.

No excuse for the two bosses before that though which where quite frankly laughably easy.

It's a shame about the wet nurse because she easily has the coolest designs and attacks, but the movement of the character makes her much easier to dodge.

jhoroz:

Spacewolf:
Yea the Fake final boss is probably one of the easier bosses but I quite liked it. It was just a simple fight against a worthy opponent to test if you'd learned everything you'd been taught, no demons raining from the sky, no one particular attack that would fuck you up and the setting for it worked really well. It reminded me alot of Gywn from the first game tbh, although I do wonder if it was supposed to have the same trick as the true final boss pulls on you but then they decided against it.

No excuse for the two bosses before that though which where quite frankly laughably easy.

It's a shame about the wet nurse because she easily has the coolest designs and attacks, but the movement of the character makes her much easier to dodge.

Yea her design is great the fight even has quite a cool gimmick but it seems like they set her to DS fighting speed rather than BB leaving her a sitting duck.

I seemed to find the fake final boss easier once i stopped trying to parry and just went for openings in his attacks.

choren64:

On a different note, how come Yahtzee dislikes the "dudes in armor" so much? Sure they are common enemies, but the actual bosses to me have far more interesting back-stories and are way more fun to fight.

I imagine it's because "dudes in armour" are rather uninspired design choices, so to have so many enemies in the game bear this aesthetic it will only become more monotonous. At least with the monsters with nine vaginas for a shin they were inspired from less well tread ground.

Spacewolf:

jhoroz:

Spacewolf:
Yea the Fake final boss is probably one of the easier bosses but I quite liked it. It was just a simple fight against a worthy opponent to test if you'd learned everything you'd been taught, no demons raining from the sky, no one particular attack that would fuck you up and the setting for it worked really well. It reminded me alot of Gywn from the first game tbh, although I do wonder if it was supposed to have the same trick as the true final boss pulls on you but then they decided against it.

No excuse for the two bosses before that though which where quite frankly laughably easy.

It's a shame about the wet nurse because she easily has the coolest designs and attacks, but the movement of the character makes her much easier to dodge.

Yea her design is great the fight even has quite a cool gimmick but it seems like they set her to DS fighting speed rather than BB leaving her a sitting duck.

I feel like the lack of difficulty for some of the bosses has less to do with the bosses themselves but more with just how fast and agile they've made the player character. I wonder just how difficult the majority of DS bosses would be if you played with BB controls, stamina consumption and invincibility frames.

Wait "REAL" final boss? How do I get that? Is that what those Third of an Umbilical Cords go to (There's a phrase I'd never thought I'd say)

erttheking:
Wait "REAL" final boss? How do I get that? Is that what those Third of an Umbilical Cords go to (There's a phrase I'd never thought I'd say)

Yeah you have to eat three of those and then beat the First Hunter. After that, you'll see a cutscene and fight the real final boss and get the secret ending. The fight is pretty easy and the ending actually raises more questions than answers in typical souls fashion.

jhoroz:

erttheking:
Wait "REAL" final boss? How do I get that? Is that what those Third of an Umbilical Cords go to (There's a phrase I'd never thought I'd say)

Yeah you have to eat three of those and then beat the First Hunter. After that, you'll see a cutscene and fight the real final boss and get the secret ending. The fight is pretty easy and the ending actually raises more questions than answers in typical souls fashion.

Got it, just eat three umbilical cords and kill some First Hunter dude for an easy boss fight and nonsensical experiences. ALL ABOARD THE TRAIN TO CRAZY TOWN

erttheking:

jhoroz:

erttheking:
Wait "REAL" final boss? How do I get that? Is that what those Third of an Umbilical Cords go to (There's a phrase I'd never thought I'd say)

Yeah you have to eat three of those and then beat the First Hunter. After that, you'll see a cutscene and fight the real final boss and get the secret ending. The fight is pretty easy and the ending actually raises more questions than answers in typical souls fashion.

Got it, just eat three umbilical cords and kill some First Hunter dude for an easy boss fight and nonsensical experiences. ALL ABOARD THE TRAIN TO CRAZY TOWN

Par for the course of any Souls game if you ask me:V

Yahtzee Croshaw:
And then it does something that, to my mind, is unprecedented in the world of re-releases: it also moves a bunch of enemies around.

This is straining the definition of "enemies" but Guitar Hero II for the Xbox 360? They shuffled some of the earlier songs around to more accurately reflect their difficulty levels.

Being "different enough" is good though, right?

jhoroz:

erttheking:

jhoroz:

Yeah you have to eat three of those and then beat the First Hunter. After that, you'll see a cutscene and fight the real final boss and get the secret ending. The fight is pretty easy and the ending actually raises more questions than answers in typical souls fashion.

Got it, just eat three umbilical cords and kill some First Hunter dude for an easy boss fight and nonsensical experiences. ALL ABOARD THE TRAIN TO CRAZY TOWN

"Real final Boss" sounds like another idea they stole from Castlevania. Along with the monster made of other smaller bodies.

Also, is there really an edition of Dark Souls called "Prepare To Die"? That's some honest advertising there if it's real.

Par for the course of any Souls game if you ask me:V

Not to be an annoying asshole but From Soft makes all kinds of games. They made Enchanted Arms, the Armored Core games (dad games but with mechs I think), the Kings Field games, and of course Metal Wolf Chaos the most 'MURICA FUCK YEAH patriotic game in the world released exclusively in Japan with full english voice acting.

Also the moving enemies around idea is not new at all. The first Resident Evil is a major example, and the Devil May Cry, Bayonetta games do it on different difficulties all the time its practically a trope at this point. Second quest in the very first Zelda and the Gamecube re release of Ocarina of Time did it too.

