Middle-Earth: Shadow of War Will Sell Loot Boxes as Microtransactions

 Pages 1 2 NEXT
 

Middle-Earth: Shadow of War Will Sell Loot Boxes as Microtransactions

middle-earth-shadow-of-war-320

Warner Bros. has announced that Middle-Earth: Shadow of War has an in-game store and loot boxes.

Many gamers have been looking excitedly forward to the release of Middle-Earth: Shadow of War, the sequel to 2014's Shadow of Mordor. While the game has looked promising so far, it;s likely that today's news may put a bit of a damper on some of that excitement, as Warner Bros. has announced that the single-player adventure game will feature an in-game store and loot boxes.

The announcement was made in a forum post by Monolith community manager Jared, who explained that players will be able to buy Loot Chests, War Chests, XP Boosts and Bundles. These items can be purchased with a new in-game currency called "Mirian." You can acquire Mirian by defeating Treasure Orcs, destroying gear, or finding stashes throughout the game.

There is also a higher-level of all of those items that can be purchased using Gold. You can only acquire Gold by having it awarded in small amounts at specific in-game milestones, having it awarded for participating in community challenges, or by purchasing it with real money.

The post says that none of the content that is available for purchase is exclusive, and that "No content in the game is gated by Gold. All content can be acquired naturally through normal gameplay." The post later says, "Everything a player can buy with Gold can also be earned in the game over time for free, but Gold gives players the option to acquire these items faster. No Gold purchases are necessary to enjoy the complete game experience."

There's no word yet on what buying Gold will cost, or how much gold or Mirian it will take to purchase any of these in-game items, but Community Manager Jared did make a follow-up post to explain that you aren't required to even use the market if you don't want to.

"The game is balanced so you can play the game without using the Market, he wrote. "As you play the game you'll have excess Mirian, this gives you an option to use that excess Mirian if you like. Or you can let that Mirian build up as high as you want.

"Getting an orc from a war chest is the same as dominating one in game. So if you want a legendary orc in game, you can go find one or you can go through the market.

"It's there as an option for players. Feel free to play as you decide!"

As you can imagine, there have been a wide range of reactions, from questions about how the system will work and if you can share your orc soldiers with friends so they can buy an identical one, to outrage that a fully-single-player game has loot boxes. Implementation will likely have a lot to do with how this is received, so we'll have to wait for more details. In the meantime, let us know what you think in the forums!

Permalink

No, god no. This sort of shit needs to die out and it needs to die out now. Guess I ain't getting this

There goes my hype for this game......... -_- wtf WB wft

Smooth move WB. Wonder how much this will cost them in lost game sales. Hopefully more than the micro transactions make for them because that's the only way these greedy publishers will stop this consumer unfriendly practice.

"Getting an orc from a war chest..."?

Is this going to be like those shitty hero card phone games? Got to shell out cash for that 5 Star Grumblebutt, cause those 2 and 3 star ones just arent cutting it..

Fuck you WB.

I mean, I'm still getting the game. Probably won't use this function though.

This is so much more immersive. Stealthing around a wartorn medieval fantasy wasteland occupied by angry orc armies with vicious creatures, looking for world building clues and help when "Beeep!!! Extra rare purple loot chest with randomised loot for sale! Opening up storefront on your dashboard now, get that credit-card ready, you feisty undead warrior of Tolkien land! Just think of how much more feisty you could be with our randomised items! We have sexy new bras to outfit Shelob with! We have experience points for you to cut corners with! We have the best trousers...Bessssssssst on sale now, 50% off...Replace those tattered garments and you might get a chance at some of that ARACHNID ACTION later tonight! Bessssssssssssssssssssssssssssssssssssssst!"

And fuck off. Fuck off, fuck off, fuck right the hell off. You just got downgraded to me waiting for two price drops and a Steam Summer sale before I buy this.

Was going to preorder this in the next couple weeks. Get my preorder in a month before release because the first one was actually pretty solid, a little disappointing (imo) but solid enough to be worthwhile especially if it the new one was updated in every facet to be more immersive / complex or at least more polished I'd have really looked forward to it.

With this news though, yeah screw them. I'm not buying the game until it's $1-10 and use cheat engine or something similar to hack in lootboxes in reasonable intervals if they're needed. Sorry, if your game doesn't require massive servers hosting huge multiplayer interactions or akin to Overwatch where post-purchase income is needed to keep things going (even then, it's debatable), you don't need lootboxes, screw you and your game.

