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The Matrix Online Closing Down

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The Matrix Online Closing Down

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After four years of operation, The Matrix Online is cutting the hard line.

In a farewell message posted on the official Matrix Online forums, Producer Daniel Myers revealed that Sony Online Entertainment will pull the plug on the sci-fi MMOG on July 31. "It has been a good run. Where many games have fizzled out before or shortly after launch, by August we will have lived on in our home at SOE for more than 4 years," he wrote. "To this day, I have never worked with a community as dedicated as The Matrix Online community."

Perhaps inspired by the blaze-of-glory finish of Tabula Rasa, the Matrix Online team is promising a big "end of the world" finish for its players. "It won't be quite the same as having over 100 developers in the game as Agents like when we ended beta, but we have 4 years of tricks up our sleeve," Myers continued. "It'll be a chance to revisit all the things that make MxO the memorable experience it is. And how could we pull the plug without crushing everyone's RSI just one more time?"

An FAQ following the announcement says Sony will stop billing for the game effective June 1 and that anyone with a multi-month subscription or game time card that extends past that date will have the balance refunded. The Matrix Online forums will remain available for a brief period after the game ends, with a specific closure date to be revealed later.

"I have a lot of fond memories from my years working on MxO. We've had a good time in the Machines' little playground and will be sad to see it end," Myers wrote. "I hope everyone enjoys the last few months of playing The Matrix Online. See you on the other side."

via: Warcry

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I feel sad not knowing this game existed and now it's dead. Aw well, hopefully their "Big finish" will be truly spectacular.

And yet you have Games like EvE online just growing and growing.

Making a Good MMO is not hard. Devs are just getting Lazy, knowing they can take all their money then just cut the game after 3 or 4 years.

So, are they going to allow unpaid private servers to operate?

That strikes me as the biggest risk in MMO's, what do you do when the owner's have had enough but you want to keep playing? It seems odd that they should just pack up and expect everyone to forget about it, imagine if Id tried to stop everyone in the world playing Quake?

I thought this had happened an age ago. I am pleasantly suprised, though I never played it. it was a interesting idea with lots of promise.

Awwww. :(

I really liked the concept of the Matrix Online and I thought it had a hell of a lot of potential. It closing down makes me a sad panda, but I can only hope the developers can focus on possibly making some new Matrix console games.....come on, the players want it! :D

I never got into this MMO.

But it is sad to know the amount of work that went into it, just to see it all end.

It is the average MMOs that make the Good MMOs Good. Always remember that.

NoMoreSanity:
I feel sad not knowing this game existed and now it's dead. Aw well, hopefully their "Big finish" will be truly spectacular.

This.

I would have played this game.

I didn't even know it was still going!

Sparrow Tag:

NoMoreSanity:
I feel sad not knowing this game existed and now it's dead. Aw well, hopefully their "Big finish" will be truly spectacular.

This.

I would have played this game.

This, very much this.

I checked if the game is still alive some time ago, and I was tempted to buy it... But then I saw crappy gameplay videos and I changed my mind. Good thing, I guess.

Game was super fun when the live events were in full force at launch. Really something to behold and incredibly original. It was all downhill after the live events team were let go. If they had constantly had some decent content put into the game it might have been fun again. Instead they(SOE) just let it die. Surprised it lasted this long to be honest. The ONE dev who actually seemed to master mind everything in the game(Rarebit) quit a while back and there was no turning back after that.

I didn't know this game existed, but it sounded like it had potential. Shame I won't get to try it at some stage...

This is the main reason why I think MMO's are pointless. They get shut down. I don't think it's right or fair to the playerbase who want to continue playing. SOE should offer some kind of private server software that fans can purchase to host their own servers and continue playing.

NoMoreSanity:
I feel sad not knowing this game existed and now it's dead. Aw well, hopefully their "Big finish" will be truly spectacular.

I wish I had known of this games existance before...

LOLWUT!

There was a Matrix MMO?
Was it any good?

Not surprised, this was one of those "good idea, poorly executed" games. Shame really, the source material had such potential.

Wait they're closing down a game based on the mid 90's zeitgeist of computer hackers and ravers? That...that just doesn't make sense.

