Zero Punctuation: Fear 2

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A great review Yahtzee, really liked the coffee breaks bit. What's wrong with Rome Total War though? It was a great game.

after buying this today i'm starting to feel a bit cheated and too scared to play it..=[

i agree with the last part...amen!

Hahaha spot on, i've been waiting for a Yahtzee treatment for this game!

FEAR2 is another example of a half-assed production. The background story about Alma is interesting, all the PDA infos you can read through, but the gamplay itself is like a walk through the park, too easy and boooring. Fear 1 had plenty of scary moments, but the only scary moment of FEAR2 is, that i know that i have wasted 50 bugs on this WIP. I played through it one time and i am dissapointed, this game is made for the casual consumer zombies, kill kill kill that's what it's all about.

Multiplayer is a mess, i give this game a big phatt NEXT! *Team Fortress 2 FAIL sound plays*

Odjin:
Duh... Thief 2 is not really great... totally messy AI and you sneaking like a bulldozer. I don't know but Thief 3 had been way better: working AI, sneaking works as sneaking should do ( love the wall hug ) and the story is coherent and not running after you although you sneak like a snail. And HL2 has also been a bad sequel. So we are left with 0 good sequels... no need to fear this new regime ;)

You have absolutely no idea what you are talking about buddy... are you a casual consumer zombie?

Remove sequels? This man is more of a genius then i realized.
Do it.

this is turning more and more fucked up xD where is the love? when are we gonna see something that we all enjoys,...well mostly that yatzhee enjoys xD

Slipslop:

Odjin:
Duh... Thief 2 is not really great... totally messy AI and you sneaking like a bulldozer. I don't know but Thief 3 had been way better: working AI, sneaking works as sneaking should do ( love the wall hug ) and the story is coherent and not running after you although you sneak like a snail. And HL2 has also been a bad sequel. So we are left with 0 good sequels... no need to fear this new regime ;)

You have absolutely no idea what you are talking about buddy... are you a casual consumer zombie?

Definitely not. In what way do you think I'm wrong?

remove prequels.... wut

Very nicely done, as usual, Yahtzee! I love your warped sense of humor. ;)

Banning the first 4 now are we?

Meh, I'm fine with sequels & remakes, provived the remake only has 1)improved graphics. 2)Replaces only the voices that needed replacing. 3)Adds levels without replacing or removing any. 4)Gets the same music artist to do the music for the new levels. That said, I'm looking forward to American McGee's Alice 2m & I wouldn't be able to deal with sacrificing Baldur's Gate II.

Odjin:

Slipslop:

Odjin:
Duh... Thief 2 is not really great... totally messy AI and you sneaking like a bulldozer. I don't know but Thief 3 had been way better: working AI, sneaking works as sneaking should do ( love the wall hug ) and the story is coherent and not running after you although you sneak like a snail. And HL2 has also been a bad sequel. So we are left with 0 good sequels... no need to fear this new regime ;)

You have absolutely no idea what you are talking about buddy... are you a casual consumer zombie?

Definitely not. In what way do you think I'm wrong?

Because Thief 2 and HL 2 were great games not bad ones.

clauwman:
That's it, Tomb Raider sentenced to death. Seems fair to me...

multiple death sentences. But then, would those be sequels to the original death sentence? Ah...just shoot me.

Slipslop:

Odjin:

Slipslop:

Odjin:
Duh... Thief 2 is not really great... totally messy AI and you sneaking like a bulldozer. I don't know but Thief 3 had been way better: working AI, sneaking works as sneaking should do ( love the wall hug ) and the story is coherent and not running after you although you sneak like a snail. And HL2 has also been a bad sequel. So we are left with 0 good sequels... no need to fear this new regime ;)

You have absolutely no idea what you are talking about buddy... are you a casual consumer zombie?

Definitely not. In what way do you think I'm wrong?

Because Thief 2 and HL 2 were great games not bad ones.

No argument, just fanboy ranting, useless post and irrelevant attack. Fanboy statement means to say: "it's great but I can't say why". If you want to counter somebody's opinion you have to provide arguments on why the other opinion is incorrect and yours correct. This is called discussion. If you (fanboy) are not able of this stop attacking me.

I suppose I'll have to be the one to back this game up...

I honestly liked it. I thought it was a deserving sequel, though as Yahtzee stated the Alma quick-events had no place in that game. It could have worked once, but not 14-15 freaking times. We get it, she's mad at you, O.K.? XD

I heavily enjoyed FEAR 1 and I enjoy this one as well.