Feel sorry for the developers though, you know they probably cared about the game a ton and know how this is going to look, but those awesome suits decided they needed it in the game so here it is! It works elsewhere so surely it'd work here right!

kenu12345:
No, god no. This sort of shit needs to die out and it needs to die out now. Guess I ain't getting this

erttheking:
And fuck off. Fuck off, fuck off, fuck right the hell off. You just got downgraded to me waiting for two price drops and a Steam Summer sale before I buy this.

To be fair to the corporate overlords: if nothing is gated - and provided the progression system isn't weighted towards pissing people off enough to cave and toss money at the game - then isn't this just an option for those without the time to bother to put the hours in?

I know the incentive for these kinds of systems is, by and large, pure greed... but a side-effect of that avarice is greater player choice.

I've no interest in the game or the series, but if I did get it I just wouldn't waste money. No one's forcing anyone to hand over cash.

Last two things I've heard about this game:

Loot boxes
Big-titted spider lady will act like a mom to you

I'm disgusted at the kind of sexual fetishes... publishers have for this gatcha crap.

Hey look which game I'm waiting to by till the GOTY Edition comes out?

THIS GAME!

Made the SAME decision with Injustice 2 pulling that shit.

Darth Rosenberg:

kenu12345:
No, god no. This sort of shit needs to die out and it needs to die out now. Guess I ain't getting this

erttheking:
And fuck off. Fuck off, fuck off, fuck right the hell off. You just got downgraded to me waiting for two price drops and a Steam Summer sale before I buy this.

To be fair to the corporate overlords: if nothing is gated - and provided the progression system isn't weighted towards pissing people off enough to cave and toss money at the game - then isn't this just an option for those without the time to bother to put the hours in?

I know the incentive for these kinds of systems is, by and large, pure greed... but a side-effect of that avarice is greater player choice.

I've no interest in the game or the series, but if I did get it I just wouldn't waste money. No one's forcing anyone to hand over cash.

Except here's the thing. If the progrssion system isn't geared towards pissing people off. Thats a big effing if. Why wouldn't they? Publishers want people to spend money, they don't put microtransactions in full price games because they don't want people to spend money. They won't force me to spend my money. But they will try to pressure me. My resolve will be put to the test if I play the game. And that makes games less fun for me. Stagnated progress is an endurance test, it sure as hell is in overwatch. Even if you pass it, you had to go through it. And I don't want that in a full priced game.

Is there going to be anything stopping me from using Cheat Engine?

erttheking:
Publishers want people to spend money, they don't put microtransactions in full price games because they don't want people to spend money. They won't force me to spend my money. But they will try to pressure me. My resolve will be put to the test if I play the game. And that makes games less fun for me. Stagnated progress is an endurance test, it sure as hell is in overwatch. Even if you pass it, you had to go through it. And I don't want that in a full priced game.

That's fair enough for you, and arguably any paid alternative theoretically creates a perceived or subconscious pressure, i.e. knowing there's a shortcut could make some feel the rank progression's slower even if it really isn't by design.

Still, it sounds entirely optional, it's not gating content, and it certainly does provide people pressured for time an opportunity to enjoy more of their product as opposed to less. I can't say I'm for micros, but I can't really be against them if they're implemented like this, and have that objective bonus for those simply wanting to reduce the amount of time they need to invest.

Darth Rosenberg:
Snip

There never is a valid reason for lootboxes in singleplayer based games.

Personally I don't care if it's design has you wanting to buy lootboxes or not. They don't belong either way. If someone doesn't have the 'time' to invest in getting better at the game naturally through progression then there should be easier difficulty settings! That or outright creative, interesting and immersive ways to progress and get further in the game without as big a time investment in place of lootboxes if for whatever reason the developers felt "Oh my god this might take to long for some people... let's add an easy mode for this bit if people need it." Not lootboxes.

Lootboxes are NEVER the answer in a single player / non dedicated server based game. Ever.. ever... ever! Especially not a single player game asking for $60.

You want lootboxes in Middle Earth? Charge $5 for the game at launch and rely on those lootboxes for the remaining $60 if your game happens to even be -worth- that. Do that and I really love your game I just might buy the lootboxes not because I need them, but because, eh, developers did a damn epic job and I want to support that.

