Oculus Connect 2 Sees Big VR Pushes in Touch, Social

Oculus Connect 2 Sees Big VR Pushes in Touch, Social

The biggest companies behind virtual reality mean to make it "a thing" through sheer force of will.

Read Full Article

I'm getting either a Vive or Oculus for gaming primarily, but I'll certainly not be upset if I can use it for other stuff as well. The possibilities of using a virtual space to create art particularly intrigues me, though I imagine Augmented Reality to be more the way to go for serious applications such as 3D modeling.

The theater concept makes me want to see Oculus Rifftrax be a thing.

Pretty much the only thing they mentioned that sounds interesting is Medium, and none of these things solve my biggest concern of being completely cut off from the rest of the world. I'm sure some people will swear by it and I'm sure it will find some radically improved application in one field or another, but for me, it still just sounds like a tv screen strapped to your face.

So, yeah, it's actually pretty easy to keep from getting caught up in the hype.

Whenever I see these promo pictures of some guy looking all blown away with an oculus on his head I imagine him watching porn on the thing. Can't help it...

OT: As someone's who's been using the Oculus DK1 since it came out, I'm very uninterested in all the new stuff they've been promoting in VR lately. Give me the HMD, a controller and a bunch of normal videogames and I'm perfectly happy for now. These motion controllers and the Vive's lighthouse system seem to be very much in their infancy. I can't imagine anyone actually putting the effort in to mount a bunch of emiters to their walls and hanging an hdmi cable from the ceiling and having used the Razer Hydra with the rift, I haven't been all that excited about motion controllers either. It's cool, sure, but playing full games with it? Nah...
Then again, I seem to have the stomach for VR. I've never gotten sick using just a controller once. Played through the entirety of Half Life 2 with the thing.

Juan Regular:
Whenever I see these promo pictures of some guy looking all blown away with an oculus on his head I imagine him watching porn on the thing. Can't help it...

OT: As someone's who's been using the Oculus DK1 since it came out, I'm very uninterested in all the new stuff they've been promoting in VR lately. Give me the HMD, a controller and a bunch of normal videogames and I'm perfectly happy for now. These motion controllers and the Vive's lighthouse system seem to be very much in their infancy. I can't imagine anyone actually putting the effort in to mount a bunch of emiters to their walls and hanging an hdmi cable from the ceiling and having used the Razer Hydra with the rift, I haven't been all that excited about motion controllers either. It's cool, sure, but playing full games with it? Nah...
Then again, I seem to have the stomach for VR. I've never gotten sick using just a controller once. Played through the entirety of Half Life 2 with the thing.

I could see the motion controllers being good for exploration focused games like Shenmue, where you are looking through drawers and cabinets and examining objects. It might be a good evolution of the "walking simulator" genre to move toward full blown mysteries where you use tools to examine areas for clues. All of this could be done with normal controls, but in the context of a VR experience, these controls Oculus is pushing would make the experience more immersive.

I'm less convinced of their relevance in action-focused genres, but I'd be willing to give them a try if a really good game was made to use them. Maybe a Japanese style mecha game...

 

Reply to Thread

Log in or Register to Comment
Have an account? Login below:
With Facebook:Login With Facebook
or
Username:  
Password:  
  
Not registered? To sign up for an account with The Escapist:
Register With Facebook
Register With Facebook
or
Register for a free account here