Zero Punctuation: Mighty No. 9

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Mighty No. 9

This week, Zero Punctuation reviews Mighty No. 9.

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Another unicorn burger, failing to shit rainbows into people's mouths.

This game looks fucking atrocious, I knew that Kickstarter was sketchy from the start.

Forgive me if I'm wrong, but I don't think Keiji Inafune is the creator of Mega Man is he? I thought he was just a character designer from the initial Rock Man team.

The problem people had/have with the graphics is because this game had a nine million dollar budget and looks this bad, where as games with barely a tenth of that money or less (Half Genie Hero, Dragon's Crown, Skullgirls, Shovel Knight) look a lot better in comparison.

OuendanCyrus:
Forgive me if I'm wrong, but I don't think Keiji Inafune is the creator of Mega Man is he? I thought he was just a character designer from the initial Rock Man team.

You are correct, the first Megaman character Inafune made was Zero iirc.

Yahtz self referencing his own parenting issues is probably my favorite new schtick (along with Gabe being the Coke & Hookers Teacher).

But Speaking as someone who should have been wallowing in Nostalgia about Megaman b/c I was a little boy right when it came out .... No .....NOOOO ... it wasn't "Difficult", it wasn't for "Skilled" players, and it certainly wasn't "Good". It was hands down one of the WORST controlled / inertia physics I ever saw in any NES game and they never really addressed that issue until MegamanX. So it's ironic as hell that the soulless cash-in almost 30 years later just so happens look like a bland POS that tries to CIRCUMVENT the clumsy controlling & intertia with even stupider cop out mechanics. Good job internet, your Cognitive Dissonance never ceases to amaze me -- just like 20 years from now I'll get to listen to Millennials hitting their Dad Game phase also but at the same time constantly saying what a perfect game Darksouls1 was. Infact that will probably be yet another Meme that Yahtzee will be directly responsible for.

Gee, a kickstarted game being a huge waste of time and money, I never could have seen that one coming.

Those British political jokes and references... somebody's got to make light of a dire pile up of situations, and this may satiate my satirical desire till the next episode of Have I Got News for You or Mock the Week.
Oh right, the game. Not very appealing to me since its' first inception. But oh well. Even Shenmue, being a game I was heavily invested in during the sparse release schedule of dreamcast ownership, failed to convince me to part with cash. Gambling's for fools, and when they're trying to tug on your nostalgia strings too, it's best to cut them off and sell them on the black market!

For difficulty, there's a new title out called Furi, maybe named after the emotion it mostly generates. But either I'm really shit, or that game is quite damn hard. Only on second...Lev...boss? I don't know. Very fast paced fights and always changing strategies. The connecting walking parts are unnecessarily slow, probably for the conversation with your imaginary friend to take place. Oh, it's kind of weird too.

It astounds me how a Kickstarter game with that large a budget could look and play that awful. It shouldn't be a WORSE version of the original it's meant to emulate!

Xsjadoblayde:
Those British political jokes and references... somebody's
For difficulty, there's a new title out called Furi, maybe named after the emotion it mostly generates. But either I'm really shit, or that game is quite damn hard. Only on second...Lev...boss? I don't know. Very fast paced fights and always changing strategies. The connecting walking parts are unnecessarily slow, probably for the conversation with your imaginary friend to take place. Oh, it's kind of weird too.

Oh man, that's a good call. Esp since Yahtz did an LP of Titan Souls and Furi looks like a waaaaaay better version of that

Am I the only one reminded of Duke Nukem Forever from MNo9?
Insanely long development time filled with delays and "budgeting" that suggests hooker&cocaine breaks were taken every 20 minutes, appeal to players is firmly rooted in nostalgia, gets released, is bland and uninspired, gets crucified, buyers say they'll NEVER GET FOOLED again, then go to Kickstarter and pledge $300 to

Also, Mambo #5? Terrible taste, Yahtzee.

a little bit of Sandra, in the sun, a little bit of Erika, all night long, a little bit of Rita's, all I need...
dont you judge me

-snicker- Saw the last comment in the closing about Boris Johnson resigning just as Yahtzee was finishing up the video. And I think David Cameron also resigned, and wasn't deposed.

Yeah, the actual game Mighty No. 9 sounds like crap.

I'd actually play a game about going back in time to assassinate Mecha-Stalin.

I guess it's better than nothing.

Flathole:
Am I the only one reminded of Duke Nukem Forever from MNo9?
Insanely long development time filled with delays and "budgeting" that suggests hooker&cocaine breaks were taken every 20 minutes, appeal to players is firmly rooted in nostalgia, gets released, is bland and uninspired, gets crucified, buyers say they'll NEVER GET FOOLED again, then go to Kickstarter and pledge $300 to

Also, Mambo #5? Terrible taste, Yahtzee.

a little bit of Sandra, in the sun, a little bit of Erika, all night long, a little bit of Rita's, all I need...
dont you judge me

DNF got stalled for so long because 3D Realms kept obsessively trying to keep up with every new piece of tech that came out, I think the game was actually pretty decent(I had never played a Duke game before, so my expectations for it were fairly neutral, and it pleasantly surprised me), I didn't think it was "bland" or "uninspired" in the least(it was a certainly a nice change from all the serious FPS games coming out at the time). Mighty No 9 turned out mediocre because it was made with the now outdated Unreal Engine 3 and the creators never thought about using a more modern engine, which caused all manner of glitches to occur in the game.