I only have three real complaints, and that would be that the game simply isn't very scary at all, except for a few choice moments (I screamed on the first mission and nowhere else), the game is too easy unless you jack the difficulty to ungodly levels,

And that if you really want to enjoy this game you need a kickass soundcard. You don't get the full depth and creepiness of the atmosphere (which is probably the scariest thing, not the crazy children and backwards crawling mental patients). Put on a good pair of surround sound headphones, make sure you have a good soundcard, and the game is much scarier. I was a lot more of edge the second time through, once I happened to buy a Creative X-Fi card.

But yah, that's my two cents.

Am
I the only one for whom the video shows up as a big black box and does nothing at all? How do I fix this?

another great review. yahtzee's probably up there in my top ten heroes list, right below Demetri Martin and right above Jeff Healey.

Very good review, can't wait to see which game you rip a new one on Wednesday.

Odjin:

Slipslop:

Odjin:

Slipslop:

Odjin:
Duh... Thief 2 is not really great... totally messy AI and you sneaking like a bulldozer. I don't know but Thief 3 had been way better: working AI, sneaking works as sneaking should do ( love the wall hug ) and the story is coherent and not running after you although you sneak like a snail. And HL2 has also been a bad sequel. So we are left with 0 good sequels... no need to fear this new regime ;)

You have absolutely no idea what you are talking about buddy... are you a casual consumer zombie?

Definitely not. In what way do you think I'm wrong?

Because Thief 2 and HL 2 were great games not bad ones.

No argument, just fanboy ranting, useless post and irrelevant attack. Fanboy statement means to say: "it's great but I can't say why". If you want to counter somebody's opinion you have to provide arguments on why the other opinion is incorrect and yours correct. This is called discussion. If you (fanboy) are not able of this stop attacking me.

Thief 1 and 2 had great athmosphere, story, the gameplay was very exciting and they were pioneers in the stealth genre and did almost everything right and Half Life 2 really nice level design and an interesting story with much room for speculation. You didn't explain HL2 by yourself, you just said it's a bad sequel so gimme hotshot.

GlassPirate:
I suppose I'll have to be the one to back this game up...

I honestly liked it. I thought it was a deserving sequel, though as Yahtzee stated the Alma quick-events had no place in that game. It could have worked once, but not 14-15 freaking times. We get it, she's mad at you, O.K.? XD

I heavily enjoyed FEAR 1 and I enjoy this one as well.

I only have three real complaints, and that would be that the game simply isn't very scary at all, except for a few choice moments (I screamed on the first mission and nowhere else), the game is too easy unless you jack the difficulty to ungodly levels,

And that if you really want to enjoy this game you need a kickass soundcard. You don't get the full depth and creepiness of the atmosphere (which is probably the scariest thing, not the crazy children and backwards crawling mental patients). Put on a good pair of surround sound headphones, make sure you have a good soundcard, and the game is much scarier. I was a lot more of edge the second time through, once I happened to buy a Creative X-Fi card.

But yah, that's my two cents.

thats true. i have a creative x-fi soundcard with suroundspeakers and you hear stuff all over you. particularly in school in this corner you hear all kind of stuff where you simply look all over.

i dont realy expect much these days from games, specialy sequals
nice review yahtzee

cartooner2008:
Good review Yahtzee.

yes a very good review

BlueInkAlchemist:
Do developers not know about Zero Punctuation?

You apparently operate in an alternate reality were Yahtzee's bullshit actually has implication. Kudos to you.

Slipslop:

Odjin:

Slipslop:

Odjin:

Slipslop:

Odjin:
Duh... Thief 2 is not really great... totally messy AI and you sneaking like a bulldozer. I don't know but Thief 3 had been way better: working AI, sneaking works as sneaking should do ( love the wall hug ) and the story is coherent and not running after you although you sneak like a snail. And HL2 has also been a bad sequel. So we are left with 0 good sequels... no need to fear this new regime ;)

You have absolutely no idea what you are talking about buddy... are you a casual consumer zombie?

Definitely not. In what way do you think I'm wrong?

Because Thief 2 and HL 2 were great games not bad ones.

No argument, just fanboy ranting, useless post and irrelevant attack. Fanboy statement means to say: "it's great but I can't say why". If you want to counter somebody's opinion you have to provide arguments on why the other opinion is incorrect and yours correct. This is called discussion. If you (fanboy) are not able of this stop attacking me.

Thief 1 and 2 had great athmosphere, story, the gameplay was very exciting and they were pioneers in the stealth genre and did almost everything right and Half Life 2 really nice level design and an interesting story with much room for speculation. You didn't explain HL2 by yourself, you just said it's a bad sequel so gimme hotshot.

