Zero Punctuation: Thief: The Dark Project

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Yahtzee's Psychonauts review inspired me to try that out and I am forever grateful that I did, but I don't see that happening with this. It's not a knock on Yahtzee, but I simply do not like stealth games. It seems though that if you DO like stealth games that this one is the one to go for.

Oirish_Martin:
It seems like I'm the only person who actually liked the zombie levels.

Nope. Down in the Bonehoard and Lost City were two of my favourite Thief levels. I was actually disappointed by the fact that "dungeon" levels were cut out of Metal Age, although not nearly enough to make me love it any less.

Thief is my Mona Lisa, my War and Peace, an absolute pinnacle of design and execution in an art form for which I have a very deep appreciation, admiration and respect. And I think it represents something sadly absent from contemporary game creation: A willingness to take risks in dedication to a unique creative vision. Casual button-mashers won't get much out of it, but for people who take their games seriously, for whom story, immersion and depth of experience really matter, it was, and is, an amazing thing.

And for those who haven't had the opportunity to play it, it seems to run fine under XP. Not sure about Vista, and some people have reported complications (although relatively simple workarounds are available) but I've installed and run it under XP with no modifications at all. And even now, more than a decade later, it's still an amazingly compelling game. Not one to be missed.

Jeez I have this game packed away in a dusty box some where, although I might actually be able to understand the concept of stealth now, unlike when I was 12 and thought that sword fighting was what the game was based on. No wonder it was really difficult. Good review.

I'm gonna go get this game now. Sounds like a fun one.

I'm not particularly partial to stealth games (IOW I want to kill whoever suggested throwing stealth into every random action game ever) but Thief confused me more with its undead or whatever levels, after many, MANY, tries I finally get through the first level without being spotted when suddently... I'm at the bottom of a mine shaft or something with some zombies around and no clue as to what I'm supposed to do. Not that I really suspect I'd have played any further if the level had been regular stealth but it still confused me.

Haha I think it's kind of funny that he mentions the fantasy of turning invisible and going into a girl's changing room, that's exactly what you can do in MGS 1.

Nice review, I really prefer his positive and inspiring ones

I dunno. I'm just I'm just diametrically opposed to Yahtzee on some things. Thief was boring as hell for me, I'll admit it had some great game/writing and effects in there; but there was always that little bit where you made a mistake and then thousands of people descended on you and kicked your ass back to Reload central and...

It was just too much like being at work.

i've only played deadly shadows, and i thought it was freaking awesome, though some levels (like the Cradle) were pants-wettingly scary.

if it's the worst out of the 3, i'm gonna try and get me hands on the other 2 as well.

review was great! i do always try and take the sneaky way in games if one is available

while that was a good review he needs to play the first halo. I think he might actually enjoy it. Every now and then I go back to play it just because of how simple and fun it is. It's one of those things I can't figure out why I like it I just do. I'm surprised he thought it had regenerating health.

I think I saw my brother playing this a few times, but this was back when I was genuinely scared of stealth games (The "!" sound when you get caught in Metal Gear Solid would make me jump every time.) so I wasn't too keen to try it, but it looked pretty interesting. I think a friend of mine has this game somewhere so I should do my best to sneak into his house and steal it from him.

Archaon6044:
i've only played deadly shadows, and i thought it was freaking awesome, though some levels (like the Cradle) were pants-wettingly scary.

if it's the worst out of the 3, i'm gonna try and get me hands on the other 2 as well.

review was great! i do always try and take the sneaky way in games if one is available

Same thing I thought. I consider Thief 3 a really great game.

Thank God the best Polish magazine CD-Action had all of the Thief games on cover CD/DVDs.

Jabbawocky:
Jeez I have this game packed away in a dusty box some where, although I might actually be able to understand the concept of stealth now, unlike when I was 12 and thought that sword fighting was what the game was based on. No wonder it was really difficult. Good review.

Yeah, it's one of those genres you have to grow up to. I tried to slash my way through Thief, then I noticed (after two years ;d) that it's easier to sneak from behind, stab and drag the body.

And then pee on it.

"Pree X button to not Die"

Bah far my favorite part.

Kanashe:
Does Yahtzee ever learn to keep his thought straight, or does he need to learn to shut his fucking yap. In SH5 he claimed that fans need to shut up, now he claims that game companies need to listen to fans, if this doesn' scream that his a fucking hypocrite I don't know what does...