I got over it and went to motorboat Mega Man X instead, because I'd never really dug deep into those games. Hilariously, they all have more depth than Mighty No. 9, because it seems like the latter was pretty much content to just take everything the original six Mega Man games did and run with that rather than accounting for the literal decades of progress that happened in between then and now.

I'm actually curious to play this game at some point, if only to find out for myself just how purportedly bad it is. In my mind, Mega Man 7 is officially the most mediocre and bland platformer I've ever played, so I'm naturally inquisitive as to how Mighty no. 9 measures up to its almost supernatural level of banality.

Why do people use the term of 'taint'?

When it is quite obviously 'twert' because if it twert there your guts would fall out.

Xsjadoblayde:
Those British political jokes and references... somebody's got to make light of a dire pile up of situations, and this may satiate my satirical desire till the next episode of Have I Got News for You or Mock the Week.
Oh right, the game. Not very appealing to me since its' first inception. But oh well. Even Shenmue, being a game I was heavily invested in during the sparse release schedule of dreamcast ownership, failed to convince me to part with cash. Gambling's for fools, and when they're trying to tug on your nostalgia strings too, it's best to cut them off and sell them on the black market!

For difficulty, there's a new title out called Furi, maybe named after the emotion it mostly generates. But either I'm really shit, or that game is quite damn hard. Only on second...Lev...boss? I don't know. Very fast paced fights and always changing strategies. The connecting walking parts are unnecessarily slow, probably for the conversation with your imaginary friend to take place. Oh, it's kind of weird too.

At least in the long run Britain will have more freedom and won't be lorded over by a federal dictatorship.

Madmatty:

Xsjadoblayde:
Those British political jokes and references... somebody's got to make light of a dire pile up of situations, and this may satiate my satirical desire till the next episode of Have I Got News for You or Mock the Week.
Oh right, the game. Not very appealing to me since its' first inception. But oh well. Even Shenmue, being a game I was heavily invested in during the sparse release schedule of dreamcast ownership, failed to convince me to part with cash. Gambling's for fools, and when they're trying to tug on your nostalgia strings too, it's best to cut them off and sell them on the black market!

For difficulty, there's a new title out called Furi, maybe named after the emotion it mostly generates. But either I'm really shit, or that game is quite damn hard. Only on second...Lev...boss? I don't know. Very fast paced fights and always changing strategies. The connecting walking parts are unnecessarily slow, probably for the conversation with your imaginary friend to take place. Oh, it's kind of weird too.

At least in the long run Britain will have more freedom and won't be lorded over by a federal dictatorship.

LOL you are so dead wrong it's hilarious, wonder why all those idiots in the "leave" movement are now jumping ship and being unable to fulfil all those empty promises they made eh?

Let's not turn this into another sodding EU debate and all talk about how Yahtzee is blatantly stealing from Jim Sterling with his "How the mighty have fallen" caption.
And you know he did because he didn't put in a special part pointing out he didn't.
For shame, Yahtzee, you plagiarizing hack!

R.I.P PaPa Croshaw... How the Mighty have fallen this year alone... Also, the video froze a bit after Yahtzee mentioned the corridor level before continuing on about how that was it...

Other than that, I laughed hystarically involving the "Beck" cameo because, at least, he won't make me cry like an anime fan on prom night...

ShiningMetaLord:
The problem people had/have with the graphics is because this game had a nine million dollar budget and looks this bad, where as games with barely a tenth of that money or less (Half Genie Hero, Dragon's Crown, Skullgirls, Shovel Knight) look a lot better in comparison.

OuendanCyrus:
Forgive me if I'm wrong, but I don't think Keiji Inafune is the creator of Mega Man is he? I thought he was just a character designer from the initial Rock Man team.

You are correct, the first Megaman character Inafune made was Zero iirc.

It was 4 million actually.

From what I know most of it went to getting console licences and less than half of the money went to the game itself.

I'm frankly amazed this thread hasn't been hijacked into a Star Citizen discussion yet.

I didn't like the look of this game from the beginning, the style just seemed off to me, and I didn't like the character designs either. However, I just found out recently they had another style in mind that actually HAD style (a more slick cartoon animation), so it's a shame we never saw that version.

image

Johnny Novgorod:
I guess it's better than nothing.

That's made giggle every time so far.

A classic case of overhyped overreach. If they'd done the smart thing and focused on the core game and maybe one or two major ports, they'd have had the time to knock out a game that was at least competent in presentation. By spreading their resources over so many ports (including a few consoles slated to die off in the very near future) they wasted a lot of effort that could've been put into so many more important areas.

