StarCraft 2 Legacy of the Void Single-Player Review - A Trilogy Triumph

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StarCraft 2 Legacy of the Void Single-Player Review - A Trilogy Triumph

SC2: Legacy of the Void picks up the story from Heart of the Swarm and runs a marathon that will have players winded as much from the tale as the excellent gameplay.

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I'm assuming the units charging headlong into enemies and dying are zealots. Charge is on autocast by default which means that, unless you tell them to do otherwise with a direct move command (or a hold position command), they will automatically charge at a nearby enemy. Simply right clicking it will stop it, but you'll need to use it manually if you turn it off (or right click it again if you want to turn auto cast back on)

I'm really really enjoying the singly player missions. Its really weird how I've never been able to play Protoss effectively in ladder, like ever, yet I feel more comfortable playing Protoss in this campaign than I did playing Zerg in the last (especially since I main Zerg on ladder). The fancy campaign units you get are super fun too. Carriers that heal other mechanical units, Collosus that leave patches of fire on the ground when they attack, Dark Templars that teleport around wipin out anythin and everythin, Zealots that stun on charge. So much fun.

I liked just messin around with some of the units. I remember tryin one level where I picked up the Purifier zealots and the Dark Templar that resurrect when they die and just spammin them. No anti air at all, just spam them, watch them resurrect and keep pushin. It was just a ton of fun to watch.

shintakie10:
I'm assuming the units charging headlong into enemies and dying are zealots. Charge is on autocast by default which means that, unless you tell them to do otherwise with a direct move command (or a hold position command), they will automatically charge at a nearby enemy. Simply right clicking it will stop it, but you'll need to use it manually if you turn it off (or right click it again if you want to turn auto cast back on)

I'm really really enjoying the singly player missions. Its really weird how I've never been able to play Protoss effectively in ladder, like ever, yet I feel more comfortable playing Protoss in this campaign than I did playing Zerg in the last (especially since I main Zerg on ladder). The fancy campaign units you get are super fun too. Carriers that heal other mechanical units, Collosus that leave patches of fire on the ground when they attack, Dark Templars that teleport around wipin out anythin and everythin, Zealots that stun on charge. So much fun.

I liked just messin around with some of the units. I remember tryin one level where I picked up the Purifier zealots and the Dark Templar that resurrect when they die and just spammin them. No anti air at all, just spam them, watch them resurrect and keep pushin. It was just a ton of fun to watch.

You may be right about the Zealots. I'll need to double check. But even if charge was on CD, they still ran in, not charged and stunned. But either way, that may be the mechanic that was in play.

And I agree. I loved playing with all the various units. So many options, so little time before the review ;)

And at long last, my patience has finally paid off. Like many people, I was waiting for pretty much a full decade after Brood Wars for SCII to come out...and like many people I was incredibly hyped up when it was finally announced. I checked the website every day, eager for new updates.

Then came the day where they decided "We're going to split the game into three games!" As someone who's not very competitive and instead was eagerly looking forward to continuing the actual story, this was an extreme "....WTF?!" moment for me. So at that point, I said fuck Blizzard as I'm not paying three times for a single game...if I did ever end up getting it, I told myself, I'd just wait for the inevitable battlechest with all three "games" in a bundle.

Took about 6 years, but it's finally here: a $60 bundle for all three games...where as buying each one new would have been $40 a pop. So thank you very much, Blizzard, I'll happily take my full game now at a full game's price.

Just wrapped up the epilogue. I'm not RTS vet so this thing really kicked my ass. I'm mentally exhausted over here. Awesome game. Glad I chose it over other options.

I'm sitting here, reading another rave review of Legacy of the Void and can't help but think: "Has ever reviewer played another game than me?"

Now don't get me wrong, LotV is far from a bad game. The multiplayer part improved once again and the new units are interesting in concept and execution. And the story is certainly trying, what with it tackling some interesting themes and subjects, like traditions and such. The conversations were also fine, with great voice acting.

