If you've been wondering why Valve doesn't seem terribly interested in developing games for the PlayStation 3, designer Tom Leonard has a very simple explanation: It's just too damn complicated.
Valve has made a lot of great games over the years, first for the PC and more recently for the Xbox 360. The PlayStation 3, on the other hand, hasn't seen much love from Gabe and the gang. The reason, says Tom Leonard, who worked as a programmer on Thief: The Dark Project and System Shock 2 before coming to Valve, is simple: The complexity of the PlayStation 3 hinders quality game development.
"The PC and the 360 are just more straightforward. We can focus on what we want to do, which is make game experiences, instead of sweating bullets over obscure architectural decisions they make with their platform," he told Loot Ninja. "I didn't come into this business in the 90s because of some technical fetish. I came in because I wanted to give people experiences that made them have fun."
Leonard isn't the only member of Valve who doesn't care for the PlayStation 3. In 2007, co-founder Gabe Newell did some PS3 ranting of his own, calling the unit "a waste of everybody's time" and saying that nothing developers did on the platform would do them any good anywhere else. "You're not going to gain anything except a hatred of the architecture they've created," he said.
But according to none other than Sony Computer Entertainment President Kaz Hirai himself, it's all part of the Master Plan: Hirai said in February that Sony had intentionally designed the PS3 to be difficult to program so that developers wouldn't be able to maximize its potential right away.
I remember a thread about this yesterday. But, in all honesty who cares about valve games on the 360. Their really on worth their salt on the PC.(due to the huge amount of mod support from the community) Besides they look pretty awful on the 360 in comparison.
'hai everybody, i have a great idea for our new system
let's make it really hard to use, really esoteric and unintuitive, so it will reveal more of itself over time as people slowly discover what a pain in the ass it is to develop. the industry will really benefit from a tool that is too complex for anyone to figure out! in the meantime, let's also make it too expensive for the average consumer to purchase. we're really smart, i hope one day people can understand what great geniuses we are'
300lb. Samoan: 'hai everybody, i have a great idea for our new system
let's make it really hard to use, really esoteric and unintuitive, so it will reveal more of itself over time as people slowly discover what a pain in the ass it is to develop. the industry will really benefit from a tool that is too complex for anyone to figure out! in the meantime, let's also make it too expensive for the average consumer to purchase. we're really smart, i hope one day people can understand what great geniuses we are'
I love you right now, I really do.
Internet Kraken: Perhaps Indigo Dingo will provide us with a counter argument.
"Hey, just because it's in"-I really should stop there to prevent a flame war.
So Valve now joins several other devs, including Bethesda and Infinity Ward, in telling SOny that they have no idea what the hell Sony was thinking with the PS3.
Paragon Fury: So Valve now joins several other devs, including Bethesda and Infinity Ward, in telling SOny that they have no idea what the hell Sony was thinking with the PS3.
They already did..like years ago, when Gabe said "The PS3 is a waste of time to develop."
bue519: I remember a thread about this yesterday. But, in all honesty who cares about valve games on the 360. Their really on worth their salt on the PC.(due to the huge amount of mod support from the community) Besides they look pretty awful on the 360 in comparison.
i'm not sure what kind of system you are playing on, but I was pretty sad when I saw TF2 on the 360 and realized that my $1500 spend in the last four years was being outperformed by a $150 dvd player. It offers Full HDR, Very High textures and High level models. Unless you are running a DX10 system, a GeForce 280 and 4+gigs of ram (and the picmip, hwmmodels and hwmcvds commands) I don't think you're getting a huge improvement over the 360 except in frames per second, which are lacking - 360 seems to run at just under 60.
The Youth Counselor: How is this news? Everyone knew this the moment the PS Triple was released with their bizarre encryptions and multiple processors.
Name one playstation that was easy to develop for. This is nothing new. Valve knows PC. They don't know SHIT about console development. How many console games have they made prior to 360? Like, 1!
Look back to the nintendo/sony/sega days. Those consoles were never meant to be like 'pc gaming'. Each unit is identicle, unlike PCs, obviously the programming is going to be different. Unless your microsoft and develop a 'console' using the same 'codeing/achitecture' that they, you know, OWN. Totally has absolutely nothing to do with why Sony/Nintendo don't use a 'more pc like system'. Not at all.
300lb. Samoan: 'hai everybody, i have a great idea for our new system
let's make it really hard to use, really esoteric and unintuitive, so it will reveal more of itself over time as people slowly discover what a pain in the ass it is to develop. the industry will really benefit from a tool that is too complex for anyone to figure out! in the meantime, let's also make it too expensive for the average consumer to purchase. we're really smart, i hope one day people can understand what great geniuses we are'
bue519: I remember a thread about this yesterday. But, in all honesty who cares about valve games on the 360. Their really on worth their salt on the PC.(due to the huge amount of mod support from the community) Besides they look pretty awful on the 360 in comparison.
i'm not sure what kind of system you are playing on, but I was pretty sad when I saw TF2 on the 360 and realized that my $1500 spend in the last four years was being outperformed by a $150 dvd player. It offers Full HDR, Very High textures and High level models. Unless you are running a DX10 system, a GeForce 280 and 4+gigs of ram (and the picmip, hwmmodels and hwmcvds commands) I don't think you're getting a huge improvement over the 360 except in frames per second, which are lacking - 360 seems to run at just under 60.