You're either a troll, or way too thickheaded. Developers need to listen to fans to correct stuff, and not listen to the ZOMG-KAWAII-SEPHIROTH-SHOULD-BE-IN-EVERY-FINALFANTASY kind. Y'know, the kind that makes horrible fan fictions with self insertions.

That was a pretty good summary of the nineties.

Very unexpected choice.

FLEE FROM MECHA-GANDALF!

I wasn't too much of a fan of this video (except his early mention of murders and the blood note on his wall lol) but I did like how he finally reviewed a game that's he's mentioned in previous reviews (no idea which one specificall). It inspired me to check out the Thief series in the near-future

Inriri:

Kanashe:
Does Yahtzee ever learn to keep his thought straight, or does he need to learn to shut his fucking yap. In SH5 he claimed that fans need to shut up, now he claims that game companies need to listen to fans, if this doesn' scream that his a fucking hypocrite I don't know what does...

You're either a troll, or way too thickheaded. Developers need to listen to fans to correct stuff, and not listen to the ZOMG-KAWAII-SEPHIROTH-SHOULD-BE-IN-EVERY-FINALFANTASY kind. Y'know, the kind that makes horrible fan fictions with self insertions.

And when they listen to fans they end up in mediocre repetivive bullshit like Nintendo, and LucasArts, thanks but NO thanks. For me it's better when Developers say to fans "fuck you, and eat a bag of dick" and do stuff their own way

Kanashe:

And when they listen to fans they end up in mediocre repetivive bullshit like Nintendo, and LucasArts, thanks but NO thanks. For me it's better when Developers say to fans "fuck you, and eat a bag of dick" and do stuff their own way

That would be listening to the latter. Can't fix shit without an outside opinion

Hah. Nice Enigma of the Amigara Fault reference.
Also, I'm pretty sure I have this game somewhere. Sadly the first and last time I tried it was when I was young and stupid and probably didn't have much patience for stealth-'em-ups.

Another victim claimed by the "Press X" killer. After the sudden deaths of Ms. M. Edge and Mr. T. Human last year and Mrs. T. Raider last month, the "Press X" killer has become feared by many and has been officially become a serial killer, according to the Sherbet Kingdom Police Dept. They are also keeping an eye on a small group of fanatical worshippers of the "Press X" killer, who have a tendency to become violent if anyone mentions the brutal slaying of Sir Halo III.
If you meet the "Press X" killer, it is advised you either hide in the shadows, or equip yourself with a penis-extension gun and PRESS X TO NOT DIE!

For a ton of info on this game (as well as how to get it to run on VISTA or XP) I found ttlg.com to be most helpful.

A direct link to their thief forums can be found here:
http://www.ttlg.com/forums/forumdisplay.php?f=65

FYI ... thief 1 and 2 are two of my favorite games of all time ... the difficulty settings never actually changed the game (eg ... most games increase the damage or increase the HP of enemies) in thief the difference between easy and hard was usually "don't kill anyone" or "find at least X gold" .

Expert usually added "Remain undetected".

I preferred splinter cell.

Thief The Dark Project and Thief II are, in my opinion, two of the very best games ever made for the PC. It ranks among the Sublime Baldur's Gate series and the Half Life series, and in many ways it is better.

It was so immersive and the story telling and voice acting was absolutely fantastic... and in some levels (the Haunted Cathedral, and Return to the Cathedral) downright horrifying. Anyone who's played this game and hasn't about crapped their pants when they encounter a Haunt is made of sterner stuff than most.

As for getting it to work on modern PCs, it seems to work alright on Vista (at least for me) but the engine simply cannot handle multi-core processors. You have to set the program's affinity to only one core in Task Manager every time you run it, else it'll crash about 2 seconds after you start a level. There is a permanent work-around, but I've always been too lazy to use it.

The game is available for cheap on EBay if you don't own it... and there are lots of mods (like improved textures) available at www.ttlg.com as well as an active Fan-made missions community (some of the missions are very, very good).

It's a very rewarding game, and wholeheartedly recommended.

Excellent. Thief TDP is easily in my top 5, and I run through a level about once a month or so. As far as atmosphere goes, I put Thief right under Half-Life 2.

All stealth games owe the Thief series a great debt, and none IMO have come close to replicating the true atmosphere of stealth-gameplay Thief creates.

oJon:
I have this game, but unfortuntly it always freezes when i come to the first guard. I blame vista.