But going so far as to call it a great story? Well, a great story for RTS games maybe, but that's faint praise. In generally didn't feel that there were any sort of stakes. There was never a feeling of urgency or pressure. The new concepts that were introduced (or explained, in the case of foreshadowed stuff) felt either token or uninspired to me. I don't wish to spoil, so I'll keep it down to one specific example (still somewhat a spoiler, I guess): Sith Protoss. Really?
The missions also felt like a lite version of themselves, the final mission in particular. At no point in it, did I feel like this was a final anything, much like HotS's final mission felt. Certainly no comparison to WoL's final. Although there were some very cool missions along the road, most left me dissatisfied. There was of course some passion there, when they tried to argue about non-standard topics, something WoL never did. I find myself comparing it to WoL, that had such a bog-standard story to tell, yet managed to do so in a rather impressive way.

All in all, I think that LotV is just a competent ending, done because it had to be done and nothing more.

As much as the plot really turns into 40K fanfiction at points...a lot of points, really, it's still great fun to play through, and it's not BAD 40K fanfiction XD

So glad this is good, they avoided going downhill like so many other series (Supreme Commander 2 I'm glaring at you). Can't wait to finally get my hands on it even if my favorite race is the terrans (purge the xenos).

RJ 17:
And at long last, my patience has finally paid off. Like many people, I was waiting for pretty much a full decade after Brood Wars for SCII to come out...and like many people I was incredibly hyped up when it was finally announced. I checked the website every day, eager for new updates.

Then came the day where they decided "We're going to split the game into three games!" As someone who's not very competitive and instead was eagerly looking forward to continuing the actual story, this was an extreme "....WTF?!" moment for me. So at that point, I said fuck Blizzard as I'm not paying three times for a single game...if I did ever end up getting it, I told myself, I'd just wait for the inevitable battlechest with all three "games" in a bundle.

Took about 6 years, but it's finally here: a $60 bundle for all three games...where as buying each one new would have been $40 a pop. So thank you very much, Blizzard, I'll happily take my full game now at a full game's price.

Um, you do realize that both HotS and LotV were developed and priced as expansions (same as Brood War), and that WoL was a full game with full campaign and full multiplayer right? Or is a game only a full game when it has around 70 missions (full total for the trilogy) and a certain number of units?

Anyway, I'm playing through now, up to Shakuras. Thoughts are as follows:

-The story so far is on par with WoL, and I'm not sure which will win out for me. While all three installments have utilized the same method of storytelling, the themes, characters, and tone have differed significantly. HotS easily comes at the bottom for various reasons, but, well, time will tell. The main difference is that I like how WoL starts off as something of a light-hearted space western, revelations are revealed, and by the end of the game, the characters and tone are in a different place to where they were at the start. LotV seems to be following the Brood War example - things start bad, and only go downhill from there.

-It may be because I'm out of practice, but the missions feel much harder, as I've always played on normal (I'm a newb, never got higher than silver in multiplayer). Heck, it took me 40 mins to beat the second Korhal mission. That said, I'm not complaining.

-I love the new units. Not that WoL or HotS were slouches when it came to army customization, but able to switch between them between missions is a step above. Spinning zealots, the centurion, the frickin' Annihilator - heck, I haven't even got to the good stuff yet.

Oh, and "I have returned." :)

Finished the single player experience and it is a fitting end to it all. I wasn't too keen on the Expac splitting the single player campaign into three chunks as I assumed similar production qualities compared to Brood War, but it's pretty obvious now in retrospect that each campaign in order had a full game of narrative on their own.

It certainly helped build Amon into a very respectable foe, and with how Legacy of the Void ties up old plot points that have existed all the way since Brood War, it's a wonderful thing to go through for a veteran.

Now it isn't Baldurs Gate or Planescape tier writing, but it's a fucking Single player RTS campaign with a respect for it's own setting and narrative.. and replayability derived from army customization divorced from the multiplayer facet of the game as to allow you to have -fun- as well as go through the extensive back-lot of formerly mothballed parts of the tech-tree.

.. .. .. I mean I had to use the Aiur Dragoon variant of the Stalker on principle. I HAD to. Mind Control via nostalgia.

