Why Indigo Prophecy 2 May Never Happen

Why Indigo Prophecy 2 May Never Happen

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Quantic Dream CEO David Cage has thought about the possibility of a sequel to Indigo Prophecy before, but after careful consideration, he decided that it's time to move on.

Indigo Prophecy, otherwise known as Fahrenheit in the non-USA parts of the world, should stand as a memorable experience for most people who got the chance to play through the entire game.

While it started as a gritty urban adventure game filled with psychological weirdness and QTEs, it eventually turned into something very, very, very different, leaving some gamers wishing to never hear of the game again and others compelled to experience more of developer Quantic Dream's idiosyncratic vision.

The people in the former category probably have gotten their wish, according to what director David Cage had to say in an interview with 1UP. According to Cage, Indigo Prophecy 2 was a very nearly a reality. After the release of the first game, "when we started talking to publishers, many of them told us they loved Indigo and they were interested in publishing the sequel."

So Cage started dreaming up Indigo Prophecy 2. That's when he realized the game just wasn't in him any more, none of it. "So I started thinking of Indigo 2 but I quickly realized I had nothing more to say on this story and these characters," Cage recalled. "I really enjoyed the time I spent with them, but they were attached to a moment in my life, and I had moved on."

Instead, he "wanted to write something more personal, deeper, more adult, with no world to save and no supernatural powers." Those ambitions may be made manifest in Quantic Dream's next game, the still-enigmatic Heavy Rain.

So if you were hoping for another game full of over-the-top Dragonball Z-style fights with Mayan hobos, I'm sorry to say that it sounds like Quantic Dream has moved on. Never say never, though.

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Well, I'm glad. It didn't need a sequel, it needed to be more fleshed out in and of itself.

I loved Indigo Prophecy. The end kinda pissed me off, but it was still a great game, especially the beginning. It doesn't need a sequel though, it resolved everything with its character. I'm happy it isn't getting one to tell you the truth.

I feel the same for the Donnie Darko sequel S. Darko. It is completely unnecessary and it a kick in the nuts to fans. That's a completely different rant though.

Hopefully Heavy Rain will be great.

**POTENTIAL SPOILERS!**
I loved the original but the rushed developing love between Lucas and Carla and the matrix style influences further towards the end were a little disappointing in comparison to what was a lot more imaginative (interaction and story wise) in the beginning and middle.

Leroy Frederick:
**POTENTIAL SPOILERS!**
I loved the original but the rushed developing love between Lucas and Carla and the matrix style influences further towards the end were a little disappointing in comparison to what was a lot more imaginative (interaction and story wise) in the beginning and middle.

I know. Whenever I tell someone why I didn't like the last 1/4 of Indigo Propecy, I always word it as "I preferred it when Lucas was a normal man in extraordinary circumstances, rather than a bandaged kung foo fighting zombie chosen-one".

Leroy Frederick:
**POTENTIAL SPOILERS!**
I loved the original but the rushed developing love between Lucas and Carla and the matrix style influences further towards the end were a little disappointing in comparison to what was a lot more imaginative (interaction and story wise) in the beginning and middle.

When you have spoilers put them in a spoiler box.

(spoiler=what you want the box to say)Text here(/spoiler) Replace ( and ) with [ and ]

But yes the Matrix action was just...not needed.

I wouldn't be interested in an Indigo Prophecy sequel, but I would be interested in an Indigo Prophecy remake where everything from the museum on was chopped out and replaced by something that matched the first half of the game and was good.

So we're getting the cool, innovative and unique gameplay concepts, but losing the bad writing...why is this a problem again?

I'd like to say 'congratulations, you've ruined my life', but that would be a lie.

To be honest, I'm fine with no sequel for that game. Heavy Rain's coming, and it's Quantic Dreams narrative vision that had me hooked, not necessarily the title itself.

