Recommend me a fighting game

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So I've suddenly got an itch to play a fighting game.

I don't usually play fighting games, I'm quite bad at them, and I don't have the patience to learn the execution based fighters. I feel like if pros who have played a game for years at the highest level can fuck up a combo and lose a match because of it, then the controls are poorly thought out.

I do really like the idea of fighting games based on the basic "rock paper scissors" timing and decision making skills as well as positioning and footsies.

So having said that, I'm looking for a game that would appeal to my fighting game sensibilities.

Game needs to be on either the PS4 or PC, and I would prefer a 4 button fighter over 6 button (mostly because I don't have a fight stick, and I feel like 4 button fighters work better on a controller).

Thanks for any suggestions.

Guity gear Xrd -Revelator 2.

It's 5 button fighter. With a pretty good story mode ( without fighting, so basically an Anime). The in game tutorials, and mechanic explanations are top notch. The characters are all reletively balanced. It has a nice design style. And its new so if you do decide to venture onlinr you will see people of all skill levels.

Lufia Erim:
Guity gear Xrd -Revelator 2.

It's 5 button fighter. With a pretty good story mode ( without fighting, so basically an Anime). The in game tutorials, and mechanic explanations are top notch. The characters are all reletively balanced. It has a nice design style. And its new so if you do decide to venture onlinr you will see people of all skill levels.

I was considering that one since I really like the art, but how focused is it on execution? If I have to do a pretzel motion for anything I'm out.

Dirty Hipsters:

Lufia Erim:
Guity gear Xrd -Revelator 2.

It's 5 button fighter. With a pretty good story mode ( without fighting, so basically an Anime). The in game tutorials, and mechanic explanations are top notch. The characters are all reletively balanced. It has a nice design style. And its new so if you do decide to venture onlinr you will see people of all skill levels.

I was considering that one since I really like the art, but how focused is it on execution? If I have to do a pretzel motion for anything I'm out.

How are you with 2 quater circles or half circles or 360s or Z motions?

Basically standard execution. Combos are in general medium length.

Most special moves and button attacks are cancels so the timing is pretty lenient. Combos can be short or long. Long comboes have damage scaling so there are no infinites. Basic and intermediate combos are pretty easy to pull off. Advanced comboes are more timing , position and resource heavy.Basically it's easy to learn and hard to master.

I would like to add that you are by no mean required to learn every mechanic off the bat. ggxrd-Sign was my first GG game. I watched a recording of my first few matches compared to when i really learned the game at a competent level and its like night and day. You won't Lose because you don't know long intricate comboes, or because you don't know how to Instant air air dash.

And like i said, there are a lot of people of varying skill levels. Make a beginner lobby and beginners will come. Make a intermediate lobby and they will come.

But for and foremost the game is a lot of fun, with enough characters to find which one resonates with you and make you strive to improve. Which will vome with time if you wish.

The player base is generally kind and will give you advice if you ask ( via voice or text chat).

Blazblue perhaps?

Dirty Hipsters:

Lufia Erim:
Guity gear Xrd -Revelator 2.

It's 5 button fighter. With a pretty good story mode ( without fighting, so basically an Anime). The in game tutorials, and mechanic explanations are top notch. The characters are all reletively balanced. It has a nice design style. And its new so if you do decide to venture onlinr you will see people of all skill levels.

I was considering that one since I really like the art, but how focused is it on execution? If I have to do a pretzel motion for anything I'm out.

The game has a high skill ceiling for sure, but that's mainly because you get lots of tools and need to get used to using all of them if you want to be the best. However, if you're not looking to be the best and just want to have fun it's pretty flexible when it comes to the timing of button presses, so you can do pretty awesome things even if you're new to the game.

The Persona 4 Arena games are also pretty beginner-friendly, probably because the fanbase was originally made up of anime watchers and RPG gamers. There's the easy Mash Square auto combo, and all special move inputs are either quarter circles, dragon punches, half circles, or double quarter circles. No 360s or half circles into forwards, or any other crazy pretzel inputs.

Mortal Kombat X.

Fight sticks are overrated. Im sure some people genuinely perform better with them, but I think most people get them because they feel expected to get them and just parrot other parroted opinions. (Though I hold this for alot of things, not just fight sticks).