Hawki:

-It may be because I'm out of practice, but the missions feel much harder, as I've always played on normal (I'm a newb, never got higher than silver in multiplayer). Heck, it took me 40 mins to beat the second Korhal mission. That said, I'm not complaining.

-I love the new units. Not that WoL or HotS were slouches when it came to army customization, but able to switch between them between missions is a step above. Spinning zealots, the centurion, the frickin' Annihilator - heck, I haven't even got to the good stuff yet.

It's probably due to practice and the missions being non-standard. If you got problem with a mission, try to just restart it. Much of the difficulty comes from having only a vague idea what exactly the mechanics of the missions do.

The new units and the ship abilities were my favorite part of the campaign. Lots of flair and tactical value. Liked it a lot more than HotS's customization.

RJ 17:
And at long last, my patience has finally paid off. Like many people, I was waiting for pretty much a full decade after Brood Wars for SCII to come out...and like many people I was incredibly hyped up when it was finally announced. I checked the website every day, eager for new updates.

Then came the day where they decided "We're going to split the game into three games!" As someone who's not very competitive and instead was eagerly looking forward to continuing the actual story, this was an extreme "....WTF?!" moment for me. So at that point, I said fuck Blizzard as I'm not paying three times for a single game...if I did ever end up getting it, I told myself, I'd just wait for the inevitable battlechest with all three "games" in a bundle.

Took about 6 years, but it's finally here: a $60 bundle for all three games...where as buying each one new would have been $40 a pop. So thank you very much, Blizzard, I'll happily take my full game now at a full game's price.

I'll never ever understand this point of view.

Were there any of the three games that didn't feel like a full game to you?

Wings of Liberty, Heart of the Swarm, Legacy of the Void.

Did any of those games look or sound or play like a game that was cut up and sold separately? The answer is no. No they weren't.

People who had this thought goin into WoL and before HotS release I can understand. We didn't know for sure that it'd actually be 3 fully fleshed out games. Since then though? You'd have to be purposefully ignorant of the games in order to think that it was 1 game chopped up into 3 different games.

The campaign was pretty good for the most part, up until the Epilogue anyway. Once you get to the Epilogue, the story just falls off the rails and gets very stupid very quickly. But then again, that's not a huge surprise given how much this game had going against it. The Protoss are, objectively, the least interesting of the three factions. They're just a bunch of boring space-mystics with some cool tech. Blizzard has never been able to make me feel anything for a single Protoss character in this whole franchise. They're not the worst alien species of all time, but they're just so very, very boring.

Overall, I feel like the campaign suffers from 3 main issues:
1: The Protoss are boring and it's hard to actually care about any of them. Just glass Aiur from orbit and be done with it as far as I'm concerned. I mean, they're so boring that Blizzard had to completely fabricate an entirely new sub-faction of killer robots along with lore that has never been brought up before just to give them something to do. And the Tal'Darim are basically just chaos space marines, and about as interesting.

2: All the other factions get downplayed to irrelevancy until the last two missions. You get 2 missions with Raynor, 2 missions with Kerrigan, then they don't do *anything* for the rest of the game until the end. It's just a protoss-on-protoss show, which goes back to the first point.

3: The Epilogue suffers heavily from what I like to call "Mass Effect Syndrome," wherein a sci-fi game/movie/book doesn't know how to freaking end, so it tries to break out a bunch of bullshit metaphysical space-magic to make itself seem deeper and more thought out than it actually was.

It wasn't horrible, but nothing about it wow'ed me either. Lives were given for Aiur. Kerrigan continued to be a super-special snowflake and Jim Raynor (the best character) continued to get kicked in the balls again and again.

At least Wings of Liberty was legitimately good though.

Hawki:
Um, you do realize that both HotS and LotV were developed and priced as expansions

Indeed I do...and I really don't give a damn. $40 per game, they sold it to us in chunks.

(same as Brood War), and that WoL was a full game with full campaign and full multiplayer right? Or is a game only a full game when it has around 70 missions (full total for the trilogy) and a certain number of units?