I blame the resulting mess MN9 turned into purely on Inafune's ego and spite towards Capcom that arose from him leaving the company and everything Mega Man related getting canned. The guy wanted to so badly make his franchise a big enough hit to put Capcom in their place and it seems the Mega Man fanbase was more than willing to take his side with that. Why else did the game make the Kickstarter money that it did so fast?

What really pisses me off about this whole thing is this will forever taint the idea of crowdfunded indie games in the eyes of the public and people like Yahtzee. And it makes me worried for Yooka-Laylee and 1/2 Genie Hero as well. (Although I trust PlayTonic and WayForward more than I do Comcept)

Sad thing is, Comcept actually did give us a good Mega Man throwback series before MN9 and without the need of a Kickstarter to fund it: It's called Azure Striker Gunvolt.

LordTerminal:
Sad thing is, Comcept actually did give us a good Mega Man throwback series before MN9 and without the need of a Kickstarter to fund it: It's called Azure Striker Gunvolt.

Gunvolt wasn't made by Comcept, but rather Inti Creates. They were responsible for the Megaman Zero series, Megaman ZX and its sequel, Megaman 9 & 10, and are helping with numerous other indie projects including Shantae Half-Genie Hero and Bloodstained. They even helped with Mighty No. 9, though the blame for that game's failure is still on the shoulders of Inafune and Comcept.

I do agree that it is a shame that other Kickstarters are getting unnecessary heat because of MN9, though I still have high hopes for them. Other Kickstarters seem to have taken note of what went wrong with MN9 and are actively avoiding making the same mistakes. They are being open and transparent with what they are doing. They are showing more of what is going on behind the scenes, providing screenshots, concept art, gameplay clips and trailers. Some have even given out demos to show what exactly they have accomplished so far. Overall I think MN9 has done a lot of good for Kickstarter, in that it has served as a warning for both backers and the people working the campaigns what not to do.

Poor Yahtzee. He has to deal with the cesspool that is Australian politics on one side of the world, and Brexit on the other.

Oh, and I guess Mighty No. 9 too.

Glad to hear Yahtzee talk about the game without going into it's history and hopefully without letting the history sway his opinion.

I find it odd and wrong that people discussed Mighty No 9 in this way when we don't immediately dismiss something like The Wizard of Oz for how they treated the cast during the making of that film.

I can't defend Mighty No 9 beyond that though. I never bought the game and what gameplay I've seen made it look like a subpar mega man clone that lacked passion. It appears very underwhelming and reviews seem to back up that opinion.

My thoughts from an earlier G+ post (This was before I went to see X-Men: Apocalypse):

Having sat down to play this some before I watch a movie about mutants and blue people, I suspect that a lot of the hatred is the Kickstarter backlash that we're seeing an increasing amount on game kickstarters that have delays. As somebody who has an unhealthy obsession with Mega Man, a lot of the negatives against this game don't even make sense when comparing it to what it's supposed to imitate. Example:

"the level design is constantly working against you"

Well, yeah, it's a Mega Man game. Some levels have it more than others (Looking at you Mega Man 9. If we go with knockoffs, trying to do the piston part of the final stage in A.R.E.S. Extinction Project Ex with Taurus can break a man.) but all of the Mega Man games have, at least, one level where death is plentiful and "FFF*********!!!" becomes the only word you can say. In the end:

It's a Mega Man game. To paraphrase Roman Reigns:

"It's not a good Mega Man knockoff. It's not a bad Mega Man knockoff. It's.....THE Mega Man knockoff."

Well there's a surprise - Yahtzee is actually the most reasonable critic of this that I've seen yet.

Not to say that he showers it with praise (that's not why we come to ZP), but he's just less butthurt than most people about its problems - most of which are inherent in making a new totally-not-Megaman game.

I've got to say, as a none Mega Man fan but a backer of Mighty No 9 I'm actually enjoying playing the game. I honestly don't get what the problem is, yeah the graphics are a bit lack luster but I wasn't expecting the best graphics anyway because few platformers have brilliant graphics, they seem to go for stylized graphics which this has.

The only other problem I have is that its a bit easy when you get the hang of it.

ShiningMetaLord:
The problem people had/have with the graphics is because this game had a nine million dollar budget and looks this bad, where as games with barely a tenth of that money or less (Half Genie Hero, Dragon's Crown, Skullgirls, Shovel Knight) look a lot better in comparison.

So did the proof-of-concept demo of this very game.

darkrage6:
Mighty No 9 turned out mediocre because it was made with the now outdated Unreal Engine 3 and the creators never thought about using a more modern engine, which caused all manner of glitches to occur in the game.

Funny, I don't remember every other game ever made on Unreal 3 having those problems.

Nazulu:
I didn't like the look of this game from the beginning, the style just seemed off to me, and I didn't like the character designs either. However, I just found out recently they had another style in mind that actually HAD style (a more slick cartoon animation), so it's a shame we never saw that version.

image

WHAT. THE. FUCK.

They could have gone with this...
They could have gone with this and not the "style" they went with...

WHAT THE FUCK WERE THEY THINKING?!

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