Thief has an issue with multi-core processors on newer systems.
Quick fix: Start Thief, ctrl+alt+del to task manager, right click "Thief.exe" under processes, 'Set Affinity', and make sure that only 1 CPU is checked. (Doesn't matter which).

Every time he says something bad about the first halo game I die a little inside ;(

But anyway, great review/retrospect/whatever that further boosted the interest I already had for this game series Ive never experienced.

Funny.

I laughed so hard i coughed

Brilliant stuff. One of the best game series ever, PC or console. It just so happens I had Thief sat on my desk ready to be played after I've played through Deadly Shadows again, and it was a nice surprise seeing it reviewed on here, despite being 11 years old. And although Deadly Shadows is the weakest of the three, it's still better than most other games ever. Bring on Thief 4.

sozomai:

Thief has an issue with multi-core processors on newer systems.

It also has issues with the newer Geforce drivers. Theres not much tecnical support for old dark engine games now unfortunately.

Kanashe:

And when they listen to fans they end up in mediocre repetivive bullshit like Nintendo, and LucasArts, thanks but NO thanks. For me it's better when Developers say to fans "fuck you, and eat a bag of dick" and do stuff their own way

Nintendo? LucasArts? Listen to fans? The two companies you mentioned specifically couldn't be any further from that. Nintendo ignores pretty much everything they hear from their fans for better or worse, they listen only to the sound of cash registers opening. Same goes for LucasArts. Its all about the money flow, and so long as it continues then LucasArts will pump out StarWars games that should be shunned and Nintendo will continue to completely ignore existing fanbases and focus on wooing over new ones with the same product plus or minus a new gimmick. Taking fan suggestions is perfectly fine, though, so long as they take a grain of salt with it and think for themselves whether or not it'd help or hurt the franchise. Also, you have quite the vocabulary there...

Anyway, as to the actual review, stealth games are fine but any developer that decides he or she should put stealth levels in non-stealth games needs to be fired. Preferably out of a cannon at point blank range into a brick wall. Its perfectly fine in a horror game or an FPS where you're playing as a secret agent. But not in any game thats supposed to focus on action and shooting stuff.

pigeon_of_doom:

sozomai:

Thief has an issue with multi-core processors on newer systems.

It also has issues with the newer Geforce drivers. Theres not much tecnical support for old dark engine games now unfortunately.

But there is PLENTY of community support. The community helped me with every problem I had

Yahtzee is preaching, and I am among the choir.

I feel the exact same way about PC gaming in general, as well as Thief 1/2/3. It makes me sad that people have no clue how much better Thief 2 was than 3 because they have never played it. Without knowledge of this game, they don't know how much better 3 could have been. Cradle is good, but it doesn't make up for the many problems Thief 3 has.

At least a lot of people recognize the similar dumbing down that occurred with Deus Ex 1 and 2.

Rodger:

Kanashe:

And when they listen to fans they end up in mediocre repetivive bullshit like Nintendo, and LucasArts, thanks but NO thanks. For me it's better when Developers say to fans "fuck you, and eat a bag of dick" and do stuff their own way

Nintendo? LucasArts? Listen to fans? The two companies you mentioned specifically couldn't be any further from that. Nintendo ignores pretty much everything they hear from their fans for better or worse, they listen only to the sound of cash registers opening. Same goes for LucasArts. Its all about the money flow, and so long as it continues then LucasArts will pump out StarWars games that should be shunned and Nintendo will continue to completely ignore existing fanbases and focus on wooing over new ones with the same product plus or minus a new gimmick. Taking fan suggestions is perfectly fine, though, so long as they take a grain of salt with it and think for themselves whether or not it'd help or hurt the franchise. Also, you have quite the vocabulary there...

Anyway, as to the actual review, stealth games are fine but any developer that decides he or she should put stealth levels in non-stealth games needs to be fired. Preferably out of a cannon at point blank range into a brick wall. Its perfectly fine in a horror game or an FPS where you're playing as a secret agent. But not in any game thats supposed to focus on action and shooting stuff.

Hmmm...Alright, I stand corrected with Nintendo and LA. My bad, I ofcourse do agree, that sometimes the developes should listen to the fans, but well fans aren't help all the time. Sometimes they can be annoying or even act like all knowing ass holes.

I like this episode but I was expecting that you where going to review Skate 2

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