Yes Thief 2 ( I talk now about 2 since I played 2 and 3 so far ) does have this good atmosphere and the gameplay by "idea" would be interesting. The problem is though that ( at last under expert ) the gameplay is buggy in Thief 2 and downright annoying ( guards with eyes at the back of their head, getting stuck in geometry in the worst place, in total darkness know exactly where you are although never having seen you, and so forth ). In Thief 3 these stealth mechanics worked ( AI behaved how it should, can't see you if it really can't, doesn't get stuck in geometry, does not know where you are in darkness unless seeing you, and wall hug... adds to immersion ). Also the story in T2 is hard to follow. In T3 it is easier to follow and makes more sense ( I do get the entire T2 story but it's still messy presented ). After all I judge games often using my so called "frustration meter". If a game frustrates you like hell with buggy controls, buggy AI or other problems then it gets minus points from my side. T2 pulled many of my nerves with ugly gameplay problems which I did not experience like that in T3. This is why I can't understand how T2 is considered the peak and T3 a let down as I experience it exactly the other way looking "only" at pure technical measures.

What goes for HL2 I did not exactly elaborate, that's correct. This is because I did so already at other places. Level design is very boring and feels like being pulled through by a string instead of playing a linear set of maps ( as HL did ). Story is next to non-existent ( changed in EP1/2 but in HL2 itself it's non-existent ) while HL put a lot of stress on unraveling what happened. One message board with news paper articles doesn't count as story telling there. The AI is also rather meh. While in HL you had AI which knew what cover is and did flank at times the combine AI can be at best labeled bad or random at best. Too many scripted sequences trying to hide the flawed AI. Destroyed a lot of the game. The next point are the badly implemented physics. Now not in terms of "technically" bad but "gameplay wise" bad. Physics puzzles are obvious from miles away and are artificial, plugged in for the sake of having physics puzzles. Take Trespasser to see how physics puzzles are correctly done ( and well done ) and HL2 as an example of how to not do it. It's annoying to have an entire map ( ravenholm ) made only to showcase the gravgun. After all HL2 is a techdemo but at best mildly a game compared to the precedor.

So this doesn't mean HL2 is bad, it's just like comparing DX:IW to Deus-Ex... comparing a chicken nugget to a king size burger. You can enjoy a chicken nugget but the king size burger is just a lot better.

I still can't get the damn video to load. Does anyone have a Youtube link or something I can see this on?

Soxfan1016:
Psh, Yahtzee's fantasy utopia would never succeed, too many brain-dead thirteen-year-olds

Too many Adrians as well.

smudgey:

geldonyetich:
Fabulous rant over a complaint you apparently completely misunderstand, smudgey.

I understand what people are saying; they're sick of endless rehashes and milking of franchises, and that's fair enough. But for people to suggest "No sequels" is actually a good idea, especially when there ARE developers who genuinely try and keep their much-loved franchises fresh? Look at resident evil; the series had an overhaul with RE 4, and RE 6 is allegedly going to be another re-booting of the franchise. Or COD4, which leapt out of WW2 and into the modern world. But I guess i shouldn't bother. If companies give people more of what they want, they'll complain that it's the same old thing. Give them something new, and they'll complain because they miss the old stuff.

No I think you missed the point of what Yahtzee said. He wasn't badgering sequels. In fact he said he was willing to pay the price of no Thief 2 and Half-Life 2 just to have no uninspired sequels. The problem isn't directly sequels. The problem is the entire entertainment industry tries to milk the consumers with their magic money machine franchises. AKA no effort or creativity, just use the simple step-by-step ingredients of franchise X and tada! Millions of dollars are bilked from millions of idiot consumers!
It's not bad that there is a million games that uses a space Marine as the main hero. It's that the plot is identical. Space Marine encounters alien life forms that takes great joy in mutilating humans. Space Marine stops aliens. Aliens not totally gone in the end opening up for the sequel. You can pretty much summerize most movies this way too. But by far the worst cookie cutter entertainment is US TV. OMFG It is the worst thing... I have a problem categorizing US TV as entertainment. In fact I don't think the two words should ever be used in the same sentence. If any TV show gets popular, soon there is a 100 clones all equally suck with bad acting and ridiculously corny drama.
Any ways.. the problem isn't sequels as much as uninspired copies. "More of what we want." is cheaper and less annoying if I just play the game (or movie) I already bought over again. Story continues and extended plots are alright if they are actually worked on as hard and is as inspired as the original. But nowdays, most of the time its just the franchise owners turning the crank on his money making machine.

I think I have a new favorite line.

"We too would like some crisps."

PLabrozzi:
Wow, the world would be better without sequels. But I'm not heading for law or medical school, so bring em on anyway.

"Oh my god! A FANBOY!"