Honestly I know nothing about this game, it could be great, but its whole premise and aesthetic is tied to a movie franchise that had, in most people's estimation, one good entry. And even that felt very 1999. I'm honestly surprised it's hung on for this long.

I thought if you tried to pull a grown adult out of the matrix, the shock would kill them... Is closing it down such a good thing? What about the chance that all the people in the Matrix die? That would be like eight deaths.

/sarcasm

Wow, i thought this already died years ago.

One less MMO, big deal. Maybe the players will see their families again, maybe evenget a tan... one step at a time.

Game sucked, good riddance.

jamesbong00spliff:
I didn't even know it was still going!

same here.

I didn't even know it existed :S,

Which is saying something, cause I've been hardcore gaming for my entire life.

I wonder if it'll beat Tabula Rasa's big finish.

I'm surprised it's managed to survive this long. Not that I'm really bothered that it is closing down. But 4 years is still better then almost every other MMO on the market.

When it came out I thought it had potential, then I realize we only got 1 film out of the franchise. It seemed the game was destined to slowly die.

WAIT!. If the Matrix closes, WE ARE ALL GOING TO DIE!!!

jk

Uhm, yeah. Never played that. But it seemed pretty cool. 4 years is agood run.

Somewhere, somebody has just killed themselves.

This oddly reminds me of Phantasy Star Online....

Wow, I wasn't even aware there was such a game.
Too bad...?
Huh, and Tabula Rasa has also closed down?
Man, I'm not up-to-date on all those MMO-thingies.

Sad, I never played it even though thought about it.

Meh, things come and go like any other thing.

'Twas a good concept, especially at first, when the game had an ongoing story with actual big events.

Lothros Andastar:
And yet you have Games like EvE online just growing and growing.

Making a Good MMO is not hard. Devs are just getting Lazy, knowing they can take all their money then just cut the game after 3 or 4 years.

I was thinking about getting an account with MxO but the thought of having 70,000 neo variations turned me away, a few weeks ago a XbL friend said that the game was practically dead with only the hardcore players still holding on. great premise, but bad execution.

fix-the-spade:
So, are they going to allow unpaid private servers to operate?

That strikes me as the biggest risk in MMO's, what do you do when the owner's have had enough but you want to keep playing? It seems odd that they should just pack up and expect everyone to forget about it, imagine if Id tried to stop everyone in the world playing Quake?

you would get quake live, arguably the worst game in the quake series........

"hey, lets make it so that you can play with people your own skill by having you go against a npc to test you!"

"nah, too hard, lets just add some jumping puzzles and call it a test."

Revelo:
I'm surprised it's managed to survive this long. Not that I'm really bothered that it is closing down. But 4 years is still better then almost every other MMO on the market.

Hmm, lets see, WoW, Guild Wars, City of Heroes/Villains, Eve Online... DAOC, Everquest 1 or 2, not sure if the first one is still going, FFXI... and the list goes on. But these are the few "big" MMOs that are certainly well known in the west (unlike a million of korean MMOs =P)that have existed for about 4 years or more.

Oh, and the infamous runescape.

Sevre90210:
I wonder if it'll beat Tabula Rasa's big finish.

nothing will beat Tabula Rasa's ending, having level 100 elite mobs bum-rushing the level 15-20 area.

and on the fifth day, he shouted: LET ME EDIT!

Gormourn:

Revelo:
I'm surprised it's managed to survive this long. Not that I'm really bothered that it is closing down. But 4 years is still better then almost every other MMO on the market.

Hmm, lets see, WoW, Guild Wars, City of Heroes/Villains, Eve Online... DAOC, Everquest 1 or 2, not sure if the first one is still going, FFXI... and the list goes on. But these are the few "big" MMOs that are certainly well known in the west (unlike a million of korean MMOs =P)that have existed for about 4 years or more.

Oh, and the infamous runescape.

Anarchy Online started in 2001, it will be 8 this year........

oh, and they might re-do the game engine finally.

I might return to Anarchy Online if they re-do the game engine. My problem with it was the zoning issues. I didn't want to play it anymore after spending like 30 minutes trying to zone. That and not enough quests (I was paying for it incidently, not playing free). Sadly AO has some of the best ideas out there, but it needs a lot of things to fill in the cracks in my opinion.