Well, while I don't have 4 gigs of RAM. I am still easily to able to the run TF2 on all setting very high and an on the max resolution and I look at the same game on the 360 and it looks much muddier and ugly. Also it lack many of the mods that help me to enjoy the game more. Plus I only had to spend $700 bucks on it. (mainly cause I built my own) Besides if you really expect the $150 arcade model to really perform up to PC standards you'd be sorely mistaken. You'll have drop some more green for cables, memory, and in all in most cases a wireless adapter. (why it wasn't built in I don't know) And it still doesn't perform up the same level. So why don't you just continue to make dumb backwards threads instead of making dumb backwards arguments.
Well they have to prove that the PS3 is harder to make games for. Because it's still basic, as by more time into Blu-ray digital quailty. Do you see Rockstar complaining? Nope, actually they are making a PS3 exclusive. So how is it, well they may be suck on 9 gbs, because the xbox and ps2 worked on 9 GBs disc space, and the 360 still has this problem, stuck on the 9 GBs disc space storage (i think) emphesis.
But their minds could lack the power of creativity, shown from a 2 hour long game (which is good), episodic gaming (half life 2) which these games just reach over 8 hours total time to complete, and delaying a two hour game that could easily be done in 6 months (proved by guild wars). So i can see the delay of 9 GBs to 50 Gbs (well more like 55-60 due to better compression technology.)
But then again some really good games aren't 50 GBs big, more like 5 GBs *cough* Sims 3 *cough*
OuroborosChoked: "The complexity of the PlayStation 3 hinders quality game development."
And yet the PS3 has a higher ratio of games rated 8/10 or higher than any other system currently on the market.
Someone's not checking his facts...
A better question is to compare the number of games rated 8/10 or higher on that system. I notice you used a ratio there, which is a nice way of discounting the fact that PS3 has very few games.
As DM said, it gets rid of the shovelware, but it will also get rid of quality games from developers who don't like wasting their time. Like Valve, I guess.
bue519: So why don't you just continue to make dumb backwards threads instead of making dumb backwards arguments.
I didn't make an arguement, I stated my opinion - the base level game, default top settings, looks the same to me on the 360 as it does on the PC.
And I won't be making anymore backwards threads until my browser acts up again, actually typing in a message backwards would be a silly waste of time. Reporting you, maybe not so silly. So please don't tempt me. Let's all get along.
Hey lets not design a good OS lets design a POS everyone hates and no one wants to use. That will in no way be similar to shooting ourselves in the foot with a double barreled 10 gauge. Not at all. Coders love impractical arcane code that will limit their ability to cross train and make them look like one trick ponies on their CV's :D.
OuroborosChoked: "The complexity of the PlayStation 3 hinders quality game development."
And yet the PS3 has a higher ratio of games rated 8/10 or higher than any other system currently on the market.
Someone's not checking his facts...
Subjective, arbitrary and biased reviews are now considered facts ?
pimppeter2: That last paragraph had me on the floor laughing. Even if you are a sony fanboy. YOu can;t actually belive that shit
That is some of the biggest bullshit I have ever heard.
I really makes no sense. Why would you ever make something harder to use when there is another similar product that is far easier to use?
It does *sort* of make sense (but only when I make my logic do a triple backflip to 180 turn to follow it).
1) Company makes a game with basic understanding of PS3 architecture, it's an OK game 2) Company learns more of the architecture, gets better at programming. Company is able to release a more complex sequel 3) Company (and everyone else) spends 5 years getting to be experts, and puts of Game #3 which fully stretches the PS3. 4) NOW Sony need to make a new console, so better games can be made.
in opposition to
1) Company knows the full extent of the architecture, builds a game which stretches the PS3 as far as it can go. 2) Company releases a sequel as technically advanced as Game #1, it is criticised for not providing new and exciting material. 3)Sony have to make a new console before Company can do better.
Yeah, I gotta say, like 300lb Samoan, I'm a little surprised at some people's comments regarding Valve games and the 360. I have a PC for pretty much all the Valve games I own, and I don't have the best or most expensive PC in the world, so I can say pretty firmly that the games don't look like absolute crap on the 360. They look fine, in fact. But then, I'm not a graphics junkie like the people who argue over the 360/PS3. *hugs his 2-D consoles*
But more to the point, Valve and them are just saying what a lot of people have been saying since day one. It doesn't surprise me, but it's nice to hear it.