I think Mortal Kombat as a series is just cathartic fun even if you're bad. Certainly one of the series that is enjoyable even single-player.

Any fighter will require a level of execution if you want to get past a relatively low level. If you dont like quarter circle motions much try a Netherealms game for 2d but I am not sure it will give you what you want looking at the rest of your criteria.

Hmm maybe try a 3D fighter so Tekken 7 or DOA5 are both pretty easy to get into as well as having a high skill ceiling. DOA5 also has a free version so you could try it without laying anything out.

Tekken 7 probably has slightly more footsies I suppose but DOA5 has more importance on positioning and has a very strong rock paper scissor system with its counter, strike and throw system. Even if you know zero moves of your character in DOA if you know how your opponent will attack you and they cant figure out how you will attack them you will win. Tekken seems to have better netcode however. DOA5 is good if you can find 4 and 5 bar.

Oh and T7 is a 4 button fighter and DOA5 is a three button fighter although throw is assigned to a button as well even though it can also be performed by pressing 2 buttons which are hold and punch I believe.

Honestly I think a Soul Calibur game would be the best fit for you from that data anyway but has not been a recent one of those...unfortunately.

The best difficulty is one where the combo is on the outer layer of your competence. Doable but challenging. This makes for satisfying success and inspiring /motivational failure. You might wanna taste the feeling of being at that level before dismissing it as faulty.

The main thing that drives fun in fighters is a quest for improvement. If you fail something, you feel as though there's still more to know, which keeps you motivated. If a game is so easily mastered that you never ever fail anything at a certain level, that's the kind of game where I stop playing until it gets some type of rebalancing patch that necessitates you learn how to do new stuff and in the meantime I play other things, because without this feeling of active constant improvement the fun is lost.

Winning is just something you use to gauge how much you improve, if you never lose or if you lose to things that you feel can't be fixed through improvement, that will make for a dull game at high level, which is the issue with sf5 presently.

As others have mentioned Guilty Gear Xrd Revelator 2 is the best bang for your buck in this current era. Blazblue's also great too. Your issue with inputs is one shared by others so there's some chars who have simple inputs consisting of just fireballs and so on. You just wanna pick a char that fits you and not judge the entire game based on how the hardest chars play. If you check out our larger fighting game topic (the one with like 18 pages) we often talk about the game and exchange advice and information as well as organize matches so if you do get it we can set up training sessions to speed your progress up.

I just got Jojo's Bizarre Adventure: Eyes of Heaven, and I've been loving it. It's a 3D runaround fighter, kinda like Power Stone, and special attacks are as simple as holding R1 and pressing a face button. If you don't follow the anime/manga the story won't make much sense, but the gameplay should still be enjoyable.

Soul calibur 2 is still good if you can get that running on anything.
Not further installments down the line tho, it kind of went downhill after 2.

Also the super smash brothers series is pretty much all about positioning with no keycombo more complicated than direction+button plus you can beat the crap out of pikachu.
So if you have a N64 or a gamecube collecting dust, might want to check it out.

I've been playing Brawlhalla on Steam for the last week or so, it's basically Smash Bros. Oh, and it's f2p.

Dirty Hipsters:

Lufia Erim:
Guity gear Xrd -Revelator 2.

It's 5 button fighter. With a pretty good story mode ( without fighting, so basically an Anime). The in game tutorials, and mechanic explanations are top notch. The characters are all reletively balanced. It has a nice design style. And its new so if you do decide to venture onlinr you will see people of all skill levels.

I was considering that one since I really like the art, but how focused is it on execution? If I have to do a pretzel motion for anything I'm out.

That's a bitch thing to say but to each her own. Oinodaemon already pointed out that Brawlhalla is the best choice if you want a decent game with very low execution. Otherwise asking for a fighting game without execution is liking asking for an FPS with neither guns nor the first-person perspective. I am more than happy to recommend a ton of fighting games. However what you ask ins confusing.

Project M. Definitive version of Smash Bros. Only fighting game you'll ever need for pretty much anything. It's simple enough for beginning players to learn easily, but deep enough for even the top players to really sink their teeth into. And you can run people through with Link's sword, so that's pretty kewl.