Darth Rosenberg:

erttheking:
Publishers want people to spend money, they don't put microtransactions in full price games because they don't want people to spend money. They won't force me to spend my money. But they will try to pressure me. My resolve will be put to the test if I play the game. And that makes games less fun for me. Stagnated progress is an endurance test, it sure as hell is in overwatch. Even if you pass it, you had to go through it. And I don't want that in a full priced game.

That's fair enough for you, and arguably any paid alternative theoretically creates a perceived or subconscious pressure, i.e. knowing there's a shortcut could make some feel the rank progression's slower even if it really isn't by design.

Still, it sounds entirely optional, it's not gating content, and it certainly does provide people pressured for time an opportunity to enjoy more of their product as opposed to less. I can't say I'm for micros, but I can't really be against them if they're implemented like this, and have that objective bonus for those simply wanting to reduce the amount of time they need to invest.

They aren't though. I can't opt out of the game having microstransactions. And if people are pressed for time they could just type commands into the terminal to get more stuff. But this will probably be like the microtransactions in two worlds two and disable that terminal. WB doesn't give a shit about player convienence, and this is a horrible way to get it. If it wanted to help players, it'd put in cheat codes or steam workshop. WB doesn't want to help gamers. It wants to bleed them dry. It's fine if people don't care about microtransactions but for the love of god, don't act like they're the publisher doing anyone a favor, because only they benefit from it.

https://m.youtube.com/watch?v=hF27cuomwp8

...Why? Of all the games, why Shadow of War? That's just... powerfully stupid.

Meh. I was going to wait for the reviews anyway. If it turns out that the game is horribly affected by the microtransactions, I'll just buy the game used as a nice fuck you to WB.

This was known for a while now.

I'm actually excited for this, and no, not because I'm actually going to buy into that crap. Paying for the stuff you work for in the game is the dumbest thing. Especially when the game is easy, a large point of the game is that you highjack followers in the wild for free, and the game is fucking singleplayer in the first place.

But because they offer all this stuff for free if you grind for it, it gives me something to grind for which means slightly more purpose to killing loads and loads and loads and loads of friggin' orcs.

I'm very skeptical of the intelligence and/or taste of anyone that actually pays real money for this crap though. You can run around and kill orcs (you know, the entire point of the game) and get the same exact stuff. You're supposed to shape and get invested in your minions, not buy them off-the-rack, and the exp/money boosters are so dumb I shouldn't have to say anything.

Also, there's a mormon ad banner at the bottom of the screen here? I'm in stitches.

Well, here's hoping it ends up like Deus Ex where it wasn't until I beat the story that I realized the microtransactions extended beyond the Breach mode because the story's balance basically made them pointless.

"Remember when Sauron was defeated by a legendary orc found in a box?" -- Some Twitter comment I saw

But seriously, doesn't this kind of defeat the point of the game? I thought the whole story was about you going around converting orcs to make them join your army? Kinda weird that they can let you just enter your credit card information and seeimingly avoid that whole section, and their signiature nemesis system.

To me, Microtransactions are fine, and are a necessary evil if we get some extra content for free in return, such as free maps in a multiplayer game. Can't say I can expect anything like that from this game.

It would seem that the Shadow of Mordor games are destined to have some form of bad press just before the game comes out.

Against the power of Warner, there can be no victory.

Sorry, couldn't resist.

Oh fuck off WB.

Aaaaand now WB lost a shitload of sales on this statement alone.

Seriously, kill off this fucking cancer that is loot crates already. They are TOXIC and add NOTHING to the industry.

Vinsin:
There never is a valid reason for lootboxes in singleplayer based games.

In your opinion. Is is arguably a bad fit? Sure, but that doesn't stop some people finding enjoyment in the culture of such systems being included in SP games.

...it maybe sound cynical (it's just practical), but if gamers are collectively too dumb to be able to principally reject business practices like these (and pre-order culture), then more fool them. They only have themselves to blame.

If someone doesn't have the 'time' to invest in getting better at the game naturally through progression then there should be easier difficulty settings!

That still doesn't give players an optional shortcut, so it can't fulfill the same need.

