Zero Punctuation: Get Even

Get Even

Yahtzee reviews Get Even.

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I couldn't help it. As soon as he said the name "Cole Black" my eyes rolled so hard that it was actually kind of painful.

I almost want to play this game so I can shoot everyone and tell the voices in my head to piss off...

I never even heard of this game until now, but it sounds bizarrely fascinating.

This game sounds incomprehensible. Also when I heard "Cole Black" my response wasn't to roll my eyes, but instead to make an expression that said "Are they serious??"

Those asylum greetings cards need to be a thing.

"You might want to hold a fishing net in front of you or something because when you hear this your eyes might just roll out of your head-"

Ok, I'm prepared

"Coal Black"

...I was not prepared.

I hope this isn't the beginning of a trend of developers tossing a "shame players for ever killing anything" gimmick into games where it's completely inappropriate because they missed the point of Undertale's success.

...i didn't get the name until he explained it in the later part of the video

Steve the Pocket:
I hope this isn't the beginning of a trend of developers tossing a "shame players for ever killing anything" gimmick into games where it's completely inappropriate because they missed the point of Undertale's success.

I thought "make the player feel like bad about playing the game as it was designed to be" began with Spec Ops: The Line. They don't do that in Assassin's Creed games; everytime you kill a main story target, the game says "Good job! That guy was a dick!" or "Good job! She was a total bitch!"

I can tell you didn't like it, but it doesn't sound bad at all. How does it compare to, say, the Deus Ex:Mankind Divided?

Is "Get Even" a part of that weird transition of Yahtzee's dislike/like for certain genres like how he dislikes "Demon's Souls" but likes "Dark Souls"?

A game that gives you something fun to do, then chastises you for doing the fun thing? Uh oh. We've got the Dishonored problem again.

*reads title* Get Evan? What happened to Carter?

I always get this mixed up with Space Invaders: Get Even which may be the exact opposite of this game.

Bad Player:

...i didn't get the name until he explained it in the later part of the video

I think I got it but it was ruined by

Edit
Cole Black now reminds me of Snow White.

What makes the killing as ethical conundrum thing even weirder is the fact the soldiers are apparently just projections of the protagonist's psyche (or at least that's what he's supposed to believe, meaning even if they're real people or something, he remains innocent of the bloodshed). Heck, I'd say disposing of inhibitions that prevent you from returning to full mental health in a cathartic, violent but not dangerous way is probably a healthy response.

Incidentally, I'd love to joke how the game was "odd" in some way ("it wants to get even 'cause it's odd, hurr-durr"), but given the description it actually feels kinda bland despite being something of a genre mix and match.

Samael Barghest:
I couldn't help it. As soon as he said the name "Cole Black" my eyes rolled so hard that it was actually kind of painful.

I even braced myself for it, and I still rolled my eyes so much my neck hurt.

...seriously? This is what we've come to? A character in a AAA game named "Cole Black"?

Some people like to make the argument that we're heading head-first into another video game crash...if this is the type of unimaginative shit we can expect then I say "Bring on the culling!"

AGHH! MY EYES! You monster!

Okay, better now. At least his name wasn't Even/Evan.

Or maybe it would make more sense if the antagonist was named Even/Evan. Regardless, the title conjures an objective of revenge or justice or both, which usually involves some necessary shooting of mooks. Why penalise the natural course of action? It wasn't called 'Get Through Peacefully'.

I don't think anyone would have cared about the protag's name if this was just another fun shooter romp. And it looks like they TRIED to do that at first, but as Yahtzee said, it feels like another dev studio came along and started trying to push story and consequences into every single thing. Like Serious Sam, but every time you gun down a Gnaar, you have to listen to the crying of his kids.

See they could have easily named him Blake Cole, but at least they stopped shy of Koal Blakk. I had already heard the name of this protagonist a few days ago and my eyes had already rolled, so I was mostly immune even though in the interim I had forgotten this game existed.

Sorry but Cole Black is no Flynt Coal

I'm disappointed that there was no joke that Get Even was "a bit odd."

sageoftruth:
A game that gives you something fun to do, then chastises you for doing the fun thing? Uh oh. We've got the Dishonored problem again.