As for the article. Yeah, Bloodborne and Dark Souls are basically the same in many respects but still different enough to not be seen as copies. They're like Alien and Aliens or Terminator and Terminator 2 I like to think. Thats not really a flaw though. It just means From Soft isn't as lazy as some people was smugly pointing out before release.

thanatos388:
Not to be an annoying asshole but From Soft makes all kinds of games. They made Enchanted Arms, the Armored Core games (dad games but with mechs I think), the Kings Field games, and of course Metal Wolf Chaos the most 'MURICA FUCK YEAH patriotic game in the world released exclusively in Japan with full english voice acting.

Well, the king's field games were essentially previous form of the souls series so-Wait what

thanatos388:
metal wolf chaos

They made that marvelous piece of perfection? I had no idea.

That'll shut up any "From only makes one type of game" arguments. Because they're awesome!

I too am currently playing the Dark Souls II re-release, while still playing Bloodborne, and I have found that I seem to be getting my teeth kicked a bit more. Not completely stomped, but I am getting hit a lot more than I used to. The combat feels so slow now after Bloodborne's breakneck battles.

I'm loving the new enemy placements because it is making me treat the game like a whole new experience. "Okay, what's going to be around this corner? Oh, that's new. No, wait!" I think a big reason as to why they did this is because they listened to all the criticism that Dark Souls II got. Story didn't make a lot of sense, areas were kind of bland, and stuff like that. Moving enemies around adds a surprising new level to the game. The Pursuer's optional area is now covered with bodies, showing that this guy is not to be messed with. Hollowed Soldiers are still attacking the tree Giants, showing that they continue in their duty even after everything has crumbled away. And as Yahtzee said, Heide's Tower of flame now has the knights.
I'm a little curious as to why the dragon is there. If anything, I would think it should be a dragon's corpse. Apparently The Old Dragon Slayer isn't doing his job.

Anyway, I'm looking forward to seeing what else has changed in the game.

I bet Bloodborne is coming for PC someday... I'm going to have the patience of a saint for that.

I've heard it said those new enemy placements in Scholars were basically equivalent to starting on NG+. Which upsets me; I haven't played Dark Souls 2 and I'm not sure I like the idea of the GOTY edition being harder than the base game.

I'd only ever played Dark Souls 1 as a sword-and-boarder, but so far I haven't had THAT much trouble getting into Bloodborne. Sure it's been difficult, but I feel like I got over that hump by the time I got to Gascoigne.

Speaking of which, every time I beat a boss in this damn game, I remember that the PS4 can record gameplay footage and think "fuck, why didn't I record that, that was so good!" I don't even care about uploading it, I just want to have it on record so I can watch it. My victory against Gascoigne was particularly memorable because it was a) my third try, and b) I finished him off with a gun parry.

Lazule:
I bet Bloodborne is coming for PC someday... I'm going to have the patience of a saint for that.

Maybe in the far off future but Sony helped make the game as producers and partially owns it like Demons Souls. So I don't expect it to happen within the consoles lifetime if ever.

esserin:

thanatos388:
Not to be an annoying asshole but From Soft makes all kinds of games. They made Enchanted Arms, the Armored Core games (dad games but with mechs I think), the Kings Field games, and of course Metal Wolf Chaos the most 'MURICA FUCK YEAH patriotic game in the world released exclusively in Japan with full english voice acting.

Well, the king's field games were essentially previous form of the souls series so-Wait what

thanatos388:
metal wolf chaos

They made that marvelous piece of perfection? I had no idea.

That'll shut up any "From only makes one type of game" arguments. Because they're awesome!

They also made Chromehounds which is easily one of the best mech games I've ever played.

Can somebody tell yahtzee that dual blade builds are viable in dark souls 2? In fact fuck dual blades, you can go into NG+ and beat every single boss with DUAL-SHIELDS!(technically can be done from moment 1, but the special set of shields only drops later in the game) That's right, you can beat the game using only shields in both left and right hand.

I find it funy the majority of peole complaining about how slow DS 2 is ... you make it slow on yourself by playing in the ONE immortalized style of combat that is the easiet to pull off for a new player: cowering behind your shield. I did about 10 playthrough of that game and I came up with a new gimmick in each of them. Only dual-wield light weapons, dual shield, dual-wield heavy weapons (oh the fun of chopping people up with 2 greatswords), only arcane, only miracles, only pyro (god this one was a pain when it came to the Old Iron King) and so on. In fact I booted up my DS 2 copy went into NG+2 with my dual blade wielding dude and, apart from some of the weapons in bloodborne that really feel more like you're having a spaz attack than a fight (Hello blades of mercy, why do you make my char look like a parkinson patient under electric therapy?) you can pull of a really fast, really awesome style of combat. A DEX-END build can match in speed most of bloodborne's move sets (and yeah, using the Berserker Blade on a build like that would be far more powerfull, but I like me some dual wielding).

Oh and a note on multyplayer and pvp: it's the fucking same. Coreographed dancing and rolling routines for ages until someone fucks up and the other guy get's either hits or a backstab in (well a visceral riposte in BB). The only, unerline and fucking bold ONLY reason BB seems faster and more dynamic is because they made the endurance stat pointless by giving everyone absurdly fast stamina regen (must be all those +2 chloranthy rings you have sowed into your underwear) while taking away all means of damage mitigaion (armors are useless and almost all look the same, bye bye fashion souls and we already know they took the shields away). And this reason is also why we no longer have proper magic or range weapons in the game: cause you would have no means of protecting yourself from them. Give me my archer from DS 2 or any of my spellcasters, and I wouldnd't loose a single fight.

 

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