You want lootboxes in Middle Earth? Charge $5 for the game at launch and rely on those lootboxes for the remaining $60 if your game happens to even be -worth- that. Do that and I really love your game I just might buy the lootboxes not because I need them, but because, eh, developers did a damn epic job and I want to support that.

I assume that's a joke? For a triple-A release that would be tantamount to commercial suicide. You may as well go the 'In Rainbows' route and let people decide to pay what they want... and rely on the 'good will' of the userbase to make a profit against a substantial investment.

erttheking:
Publishers want people to spend money, they don't put microtransactions in full price games because they don't want people to spend money. They won't force me to spend my money. But they will try to pressure me. My resolve will be put to the test if I play the game. And that makes games less fun for me.

Isn't having a weak will your problem, not the developers or publishers?

It is a different business model and development cycle, but I play Elite Dangerous and it has a shedload of cosmetic micros. They're so often - I feel - a cheeky and lazy rip-off, but I still keep buying 'em every now and then anyway. I'd rather FDev either put more effort into some of their cosmetic content, or lowered the prices, but I can't blame them - it's me being the gullible idiot buying palette swapped suit packs.

Boredor--- sorry, Mordor's lootboxes so far seem relatively insignificant.

It's fine if people don't care about microtransactions but for the love of god, don't act like they're the publisher doing anyone a favor, because only they benefit from it.

Very little in life is simple, so no, I'm not suggesting WB are implementing micros simply as a favour - but it is and can be both, i.e. exploitative (this is a business, after all) and an optional convenience for some.

Darth Rosenberg:

Vinsin:
There never is a valid reason for lootboxes in singleplayer based games.

In your opinion. Is is arguably a bad fit? Sure, but that doesn't stop some people finding enjoyment in the culture of such systems being included in SP games.

...it maybe sound cynical (it's just practical), but if gamers are collectively too dumb to be able to principally reject business practices like these (and pre-order culture), then more fool them. They only have themselves to blame.

If someone doesn't have the 'time' to invest in getting better at the game naturally through progression then there should be easier difficulty settings!

That still doesn't give players an optional shortcut, so it can't fulfill the same need.

You want lootboxes in Middle Earth? Charge $5 for the game at launch and rely on those lootboxes for the remaining $60 if your game happens to even be -worth- that. Do that and I really love your game I just might buy the lootboxes not because I need them, but because, eh, developers did a damn epic job and I want to support that.

I assume that's a joke? For a triple-A release that would be tantamount to commercial suicide. You may as well go the 'In Rainbows' route and let people decide to pay what they want... and rely on the 'good will' of the userbase to make a profit against a substantial investment.

erttheking:
Publishers want people to spend money, they don't put microtransactions in full price games because they don't want people to spend money. They won't force me to spend my money. But they will try to pressure me. My resolve will be put to the test if I play the game. And that makes games less fun for me.

Isn't having a weak will your problem, not the developers or publishers?

It is a different business model and development cycle, but I play Elite Dangerous and it has a shedload of cosmetic micros. They're so often - I feel - a cheeky and lazy rip-off, but I still keep buying 'em every now and then anyway. I'd rather FDev either put more effort into some of their cosmetic content, or lowered the prices, but I can't blame them - it's me being the gullible idiot buying palette swapped suit packs.

Boredor--- sorry, Mordor's lootboxes so far seem relatively insignificant.

It's fine if people don't care about microtransactions but for the love of god, don't act like they're the publisher doing anyone a favor, because only they benefit from it.

Very little in life is simple, so no, I'm not suggesting WB are implementing micros simply as a favour - but it is and can be both, i.e. exploitative (this is a business, after all) and an optional convenience for some.

I'm sure casinos use the same logic. It's not their fault costumers have weak wills. They just exploit it and pocket the money.

Yeah, it's a lot more scummy and anti consumer. You can accurately describe that as "different." In the same way my house would be different if someone fired a fire hose connected to the sewer at it. I fail to see how their removal and not being forced to grind wouldn't lead to anything but a better experience. Insignificant? It's possible to gain extremely powerful orcs from this, the main selling point of the game and something we all know is going to be a pain in the ass to get from grinding. If that's insignificant, what's significant?

It's only convienent because WB made things inconvenient. A convienence is not someone making things harder and then extorting you for content.

