Fallout 4 Getting a Game of the Year Edition in September

 Pages 1 2 NEXT
 

Fallout 4 Getting a Game of the Year Edition in September

fallout-4-goty-box-320

Fallout 4 is finally getting an all-inclusive Game of the Year Edition.

It's been nearly two years since Bethesda launched Fallout 4, the latest installment in its post-apocalyptic role-playing series. The game took players to Boston, where they played as a Vault dweller 210 years after the Great War. Now, Bethesda has announced that it is planning to release a Game of the Year Edition of Fallout 4 next month.

The new release will include the base game, as well as all the updates and add-ons. That means you'll get Nuka-World, the Vault-Tec Workshop, Contraptions Workshop, Wasteland Workshop, Far Harbor, and Automatron. That also means that additions like Survival Mode are also packed in.

In addition to the Game of the Year Edition, Bethesda plans to make a limited number of Fallout 4 G.O.T.Y. Pip-Boy collector editions available for $99.99, but only at "select retailers" in North America. Both versions will arrive on September 26 for PC, PS4, and Xbox One.

Permalink

About time, I'd say. Waiting for it for ages as I knew this would appear at one point.

That felt like it took a lot longer then the other GOTY editions, and ironically it's the one I've been waiting for the most considering most of the DLC is just more ways to build your towns.

Meh. Made the mistake of buying it right off the bat. Lost all interest until someone makes a mod like project Brazil or The Frontier.

I never quite understood how people were able to overlook the mediocre (at best) writing throughout the game. Even the silver shroud quest was on the low end of good, and that was one of, what, 3 quests with anything interesting to do besides 'go here and kill everyone'? It's like Skyrim: a sandbox with a sign claiming it's a theater, but all the actors are buzz light-year or sheriff Woody toys: a cool/otherwise appealing face, cool dress, and competent voice actor; half a dozen lines, of which 2 are 'hello' and 'goodbye'; and nothing else.

I'm not gonna say it's an objectively shit game, but it sure as hell isn't good by RPG standards. Character progression and dialogue doesn't make an RPG, unless Call of Duty and Gears of War count (and funnily enough, those games are arguably better written). Kinda wish triple A RPGs were still a thing, but at least isometric ones are making a comeback. Yay, wasteland!

Dalisclock:
That felt like it took a lot longer then the other GOTY editions, and ironically it's the one I've been waiting for the most considering most of the DLC is just more ways to build your towns.

Yeah the dlc were pretty shit on this compared to something like new vegas huh. Sucks too considering how they priced it and the whole "theres too much value, we got to increase the season pass price!"

I'm all for Complete Editions, and not to nitpick, but who awarded FO4 a "Game of the Year"? The impression I had that the general consensus was "kinda cool, but disappointing for a "Fallout" game".

Sentient6:
I'm all for Complete Editions, and not to nitpick, but who awarded FO4 a "Game of the Year"? The impression I had that the general consensus was "kinda cool, but disappointing for a "Fallout" game".

Yeah, Far Harbor and Automatron are good but the rest of the DLC is like for the people who actually don't want to play Fallout 4 but SimCity.

Quazimofo:
I never quite understood how people were able to overlook the mediocre (at best) writing throughout the game.

Well, for starters: people have different opinions... so to some it clearly isn't mediocre.

Whilst I'd personally agree the writing could sometimes be awful, and the overall story was quite rushed and overly compacted, some of the writing was pretty good (Kellog's memory sequence is excellent, ditto much of - the at times superb - Far Harbour), and it's mostly the best quality voice acting and recording Bethesda have featured in a TES or Fallout. Courtenay Taylor is also superb as the [female] lead, and of what I've heard from LP's the bloke's more than good enough, too.

Those areas certainly represent a forward step from Bethesda.

Thematically it has some depth, too, i.e. presenting the Institute, Brotherhood, and Railroad as complicated folk typically made up of individuals who don't necessarily agree with each other as to their own crusade's cause.

It's like Skyrim: a sandbox with a sign claiming it's a theater, but all the actors are buzz light-year or sheriff Woody toys: a cool/otherwise appealing face, cool dress, and competent voice actor; half a dozen lines, of which 2 are 'hello' and 'goodbye'; and nothing else.

Well, iffy characterisations aside you're kinda missing the point of Bethesda's creations; TES and nu-Fallout are canvasses to tell your own stories. The player has to put a lot of the work in to get the most out of it.

