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The Escapist Show: Episode 15: Global Game Jam

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Video Production Team
Posts: 59
Joined: 9 Feb 2009

Episode 15: Global Game Jam

This week, we bring you in-depth coverage from the very first Global Game Jam.

This week's musical guests:
Ian Dorsch - "The Escapist Show Theme"
The Bitters - "Hornet Swarm"

Watch Video

On the Record
Posts: 5542
Joined: 13 Aug 2008

This kind of thing is awesome. Encouraging these kinds of small indie game developers to create new and innovative ideas is really what the industry needs to spark a new wave of creation and shake off the funk of sequels and remakes that seems to be settling in.

On the Record
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Joined: 23 Apr 2008

Looks interesting, but I need to ask - where they given graphics engines and graphics before hand?

Video Producer
Posts: 1424
Joined: 19 Feb 2006

Doug:
Looks interesting, but I need to ask - where they given graphics engines and graphics before hand?

I believe most were using Microsoft XNA Game Studio, although I am not sure what exactly that includes. I do know that they did all the art there, with maybe an exception made for backgrounds.

If anyone is interested in trying the games seen in the video here is the link, Raleigh-Durham-Chapel Hill, NC, USA. Only 2 of the 4 are hosted at the moment though.

On the Record
Posts: 5047
Joined: 23 Apr 2008

Slycne:

Doug:
Looks interesting, but I need to ask - where they given graphics engines and graphics before hand?

I believe most were using Microsoft XNA Game Studio, although I am not sure what exactly that includes. I do know that they did all the art there, with maybe an exception made for backgrounds.

If anyone is interested in trying the games seen in the video here is the link, Raleigh-Durham-Chapel Hill, NC, USA. Only 2 of the 4 are hosted at the moment though.

Ah, thanks. Its pretty impressive if they did the art themselves as well as the coding! I suspect the XNA Game Studio does include an engine of some description, but maybe not.

Press Junketeer
Posts: 448
Joined: 22 May 2008

well interesting but not extremely entertaining to watch. kindof miss all the extra stuff this show used to have.

Brand Manager
Posts: 2721
Joined: 8 Oct 2007

This type of stuff really just blows my mind. I wouldn't even know where to begin!

Copy Clerk
Posts: 101
Joined: 15 Dec 2008

What no ZP sneak peak?

Gone Gonzo
Posts: 1774
Joined: 3 Sep 2008

xitel:
This kind of thing is awesome. Encouraging these kinds of small indie game developers to create new and innovative ideas is really what the industry needs to spark a new wave of creation and shake off the funk of sequels and remakes that seems to be settling in.

I absolutely agree.

Gone Gonzo
Posts: 1774
Joined: 3 Sep 2008

Slycne:
If anyone is interested in trying the games seen in the video here is the link, Raleigh-Durham-Chapel Hill, NC, USA. Only 2 of the 4 are hosted at the moment though.

Thanks

Paperboy
Posts: 37
Joined: 21 Oct 2008

I like it too bad it didnt come near me as far as I know.

Pulitzer Laureate
Posts: 894
Joined: 13 Mar 2008

no jam here :(
no ZP SP either D:

Infamous Scribbler
Posts: 611
Joined: 20 Apr 2008

He must have died!

Infamous Scribbler
Posts: 630
Joined: 2 Feb 2008

This is a great idea, but I gotta admit, I do miss the older, longer, more packed Escapist Show format.

BANNED
Posts: 3682
Joined: 23 Oct 2007

It doesn't seem so unintuitive to me that a small team would be able to produce games so quickly. As was pointed out by Fred Brooks in The Mythical Man-Month about operating system design, "Adding manpower to a late software project only makes it later." I'd be inclined to think that this applies to game design as well.

Unfortunately, I wouldn't know much about coding in XNA, and even with the game engine that I've used, I couldn't even begin to code something like that.

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