You know what SC and BW had that SCII doesn't? 3 campaigns per game. Everything that I've heard - and from what I'm experiencing now - indicates that these campaigns are full of mostly filler missions. Cut out the filler, and you've got about 10 missions that actually pertain to the story. How many missions did each campaign in SC and BW have? About 10.

shintakie10:
I'll never ever understand this point of view.

Were there any of the three games that didn't feel like a full game to you?

It's simple, really. I expect one thing from my Blizzard RTS's: a campaign for each race in each game. That's how every RTS made by Blizzard has worked previous to SCII. I'll take shorter campaigns with each race included over longer campaigns with one race per $40 any day.

RJ 17:

Hawki:
Um, you do realize that both HotS and LotV were developed and priced as expansions

Indeed I do...and I really don't give a damn. $40 per game, they sold it to us in chunks.

https://en.wikipedia.org/wiki/Expansion_pack

Look it up. I know free DLC is nice and all, but the world doesn't work like that.

RJ 17:
You know what SC and BW had that SCII doesn't? 3 campaigns per game. Everything that I've heard - and from what I'm experiencing now - indicates that these campaigns are full of mostly filler missions. Cut out the filler, and you've got about 10 missions that actually pertain to the story. How many missions did each campaign in SC and BW have? About 10.

Three much shorter campaigns with much simpler mechanics and much simpler, if still decent, stories. What counts as filler is subjective (i.e. WoL has a core storyline with numerous side missions, which to me, enriches the experience),

shintakie10:
I'll never ever understand this point of view.

[quote="RJ 17" post="6.884863.22334611"]It's simple, really. I expect one thing from my Blizzard RTS's: a campaign for each race in each game. That's how every RTS made by Blizzard has worked previous to SCII. I'll take shorter campaigns with each race included over longer campaigns with one race per $40 any day.

So, your entire logic is:

-I like my RTS campaigns a certain way, and if they're not done in that way, I feel cheated.

Which conveniently ignores the fact that:

-Blizzard's RTS campaigns have changed over time as with the rest of the genre. WC1/2 had two practically identical campaigns for two practically identical factions, with mutually exclusive results. SC1/WC3 change the ballgame with sequential campaigns with different race mechanics. And SC2 changes the ballgame again with massive single race campaigns with route choice, customization, etc., that each form part of a trilogy, but are distinct stories in their own right. Only now is this a problem apparently.

-And if you want multiple race campaigns, then I suggest you stay clear of RTS games like Homeworld, Dawn of War, Company of Heroes, and Halo Wars. Were you "cheated" in those games as well? Did their expansions rip you off by charging, gasp, money? Yes developers, please give me new units, missions, stories, etc. for free.

Oh, and stay clear of other game/film/book trilogies as well, where the story is spread over more than one installment. I hear they actually charge full price for those things. 0_0

Really? My god I thought it was a horrendous way to end the series. Blizzard has got to be one of the worst companies out there in terms of storytelling. It's painfully juvenile and cheesy which is fine, seeing as how it's always kind of been that way but having Kerrigan turn into a pseudo, angelic figure wreathed in fire to fly off into space so that they can fight and kill the giant lumpy Cthulhu/old god ripoff is ridiculous.

I'm glad it's over. Hopefully they leave it alone or come back with a non-shitty storyline.

Double posted.

RJ 17:
Took about 6 years, but it's finally here: a $60 bundle for all three games...where as buying each one new would have been $40 a pop. So thank you very much, Blizzard, I'll happily take my full game now at a full game's price.

I'd say you're getting about 1 and three quarter full games for the money. SCII has certainly been a weird one, for $120 the campaign was a bad deal, for $60 it's a very good one, certainly bigger than Brood War.

More importantly, Blizzard actually manage to make the story come to a mostly coherent ending, no Mass Effect 3 syndrome here. Although it does have the Brood War style text log at the end, not sure if that was a deliberate call to nostalgia or a case of time running out.

Ridrith:
Really? My god I thought it was a horrendous way to end the series. Blizzard has got to be one of the worst companies out there in terms of storytelling. It's painfully juvenile and cheesy which is fine, seeing as how it's always kind of been that way but having Kerrigan turn into a pseudo, angelic figure wreathed in fire to fly off into space so that they can fight and kill the giant lumpy Cthulhu/old god ripoff is ridiculous.

