Early S.T.A.L.K.E.R.: Call of Pripyat Details Unveiled

Early S.T.A.L.K.E.R.: Call of Pripyat Details Unveiled

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The latest issue of Russian gaming magazine Gameplay has an inside look at S.T.A.L.K.E.R.: Call of Pripyat, the upcoming "stand-alone expansion" for the 2007 FPS S.T.A.L.K.E.R.: Shadow of Chernobyl.

The May 2009 issue of the magazine describes Call of Pripyat as a sequel, beginning a few days after the events told in Shadow of Chernobyl. With the Zone now open and the game's various factions vying for position, the military becomes more actively involved as well, sending in heavily armed troops to take full control. Naturally, "something goes terribly wrong," and all the helicopters sent into the Zone mysteriously vanish. But where a massive military assault failed, one man - the right man - yes, that's you - might just succeed in uncovering the truth.

This time around, players won't be able to join factions. A few members of Duty and Freedom were able to penetrate into the "Backwater" and bandits still roam freely, and while players can accept missions from any or all of the three groups to help them achieve their goals, that's as far as it goes. Side quests will be more varied and detailed than in the previous games; instead of the MMOG-style "kill five boars" missions, developer GSC Game World is creating roughly 70 unique side quests that will add significant new depth to the game.

Day and night cycles will figure prominently. The world will be considerably more dangerous at night as monsters become more active, but possibly more lucrative as well: Some quests will only be available in the dark hours. New creatures have been added while others, like the bloodsucker, will be reworked, and instead of being scripted events, "blowouts" will be random (and fortunately rare) events, changing the positions and types of artifacts and anomalies and giving players a good reason to remember where the nearest shelter is.

The article claims Call of Pripyat will address the "mistakes" of the first two games, Shadow of Chernobyl and the prequel S.T.A.L.K.E.R.: Clear Sky. "There won't be helicopter bosses, infinite faction wars and other elements that are theoretically interesting, but doesn't fit to S.T.A.L.K.E.R. at all," the translated preview says. "Well-turned features like new detection system or weapon upgrading will be there too, but in overall look the Call of Pripyat is closer to the original S.T.A.L.K.E.R. concept with dangerous, desolated and silent Zone where Stalkers are rare and gloomy loners, where's no place for huge groups and tons of gunfights."

The full preview, which touches on other topics including weapon and armor changes, the open-ended game environment and improvements to S.T.A.L.K.E.R.'s A-Life system, can be read at FPSBanana. S.T.A.L.K.E.R.: Call of Pripyat is scheduled for release in fall 2009.

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Get out of here, STALKER.

Maaarked One! That's a good price.

Will be buying.

Wow, they are really beating that dead horse aren't they?

Keane Ng:
Get out of here, STALKER.

:P

And now is this a dead horse? I have a hard time seeing more STALKER as a bad thing.

Hopefully they render more of Pripyat in this game then they did in the first one, it somewhat disappointed me that the city was really only a dungeon to the power plant. I want to be able to climb up apartment buildings and see the whole of the Ukrainian wasteland.

Only thing i'm wondering about, is if they will polish the game more than their previous ones before they release it. Because thats pretty much THE thing that reviewers and gamers complained about.

Grampy_bone:
Wow, they are really beating that dead horse aren't they?

It's not dead, it's radioactive.

Oh boy this sounds lovely.

What I really like is that they are going to take out all those elements from Clear Sky that felt out of place. Seriously, that chopper boss fight pissed me off. It was so random and out of place. Plus I had to kill it with a pistol.

I dunno, hearing how bad Clear Sky was sort of turned me off of the franchise, even though Shadow of Chernobyl was a diamond in the rough. And I too hope that they spend a LOT more time this go-around polishing the game and killing off bugs.

Side note- did anyone actually side with a faction in SoC? I mean, getting Duty pissed off at you basically made the Bar a no-go area, and getting on Freedom's bad side made getting through their checkpoint by Red Forest an absolute pain.

i'll have to get clear sky asap, before this is out!

A new game would be nice... but only if they fix the broken engine. It's not fun to start 10 times and hoping it won't crash again at some random and illogical point. If they fix that and go back to the SoC experience they've got a winner at hand.

Got every stalker yet may be a bit buggy but patches mostly fixed it and more S.T.A.L.K.E.R. can never hurt.

Keane Ng:
Get out of here, STALKER.

I said come in, don't stand there!

I actually got STALKER Clear Sky for Christmas, and still havent opened it. Not that I'm not interested, or didn't like STALKER, I'm just occupied with other games. Maybe I'll give it a try soon.

Shadow of Chernobyl was a kick ass game, then came ClearSky. That game should burn in deep fires of gaming hell. CTD's, bugs out of every part of the game, no tech support from GSC Game World, and it went so far as people wanting to sue them for a crappy game. They quit trying to patch to SP part of the game and now only really doing MP.

They should fix a game before making a new game that is going to have as many bugs. Why do they have to fellow the path of EA?