Yes, thats why the Ps3 has low quality games like LittleBigPlanet, Valkyria Chronicles and Metal Gear Solid 4, all of which are only capable on it, while the 360 has such gems as Too Human, Velvet Assassin and Ninja Blade.
Valve backed themselves into a corner, and refuse to admit they were wrong, despite all evidence to the contrary.
300lb. Samoan: i'm not sure what kind of system you are playing on, but I was pretty sad when I saw TF2 on the 360 and realized that my $1500 spend in the last four years was being outperformed by a $150 dvd player.
I'd trade HDR for frame rate any day of the week! I think you're coming at TF2 (and the argument about 360TF2 'looking' awful) from the wrong angle there.
The graphical performance is irrelevant to probably 90% of players and TF2 scales all the way down to 640x480 dx9 whilst still running perfectly. The same applies to most of Valve's shooters (even L4d seems to run on hardware way below the minimum requirements). So you don't need bleeding edge hardware to run them.
What makes them better on PC is the extra content. I've got 100+ maps (including customs), weapon unlocks, extra game modes, fun mods and admin options, not to mention a couple of hundred bug/exploit fixes.
Compare that to a game that's still in it's original state 20months after release, bugs'n'all.
From that stand point Valve's 360 ports look awful.
OuroborosChoked: "The complexity of the PlayStation 3 hinders quality game development."
And yet the PS3 has a higher ratio of games rated 8/10 or higher than any other system currently on the market.
Someone's not checking his facts...
Keyword there is ratio. That completely dodges the fact that the PS3 has less games made for it.
360 came out one year before Ps3 So, uh. Duh?
SHHHH Your making too much sense.
If you look at the charts, PS3 share a very similar 'curve' to the 360. The sales it has today, Is exactly what the 360 had 1 year ago. Not exactly suprising imo considering 360 came out 1 year prior... The only console that has a higher 'curve' then 360/ps3, is the Wii. 360/Ps3 is like a straight line going at about say, 20 degrees. (Next few years that angle will start to curve off to about 10 or less degrees) The Wii, is damn near 50 degree angle. Basically 4x the sales as any other console. If the Wii can keep that momentum, they are going to win this war. Then the next generation, they will bring out there 'zomfg monster' system. :P
SinisterDeath: Name one playstation that was easy to develop for.
Playstation 1. Or did you forget that it had a library rivaling that of the SNES/Genesis/NES libraries? Not to mention that the PS2 had many great games and a large library itself. I realize people have gotten lazy and aren't pushing consoles to their limits anymore (like the aforementioned SNES/Genesis/NES/PS1 did) but still, in the long run, both PS1 and PS2 were far better to design for than the PS3.
In fact, if you look back, complexity was one of the reasons that the Saturn and Dreamcast went belly up. Or at least it was one of the common reasons cited at the time.
Also, Indigo, really put a sock in it already about those games. They were all "capable" on the 360 or even the PC. Why didn't they go to it? Probably something to do with the whole "Exclusive" crap and the fact that people jack off to graphics more than they do gameplay. Not that MGS4 had much gameplay, and LBP is admittedly only as fun as you can make it, which for people without a lot of creativity isn't saying much.
The Youth Counselor: How is this news? Everyone knew this the moment the PS Triple was released with their bizarre encryptions and multiple processors.
It didn't become absolute truth until Valve said so.
Valve Says PS3 Complexity Hinders Game Development
If you've been wondering why Valve doesn't seem terribly interested in developing games for the PlayStation 3, designer Tom Leonard has a very simple explanation: It's just too damn complicated.
Valve has made a lot of great games over the years, first for the PC and more recently for the Xbox 360. The PlayStation 3, on the other hand, hasn't seen much love from Gabe and the gang. The reason, says Tom Leonard, who worked as a programmer on Thief: The Dark Project and System Shock 2 before coming to Valve, is simple: The complexity of the PlayStation 3 hinders quality game development.
"The PC and the 360 are just more straightforward. We can focus on what we want to do, which is make game experiences, instead of sweating bullets over obscure architectural decisions they make with their platform," he told Loot Ninja. "I didn't come into this business in the 90s because of some technical fetish. I came in because I wanted to give people experiences that made them have fun."
Leonard isn't the only member of Valve who doesn't care for the PlayStation 3. In 2007, co-founder Gabe Newell did some PS3 ranting of his own, calling the unit "a waste of everybody's time" and saying that nothing developers did on the platform would do them any good anywhere else. "You're not going to gain anything except a hatred of the architecture they've created," he said.
But according to none other than Sony Computer Entertainment President Kaz Hirai himself, it's all part of the Master Plan: Hirai said in February that Sony had intentionally designed the PS3 to be difficult to program so that developers wouldn't be able to maximize its potential right away.
via: Develop
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