I'm glad it's over. Hopefully they leave it alone or come back with a non-shitty storyline.

The problem for me is that this whole Plot about Prophecy and Chosen One stuff just does not fit well in Starcraft.

If this was done in Warcraft or Diablo, it fit better. I mean in Warcraft's case its heavily implied that Anduin Wrynn is some chosen figure to lead everyone against the true final battle against evil.

And it works her because Anduin was never once an evil overlord that slaughtered and conquered and betrayed everyone and everything in his path.

That is the crux of the issue, that it was Kerrigan being the chosen one, Kerrigan the Queen of Blades, the evil Queen Bitch of the Universe that did so much evil shit in Brood War, despite the fact that she was once Human and her becoming Queen of Blades was accidental. She wasn't like Arthas who willfully corrupted himself.

Samtemdo8:
That is the crux of the issue, that it was Kerrigan being the chosen one, Kerrigan the Queen of Blades, the evil Queen Bitch of the Universe that did so much evil shit in Brood War, despite the fact that she was once Human and her becoming Queen of Blades was accidental. She wasn't like Arthas who willfully corrupted himself.

For the sake of argument (SPOILERS AHEAD!),

then (SPOILER AGAIN)

Eh, my 2 cents. Everyone has a different view of what makes a good story. I enjoyed it better than Heart of the Swarm.

John Keefer:

Samtemdo8:
That is the crux of the issue, that it was Kerrigan being the chosen one, Kerrigan the Queen of Blades, the evil Queen Bitch of the Universe that did so much evil shit in Brood War, despite the fact that she was once Human and her becoming Queen of Blades was accidental. She wasn't like Arthas who willfully corrupted himself.

For the sake of argument (SPOILERS AHEAD!),

then (SPOILER AGAIN)

Eh, my 2 cents. Everyone has a different view of what makes a good story. I enjoyed it better than Heart of the Swarm.

The protoss campaign as is was alright. I liked Rohana, Alarak, and the Dark Templar Matriarch. And Artanis was surprisingly competant.

I liked Amon as the villain. I'm a sucker for these ultimate evil bad guys that don't shit talk with "humorous dialoge" and takes things seriously.

RJ 17:

Samtemdo8:
The protoss campaign as is was alright. I liked Rohana, Alarak, and the Dark Templar Matriarch. And Artanis was surprisingly competant.

I liked Amon as the villain. I'm a sucker for these ultimate evil bad guys that don't shit talk with "humorous dialoge" and takes things seriously.

I thought

John Keefer:

Samtemdo8:
The protoss campaign as is was alright. I liked Rohana, Alarak, and the Dark Templar Matriarch. And Artanis was surprisingly competant.

I liked Amon as the villain. I'm a sucker for these ultimate evil bad guys that don't shit talk with "humorous dialoge" and takes things seriously.

I thought

If anything, it's actually an inverse of the speech Artanis gives in the mission "In Utter Darkness" in WoL. It's a very subtle touch, how the words are very similar, yet the tone between the two is completely different.

Blizzard for me is undeniably putting out some of the best AAA games to date, and has been for a long time. We argue a lot about content and the old "hardcore v. casual" debate springs up more than once, but their technical skills with games can't be argued against. LotV units can be overwhelming at times with their abilities to micromanage, but I think without question the gameplay puts many other developers to shame.

And goddamn who can deny their abilities to put a cutscene together too? They've come a long way since Warcraft 2, that's for sure. I actually got chills when Zeratul says, "My life for Aiur."

Another one for the "'Aboutt damn time.".

Yes, yes, you may argue that "the expansions are full games."

But I play for the story.

And what did you get with each of these?... "A" story, but not "The" story. I dont like cliffhangers, and making me wait Years to find out what happens next is ridiculous.

littlebunnyfuufuu:
And what did you get with each of these?... "A" story, but not "The" story. I dont like cliffhangers, and making me wait Years to find out what happens next is ridiculous.

I strongly disagree that either WoL or HotS ended on a cliffhanger. And what you've just described is every story spread out over more than a single installment ever. Or at least every single trilogy.