Barring that, Soulcalibur 2 or MK9/10. Great if you're looking for something more traditional. Just don't play MK online. It's awful.

Injustice, MK9/XL. Also, if you want to get better at 6-button fighters, try Skullgirls, the game has a pretty good tutorial mode that explains basic mechanics of Capcom-style fighters.

RealRT:
Injustice, MK9/XL. Also, if you want to get better at 6-button fighters, try Skullgirls, the game has a pretty good tutorial mode that explains basic mechanics of Capcom-style fighters.

I own skullgirls. That's where I found that I don't like six button fighters without a stick, but I'm also not shelling out $120 for a stick.

PurplePonyArcade:

Dirty Hipsters:

Lufia Erim:
Guity gear Xrd -Revelator 2.

It's 5 button fighter. With a pretty good story mode ( without fighting, so basically an Anime). The in game tutorials, and mechanic explanations are top notch. The characters are all reletively balanced. It has a nice design style. And its new so if you do decide to venture onlinr you will see people of all skill levels.

I was considering that one since I really like the art, but how focused is it on execution? If I have to do a pretzel motion for anything I'm out.

That's a bitch thing to say but to each her own. Oinodaemon already pointed out that Brawlhalla is the best choice if you want a decent game with very low execution. Otherwise asking for a fighting game without execution is liking asking for an FPS with neither guns nor the first-person perspective. I am more than happy to recommend a ton of fighting games. However what you ask ins confusing.

To me fighting games are all about reading your opponents, figuring out what they're going to do before they do it, and then countering that. Execution heavy controls just get in the way of that, they add an additional level of obfuscation that to me seems pointless to the core mechanics.

Take for example Tekken. Every character in Tekken has 100+ different moves. Out of all of those moves each character has roughly 20 that are considered "good" and useful all the time, and the rest are just marginally useful moves that you pull out under very specific conditions, or most likely because you fucked up and were trying to do a completely different move. The reason that Tekken's button inputs are as complicated as they are is because they have to be able to accommodate 100+ moves using nothing but 4 buttons and the stick. If they instead had a more limited move list of 25 moves you would lower the barrier to entry for each character, making it much easier to learn to play every single character competently, and it would promote more reads and mind games, which are where the real fun is in a fighting game.

Primal Rage will always be the best fighter ever made. You can probably get it running on a PC still.

Smash Bros. The answer is always Smash Bros.
I know you said it has to be for PS4 or PC, but everyone has a 3DS, you're part of everyone, therefore you have a 3DS.

Dirty Hipsters:

RealRT:
Injustice, MK9/XL. Also, if you want to get better at 6-button fighters, try Skullgirls, the game has a pretty good tutorial mode that explains basic mechanics of Capcom-style fighters.

I own skullgirls. That's where I found that I don't like six button fighters without a stick, but I'm also not shelling out $120 for a stick.

Sticks are overrated, by the way. Six button fightpads are far better in this regard. But oh well. MK9/XL and Injustice should still be up your alley.

Souplex:
Smash Bros. The answer is always Smash Bros.
I know you said it has to be for PS4 or PC, but everyone has a 3DS, you're part of everyone, therefore you have a 3DS.

I don't have a 3DS.

Dirty Hipsters:

PurplePonyArcade:

Dirty Hipsters:

I was considering that one since I really like the art, but how focused is it on execution? If I have to do a pretzel motion for anything I'm out.

That's a bitch thing to say but to each her own. Oinodaemon already pointed out that Brawlhalla is the best choice if you want a decent game with very low execution. Otherwise asking for a fighting game without execution is liking asking for an FPS with neither guns nor the first-person perspective. I am more than happy to recommend a ton of fighting games. However what you ask ins confusing.

To me fighting games are all about reading your opponents, figuring out what they're going to do before they do it, and then countering that. Execution heavy controls just get in the way of that, they add an additional level of obfuscation that to me seems pointless to the core mechanics.