I thought Dishonored made it easier to stay on the stealthy path than most games. Get caught in Thief, and your options are basically "Get out the sword and start murdering" or "Reload last save." But get caught in Dishonored, and you could blink a few times and disappear in the shadows, stop time and run away, possess one of your pursuers... it's the only stealth game where after failing the stealth I felt motivated to keep stealthing instead of reloading my save.

What is this? The fifth "guys from painkiller break off to show everybody how to make games" game or something?

beleester:
I'm disappointed that there was no joke that Get Even was "a bit odd."

sageoftruth:
A game that gives you something fun to do, then chastises you for doing the fun thing? Uh oh. We've got the Dishonored problem again.

I thought Dishonored made it easier to stay on the stealthy path than most games. Get caught in Thief, and your options are basically "Get out the sword and start murdering" or "Reload last save." But get caught in Dishonored, and you could blink a few times and disappear in the shadows, stop time and run away, possess one of your pursuers... it's the only stealth game where after failing the stealth I felt motivated to keep stealthing instead of reloading my save.

True, I'm not arguing against that, although there are actually are some other interesting ways to get away in Thief, like the flash bomb, or exploiting a guard's inability to scale a rope or ledges.

Anyway, that's an interesting point, and it actually makes me want to go back and play it again. I reloaded far too often in that game and wouldn't mind playing in that fashion.

I guess this argument only holds water now if you have more fun playing the game non-stealthily.

sageoftruth:
A game that gives you something fun to do, then chastises you for doing the fun thing? Uh oh. We've got the Dishonored problem again.

Yup, lets make all the really cool powers give you the shitty ending so you never get to use them if you want the good ending! brilliant game design!

RJ 17:
...seriously? This is what we've come to? A character in a AAA game named "Cole Black"?

Some people like to make the argument that we're heading head-first into another video game crash...if this is the type of unimaginative shit we can expect then I say "Bring on the culling!"

It's even more hilarious then Cypher Rage.

beleester:
I'm disappointed that there was no joke that Get Even was "a bit odd."

sageoftruth:
A game that gives you something fun to do, then chastises you for doing the fun thing? Uh oh. We've got the Dishonored problem again.

I thought Dishonored made it easier to stay on the stealthy path than most games. Get caught in Thief, and your options are basically "Get out the sword and start murdering" or "Reload last save." But get caught in Dishonored, and you could blink a few times and disappear in the shadows, stop time and run away, possess one of your pursuers... it's the only stealth game where after failing the stealth I felt motivated to keep stealthing instead of reloading my save.

The issue isn't the difficulty of staying on the stealthy path, the problem is that in order to get the good ending you're only allowed to use the boring powers, if you use any of the really cool ones you get the shitty ending.

darkrage6:
The issue isn't the difficulty of staying on the stealthy path, the problem is that in order to get the good ending you're only allowed to use the boring powers, if you use any of the really cool ones you get the shitty ending.

So... from Painkiller to Fun killer, eh?

It's a shame. I was looking forward to this one, but with the very first review I read - which praised it, mind - I knew that this would be a hard pass for me. Thank God for the Japanese. I've been playing Mahjong in Yakuza 0 for two months now and I think I start to get it now.

I would play a game where the main character was called Edgewood Darkbottom

Samael Barghest:
I couldn't help it. As soon as he said the name "Cole Black" my eyes rolled so hard that it was actually kind of painful.

You're so sharp and edgy that you should re-register as Edgy McEdgeface. I'm totally serious, your comment actually cut me because it was so sharp, you need to put a piece of plastic on that edge of yours.

One of the best games of 2017. Mechanically a bit weak, but narratively top notch.

WhiteFangofWhoa:
Or maybe it would make more sense if the antagonist was named Even/Evan.

His name is Red. But even that is something of a lie. Nobody is who they appear to be, not even "you."

WhiteFangofWhoa:
Regardless, the title conjures an objective of revenge or justice or both, which usually involves some necessary shooting of mooks. Why penalise the natural course of action? It wasn't called 'Get Through Peacefully'.

It's completely impossible to explain this without massive spoilers. Also, there is no "penalty", aside from violence causing more violence. There is no "good" ending. There is no "bad ending". The game is indeed about two men (and a woman) who wanted to "Get Even", but when the game is lying to you about the nature of reality from the moment you take control of Black, nothing should be taken for granted.

 

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