...granted, Fallout 4's defined narrative and anti-RP opening is problematic, but even there it's not so simple in that it can be wholly dismissed, because---

I'm not gonna say it's an objectively shit game, but it sure as hell isn't good by RPG standards. Character progression and dialogue doesn't make an RPG...

Well, that depends on how you specifically choose to define RPG.

Which is better: Skyrim or Fallout 4 as a role-playing game? They're structured differently so it's a little misleading, but whilst Skryim has more RP freedom re background and motivation (which for me are foundational elements of ideal 'true' form of RP'ing), Fallout 4 does allow the player to lean the mostly defined PC towards the different factions, which in turn reflect very different sets of motivations and/or goals. A character who sides with the Brotherhood most likely wouldn't dream of siding with the Railroad, and so there are building blocks to use to craft story/RP arcs.

By comparison there is absolutely no choice whatsoever in Skyrim's MQ, and that total lack of choice extends to the dialogue, too, in that Fallout 4's system at least allows for a little more flavour text to help project your chosen, er, sub-type of role cut from the Sole Survivor's thematic cloth.

Then there's Fallout 4's role-playing trump card, for those who embrace it: the build mode. Nothing in any of the previous TES's or Fallout's can match what that system adds in terms of what amounts to environmental player narrative, as well as just plain pure creativity.

I used to create my own mods on Morrowind, including houses (and like a lot of people I also obsessively interior decorated with TES3's physics-free dropped items on vanilla), and Bethesda simply bolted on a simplified CS to Fallout 4, empowering the player -
particularly with mods - to shape their environment, base, settlement, etc, however they see fit. Great for role-playing, and creative expression.

Kinda wish triple A RPGs were still a thing, but at least isometric ones are making a comeback. Yay, wasteland!

Each to their own; I think I'd rather plunge rusty forks sporks into my eyes than play games that look like they were ripped from the '80's or '90's (and that very much includes fiddly PC flavoured control systems) - ideally, first-person or go home. Failing that, 3rdP.

I can't be immersed in a world I'm looking down on like some kind of--- er, videogame... For me the sense of projecting a role requires a full environment to explore and first-person. Bethesda's mainline games are flawed, and at times rather terrible, but no one else is providing the service they do and on the same scale (or with such mod potential and support).

I was a diehard Morrowhiner back in the day, but Fallout 4's actually been by far the most fun I've had with a Bethesda game since then, and that's doubly odd considering I've never really liked Fallout's world (swords > guns for me). Ah, and finally that's another thing in F4's credit; the core gameplay - which I don't think most would argue against being the best core game to actually play they've ever created. Not that hard, relatively speaking, to nail the basics of ranged combat, but it was still done very well.

Again?

image

Rather late isnt it? This isnt bringing the game to a new system, and well, I mean, which Year is the Y for?

Sentient6:
I'm all for Complete Editions, and not to nitpick, but who awarded FO4 a "Game of the Year"? The impression I had that the general consensus was "kinda cool, but disappointing for a "Fallout" game".

"for a Fallout game" is the key.

I shit on Oblivion for being a far inferior game to Morrowind...but I still think Oblivion is far better than most games that exist.

Fallout 4 may not be the next step for Fallout fans wanted...but its still better than most games.

GOTY? Pff, more like Disappointment of the Year.

Darth Rosenberg:
I can't be immersed in a world I'm looking down on like some kind of--- er, videogame... For me the sense of projecting a role requires a full environment to explore and first-person.

But fucking around in what is essentially a Developer's Level Editor does not break your immersion?

Saelune:

Sentient6:
I'm all for Complete Editions, and not to nitpick, but who awarded FO4 a "Game of the Year"? The impression I had that the general consensus was "kinda cool, but disappointing for a "Fallout" game".

"for a Fallout game" is the key.

I shit on Oblivion for being a far inferior game to Morrowind...but I still think Oblivion is far better than most games that exist.

Fallout 4 may not be the next step for Fallout fans wanted...but its still better than most games.

Are these fans the normal fans who just play the games or the irrational fans who complain that everything after Fallout 2 was shit? I am not really interested in what the latter think, as they give the former a really bad name. Also, what did they want? I enjoyed this game.

