Video Posts: 40 Joined: 9 Feb 2009 | |
On the Record Posts: 5491 Joined: 13 Aug 2008 | This kind of thing is awesome. Encouraging these kinds of small indie game developers to create new and innovative ideas is really what the industry needs to spark a new wave of creation and shake off the funk of sequels and remakes that seems to be settling in. |
Gone Gonzo Posts: 4177 Joined: 23 Apr 2008 | Looks interesting, but I need to ask - where they given graphics engines and graphics before hand? |
Video Producer Posts: 1124 Joined: 19 Feb 2006 |
I believe most were using Microsoft XNA Game Studio, although I am not sure what exactly that includes. I do know that they did all the art there, with maybe an exception made for backgrounds. If anyone is interested in trying the games seen in the video here is the link, Raleigh-Durham-Chapel Hill, NC, USA. Only 2 of the 4 are hosted at the moment though. |
Gone Gonzo Posts: 4177 Joined: 23 Apr 2008 |
Ah, thanks. Its pretty impressive if they did the art themselves as well as the coding! I suspect the XNA Game Studio does include an engine of some description, but maybe not. |
Press Junketeer Posts: 438 Joined: 22 May 2008 | well interesting but not extremely entertaining to watch. kindof miss all the extra stuff this show used to have. |
Brand Manager Posts: 2445 Joined: 8 Oct 2007 | This type of stuff really just blows my mind. I wouldn't even know where to begin! |
Copy Clerk Posts: 88 Joined: 15 Dec 2008 | What no ZP sneak peak? |
Gone Gonzo Posts: 1763 Joined: 3 Sep 2008 |
I absolutely agree. |
Gone Gonzo Posts: 1763 Joined: 3 Sep 2008 |
Thanks |
Paperboy Posts: 34 Joined: 21 Oct 2008 | I like it too bad it didnt come near me as far as I know. |
Pulitzer Laureate Posts: 715 Joined: 13 Mar 2008 | no jam here :( |
Infamous Scribbler Posts: 570 Joined: 20 Apr 2008 | He must have died! |
Infamous Scribbler Posts: 560 Joined: 2 Feb 2008 | This is a great idea, but I gotta admit, I do miss the older, longer, more packed Escapist Show format. |
Gone Gonzo Posts: 3396 Joined: 23 Oct 2007 | It doesn't seem so unintuitive to me that a small team would be able to produce games so quickly. As was pointed out by Fred Brooks in The Mythical Man-Month about operating system design, "Adding manpower to a late software project only makes it later." I'd be inclined to think that this applies to game design as well. Unfortunately, I wouldn't know much about coding in XNA, and even with the game engine that I've used, I couldn't even begin to code something like that. |
|
|
Not registered? Sign up for a free account! |
Episode 15: Global Game Jam
This week, we bring you in-depth coverage from the very first Global Game Jam.
This week's musical guests:
Ian Dorsch - "The Escapist Show Theme"
The Bitters - "Hornet Swarm"
Watch Video