*pulls out vile of liquid logic*

"The power of human logic compells you bitch!" Says The Amazing Orgazmo, splashing liquid logic all over PLabrozzi.

tried the demo, it wasn't bad but it wasn't good.

Odjin:

Slipslop:

Odjin:

Slipslop:

Odjin:

Slipslop:

Odjin:
Duh... Thief 2 is not really great... totally messy AI and you sneaking like a bulldozer. I don't know but Thief 3 had been way better: working AI, sneaking works as sneaking should do ( love the wall hug ) and the story is coherent and not running after you although you sneak like a snail. And HL2 has also been a bad sequel. So we are left with 0 good sequels... no need to fear this new regime ;)

You have absolutely no idea what you are talking about buddy... are you a casual consumer zombie?

Definitely not. In what way do you think I'm wrong?

Because Thief 2 and HL 2 were great games not bad ones.

No argument, just fanboy ranting, useless post and irrelevant attack. Fanboy statement means to say: "it's great but I can't say why". If you want to counter somebody's opinion you have to provide arguments on why the other opinion is incorrect and yours correct. This is called discussion. If you (fanboy) are not able of this stop attacking me.

Thief 1 and 2 had great athmosphere, story, the gameplay was very exciting and they were pioneers in the stealth genre and did almost everything right and Half Life 2 really nice level design and an interesting story with much room for speculation. You didn't explain HL2 by yourself, you just said it's a bad sequel so gimme hotshot.

Yes Thief 2 ( I talk now about 2 since I played 2 and 3 so far ) does have this good atmosphere and the gameplay by "idea" would be interesting. The problem is though that ( at last under expert ) the gameplay is buggy in Thief 2 and downright annoying ( guards with eyes at the back of their head, getting stuck in geometry in the worst place, in total darkness know exactly where you are although never having seen you, and so forth ). In Thief 3 these stealth mechanics worked ( AI behaved how it should, can't see you if it really can't, doesn't get stuck in geometry, does not know where you are in darkness unless seeing you, and wall hug... adds to immersion ). Also the story in T2 is hard to follow. In T3 it is easier to follow and makes more sense ( I do get the entire T2 story but it's still messy presented ). After all I judge games often using my so called "frustration meter". If a game frustrates you like hell with buggy controls, buggy AI or other problems then it gets minus points from my side. T2 pulled many of my nerves with ugly gameplay problems which I did not experience like that in T3. This is why I can't understand how T2 is considered the peak and T3 a let down as I experience it exactly the other way looking "only" at pure technical measures.

What goes for HL2 I did not exactly elaborate, that's correct. This is because I did so already at other places. Level design is very boring and feels like being pulled through by a string instead of playing a linear set of maps ( as HL did ). Story is next to non-existent ( changed in EP1/2 but in HL2 itself it's non-existent ) while HL put a lot of stress on unraveling what happened. One message board with news paper articles doesn't count as story telling there. The AI is also rather meh. While in HL you had AI which knew what cover is and did flank at times the combine AI can be at best labeled bad or random at best. Too many scripted sequences trying to hide the flawed AI. Destroyed a lot of the game. The next point are the badly implemented physics. Now not in terms of "technically" bad but "gameplay wise" bad. Physics puzzles are obvious from miles away and are artificial, plugged in for the sake of having physics puzzles. Take Trespasser to see how physics puzzles are correctly done ( and well done ) and HL2 as an example of how to not do it. It's annoying to have an entire map ( ravenholm ) made only to showcase the gravgun. After all HL2 is a techdemo but at best mildly a game compared to the precedor.

So this doesn't mean HL2 is bad, it's just like comparing DX:IW to Deus-Ex... comparing a chicken nugget to a king size burger. You can enjoy a chicken nugget but the king size burger is just a lot better.

Just have the internet, please. :P

The Amazing Orgazmo:
"Oh my god! A FANBOY!"

*pulls out vile of liquid logic*

"The power of human logic compells you bitch!" Says The Amazing Orgazmo, splashing liquid logic all over PLabrozzi.

The concept of *sarcasm* is lost entirely on you, isn't it? And it's "vial" btw. Way to go.

He pretty much nailed it. FEAR 2 did feel a lot more like a console game, and I'm a console gamer myself.

Have you tried cutting hair in a containment tank?
Press B to defeat your enemy...IN YOUR MIND!!!!!!!!!!!

Knight Templar:

SICK0_ZER0:
"So far, only the Japanese has succeeded in creating a 'scary' game."

why was he banned 14 days for saying that?

If a video goes for five min, and you comment after 3 expect to get banned for a week or so.

that is actually retarded

While I agree swatting Alma off with the B button got old after a while. I believe the quicktime events where you struggled over a shotgun in close range combat where some of the best uses of them I have ever seen.

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