FalloutJack:

Saelune:

Sentient6:
I'm all for Complete Editions, and not to nitpick, but who awarded FO4 a "Game of the Year"? The impression I had that the general consensus was "kinda cool, but disappointing for a "Fallout" game".

"for a Fallout game" is the key.

I shit on Oblivion for being a far inferior game to Morrowind...but I still think Oblivion is far better than most games that exist.

Fallout 4 may not be the next step for Fallout fans wanted...but its still better than most games.

Are these fans the normal fans who just play the games or the irrational fans who complain that everything after Fallout 2 was shit? I am not really interested in what the latter think, as they give the former a really bad name. Also, what did they want? I enjoyed this game.

Alot of fallout fans from newer additions to the older one. 4 as very meh and took away alot of what I liked from new vegas and 3 *shrugs* That and the dlc were overpriced shit

kenu12345:

FalloutJack:

Saelune:
"for a Fallout game" is the key.

I shit on Oblivion for being a far inferior game to Morrowind...but I still think Oblivion is far better than most games that exist.

Fallout 4 may not be the next step for Fallout fans wanted...but its still better than most games.

Are these fans the normal fans who just play the games or the irrational fans who complain that everything after Fallout 2 was shit? I am not really interested in what the latter think, as they give the former a really bad name. Also, what did they want? I enjoyed this game.

Alot of fallout fans from newer additions to the older one. 4 as very meh and took away alot of what I liked from new vegas and 3 *shrugs* That and the dlc were overpriced shit

Can't argue with DLC complaints. I buy editions like this to skirt around stuff like that. I will say that the DLCs of New Vegas were more interesting than the core story, to me.

FalloutJack:

Saelune:

Sentient6:
I'm all for Complete Editions, and not to nitpick, but who awarded FO4 a "Game of the Year"? The impression I had that the general consensus was "kinda cool, but disappointing for a "Fallout" game".

"for a Fallout game" is the key.

I shit on Oblivion for being a far inferior game to Morrowind...but I still think Oblivion is far better than most games that exist.

Fallout 4 may not be the next step for Fallout fans wanted...but its still better than most games.

Are these fans the normal fans who just play the games or the irrational fans who complain that everything after Fallout 2 was shit? I am not really interested in what the latter think, as they give the former a really bad name. Also, what did they want? I enjoyed this game.

I love Bethesda's Fallout but I love The Elder Scrolls. Still, I dont blame any old school Fallout fans who hate where the series went. Fallout 1 and 2 is very different from 3 on. (Though I find it funny all the people who praise NV as if NV doesnt play like an expansion of 3)

I also feel like something is...off with 4. I still love it and played it alot (and will play it alot again), but I think I still like 3 more.

FalloutJack:

kenu12345:

FalloutJack:

Are these fans the normal fans who just play the games or the irrational fans who complain that everything after Fallout 2 was shit? I am not really interested in what the latter think, as they give the former a really bad name. Also, what did they want? I enjoyed this game.

Alot of fallout fans from newer additions to the older one. 4 as very meh and took away alot of what I liked from new vegas and 3 *shrugs* That and the dlc were overpriced shit

Can't argue with DLC complaints. I buy editions like this to skirt around stuff like that. I will say that the DLCs of New Vegas were more interesting than the core story, to me.

Got to agree there. The dlc on new vegas were phenomal and I loved the over arching stuff. Felt like an arc that ended to a big climax. I just dont want to support this honestly with how the dlc on 4 was and this is personal but I am still salty bout that season pass price increase when the content was mostly workshop shit

Saelune:
I love Bethesda's Fallout but I love The Elder Scrolls. Still, I dont blame any old school Fallout fans who hate where the series went. Fallout 1 and 2 is very different from 3 on. (Though I find it funny all the people who praise NV as if NV doesnt play like an expansion of 3)

I also feel like something is...off with 4. I still love it and played it alot (and will play it alot again), but I think I still like 3 more.

I wouldn't blame fans of the old series if they behaved like normal human beings, instead of pod people.

To those that have an informed opinion without a hatredsaurus in your backyard, hiya.

Fallout 4 is different, but as one who has enjoyed the old AND the new series, this doesn't bother me so much.

I managed to snag the full game and all DLC for 20 bucks due to a combination of sales and gifts. Unfortunately, it still wasn't worth it for that price. It's a damn shame that Bethesda continues to drive two classic game franchises, Elder Scrolls and Fallout, into the mud with terrible games.