Hawki:

littlebunnyfuufuu:
And what did you get with each of these?... "A" story, but not "The" story. I dont like cliffhangers, and making me wait Years to find out what happens next is ridiculous.

I strongly disagree that either WoL or HotS ended on a cliffhanger. And what you've just described is every story spread out over more than a single installment ever. Or at least every single trilogy.

Never said the y ended on a cliffhanger, simply that I dislike cliffhangers. They failed to deliver the complete Starcraft 2 story.
Now that it is supposedly complete, people who have been waiting for the complete collection might be interested.

And beating the game and saying "Boy that was cool, I sure cant wait to find out what happens next." Only to wait 2 years or more Is pretty damn harsh (and cliffhanger like.) Trilogies have stories that are wrapped up in the conclusion of each part.
Hard to believe Telltale gets crap for taking half a year, while Blizzard takes 6+years and gets fan support.

It all comes down to if you believe it is a full game. Yes, I understand that you believe wol, and hots are full games. Please understand that I want a Complete, full game.

I remember playing wol all those years ago. It was Kerrigan, Kerrigan, Kerrigan, save Kerrigan. Yay we got Kerrigan back! Oh no, we are being attacked by people who want Kerrigan! What happens next? Find out next time in hots.

Well, all I can say is

shintakie10:
I'll never ever understand this point of view.

And this isn't even applying just to SC2 since the issue's been widened. I haven't played any of Telltale's games, but if people are complaining about their release cycle and price, then it's another head-scratching moment.

Or to cite another personal example, I completed Halo 5 recently, a game that does end on a genuine cliffhanger, a game that's the second game in what is obstensibly a trilogy, and at the least, I'll have to wait until Halo 6 to get the story's conclusion. Did 343i cheat me then? Am I "entitled" to get an entire trilogy's worth of story in one game? Looking back, did BioWare cheat us my telling the same overall story across three games? And looking forward to next month, will Disney be cheating us by releasing Episode VII and expecting us to, gasp, pay actual money to also see episodes 8 and 9?

Heck, I've only discussed trilogies in this analogy. Yet, in all of this, HotS and LotV are priced as expansions, yet they're the ones getting flak for it.

littlebunnyfuufuu:
It all comes down to if you believe it is a full game. Yes, I understand that you believe wol, and hots are full games. Please understand that I want a Complete, full game.

So long as you understand that people are going to disagree with you in matters concerning what is and isn't a complete game. As far as I'm concerned, WoL, HotS, and LotV are all three complete, full games that stand on their own that just so happen to have a multiplayer component in common with each other.

Good story by what frame of reference?

Good as in the space opera of Starcraft 1 and Broodwar?

or good as in it continues the Starcraft 2 trend?
Starcraft 2.1 : Jimmy has to save Kerrigan
Starcraft 2.2 : Kerrigan has to save Jimmy
Starcraft 2.3 : Jimmy ain't the baby's daddy, his best friend Fenix is
(haven't played it yet, but thats the logical conclusion, isn't it? )

Don't get me wrong, the mission design of Staftcraft 2.1 and 2.2 was solid and a huge improvement over
"build base, destroy enemy".
But the audience standin character is having a roadtrip felt rather unimpressive in comparison to the first contact, the fall of the Confederation, the exodus from aiur,the queen of blades rise to power and so on.

I'm real hesitating since the only reason for me to buy SC2 a 3rd time would be to play the remaining story,
and the first two didn't impress me that much.
So how good is "good" ?

Gretha Unterberg:

I'm real hesitating since the only reason for me to buy SC2 a 3rd time would be to play the remaining story,
and the first two didn't impress me that much.
So how good is "good" ?

If the first two didn't impress you then the third won't either. They continue to move away from scifi in favor of recycling the same plot they used in Warcraft 3 and Diablo. Right down to him summoning troops from hell... sorry the abyss... sorry the twisted nether... sorry the void. It was lazily written and mostly relied on tropes that fit other genres far better than their own. It did have a few good moments and well written dialog, but the overall plot was lazy.

chimeracreator:

Gretha Unterberg:

I'm real hesitating since the only reason for me to buy SC2 a 3rd time would be to play the remaining story,
and the first two didn't impress me that much.
So how good is "good" ?