Show of hands. Is there actually anyone who prefers paying money for content instead of just having getting the content not being a hassle of grinding?

erttheking:

I'm sure casinos use the same logic. It's not their fault costumers have weak wills. They just exploit it and pocket the money.

Yeah, it's a lot more scummy and anti consumer. You can accurately describe that as "different." In the same way my house would be different if someone fired a fire hose connected to the sewer at it. I fail to see how their removal and not being forced to grind wouldn't lead to anything but a better experience. Insignificant? It's possible to gain extremely powerful orcs from this, the main selling point of the game and something we all know is going to be a pain in the ass to get from grinding. If that's insignificant, what's significant?

It's only convienent because WB made things inconvenient. A convienence is not someone making things harder and then extorting you for content.

Show of hands. Is there actually anyone who prefers paying money for content instead of just having getting the content not being a hassle of grinding?

You seem to be assuming the drop rate of orcs/etc is going to be automatically skewed to intentionally push players to buy the boxes.

While it's certainly a valid concern that they may do that, we won't know for sure until the game is out, and it's a bit unfair to assume they will when multiple games (some by the same publisher, even) have had similar microtransactions that didn't compromise the game balance. Deus Ex Mankind Divided, Mortal Kombat X, Dead Space 3, and Injustice 2 all come to mind as games that just tacked MTs on without actually messing with drop rates/ease of farming/etc, and two of those were published by WB.

Xorph:
Snip

I have no reason to give WB the benefit of the doubt, particularly after the appalling state they released the PC port of Arkham Knight in. They're a dev that has not earned my trust, and seeing as how the system they're suggesting is suspiciously similar to phone games like Fire Emblem Heroes, where there are "tiers" of allies you can get, as well as introducing mechanics where you have to grind to get stuff, why exactly should I be giving them a chance?

And even if it's not skewed, microtransactions can still piss off, because Shadow of War isn't a F2P game. It's charging sixty dollars, will most likely be pushing a season pass, and is pushing pre order bonuses and special editions. They're making all the money from that and they're still trying to triple down with microtransactions. To hell with that. Also, Dead Space 3 had to bolt on a crafting system that wasn't in the previous games in order to justify its microtransaction nonsense, and Shadow of War is taking a pretty similar approach, because I don't recall there being weekly events in the first Shadow of Mordor game, because it wasn't a god damn smart phone game. Yet we can look forward to that in Shadow of War. Tacked on crap to make things more cluttered just so we can justify the precious microtransactions.

TL;DR: Big publishers are not my friend and they have done nothing to earn my trust and everything to make me think this is just unchecked greed.

erttheking:
I'm sure casinos use the same logic. It's not their fault costumers have weak wills. They just exploit it and pocket the money.

Quite; they do have weak wills, and it's their lookout. People need to take responsibility for their own actions and behaviour. Same with micros in games.

Yeah, it's a lot more scummy and anti consumer.

So giving more choices to the consumer is anti-consumer? You may feel the weight of your own pressure, but that doesn't negate the potential value having paid-for shortcuts may represent to others.

Insignificant? It's possible to gain extremely powerful orcs from this, the main selling point of the game and something we all know is going to be a pain in the ass to get from grinding. If that's insignificant, what's significant?

Have any stats been released on the drop rates of certain items and tiers? If not, then it's just speculation regarding its impact.

Though sure, paying gains you a bit of an advantage via speeding up things. That's the point - that's the service you're giving money over for, and it's something I don't particularly have an issue with for the reasons I've already covered.

It's only convienent because WB made things inconvenient. A convienence is not someone making things harder and then extorting you for content.

Again, speculation. As far as I know (someone can correct me if there is info to confirm it one way or t'other), no one's aware of exactly when this marketplace was added, i.e. whether it's simply an addition - for the sake of pro-consumer choice and convenience - or whether the game's rigged, so to speak. Perhaps that'll never be known, in which case we'll have to judge the progression system relative to the micros out of the box by ourselves. Well, everyone else will, I loathe the series... Frankly for a violently exploitative, arguably sexist (or at least creatively bankrupt, bar the nemesis system) dudebro take on Tolkien, micros are a cultural hand-in-glove fit.