I don't get the hate for FO4's DLC.

You have 3 things primarily dedicated to side-things;

Contraptions
Vault-Tec
Wasteland Workshop

And then 3 Story DLCs;

Automatron - New Faction, Robot Building, Robot Invasion of Commonwealth
Far Harbor - Unravel the mystery of Far Harbor and Nick's Past
Nuka World - Travel the Nuka World amusement park and become it's absolute ruler and wreck the Commonwealth if you want (or bury those Raider asshats and free everyone)

If you bought the Season Pass when it originally came out, you got a goddamn steal. If you bought it later, you basically got 1 Story or two Workshop DLCs free.

And the number of story DLC's is comparable to past titles too - Oblivion had 2, FO3 had 3.5, NV had 3.5, Skyrim had 2 etc. So FO4 having 2.5 Story DLCs is on par with Oblivion and Skyrim, and just behind FO3 and NV. While it doesn't have a Broken Steel, Shivering Isles, Dragonborn, OWB, LR, Far Harbor is easily one better story DLCs, and Nuka-World is still fun.

Paragon Fury:
I don't get the hate for FO4's DLC.

You have 3 things primarily dedicated to side-things;

Contraptions
Vault-Tec
Wasteland Workshop

And then 3 Story DLCs;

Automatron - New Faction, Robot Building, Robot Invasion of Commonwealth
Far Harbor - Unravel the mystery of Far Harbor and Nick's Past
Nuka World - Travel the Nuka World amusement park and become it's absolute ruler and wreck the Commonwealth if you want (or bury those Raider asshats and free everyone)

If you bought the Season Pass when it originally came out, you got a goddamn steal. If you bought it later, you basically got 1 Story or two Workshop DLCs free.

And the number of story DLC's is comparable to past titles too - Oblivion had 2, FO3 had 3.5, NV had 3.5, Skyrim had 2 etc. So FO4 having 2.5 Story DLCs is on par with Oblivion and Skyrim, and just behind FO3 and NV. While it doesn't have a Broken Steel, Shivering Isles, Dragonborn, OWB, LR, Far Harbor is easily one better story DLCs, and Nuka-World is still fun.

New Vegas had 4 dlcs that all added items, areas, and stories to the game. I don't get why you put .5 on there

Major_Tom:
But fucking around in what is essentially a Developer's Level Editor does not break your immersion?

Fancy coming up with an 'immersive' way to build a nuclear generator? Or remove a concrete foundation? In a game universe where a bar of soap lasts 200yrs in the exact same spot and isn't looted? Thought not.

If my own sense of immersion can tolerate the unavoidable gameyness of, say, being able to soak up bullets (and cure broken legs in one injection), carry an almost entirely invisible arsenal and so on, then it can withstand the conceit that you need to seamlessly go into a build mode and are then allowed to convert accumulated resources into structures and objects. The end result is one of the most expressively engaging and creatively detailed environments I've ever experienced in gaming, which segues perfectly with role-playing.

I'm not sure how it'll transition into TESVI, but I sure as hell hope it does in some form.

Paragon Fury:
You have 3 things primarily dedicated to side-things;

Contraptions
Vault-Tec
Wasteland Workshop

To be fair those are only worth a single damn if the player engages with the build system, which not everyone wanted to.

And then 3 Story DLCs;

Automatron - New Faction, Robot Building, Robot Invasion of Commonwealth
Far Harbor - Unravel the mystery of Far Harbor and Nick's Past
Nuka World - Travel the Nuka World amusement park and become it's absolute ruler and wreck the Commonwealth if you want (or bury those Raider asshats and free everyone)

I think Fallout 4 became one of their best games, but the DLC was patchy; Automatron's new bot building was nice, but aside from that it was really just one proper [boring] dungeon delve, and then that's it. I don't really count that as a 'story DLC' at all, more of a new feature with a half-arsed justification.

Nuka World was an excellently designed new slice of map, but unless you roll the raider route you barely have any actual story content (and even if you do go a raidin', the tone jars completely with the general characterisation Bethesda give to the Sole Survivor in the Commonwealth or Far Harbour. it's as if they suddenly develop a personality disorder... ).

I'm not saying the game had terrible DLC, but it certainly wasn't for everyone, and it was rather patchy.