Take for example Tekken. Every character in Tekken has 100+ different moves. Out of all of those moves each character has roughly 20 that are considered "good" and useful all the time, and the rest are just marginally useful moves that you pull out under very specific conditions, or most likely because you fucked up and were trying to do a completely different move. The reason that Tekken's button inputs are as complicated as they are is because they have to be able to accommodate 100+ moves using nothing but 4 buttons and the stick. If they instead had a more limited move list of 25 moves you would lower the barrier to entry for each character, making it much easier to learn to play every single character competently, and it would promote more reads and mind games, which are where the real fun is in a fighting game.

You gotta learn stuff like wavedashing in tekken. Don't overly focus on how hard just the moves are. Tekken mobility is the actual hard part of the game, not attacking. You just don't even know you're playing the game wrong if you're a beginner so it lends itself to the illusion of skill more than a game in which you clearly can tell you're failing to input that super.

Souplex:
but everyone has a 3DS, you're part of everyone, therefore you have a 3DS.

Man if only that was true... I'm always open for funding to make that statement more true though, if you're so inclined.

Dirty Hipsters:

RealRT:
Injustice, MK9/XL. Also, if you want to get better at 6-button fighters, try Skullgirls, the game has a pretty good tutorial mode that explains basic mechanics of Capcom-style fighters.

I own skullgirls. That's where I found that I don't like six button fighters without a stick, but I'm also not shelling out $120 for a stick.

I have found good quality sticks for less. It depends on where you look even if I admit it is usually never a good idea to buy a stick for less than $100USD.

THAT SAID you do need have to have a stick for Skullgirls. SonicFox and DreamBoyPurple don't use sticks in Skullgirls and get just fine. Yeah people like me strongly prefer sticks in fighting games in general. Yes maybe there are some factors that do make one better than the other like how my friend can't grasp putting his whole hand on the stick and me being the opposite that pads do not feel good for fighting games and wear down my thumb but it really is mostly preference.

Overall I do not want to come off as rude. I like helping people get into fighting games as much as possible and that is one of the only things in life that I can tolerate actually helping another human being. That said you understanding or lack of(really both) of fighting games kind of bugs me to say the least. Between that and your confusing requests I feel like maybe I might just need to leave you alone and avoid any misinformation or conflict. Good luck finding whatever you need though. It's all good fun in the end be it casual, competitive or both.

I would recommend Tekken 7. I want to recommend KOF 14, but the gameplay is bad.

Dirty Hipsters:
I don't have the patience to learn the execution based fighters

Well then you should definitely NOT play

Lufia Erim:
Guity gear Xrd -Revelator 2

Or any Guilty Gear, for that matter. Those games are some of the harderst fighting games ever made.

Try Tekken.
Tekken games are perfect if you just want to mash buttons for a few hours.
There are legitimate combos which you have to learn but you don't need them unless you're competing.

Vanilla ISIS:

Dirty Hipsters:
I don't have the patience to learn the execution based fighters

Well then you should definitely NOT play

Lufia Erim:
Guity gear Xrd -Revelator 2

Or any Guilty Gear, for that matter. Those games are some of the harderst fighting games ever made.

Try Tekken.
Tekken games are perfect if you just want to mash buttons for a few hours.
There are legitimate combos which you have to learn but you don't need them unless you're competing.

If you just wanna mash, Stylish mode controls let you do that in GG too.

Vanilla ISIS:

Dirty Hipsters:
I don't have the patience to learn the execution based fighters

Well then you should definitely NOT play

Lufia Erim:
Guity gear Xrd -Revelator 2

Or any Guilty Gear, for that matter. Those games are some of the harderst fighting games ever made.

Try Tekken.
Tekken games are perfect if you just want to mash buttons for a few hours.
There are legitimate combos which you have to learn but you don't need them unless you're competing.

Hardest games ever made to do what? What are you basing this on.

Dirty Hipsters:
So I've suddenly got an itch to play a fighting game.

I don't usually play fighting games, I'm quite bad at them, and I don't have the patience to learn the execution based fighters. I feel like if pros who have played a game for years at the highest level can fuck up a combo and lose a match because of it, then the controls are poorly thought out.

I do really like the idea of fighting games based on the basic "rock paper scissors" timing and decision making skills as well as positioning and footsies.

So having said that, I'm looking for a game that would appeal to my fighting game sensibilities.

Game needs to be on either the PS4 or PC, and I would prefer a 4 button fighter over 6 button (mostly because I don't have a fight stick, and I feel like 4 button fighters work better on a controller).