Has anything of Heavy Rain other than a long string of QTE's been shown yet? Because I'm interested, but I kind of want more than QTE: The Game.

re-make? a lot of console gamers seemed to have missed it the first time around
heavy rain seems similar, but it hasn't caught my interest (the story)

Well if they just could not feel it, then I congratulate the developers, while we the games might not get a sequel, these guys knew when NOT to make a sequel and try and pummel a franchise for all it's worth. These guys knew when to just pack it up and move on and I applaud them for this considering that many developers, "cough Nintendo cough" still need to realize this and could learn a lesson from Quantic Dream

It really didn't need a sequel. What I'd enjoy is more games like indigo prophecy.

Leroy Frederick:
**POTENTIAL SPOILERS!**
I loved the original but the rushed developing love between Lucas and Carla and the matrix style influences further towards the end were a little disappointing in comparison to what was a lot more imaginative (interaction and story wise) in the beginning and middle.

The necrophilia was a bit much for me.

scnj:
Has anything of Heavy Rain other than a long string of QTE's been shown yet? Because I'm interested, but I kind of want more than QTE: The Game.

That's what I'd like to know, because Indigo Prophecy was very close to what you'd call "QTE: The Game." Compelling story and unique method of control though.

I'm a big fan of Quantic Dreams though. Their games do seem to polarise people though; Omnikron: The Nomad Soul anyone?

Similar narrative structure, different story, different characters, less QTEs (or at the very least: a "movie mode", where you could see what actually happened in the cutscenes without the QTEs getting in your face and making you miss everything).

That's the sort of thing that I'd prefer, instead of a direct sequel. And yeah, no more necrophilia please.

orannis62:

Leroy Frederick:
**POTENTIAL SPOILERS!**
I loved the original but the rushed developing love between Lucas and Carla and the matrix style influences further towards the end were a little disappointing in comparison to what was a lot more imaginative (interaction and story wise) in the beginning and middle.

I know. Whenever I tell someone why I didn't like the last 1/4 of Indigo Propecy, I always word it as "I preferred it when Lucas was a normal man in extraordinary circumstances, rather than a bandaged kung foo fighting zombie chosen-one".

This.

Hmmm... I hadn't realised how ridiculous that fight had looked... I think I was concentrating too hard on the QTEs to notice.

As much as I liked Indigo Prophecy, that "love" probably only went up until half of the game. The latter half really didn't satisfy or convince me.

Even if I don't own a PS3 I have higher hopes for "Heavy Rain", rather than an Indigo Prophecy sequel.

@Dastardos: Thanks, I have to remember to try that next time :)

Just another thought, I found some of the 'as kids' gameplay frustrating too, it was very difficult to tell if the soldiers were gonna nab you or not, but I suppose that's nitpicking a little. It was fun trying to maintain everybody's lives and mental states and the soundtrack (Haaaaaaaang it up! Don't you know you gotta...) was great too, very memorable!

A remake might not be a bad idea especially for those who missed it as overall it's a unique gaming (or more interactive movie) experience, but considering they probably wouldn't / couldn't deal with it's original shortcomings as mentioned previously, maybe it's best to just nab the original on xbox live (as I did) or secondhand.

I'm definitely in the interested camp as far as what Quantic Dream / David Cage come up with next, there's vision in that studio.

Oh and necrophilia, yeah, I forgot, he's already dead when they (seemed out of nowhere) come together right? Whoa :S

EDIT: As far as a sequel's concerned, I don't think it's a good idea because I can only see it becoming Matrix full resolution or something along those lines, unless they make the weak parts of the story a delusion or dream (perhaps because of mental state) and work from there although I don't know how fans would buy into that 180 story switch.

scnj:
Has anything of Heavy Rain other than a long string of QTE's been shown yet? Because I'm interested, but I kind of want more than QTE: The Game.

That's what Indigo Prophecy was, and it's the game I point to for where QTEs were done right: warning before they happen, rarely too big a punishment for failure, no RE5-Style button mashing, feeling like what you're doing actually affects things.

orannis62:

scnj:
Has anything of Heavy Rain other than a long string of QTE's been shown yet? Because I'm interested, but I kind of want more than QTE: The Game.

That's what Indigo Prophecy was, and it's the game I point to for where QTEs were done right: warning before they happen, rarely too big a punishment for failure, no RE5-Style button mashing, feeling like what you're doing actually affects things.