Far Harbour was excellent, however (one of Bethesda's best so far), and arguably should've been the standard met by the main game's rushed and sometimes appallingly written MQ. I'm not that big a fan of Nick Valentine, but I did like how they took the opportunity to really expand on a companion character. Fallout 4's followers are a huge step forward for them, and FH's use of Nick was another great example of that. Bodes very well for the next TES.

Ftaghn To You Too:
I managed to snag the full game and all DLC for 20 bucks due to a combination of sales and gifts. Unfortunately, it still wasn't worth it for that price. It's a damn shame that Bethesda continues to drive two classic game franchises, Elder Scrolls and Fallout, into the mud with terrible games.

If by "drive into the mud" you mean improve upon each franchise in literally every way humanly possible with every single entry, then yes. There's a reason their games have been selling more and more with each installment and it's not because they are bad.

Fallout 4 gives us a completely optional Build Mode making loot worthwhile and creating countless roleplay opportunities, voiced protagonists vastly increasing immersion, emotion, and story value of the whole game, much much better gunplay, much smarter enemy AI, threw out the karma system in favor of choices not being so freaking arbitrary, great written characters particularly companions, well built environments etc. Really the only thing they got wrong was Power Armor, both for the fact that it's implementation is very lore breaking and there's no reason to ever actually use it because it destroys the game balance if you do.

Sentient6:
I'm all for Complete Editions, and not to nitpick, but who awarded FO4 a "Game of the Year"? The impression I had that the general consensus was "kinda cool, but disappointing for a "Fallout" game".

I wasn't aware that there was a requirement to meet. I've long since assumed that GOTY was just the new way of saying "The Complete Edition", because marketing is often just Bullshit with Special Effects propping it up.

immortalfrieza:

Ftaghn To You Too:
I managed to snag the full game and all DLC for 20 bucks due to a combination of sales and gifts. Unfortunately, it still wasn't worth it for that price. It's a damn shame that Bethesda continues to drive two classic game franchises, Elder Scrolls and Fallout, into the mud with terrible games.

If by "drive into the mud" you mean improve upon each franchise in literally every way humanly possible with every single entry, then yes. There's a reason their games have been selling more and more with each installment and it's not because they are bad.

Fallout 4 gives us a completely optional Build Mode making loot worthwhile and creating countless roleplay opportunities, voiced protagonists vastly increasing immersion, emotion, and story value of the whole game, much much better gunplay, much smarter enemy AI, threw out the karma system in favor of choices not being so freaking arbitrary, great written characters particularly companions, well built environments etc. Really the only thing they got wrong was Power Armor, both for the fact that it's implementation is very lore breaking and there's no reason to ever actually use it because it destroys the game balance if you do.

In there is a bitter, angry rant. Click at your own risk.

I know that I'm in the minority here. The flaws I find aren't flaws in the majority of the gaming public's opinions. Fallout 4 is slicker, more well produced, and more appealing to the vast majority of the gamers out there. They like it, it sells well, and they have fun with it. That's good for them. Unfortunately it isn't for me. The things I like, like Fallout: New Vegas, 1, and 2, just aren't popular anymore. I think the reason why I dislike Fallout 4 so much is the same reason I dislike Skyrim so much. It's a franchise I used to love turning away from the things I love. The success of Fallout 4 and Skyrim just means that big budget versions of games like New Vegas and Morrowind just aren't going to be made anymore. I think that's a tragedy.

Sentient6:
who awarded FO4 a "Game of the Year"?

Bethesda.

Neat. Are there going to be decent launch day reviews so we now wha parts are going to be broken out if the gate, or are they sticking with the 24 hour review copies so that the game-breaking bugs will show up unexpectedly?

Ftaghn To You Too:

immortalfrieza:

Ftaghn To You Too:
I managed to snag the full game and all DLC for 20 bucks due to a combination of sales and gifts. Unfortunately, it still wasn't worth it for that price. It's a damn shame that Bethesda continues to drive two classic game franchises, Elder Scrolls and Fallout, into the mud with terrible games.

If by "drive into the mud" you mean improve upon each franchise in literally every way humanly possible with every single entry, then yes. There's a reason their games have been selling more and more with each installment and it's not because they are bad.