*THAT* said, I didn't know The Matrix Online was still running. After the last movie in the triology I thought it would have died out rather quickly since it was riding on the popularities of the movie. From everything I saw and heard it was one of those "five minutes of cool" games. Basically for your first few hours you will think it's full of cool ideas, but it fizzles out more rapidly than most games, and was (as was pointed out) largely held together by the live events and such.

I never had much of a mind to try it as I heard very little that was good about it, the typical review was basically "played it, thought it was decent at the very beginning, then realized the appeal tapped out quickly and stopped".

As far as MMORPGs go, well I think one of the major problems is that the bar has been set very highly. Not only do you need good ideas, you need good writing above and beyond trying to produce something derivitive off of a successful license. Then if you have both of those things you need a good design team, but most importantly the raw budget to produce the thing and do it right, and to be willing to be patient as opposed to demanding a return on your investment as quickly as possible.

World Of Warcraft is sort of like "the Perfect Storm" of MMORPG development where all of those aspects came together. Except unlike a storm it wasn't luck, it was the people involved doing it right.

A lot of MMORPGs like Tabula Rasa have one or two interesting spins on things, but that isn't enough to sustain people's interest for years. The Matrix's big gimmick aside from the movie liscense was the "Interlock" system allowing for more animated battles than you get from other MMOS where weapons are swung and things don't quite sync up graphically, or at least that is what I heard.

Right now to seriously compete with WoW, you need someone willing to come up with a budget probably to the tune of a couple hundred million dollars. The understanding being that your not competing with WoW "when it first launched" but WoW now with all of the bells and whistles (like flying mounts, and bloody player driven steam tanks). Then you need someone to sit down and actually write/design a compelling game as opposed to spewing out a generic fantasy world with names that range from generic for the genere, to extremely obtuse and "exactly what you'd expect" for the most part, or a science fiction game where "The good races including humanity are at war with this horrendously evil species that wants to destroy everything...". Granted World Of Warcraft used a lot of generic fantasy stuff, but they were also drawing heavily from Warhammer (for reasons most people probably know) which was a fairly original spin on the fantasy genere. So you basically wound up with this sword and sorcery steampunk world where your passing by parked tanks, dwarven mortar teams, and other things right from the beginning, and eventually start running into techno-magic cyber demons running soul furnaces and stuff like that. Totally unique? Nope, but consider that nothing like it had been done as an MMO before. The cartoony, over-the top presentation with the colorful "chunky" weapons and such also gave it it's own vibe which set it apart from the more realistic takes on the genere.

To put things into perspective the current "end boss scenario" (there have been several) for World Of Warcraft is this twisted thing meshing norse mythology with the writings of HP Lovecraft. You've got this thing called Yog Saron (Yog Sothoth anyone?) corrupting "Titans" based on Norse Gods (Thorim = Thor, Freya = herself, Hodir = Hod, Sif = Sif, etc...) who eventually need to be freed to join forces with the party to take him on. Of course unlike Lovecraftian writing this guy's minions are these bloody robotic dwarves. The plot threads for this are spread all through the zones to find (even if you don't raid... it makes quite a story). The very first "gimmie" boss fight of Ulduar on your way to eventually take on Yog Saron (if you can get that far, I have yet to) involves plowing through an army of robotic dwarves, gyrocopters with laser cannons, and spider walkers using a formation of your own steampunk warmachines. Then you fight a giant bloody tank, which may or may not have access to satellite based weapons depending on how many of the relevent towers you destroyed on your way through the army.

Okay some people will think that's dumb, others will not. The point is that overall it's differant, and it's stuff like that (and there have been many things like that at differant points in the game's history, that's simply what is going on now as most people's focal point) which puts World Of Warcraft on top.

You produce derivitive fantasy stuff, your going to get crushed. WoW succeeds by capturing people's imaginations as much as anything. Honestly, when I've sat down and actually though about the entire Ulduar scenario and events leading up to it, I can't help but think that someone must have been doing some heavy acid while listening to german death metal to come up with that (and yet it works...).

>>>----Therumancer--->


>>>----Therumancer--->

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