Only the action sections were QTEs. There was more to the game than those. I'm wondering if we'll actually be able to walk around ourselves on Heavy Rain or if the whole thing will be done for us while we push buttons when prompted.

Good morning blues:
I wouldn't be interested in an Indigo Prophecy sequel, but I would be interested in an Indigo Prophecy remake where everything from the museum on was chopped out and replaced by something that matched the first half of the game and was good.

I totally agree. I loved the game up until about that point, and then it got really wierd(and not in a good way).

The sequence with the Angels and the Giant Green bugs were cool. Too bad they never bothered to explain just why those things happened. And okay, I was down with the whole ancient mayan conspiracy thing, complete with the occasional SEELE meetings. And then all of a sudden....AI's are introduced with no explanation or rationale.

Oh, and the whole 28 day gap between Lucas and Carla meeting at the grave and the rest of the game. I presume there was supposed to be 28 days or so worth of game in there and it all just got cut, because why else have the gap? It reminds me of "Planet Terror" from "Grindhouse" where they are in the BBQ restaurant and then <Reel Missing> and all of a sudden, the place is on fire with no explanation. But that was part of the joke.

Leroy Frederick:

Just another thought, I found some of the 'as kids' gameplay frustrating too, it was very difficult to tell if the soldiers were gonna nab you or not, but I suppose that's nitpicking a little. It was fun trying to maintain everybody's lives and mental states and the soundtrack (Haaaaaaaang it up! Don't you know you gotta...) was great too, very memorable!

I liked the part in the mental hospital. Creepy as hell. One of the things I liked about the game is that it at least tried to factor in people's mental and emotional states into the gameplay, even if it didn't always pull it off.

It's a good riddance. Fahrenheit was a good experiment of deeper interactive story-telling in games with many good thoughts, but ultimately much of it was flawed - including its reliance on QTEs and, not least of all of course, the story.

Heavy Rain, on the other hand, is by far my most anticipated game of the year =) If they manage to do it well, it will be the kind of deep, story-driven and adult-oriented experience I've been saying games need for many, many years now. It's a shame they're not starting up the hype yet, I really hope it's not getting pushed back to next year.

Dalisclock:

Leroy Frederick:

Just another thought, I found some of the 'as kids' gameplay frustrating too, it was very difficult to tell if the soldiers were gonna nab you or not, but I suppose that's nitpicking a little. It was fun trying to maintain everybody's lives and mental states and the soundtrack (Haaaaaaaang it up! Don't you know you gotta...) was great too, very memorable!

I liked the part in the mental hospital. Creepy as hell. One of the things I liked about the game is that it at least tried to factor in people's mental and emotional states into the gameplay, even if it didn't always pull it off.

Yeah, the mental hospital was tense, especially when one of the dudes is coming towards while trying to maintain (her) calm!

9of9:
It's a shame they're not starting up the hype yet, I really hope it's not getting pushed back to next year.

Exactly, where's the plants vs zombies style viral music video already!?

scnj:

orannis62:

scnj:
Has anything of Heavy Rain other than a long string of QTE's been shown yet? Because I'm interested, but I kind of want more than QTE: The Game.

That's what Indigo Prophecy was, and it's the game I point to for where QTEs were done right: warning before they happen, rarely too big a punishment for failure, no RE5-Style button mashing, feeling like what you're doing actually affects things.

Only the action sections were QTEs. There was more to the game than those. I'm wondering if we'll actually be able to walk around ourselves on Heavy Rain or if the whole thing will be done for us while we push buttons when prompted.

From what I've heard, yeah. There's no real set structure to the events, so you can approach it your way. Yoou can hide in a closet, sneak up behind a guy, call the police, or just die.

Yes. Thank you. We need more of this kind of attitude. "I didn't have anything more to say on the story", so he let it be, rather than coming up with some half-assed story lengthener and twisting up the plot even more, just to squeeze some more cash out of the title. I love this man.

I loved that game and want more. IT NEEDS TO HAPPEN!

 

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