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Indie Queue: Cave Story Lives Again

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Posts: 408
Joined: 19 Nov 2007

Indie Queue: Cave Story Lives Again

Nathan Meunier goes behind the scenes to see how indie game classic Cave Story is being reborn on WiiWare.

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Gone Gonzo
Posts: 1424
Joined: 2 Mar 2008

I've actually been following the Wii remake of Cave Story for a bit now, but I didn't know about that possible DLC. Crap. Now I'll have to buy a game I downloaded for free completely legally.

Infamous Scribbler
Posts: 544
Joined: 27 Dec 2008

One of the many WiiWare games I've been looking forward to. It seems to me that there are more quality games on WiiWare then on the actual retail Wii games.

Copy Clerk
Posts: 53
Joined: 11 Mar 2009

This news literally made me make an account for this site even though I have been reading these boards for 2 years now. This is awesome news! I have always said this and I have always meant this- I would pay for Cave Story, hell I would buy more then one if I could! This is one of those rare freeware games (Along with I Wanna Be The Guy) that really needed to have been released commercially. This game is truly a technical marvel, it WAS just made by one guy, by himself with no help from others, and the simple fact is that this game has a very big cult following that have been clamoring for this game to get licensed by someone.

I really don't hope I come across as a fanboy but you know what? I am, I'm a fanboy of good games and it is a travesty that it has taken so long for this game to get an official release! I will be buying this game when it is released and I will definitely be recommending this game to others.

Gone Gonzo
Posts: 2487
Joined: 29 Nov 2007

Hrm...5 years is impressive. The dude who made Iji spent 4 years making that one. Hopefully that's next in line for WiiWare ports.

Gone Gonzo
Posts: 1098
Joined: 18 Feb 2009

This is an interesting bit of news. Itīs good to know Pixel is still up and at it. Cave Story is one of the best, if not the best, freeware indie game I have come acrosse. Although, I am bit of an old-school purist, and as such have my doubts. Not meaning to be pessimistic here, oh no. I hope this project turns out well, since more players ought to have a chance to try this gem out. Development team at least seems to be pouring all the love they have into this. The possibility to switch back to the old school graphics and audio is all that is needed to keep me from whining. Actually, considering I donīt even own a Wii, I shouldnīt care. Nevertheless, the news in here for me was that Cave Story is still very much alive, and Pixel doing fine.

Gone Gonzo
Posts: 1434
Joined: 7 Jan 2008

I downloaded, but I haven't played it yet. Thanks for reminding me.
I might get it on Wii if I had one, but I don't and the closest person with one reacts poorly to jrpgs of any kind.

On the Record
Posts: 5490
Joined: 13 Aug 2008

GyroCaptain:
I downloaded, but I haven't played it yet. Thanks for reminding me.
I might get it on Wii if I had one, but I don't and the closest person with one reacts poorly to jrpgs of any kind.

Cave Story isn't a JRPG by any counts. It's an action-shooter-platformer.

Also, didn't I hear something a while back about Cave Story getting ported to the PSP?

Gone Gonzo
Posts: 1434
Joined: 7 Jan 2008

xitel:

GyroCaptain:
I downloaded, but I haven't played it yet. Thanks for reminding me.
I might get it on Wii if I had one, but I don't and the closest person with one reacts poorly to jrpgs of any kind.

Cave Story isn't a JRPG by any counts. It's an action-shooter-platformer.

Also, didn't I hear something a while back about Cave Story getting ported to the PSP?

Well, I know it's not a jrpg as such, but artistically it's Japanese enough that somebody who dislikes jrpgs for being Japanese in several senses might not like it. And yes, it's been ported to psp, it's at http://cavestorypsp.googlepages.com .

On the Record
Posts: 5490
Joined: 13 Aug 2008

GyroCaptain:

xitel:

GyroCaptain:
I downloaded, but I haven't played it yet. Thanks for reminding me.
I might get it on Wii if I had one, but I don't and the closest person with one reacts poorly to jrpgs of any kind.

Cave Story isn't a JRPG by any counts. It's an action-shooter-platformer.

Also, didn't I hear something a while back about Cave Story getting ported to the PSP?

Well, I know it's not a jrpg as such, but artistically it's Japanese enough that somebody who dislikes jrpgs for being Japanese in several senses might not like it. And yes, it's been ported to psp, it's at http://cavestorypsp.googlepages.com .

Do you know if I would have to have a cracked PSP to play that? I don't have one, and don't plan to crack it at any time, just so you know.

Gone Gonzo
Posts: 2111
Joined: 15 Jun 2008

GyroCaptain:

Well, I know it's not a jrpg as such, but artistically it's Japanese enough that somebody who dislikes jrpgs for being Japanese in several senses might not like it. And yes, it's been ported to psp, it's at http://cavestorypsp.googlepages.com .

Wait, he dislikes Japanese things just for being Japanese and he owns a Wii?

On-topic, I will definitely download this. I've already played it on PC, but I am extremely willing and even eager to pay for it. Updated look, audio and some DLC thrown into the mix? Yes please!

Gone Gonzo
Posts: 1434
Joined: 7 Jan 2008

Graustein:

GyroCaptain:

Well, I know it's not a jrpg as such, but artistically it's Japanese enough that somebody who dislikes jrpgs for being Japanese in several senses might not like it. And yes, it's been ported to psp, it's at http://cavestorypsp.googlepages.com .