Long Live the Old Shadow of Chernobyl

Hmmm, in theory this sounds good, as the side quests in SoC were really irritating and pointless. Although I haven't played Clear Sky, I've heard that it too had its issues which prevented it from being a truly great game

You know I never had that many glitches with Clear Sky. I guess I'm just lucky. Either that or Clear Sky hates computers that can run it with good graphics.

The Rogue Wolf:
Side note- did anyone actually side with a faction in SoC? I mean, getting Duty pissed off at you basically made the Bar a no-go area, and getting on Freedom's bad side made getting through their checkpoint by Red Forest an absolute pain.

I found it was better to stay friendly with both factions, without getting too entangled in either. I definitely preferred Freedom and once I reached their base the Duty bar was rendered pretty much irrelevant, but I always like to keep my options open.

Haven't played Clear Sky yet but it's very high on my list.

And according to the article, Pripyat will be rendered with a high degree of accuracy. "100% precise recreation of east Pripyat part, with central post office, school and other famous places... The most important is that this level won't be corridor-like as Limansk in CS or Pripyat in SoC - no, it'll be huge territory with lots of various quests and non-linear exploring possibilities."

Neat. I don't really like how they adopted the idea from one of my favorite science fiction novels (Yeah, pretty much 90% of the game is directly from the book, only with a slightly different protagonist) minus the whole Chernobyl thing. Well, all the fuck ups and radiation and everything including the wishing machine thing was there, but it was all the aliens fault and it wasn't even in Chernobyl.

Anyways...It's still neat, I should probably play it.

By the way, the novel the first Stalker game is pretty much based upon is called Roadside Picnic. http://en.wikipedia.org/wiki/Roadside_Picnic

The Rogue Wolf:
I dunno, hearing how bad Clear Sky was sort of turned me off of the franchise, even though Shadow of Chernobyl was a diamond in the rough. And I too hope that they spend a LOT more time this go-around polishing the game and killing off bugs.

Side note- did anyone actually side with a faction in SoC? I mean, getting Duty pissed off at you basically made the Bar a no-go area, and getting on Freedom's bad side made getting through their checkpoint by Red Forest an absolute pain.

Yes, this has me somewhat anxious as well. I pretty much threw CS away. It felt too action-oriented and pretty much ruined STALKER for me, but if they're going back to the stalkers=loners just trying to get by thing, I'm interested. Especially if they're trying to move back toward the accurate reconstruction of the Chernobyl area instead of fictionalizing it like in CS again. That thread says that GSC made some substantial optimization progress with their X-Ray engine, also.

As for your sidenote: Yes. I usually got Duty pissed at me. And yes, it does make the Bar a no-go area, unless you freaking rule like me. (You might remember from a long time ago: I'm the guy that thought it was too easy on Master difficulty.) Get an assassination quest, target is in bar. Hm. Sneak in at night under cover of a storm, get past the first guards, go between the inner patrol routes, find my mark at a campfire with a couple buddies, leap out from behind a sat-up mattress, AK-74 with silencer in hand, aim-fire-aim-fire-aim-fire. Dead. Dead. Dead. Sneak out. Goddamn I loved that game.

Gormourn:
Neat. I don't really like how they adopted the idea from one of my favorite science fiction novels (Yeah, pretty much 90% of the game is directly from the book, only with a slightly different protagonist) minus the whole Chernobyl thing. Well, all the fuck ups and radiation and everything including the wishing machine thing was there, but it was all the aliens fault and it wasn't even in Chernobyl.

Anyways...It's still neat, I should probably play it.

By the way, the novel the first Stalker game is pretty much based upon is called Roadside Picnic. http://en.wikipedia.org/wiki/Roadside_Picnic

Yes, that's my favorite book. The game was, honestly, a terrible adaptation of the book, I thought. The book seemed to flirt more with the idea of the Zone being impossible to understand than the game did. They both kept saying "It can't be understood, makes no sense" but seriously, it was pretty easy to "get it" in the game. The book was guilty as well, but I think that the Strugatsky brothers at least tried to make it a little less cut-and-dry with anomalies, adding a few more freaky bits in the first experience with the Zone.

Something I think I might like to see is a more faithful adaptation of Roadside Picnic in game form. If they made the Zone more of a single-person or small-group type thing instead of having a bunch of stalkers in it at once, and focusing on trying to really get the weird physics (that is, physics that are physics but don't correlate with reality, like mis-cast shadows, things rolling uphill, positional gravity effects, hallucination (a game with really good hallucination mechanics would be nice), or other weird things) working well, it would be really cool. If some company could truly make a level with physics and goings-on that were impossible to predict or understand, my life would be complete. Just imagine the multiplayer possibilities!

Gameplay is ukrainian magasine (gameplay.com.ua)

i never even got to play clear sky, when i bought it it was to buggy to play, and all of the patches made the sky yellow and made the game freeze up. i just hope that this new won wasnt the expensive disapiontment clear sky was

I can't wait I enjoyed Chernobyl and enjoyed clear sky well when it actually worked.

Coming out in October apparently. It shall be awesome!

 

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