If the first two didn't impress you then the third won't either. They continue to move away from scifi in favor of recycling the same plot they used in Warcraft 3 and Diablo. Right down to him summoning troops from hell... sorry the abyss... sorry the twisted nether... sorry the void. It was lazily written and mostly relied on tropes that fit other genres far better than their own. It did have a few good moments and well written dialog, but the overall plot was lazy.

This. If you already didn't like Wings of Liberty, than Legacy of the Void might only be worth a look for the improved gameplay. The customization is better and the story stronger than in Heart of the Swarm, but that's about it. So if the first two weren't for you, this one most certainly is not.

Now now people can we at least agree that we were all glad to finally see Narud/ Duran get put down? By the person that most deserves the revenge too. . Does the epilogue explain what happens to ol' Alexei Stukov? I'm honestly invested in his character.
Lets seee campaign wise i'd rate it below WoL but above HoW, the troop combinations were fun to mess around with, I LOVED the Devestators, and there was a aLOT of things for a lore nut to drool over in the game. The Preserver's were added in rather smoothly I thought, it seems that they've been in since the first game using preserver tech seemed safe by the conclave after all. I didn't know how to feel about Alarak, his voice threw me off for a bit, but I grew to love the power hungry ham. He as an hero was AMAZING to play as. Overall I greatly enjoyed it.

Willinium:
Now now people can we at least agree that we were all glad to finally see Narud/ Duran get put down? By the person that most deserves the revenge too. . Does the epilogue explain what happens to ol' Alexei Stukov? I'm honestly invested in his character.
Lets seee campaign wise i'd rate it below WoL but above HoW, the troop combinations were fun to mess around with, I LOVED the Devestators, and there was a aLOT of things for a lore nut to drool over in the game. The Preserver's were added in rather smoothly I thought, it seems that they've been in since the first game using preserver tech seemed safe by the conclave after all. I didn't know how to feel about Alarak, his voice threw me off for a bit, but I grew to love the power hungry ham. He as an hero was AMAZING to play as. Overall I greatly enjoyed it.

I've heard people claim that Stukov stays on with Zagara, but I'm not that far into the campaign myself (I've ended up having to spoil myself because of wiki duties). But yes, Stukov getting revenge on Duran, and in a manner that's the inverse of the scene in Brood War, was immensely satisfying. :)

On other notes, I've just finished the Endion (a.k.a. "not Endor") mission and up to Cybros myself. I certainly agree with you on the customization aspect - it's by far the strongest of the three in terms of army customization, and I've reguarly changed between the variants on each mission.

Funny that you mention Alarak (hello, John de Lancie) - I'm going to hazard a guess that he's going to be the game's breakout character, similar to Abathur in HotS and Tychus in WoL. As in, the character that's first introduced in said game, and everyone latches onto. Now we just need him in Heroes of the Storm.

In terms of story, I'd say that so far, LotV is probably the most solid of the trilogy, as in, if you go looking for flaws, it'll probably have the least. That said, I actually prefer WoL right now, but it's more a question of tone and theme. WoL is undoubtedly Jim Raynor's story. HotS is undoubtedly Sarah Kerrigan's story, while also exploring the nature of the zerg. LotV has Artanis as its protagonist, but I wouldn't call it "his story" in the same way if that makes sense, but rather it's primarily concerned with the protoss as a whole, with the characters being part of that, rather than taking the spotlight. Not that this is bad or good in of itself, but I've noticed that LotV feels the 'coldest' of the three so far (whereas HotS is the 'darkest', and WoL is easily the most upbeat), and probably closest to SC1/BW in its manner of delivery, and arguably tone itself. So at the least, kudos for each installment in the trilogy having a different tone, even if LotV seems to harken more to the past than being its own thing.

Oh, and something I haven't seen mentioned yet is the music. Dear God, someone give Glen Stafford a medal. Not that his work has been a slouch before, but IMO, he knocked it out of the park with this one.

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