Thanks for any suggestions.

Hey i just remembered. If you want to wait a bit. Marvel vs capcom Infinity is due out in a couple of months and i think it meets all your criteria.

So basically it's between Guilty Gear Xrd Rev 2, and Tekken 7.

I don't care about the story of either game, so that's not a consideration.

Guilty Gear Xrd Rev 2 is more execution based, but I've been told that it also has the best tutorials and practice modes in the genre.

I like the aesthetic designs of Guilty Gear more, but Tekken has a bigger roster.

Guilty Gear is cheaper, and I've been told has better online connectivity.

Tekken has that goddamn SICK slow down effect.

I'll be dropping by Gamestop on the way to the gym tomorrow night, so last day for advice. Sell me on one of these games.

i enjoy ggxrdr2 more than tekken. every fighting game has a lot to learn, xrd is one of the deepest games. and will teach you tricks that will carry over to other games, like roman cancels, chain combos, motions, bursts, general 2d executions, etc. story is pbly better too, though hard to follow unless you played all the xrd and preferable xx games.
can't say i know much about tekken at all, at reasonable level, but general combos aren't that hard to pull off if you know what to do. its more about spacing and blocking high/low, countering at the right time, from my brief play of it. tekken is really foreign that theres not any other fighting games i know that really play like it. I still think doa5lr is a much better 3d fighting game, and it's free. only problem is probably trying to find players at this stage.

Dirty Hipsters:

Lufia Erim:
Guity gear Xrd -Revelator 2.

It's 5 button fighter. With a pretty good story mode ( without fighting, so basically an Anime). The in game tutorials, and mechanic explanations are top notch. The characters are all reletively balanced. It has a nice design style. And its new so if you do decide to venture onlinr you will see people of all skill levels.

I was considering that one since I really like the art, but how focused is it on execution? If I have to do a pretzel motion for anything I'm out.

Gang Beasts.

For a fighter Injustice felt actually fun and easy to play and I'm horrible at fighting games
I tried out Tekken 7 and it just frustrated me like the last Tekken game (Though I liked all the characters)

Anyway you should get Injustice at gamestop since it's been out for a while you can get it used for cheap and if you don't like it you can just return it and get something else

Dirty Hipsters:
So basically it's between Guilty Gear Xrd Rev 2, and Tekken 7.

I don't care about the story of either game, so that's not a consideration.

Guilty Gear Xrd Rev 2 is more execution based, but I've been told that it also has the best tutorials and practice modes in the genre.

I like the aesthetic designs of Guilty Gear more, but Tekken has a bigger roster.

Guilty Gear is cheaper, and I've been told has better online connectivity.

Tekken has that goddamn SICK slow down effect.

I'll be dropping by Gamestop on the way to the gym tomorrow night, so last day for advice. Sell me on one of these games.

Revelator also has the slowdown that occurs when either hit might score a kill. I believe tekken ripped it off from them since they've had it for years. Also, tekken requires execution too, just not in performing attacks but rather in mobility. You have to learn wavedashing to do anything and simply recovering from a knockdown state has like 10 different options to it.

Revelator has input demands for performing special moves but there's some chars where those are easier. For example, Jack-O has single button and direction inputs for her invincible reversal and her super is done with just a fireball input. In GG, difficulty varies greatly upon who you actually use.

Dreiko:

Dirty Hipsters:
So basically it's between Guilty Gear Xrd Rev 2, and Tekken 7.

I don't care about the story of either game, so that's not a consideration.

Guilty Gear Xrd Rev 2 is more execution based, but I've been told that it also has the best tutorials and practice modes in the genre.

I like the aesthetic designs of Guilty Gear more, but Tekken has a bigger roster.

Guilty Gear is cheaper, and I've been told has better online connectivity.

Tekken has that goddamn SICK slow down effect.

I'll be dropping by Gamestop on the way to the gym tomorrow night, so last day for advice. Sell me on one of these games.

Revelator also has the slowdown that occurs when either hit might score a kill. I believe tekken ripped it off from them since they've had it for years.

And SOLD.

Bought GGXrdRev2 online yesterday, should be here by tuesday.

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