Fallout 4 gives us a completely optional Build Mode making loot worthwhile and creating countless roleplay opportunities, voiced protagonists vastly increasing immersion, emotion, and story value of the whole game, much much better gunplay, much smarter enemy AI, threw out the karma system in favor of choices not being so freaking arbitrary, great written characters particularly companions, well built environments etc. Really the only thing they got wrong was Power Armor, both for the fact that it's implementation is very lore breaking and there's no reason to ever actually use it because it destroys the game balance if you do.

In there is a bitter, angry rant. Click at your own risk.

I know that I'm in the minority here. The flaws I find aren't flaws in the majority of the gaming public's opinions. Fallout 4 is slicker, more well produced, and more appealing to the vast majority of the gamers out there. They like it, it sells well, and they have fun with it. That's good for them. Unfortunately it isn't for me. The things I like, like Fallout: New Vegas, 1, and 2, just aren't popular anymore. I think the reason why I dislike Fallout 4 so much is the same reason I dislike Skyrim so much. It's a franchise I used to love turning away from the things I love. The success of Fallout 4 and Skyrim just means that big budget versions of games like New Vegas and Morrowind just aren't going to be made anymore. I think that's a tragedy.

I wouldn't say you are the minority. Most consensus I heard round the web and even from my friend who doesn't play role playign games much is that fallout 4 was disappointing. Hell, even hard core Bethesda channels that Bethesda allowed to have copies early are finally admitting to these same faults. I really do hope they drop the voice protag and pre determined backstory thing in the next game

Paragon Fury:
Broken Steel, Shivering Isles

Thanks for the reminder!
*Starts daydreaming* ;)

Hopefully the PC version will get a physical release so I can put it in my mini-nuke.

Darth Rosenberg:
Fancy coming up with an 'immersive' way to build a nuclear generator? Or remove a concrete foundation? In a game universe where a bar of soap lasts 200yrs in the exact same spot and isn't looted? Thought not.

How about the one from State of Decay? Open a map of the settlement, plop some buildings on some pre-determined locations, done! Or, maybe all the buildings are already there and I can upgrade them in different ways. I mean of all the things they dumbed down streamlined, why is settlement building left needlessly complex?

The end result is one of the most expressively engaging and creatively detailed environments I've ever experienced in gaming, which segues perfectly with role-playing.

Yeah, if I spend hours crafting one myself (which I won't, 'cause it's fucking boring), otherwise all settlements look like shit.

Ftaghn To You Too:

Your rant is 100% correct but even in areas they improved (combat) they made some serious steps back. Who thinks enchanted receivers are an improvement over different ammo types?

kenu12345:

Paragon Fury:
I don't get the hate for FO4's DLC.

You have 3 things primarily dedicated to side-things;

Contraptions
Vault-Tec
Wasteland Workshop

And then 3 Story DLCs;

Automatron - New Faction, Robot Building, Robot Invasion of Commonwealth
Far Harbor - Unravel the mystery of Far Harbor and Nick's Past
Nuka World - Travel the Nuka World amusement park and become it's absolute ruler and wreck the Commonwealth if you want (or bury those Raider asshats and free everyone)

If you bought the Season Pass when it originally came out, you got a goddamn steal. If you bought it later, you basically got 1 Story or two Workshop DLCs free.

And the number of story DLC's is comparable to past titles too - Oblivion had 2, FO3 had 3.5, NV had 3.5, Skyrim had 2 etc. So FO4 having 2.5 Story DLCs is on par with Oblivion and Skyrim, and just behind FO3 and NV. While it doesn't have a Broken Steel, Shivering Isles, Dragonborn, OWB, LR, Far Harbor is easily one better story DLCs, and Nuka-World is still fun.

New Vegas had 4 dlcs that all added items, areas, and stories to the game. I don't get why you put .5 on there

I'm excluding just "Item/Mod" DLCs like people like to do for the 3 for FO4, so that means no Gun Runners for NV, no Hearthstone for Skyrim and none of the houses etc. for Oblivion.

I'm counting the DLCs that add very little or can be fully completed very quickly as .5 of a DLC like Shivering Isles, so I'm excluding Operation Anchorage, The Pitt, Honest Hearts and Automatron.
So that leaves:

Point Lookout
Mothership Zeta
Broken Steel

Shivering Isles
Knights of the Nine

Old World Blues
Lonesome Road
Dead Money

Dawnguard
Dragonborn

Far Harbor
Nuka World

Major_Tom:

Darth Rosenberg:
Fancy coming up with an 'immersive' way to build a nuclear generator? Or remove a concrete foundation? In a game universe where a bar of soap lasts 200yrs in the exact same spot and isn't looted? Thought not.

