A job posting for a new Microsoft studio has added further weight to the rumors that the company is working on motion controls for the 360
What do Nintendo and Sony have that Microsoft doesn't? Well, aside from Japanese headquarters and company names with the letter 'n' in them, the answer is motion-sensitive controls for their console. But is all that about to change?
With E3 lurking just around the corner, one of the most popular rumors doing the rounds on the net is that Microsoft will announce a new, motion-sensitive controller for the Xbox 360. That rumor got a further shot in the arm with a recent job listing at Microsoft's Entertainment and Devices division.
The listing reads:
Are you interested in shipping innovative games that will change the way people play? If so, we want you to join our team to work on an amazing next-generation project, built from the ground up, in Microsoft Game Studios. We are building a NEW GAME STUDIO from the ground up that will revolutionize both WHAT you play and HOW you play. You have the chance to get in on the ground floor and work with professionals responsible for some of the industry's greatest innovations to date. (Emphasis in the original.)
Now, to be fair, they might not be talking about motion-controls, but it's hard to think of anything else they could mean... unless it's something really out there like telepathy...
God I hope not. First they make me use those horrid avatars (which aren't Miis, of course /sarcasm), now they're going to make me be shaking my controller around in the air like a retard?
Why doesn't Microsoft just drop the 360 alltogether and start selling the Wii? It sounds like they'd be a lot happier that way.
But mind-controlled games, on the other hand, would be a lot more appealing...
Personally I think that motion control has failed, I really don't know why Microsoft wants to jump on that bandwagon. I mean is there really anyone out there who'll buy a game just because it's got motion sensors?
What?! Telepathy, in the hands of the Xbox community!?!? Hopefully now we can kill the dumbasses and play Halo in peace.......Oh wait, it's not telepathy. Motion censor controllers,though,Microsoft? Yes that's very original! Why I bet Sony and Nintendo could never think of something as clever! What shall we call it 360 aXis? Perhaps with a large, green "X"?
ElephantGuts: God I hope not. First they make me use those horrid avatars (which aren't Miis, of course /sarcasm), now they're going to make me be shaking my controller around in the air like a retard?
Why doesn't Microsoft just drop the 360 alltogether and start selling the Wii? It sounds like they'd be a lot happier that way.
But mind-controlled games, on the other hand, would be a lot more appealing...
horrid avatars? but yah, unless they are revolutionizing the motion controler, then they shouldnt even think about it.
I read recently that there was some form of motion capture technology similar to the pile of rubbish that was "You're in the Movies" except that this worked in 3 dimensions as opposed to just two. Maybe this is the sort of thing they could be working on? Stereoscopic video capture.....sounds rubbish if i'm being honest, but quite clever.
And there's already mind control stuff about, it works more on getting you to focus and move a ball on a magnetic board, you have to wear a head band but it's quite clever. There was something (again I can't remember where I read it) that was being developed which allowed a game to be controlled using you're mind again, except it was used on FPS's and controlled firing effectively giving you an edge on being able to fire faster.
nilcypher: What do Nintendo and Sony have that Microsoft doesn't? Well, aside from Japanese headquarters and company names with the letter 'n' in them.
And it's those two things that make us better. Well mainly the 'n' thing.
Tenmar: Borrowing another idea but then again what would you expect from a software/investment company compared to a toy company.
Eh thats nothing new, Microsoft always likes to rip ideas from others..look at Apple for christ sakes. They have stolen/copied so many of their ideas, hell it's the only reason Microsoft keeps them around (being as they own a big chunk of apple so I have heard at least). This isn't surprising in the least.
nilcypher: What do Nintendo and Sony have that Microsoft doesn't? Well, aside from Japanese headquarters and company names with the letter 'n' in them.
And it's those two things that make us better. Well mainly the 'n' thing.
The letter 'M' is more my thing. And I don't mean Microsoft, I mean MaxTheReaper. God I'm obsessive.
nilcypher: What do Nintendo and Sony have that Microsoft doesn't? Well, aside from Japanese headquarters and company names with the letter 'n' in them.
And it's those two things that make us better. Well mainly the 'n' thing.
The letter 'M' is more my thing. And I don't mean Microsoft, I mean MaxTheReaper. God I'm obsessive.
ElephantGuts: God I hope not. First they make me use those horrid avatars (which aren't Miis, of course /sarcasm), now they're going to make me be shaking my controller around in the air like a retard?
Why doesn't Microsoft just drop the 360 alltogether and start selling the Wii? It sounds like they'd be a lot happier that way.
But mind-controlled games, on the other hand, would be a lot more appealing...
horrid avatars? but yah, unless they are revolutionizing the motion controler, then they shouldnt even think about it.
Yeah, like... the one you have for your avatar.
There's a reason that Nintendo made them as Miis for the Wii. They don't belong on an Xbox 360. Two very different audiences. As in, the difference between little kids and hardcore gamers. One will take much more kindly to them than the other.
That is, besides the fact that they're blatant, unimaginative rip-offs of Nintendo's work.
So fucking true, talk about an intuitive control sheme :D. Also thought that Sixaxis was well implemented in R&C.
bodyklok: Personally I think that motion control has failed, I really don't know why Microsoft wants to jump on that bandwagon. I mean is there really anyone out there who'll buy a game just because it's got motion sensors?
Time to take names down. If they release a game incorporating motion control and I see some of you calling it 'amazing' or 'revolutionary' I'm calling you out.
Although to be honest, they aren't going to implement this into any AAA main string franchises or games, at least that's what I think. They don't have the balls.
ChromeAlchemist: Time to take names down. If they release a game incorporating motion control and I see some of you calling it 'amazing' or 'revolutionary' I'm calling you out.
