Harold Ramis - writer and co-star of Ghostbusters - reportedly "had no idea" what he was getting into when he signed on to reprise his role as Egon Spengler for the upcoming ghost-busting videogame.
I don't think anyone would disagree with the idea that working on a major Hollywood motion picture takes a lot of hard work. Nor do I think anyone would disagree that these days, games are becoming more and more like movies (gee, if only we had an issue devoted to thissortof thingthisweek...). Still, just because you're familiar with one medium doesn't mean it's simple to jump over to the other - just ask Harold Ramis.
Ramis, who is perhaps best known for his work as scriptwriter and co-star of the 1984 blockbuster Ghostbusters, agreed to reprise his role as paranormal researcher extraordinaire Egon Spengler for the upcoming video game that continues the story of the Ghostbusters where the second movie left off. Ramis told MTV that he hadn't been prepared for the amount of work that went into voicing a video game:
"It was a little weird. I had no idea because I'm not a gamer. The game scripts are like 250 pages. You need all these alternatives so it took forever. A lot of it is just yelling, 'Look out! Throw that trap, rookie!' Stuff like that."
Beyond providing his voice for Dr. Spengler - "Fortunately the voice still fits," Ramis joked, even if the old uniform did not - Ramis worked with fellow Ghostbusters star Dan Aykroyd as a consultant on the project. Whereas Aykroyd acted as a consultant for the game's overall story, Ramis said that he "helped [Aykroyd] change the dialogue." So, knowing that the original Ghostbusters scriptwriter had a hand in writing the game's script should put some minds at ease, no?
Ghostbusters is set for a release this June to mark the 25th anniversary of the original film.
It's a lot harder writing for video games. The script for the Simpson's Game was longer than an entire season. Fable 2 had 250,000 lines of dialogue in it.
Still hard to believe this game was almost canceled... good or bad, it's a sure-fire money-maker. I'm a bit disappointed to learn that Ramis and Aykroyd only helped with the script; I was under the impression until now they had done most of the work.
It'll never be better than the Ghostbusters for NES. I fondly remember trying to figure out what the hell was going on, trying to get up that tower, and then getting pissed and going outside to play.
How about the giant Marshmallow Man, can we battle him? I hope they paid money and put in other characters to be blown up.
Jolly Green Giant The Keebler Elves Mr. Peanut Charlie the Tuna Mrs. Butterworth any you can think of?
If I could blow them up I would definitely buy the game. Not sure how the people who own the brands would appreciate having their icons be bad guys though.
If they have that conversation in the game, I'll donate 50 euros to charity AND buy the game. Best line in the whole history of movies, in my honest oppinion.
The game looks perfect, and the voice actors and writers are definately giving it credibility, but if the controls are wonky at all it could end up being crummy anyway. A lot of games seem to make that mistake.
Harold Ramis "Overwhelmed" by Ghostbusters
Harold Ramis - writer and co-star of Ghostbusters - reportedly "had no idea" what he was getting into when he signed on to reprise his role as Egon Spengler for the upcoming ghost-busting videogame.
I don't think anyone would disagree with the idea that working on a major Hollywood motion picture takes a lot of hard work. Nor do I think anyone would disagree that these days, games are becoming more and more like movies (gee, if only we had an issue devoted to this sort of thing this week...). Still, just because you're familiar with one medium doesn't mean it's simple to jump over to the other - just ask Harold Ramis.
Ramis, who is perhaps best known for his work as scriptwriter and co-star of the 1984 blockbuster Ghostbusters, agreed to reprise his role as paranormal researcher extraordinaire Egon Spengler for the upcoming video game that continues the story of the Ghostbusters where the second movie left off. Ramis told MTV that he hadn't been prepared for the amount of work that went into voicing a video game:
Beyond providing his voice for Dr. Spengler - "Fortunately the voice still fits," Ramis joked, even if the old uniform did not - Ramis worked with fellow Ghostbusters star Dan Aykroyd as a consultant on the project. Whereas Aykroyd acted as a consultant for the game's overall story, Ramis said that he "helped [Aykroyd] change the dialogue." So, knowing that the original Ghostbusters scriptwriter had a hand in writing the game's script should put some minds at ease, no?
Ghostbusters is set for a release this June to mark the 25th anniversary of the original film.
(Via VG247)
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