Btw, I'm not keen on WB, given I found their approach to Arkham Knight rather horrid (I eventually got the GotY dirtcheap in a digital sale), and I'm not overly keen on pre-order culture or micros as a whole. But this ain't my business or medium, and I do believe certain approaches to micros can be pro-consumer. Plus, just as importantly, if others deem paying for convenience to have value, then who am I to object. The market functions on services provided as well as needs. As I said, if pre-order and micros culture persists or grows, it'll be because gamers supported it. They can vote with their wallets.

Is there actually anyone who prefers paying money for content instead of just having getting the content not being a hassle of grinding?

That's a knowingly prejudiced question. Firstly, the definition of grinding is subjective. Secondly, some actively enjoy it, and I'd say most are fine with various examples of it from game to game or genre to genre.

And? Bioware did the same shit with ME3, and i did not spend anything... i mean, it is just a stuff for single player game right? So they basically are selling cheats... i see no problem about that, not like it is a day one DLC or something as degenerate as that...

Darth Rosenberg:
Snip

Once again, I'm sure casinos say the exact same thing. Say it's their problem for weak willed while stacking things against them and pocketing all the cash. I'm not going to accept "oh they just need to be strong willed" when there's a million dollar company profiting off of it. And you're acting like only weak willed people have their experience negatively affected. What about strong willed people like me, who will hold out against the temptation but didn't want to be tempted in the first place? Hm? What about people like me, who don't buy microtransactions but, nevertheless, want them to piss off?

This isn't a choice. This is an ultimatum. It's "pay us money, or suffer through the grind." It's only a short cut because they made the main road tedious and tiring. Hey I've got an idea. If we're talking about giving consumers choice, where's the choice to buy Shadow of War without microtransactions, because that's the choice I want. BTW I'm still waiting on people who actually like spending money on games, instead of just being able to easily access the in game content. In other news, I'm still waiting for people to prove that Leprechauns exist too. I mean for the love of God, acting like microtransactions in full price give anyone who isn't the publisher something positive...for God's sake. Jim talked about how this mindset was playing into the thralls of corporations three years ago.

This is WB we're talking about. The people who released Arkham Knignt PC port in the unacceptable state that it was. Who has regulated massive chunks of content to pre-order bonuses. They have done nothing to earn my trust and everything to earn my distrust. I legit have no idea why you're giving them the benefit of the doubt. They have done nothing to earn it.

See above. And stop acting like this is pro-consumer. Microtransactions are never, EVER pro-consumer. You want pro-consumer? You want more choice for the players? Put in cheat codes. When I was a kid, you could get more lives in a game if you punched in a code, more weapons, access levels, all that stuff, and it didn't cost me a dime. Now game companies are trying to nickle and dime me, and you have the gall to claim it's pro-consumer? I'm sorry, but I have no patience for that mindset. Microtransactions in sixty dollar games add nothing positive to games. At all. They are not pro-consumer, they are anti-consumer, because they're not a "choice." There's no "choice," when it comes to them. They're a ball and shackle that you have to deal with. And when you have to deal with a ball and shackle, deciding whether or not you'll saw through it or pay a locksmith is not a "choice," unless you consider having a problem forced upon you and having to deal with it receiving more "choices." An acceptable approach to micros? Here's an acceptable approach to micros. In F2P games. That is it. End of discussion. So let me know if Shadow of War goes F2P, because then and ONLY then will this crap be justified. If either grow, it'll be because publishers keep forcing it on people. "Vote with their wallets" is a nice little phrase, but people can and often do do more. Like let their outrage be known, which plenty of people are doing now. People didn't just "vote with their wallets" with augment your pre-order for Dues Ex. They had their outrage known. And what happened to augment your pre-order? It fucked off and died. So I'm not going to be quiet on this one, not when making outrage known can get results.

So is "So giving more choices to the consumer is anti-consumer?" so I don't want to freaking hear it. Walk the walk if you want to take the moral high ground. And really? People enjoy having microtransactions in their game? You're arguing that there are people out there that say "Oh boy, I get to pay this game even more money!" Forgive me if I have a hard time swallowing that, because the overall reaction I've seen for this game getting microtransactions is anger and contempt. Very few people are celebrating it.

TomBombadil:
And? Bioware did the same shit with ME3, and i did not spend anything... i mean, it is just a stuff for single player game right? So they basically are selling cheats... i see no problem about that, not like it is a day one DLC or something as degenerate as that...