Although to be honest, they aren't going to implement this into any AAA main string franchises or games, at least that's what I think. They don't have the balls.
If I so much as hint about it being amazing you have permission to kick me in the balls.
Still, the cynic in me is coming out again. I will hardly give a damm anyway about a motion sensitive controller. It will just be the Wii for the hardcore gamer.
ChromeAlchemist: Time to take names down. If they release a game incorporating motion control and I see some of you calling it 'amazing' or 'revolutionary' I'm calling you out.
Although to be honest, they aren't going to implement this into any AAA main string franchises or games, at least that's what I think. They don't have the balls.
If I so much as hint about it being amazing you have permission to kick me in the balls.
Still, the cynic in me is coming out again. I will hardly give a damm anyway about a motion sensitive controller. It will just be the Wii for the hardcore gamer.
Well how can that be possibly said when we haven't even seen the control yet? For all you know it could be like the Z-Cam, which would involve you even more than the Wii Remote would.
Besides, hardcore gaming on the Wii is advancing at a slower pace but it's still there.
NoMoreSanity: One good use of Sixaxis, out of dozens of other games that use it horribly=I don't give a flying Vorgaarian Flying Hippopotami.
Bah, how many of those games make it required? I just like it because it's an option for the developers to use, it's not like it's constantly forced down on us or that it's the center of the entire console and not using it would basically defeat the whole purpose of the system.
I hate the motion controls. As soon as they bring it to the 360 developers will start throwing out crappy motion games, and soon we'll be swamped like the Wii, left without the majority of decent and fun games we would be seeing without the bloody gimmick.
One good use of Sixaxis, out of dozens of other games that use it horribly=I don't give a flying Vorgaarian Flying Hippopotami.
Well, plenty of PSN games use sixaxis very well, but I'm talking about the "mandatory overuse" of sixaxis that we all can't stand. Like how uncharted had so many useless things require sixaxis, or how Lair used sixaxis (though, I liked that better than analog sticks but I didn't really like the game). While games like Mirror's Edge made it an option.
Still, games like Flow and Flower (both "flow" very well...I'm sorry) and the however many other PSN games use it very nicely, but that's because they aren't used as gimmicks and most importantly, don't feel tacked on just because Sony said "must have 1 sixaxis use at least" or something. There are a few "AAA" games that I've played that use sixaxis pretty well like infamous and heavenly sword but that's also because they don't "overdo" it - thus, the game doesn't turn into a controller shaking fest. Which is what I hope all games do assuming this motion control trend keeps going, and I hope it stops. Hoping is all I can do anyway.
nilcypher: What do Nintendo and Sony have that Microsoft doesn't? Well, aside from Japanese headquarters and company names with the letter 'n' in them.
And it's those two things that make us better. Well mainly the 'n' thing.
The letter 'M' is more my thing. And I don't mean Microsoft, I mean MaxTheReaper. God I'm obsessive.
Thats... Well its... Strange...
Oh you should see the stuff I write about him.
harhol: Motion control is the worst idea ever. Congratulations to Microsoft for getting a piece of the fail pie.
NoMoreSanity: One good use of Sixaxis, out of dozens of other games that use it horribly=I don't give a flying Vorgaarian Flying Hippopotami.
Bah, how many of those games make it required? I just like it because it's an option for the developers to use, it's not like it's constantly forced down on us or that it's the center of the entire console and not using it would basically defeat the whole purpose of the system.
*coughcoughWiicoughcough*
Good point, though that's why people prefer Dualshock Rumble I geuss.
One good use of Sixaxis, out of dozens of other games that use it horribly=I don't give a flying Vorgaarian Flying Hippopotami.
Well, plenty of PSN games use sixaxis very well, but I'm talking about the "mandatory overuse" of sixaxis that we all can't stand. Like how uncharted had so many useless things require sixaxis, or how Lair used sixaxis (though, I liked that better than analog sticks but I didn't really like the game). While games like Mirror's Edge made it an option.
Still, games like Flow and Flower (both "flow" very well...I'm sorry) and the however many other PSN games use it very nicely, but that's because they aren't used as gimmicks and most importantly, don't feel tacked on just because Sony said "must have 1 sixaxis use at least" or something. There are a few "AAA" games that I've played that use sixaxis pretty well like infamous and heavenly sword but that's also because they don't "overdo" it - thus, the game doesn't turn into a controller shaking fest. Which is what I hope all games do assuming this motion control trend keeps going, and I hope it stops. Hoping is all I can do anyway.
Never played any of those games, but I hope that as well.
ElArabDeMagnifico: There are a few "AAA" games that I've played that use sixaxis pretty well like infamous and heavenly sword but that's also because they don't "overdo" it - thus, the game doesn't turn into a controller shaking fest.
Have you played Enchanted Arms? In order to power up each special move you need to vigorously shake your £35 controller for upwards of ten seconds. I actually refused to use the moves, even though they made battles 10x easier, because after half a dozen uses I could hear things rattling around inside the casing.
Xbox Wii-Sixty?
A job posting for a new Microsoft studio has added further weight to the rumors that the company is working on motion controls for the 360
What do Nintendo and Sony have that Microsoft doesn't? Well, aside from Japanese headquarters and company names with the letter 'n' in them, the answer is motion-sensitive controls for their console. But is all that about to change?
With E3 lurking just around the corner, one of the most popular rumors doing the rounds on the net is that Microsoft will announce a new, motion-sensitive controller for the Xbox 360. That rumor got a further shot in the arm with a recent job listing at Microsoft's Entertainment and Devices division.
The listing reads:
Now, to be fair, they might not be talking about motion-controls, but it's hard to think of anything else they could mean... unless it's something really out there like telepathy...
Oh My God! It's Telepathy! Flee the city!
Source: GameSpot via 1up
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