How about the one from State of Decay? Open a map of the settlement, plop some buildings on some pre-determined locations, done! Or, maybe all the buildings are already there and I can upgrade them in different ways. I mean of all the things they dumbed down streamlined, why is settlement building left needlessly complex?

The end result is one of the most expressively engaging and creatively detailed environments I've ever experienced in gaming, which segues perfectly with role-playing.

Yeah, if I spend hours crafting one myself (which I won't, 'cause it's fucking boring), otherwise all settlements look like shit.

Ftaghn To You Too:

Your rant is 100% correct but even in areas they improved (combat) they made some serious steps back. Who thinks enchanted receivers are an improvement over different ammo types?

The different ammo types was largely pointless; basically every weapon had a "best" ammo type that you used because it was either stupidly common or way more common than the other types.

Paragon Fury:

kenu12345:

Paragon Fury:
I don't get the hate for FO4's DLC.

You have 3 things primarily dedicated to side-things;

Contraptions
Vault-Tec
Wasteland Workshop

And then 3 Story DLCs;

Automatron - New Faction, Robot Building, Robot Invasion of Commonwealth
Far Harbor - Unravel the mystery of Far Harbor and Nick's Past
Nuka World - Travel the Nuka World amusement park and become it's absolute ruler and wreck the Commonwealth if you want (or bury those Raider asshats and free everyone)

If you bought the Season Pass when it originally came out, you got a goddamn steal. If you bought it later, you basically got 1 Story or two Workshop DLCs free.

And the number of story DLC's is comparable to past titles too - Oblivion had 2, FO3 had 3.5, NV had 3.5, Skyrim had 2 etc. So FO4 having 2.5 Story DLCs is on par with Oblivion and Skyrim, and just behind FO3 and NV. While it doesn't have a Broken Steel, Shivering Isles, Dragonborn, OWB, LR, Far Harbor is easily one better story DLCs, and Nuka-World is still fun.

New Vegas had 4 dlcs that all added items, areas, and stories to the game. I don't get why you put .5 on there

I'm excluding just "Item/Mod" DLCs like people like to do for the 3 for FO4, so that means no Gun Runners for NV, no Hearthstone for Skyrim and none of the houses etc. for Oblivion.

I'm counting the DLCs that add very little or can be fully completed very quickly as .5 of a DLC like Shivering Isles, so I'm excluding Operation Anchorage, The Pitt, Honest Hearts and Automatron.
So that leaves:

Point Lookout
Mothership Zeta
Broken Steel

Shivering Isles
Knights of the Nine

Old World Blues
Lonesome Road
Dead Money

Dawnguard
Dragonborn

Far Harbor
Nuka World

Dead Money, Honest Hearts, Old World Blues, and Lonesome Road are all more then item dlc. There are four big dlcs for new vegas. I really don't see how Honest Hearts is any less than the other dlcs when it ads bout the same sise area and as many items and story content. Hell it can be argued bout being bigger than dead money

Not to mention in your original post with the .5 statement you counted automatron as a full dlc

BloodRed Pixel:

Yeah, Far Harbor and Automatron are good but the rest of the DLC is like for the people who actually don't want to play Fallout 4 but SimCity.

I actually really enjoy the world building stuff but I'm annoyed I had to buy this game twice just to get the DLC to work. That's some bullshit but I imagine some of it is on PlayStation too.

Also, fix the fucking bugs before this GOTY nonsense. You can't include settlement building only to have all the stuff I painstakingly set up fall through the Goddamn shelves and under my house! And do pack Brahmin end up inside? Obnoxious!

008Zulu:

Sentient6:
who awarded FO4 a "Game of the Year"?

Bethesda.

No matter how much Witcher 3 frustrates me, I'm still calling it GOTY 2015

 Pages 1 2 NEXT

Reply to Thread

Log in or Register to Comment
Have an account? Login below:
With Facebook:Login With Facebook
or
Username:  
Password:  
  
Not registered? To sign up for an account with The Escapist:
Register With Facebook
Register With Facebook
or
Register for a free account here