And it could fuck off then too. Your point? And I can see a problem. Put in cheats for free. Selling cheat codes is scummy. Not that these are cheat codes because cheat codes would give you exactly what you want, not give you a spin on a slot machine.

erttheking:
And you're acting like only weak willed people have their experience negatively affected. What about strong willed people like me, who will hold out against the temptation but didn't want to be tempted in the first place? Hm? What about people like me, who don't buy microtransactions but, nevertheless, want them to piss off?

Newsflash: not everything's about you. This isn't your medium, industry, or society. So yes indeed, what about you? What makes you so special as one individual consumer with a subjective perspective?

This isn't a choice.

It quite literally - objectively, factually - is, no matter how you perceive it.

It's only a short cut because they made the main road tedious and tiring.

Eh... I'm getting a little tired of stressing the point, but once more with feeling: care to cite how you know they're making a system tedious and tiring in order to pump weak willed people for money?

If you have no proof - and let's face is, no one seems to, or will likely ever know for sure - then surely you need to dial back the certainty and just admit you're just speculating wildly. You are simply assuming malicious intent.

If we're talking about giving consumers choice, where's the choice to buy Shadow of War without microtransactions, because that's the choice I want.

...again, you have exactly that if you choose not to engage with them.

BTW I'm still waiting on people who actually like spending money on games, instead of just being able to easily access the in game content.

Not quite BTW, given you shifted the goalposts; "Is there actually anyone who prefers paying money for content instead of just having getting the content not being a hassle of grinding?" - so you've dropped "hassle of grinding" for just everything being "easily" accessible?

Care to try to impose a definition of what, exactly, equates to easy access in a game? Where and how are you drawing the line?

I mean for the love of God, acting like microtransactions in full price give anyone who isn't the publisher something positive...for God's sake.

You've ignored something I said previously: life isn't simple or binary, it's not just this or that, left or right, up or down. I said it's easy for micros to be both a negative and a positive, especially when value for money comes into it.

I legit have no idea why you're giving them the benefit of the doubt. They have done nothing to earn it.

Perhaps I don't want to take any critical position until we know exactly how the system plays out? Maybe that? It doesn't matter that I already have a low opinion of the company, or that I already loathe this very IP. Punters need to get their hands on it properly, and see how the progression system pans out first.

...of course given the biases of so many people it's a given that some will simply claim it's been intentionally nerfed in order to incentivise micros. And, as I've said a few times now, the grind is subjective as it is, so various people will have very different thresholds, which will then impact where they perceive the micros to come into potential play.

And stop acting like this is pro-consumer. Microtransactions are never, EVER pro-consumer.

Clearly we disagree on that.

You want pro-consumer? You want more choice for the players? Put in cheat codes. When I was a kid, you could get more lives in a game if you punched in a code, more weapons, access levels, all that stuff, and it didn't cost me a dime.

Really? 'Back in my day this was all fields'?

The landscape of the entire medium has changed, so it's not productive to compare what's happening now to ye olde consoles or computers.

And you remember that this is a business, right? They are well within their rights - in every sense of the word - to try to monetise their products. If reviewers take against what WB are implementing, and punters react to that, then the market will dictate what happens and WB will abandon the idea, and likely look at other opportunities.

Quick thing that I didn't see in the thread yet.

Didn't they also say there was going to be a multiplayer mode where you could build/invade strongholds and permanently kill or capture each others captains (if playing ranked)?

If so, this may be the MGSV mother base thing all over again. Whales paying for premium items, leading to quicker gathering of better resources (Captains with higher chances of legendary buffs in this case, as well as better armor and a bunch of xp boosts for powerleveling). Then they throw all the overpowered store bought crap at your fort/stronghold/whatever to break it down, causing you to lose progress to someone who isn't better, or plays more and is patient enough to grind but instead just throws cash at boxes.

Just for clarity though: I've only really read that the attacking player can permalose captains, but you'd still end end up smashing headfirst into premium fortresses, depending on how much info is available before starting the Invasion match.

 Pages 1 2 NEXT

Reply to Thread

Log in or Register to Comment
Have an account? Login below:
With Facebook:Login With Facebook
or
Username:  
Password:  
  
Not registered? To sign up for an account with The Escapist:
Register With Facebook
Register With Facebook
or
Register for a free account here