Wait, he dislikes Japanese things just for being Japanese and he owns a Wii?

On-topic, I will definitely download this. I've already played it on PC, but I am extremely willing and even eager to pay for it. Updated look, audio and some DLC thrown into the mix? Yes please!

He's schizophrenic that way. He likes the two extremes of tone and absolutely nothing in the middle. That is to say, it has to be gaggingly silly or Evangelion (which is the only anime he'll watch).

Muckraker
Posts: 252
Joined: 27 Sep 2008

I actually can't wait for Cave Story to hit the Wii. I firmly believe it should be more of a hit than it actually is. For some reason, most people I know have never heard of Cave Story. Big shame on them.

Pulitzer Laureate
Posts: 736
Joined: 23 Jan 2008

xitel:

GyroCaptain:

xitel:

GyroCaptain:
I downloaded, but I haven't played it yet. Thanks for reminding me.
I might get it on Wii if I had one, but I don't and the closest person with one reacts poorly to jrpgs of any kind.

Cave Story isn't a JRPG by any counts. It's an action-shooter-platformer.

Also, didn't I hear something a while back about Cave Story getting ported to the PSP?

Well, I know it's not a jrpg as such, but artistically it's Japanese enough that somebody who dislikes jrpgs for being Japanese in several senses might not like it. And yes, it's been ported to psp, it's at http://cavestorypsp.googlepages.com .

Do you know if I would have to have a cracked PSP to play that? I don't have one, and don't plan to crack it at any time, just so you know.

Yes, you need a cracked PSP to play it.

*downloads PSP version*

On the Record
Posts: 5490
Joined: 13 Aug 2008

Say Anything:

Yes, you need a cracked PSP to play it.

*downloads PSP version*

Ah, well then in that case I won't be getting it. The one time a friend of mine tried to crack his PSP (note that this guy was extremely technologically proficient) it bricked the entire thing permanently.

Muckraker
Posts: 317
Joined: 5 Feb 2009

Oh man... Oh man.. I may have to get a wii or steal my little brothers' so I could get this. OR I'll just redownload the PC version. but still.. Cave Story has to be one of the best platform adventures of all time.

Press Junketeer
Posts: 490
Joined: 23 Nov 2007

thatstheguy:
One of the many WiiWare games I've been looking forward to. It seems to me that there are more quality games on WiiWare then on the actual retail Wii games.

Ditto. I own three retail Wii games:

Okami, purchased because the price dropped to $20, which I figure is worth it for the Wii port, imperfect as it may be.
Baroque, purchased by my wife to accompany the Wii when she gave it to me for Christmas, and missing the receipt, so, hence, unreturned.
Line Rider 2, found at Wal-Mart for $10. Worth it.

On the other hand, the first game I purchased for the Wii was World of Goo, and that was rapidly followed Orbient, Rotohex, and Gyrostarr, and Lit is my next purchase. I'm also tempted by Space Invaders Strike Back, and Maboshi's Arcade. And of course, Cave Story I'll buy on release day.

While I don't own a 360, I've also found that the titles that most intrigue me for that console are primarily XBLA offerings, Braid, The Maw, Rez HD, and I'm sure there at least a few others that escape recall at the moment.

And PSN is offering Flower and Noby Noby Boy.

I guess retail is already dead for some of us.

Beat Writer
Posts: 135
Joined: 11 Dec 2008

I just recently finished Cave Story some weeks ago (all the way to the final boss in Sacred Grounds) and have to admit that it was one of the best freeware games I ever encountered for the PC. I don't have a Wii here but honestly I do find a lot of the independent games having what I want in a game then any retail game that has tons of hours in it just to make a billion-polygoned character walk across a floor.

Gone Gonzo
Posts: 1393
Joined: 3 Nov 2008

Nobody has asked how the controls will work on the Wii.
Will it use the motion sensing mcguffin?

Pulitzer Laureate
Posts: 736
Joined: 23 Jan 2008

sneak_copter:
Nobody has asked how the controls will work on the Wii.
Will it use the motion sensing mcguffin?

I assum you'll just hold the Wiimote sideways. 1 to shoot, 2 to jump, D-pad to move, + and - to switch weapons.

Gone Gonzo
Posts: 1393
Joined: 3 Nov 2008

Say Anything:

sneak_copter:
Nobody has asked how the controls will work on the Wii.
Will it use the motion sensing mcguffin?

I assum you'll just hold the Wiimote sideways. 1 to shoot, 2 to jump, D-pad to move, + and - to switch weapons.

Hmm, I really do hope it at least makes use of SOME of the motion sensing controlls.

Muckraker
Posts: 317
Joined: 5 Feb 2009

I guess the Z button would be for the Menu then. Or whatever the button under the controller is called.

Copy Clerk
Posts: 92
Joined: 20 Dec 2007

sneak_copter:

Hmm, I really do hope it at least makes use of SOME of the motion sensing controls.

"After dying for the 100th time in the secret level, shake your wiimote furiously to get a soothing message from Pixel" - that kind of thing?

It'd be really awesome to see some of Cave Story mods or fan-made levels\bosses adapted for DLC. A man can have his pipe dreams, can't he?

 
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