Topic Index
Sony: Facebook MMOG Will Dwarf WoW

Username:Password:
Log In
 (Pages: 1, 2, 3)

Sony: Facebook MMOG Will Dwarf WoW

image

The lead designer of EverQuest thinks that one day, an MMOG will do to WoW what WoW did to the industry - completely eclipse its subscriber base - and it might be through social networking sites like Facebook.

In the four-and-a-half years since WoW took the world by storm, it's faced potential would-be "WoW killer" after "WoW killer." Warhammer, Conan, Vanguard, Guild Wars ... the list of challengers is long, and none of them have succeeded. Still, Ryan Barker - current lead designer of the MMOG grandfather EverQuest - thinks that one day, it'll happen, but it won't be from a challenger we see coming.: Whatever knocks WoW off its 11.5 million-subscriber throne will be "something totally different that we haven't even thought of yet."

The main problem, Barker thinks, is simply getting people into the game and not intimidating them with long-time veterans and powerful player characters. "At some point someone will dwarf those numbers with a game. If we can get passed some of the barriers that are keeping people from playing with their friends, just because their friends happened to start the game before they did, and maybe started on a different server or whatever, if we can start to get rid of some of those social blocks, I think it can get even better."

So, he suggests, why not something like Facebook? "Facebook doesn't care how long you've been on Facebook ... Things like that show us that there are a lot of people out there that are interested in being involved in an internet community, especially with all the apps on Facebook, in playing casual games. At some point someone's going to do an MMO that really caters to that group, and is going to have a billion subscribers or whatever. There's another ceiling somewhere that we haven't hit yet."

A billion subscribers? Tall order there, Ryan.

Of course, once we're all plugged into the Matrix, I suppose that it'll be like an MMOG, and we'll all be playing. I guess that'd have more than a billion subscribers, sure.

(Videogamer)

Permalink

A Facebook MMO?

That has got to be one of the worst places to market an MMO. From what I've seen, not many gamers even use Facebook, and I'm sure the people who use Facebook wouldn't be interested in the slightest.

Wait so does he think Facebook will beat WoW? Unlikely, the only thing I see in sight that could beat WoW is probably The Old Republic. Also that guy should realize that most gamers don't care about social networking like Facebook.

Hahaha Facebook MMO that made my day!

Facebook? Seriously?

I mean... What?

I don't see the correlation. How does a social networking site have anything in common with an MMO apart from the social aspect?

*baffled*

CantFaketheFunk:
Sony: Facebook MMO Will Dwarf WoW

I see what you did there.

Maybe if Sony says they will suck or fail, they will do well? So far when they boast, they fail, so maybe they have some sort of opposite effect power.

JRCB:
A Facebook MMO?

That has got to be one of the worst places to market an MMO. From what I've seen, not many gamers even use Facebook, and I'm sure the people who use Facebook wouldn't be interested in the slightest.

"Add Picture!"
"YES! My Hitpoints have just doubled!"

Well, I use Facebook every now and again and there already some kinds of games similar to MMOs though not quite. For some reason I'm addicted to "Mafia Wars" and it has a few million players itself as well as various other applications.

I wouldn't be too surprised now that I think of it, though it's a whiles off.

And really guys? Who says that it's a gamer thing? Who says you need gamers on Facebook to make it successful, what the hell are you guys on? A person playing an MMO is a gamer regardless of how much they've played, this mythical Facebook MMO doesn't exactly need gamers to make it successful now does it?

Infact, he says it himself'

"Facebook doesn't care how long you've been on Facebook ... Things like that show us that there are a lot of people out there that are interested in being involved in an internet community, especially with all the apps on Facebook, in playing casual games. At some point someone's going to do an MMO that really caters to that group, and is going to have a billion subscribers or whatever. There's another ceiling somewhere that we haven't hit yet."

You guys need to read the article more thouroughly and use some comprehension skills.

CantFaketheFunk:
"At some point someone's going to do an MMO that really caters to that group, and is going to have a billion subscribers or whatever. There's another ceiling somewhere that we haven't hit yet."

It's so easy to imagine him saying that in a rambling hippie voice. He sounds like he has no idea what he even means.

Kinda thing you here after 6 beers and a joints been passed around.

Yes eventually something will beat WOW, probably WOW 2. Which will incorporate better features like social networking much the same way EVERY DAMN GAME HAS BEEN DOING LATELY.

This reminds me of Jimmys special guest on Newsradio talking big about computers in business.

'I dont have one myself and I dont really know what they do but I think theyll be huge.'

*rofl*
Your kidding right?
Facebook isn't an MMO.
So it doesn't really count against WoW.
And comming from the Lead Designer of Everquest?
Whom WoW, utterly beat out? Please. He is pissed and wants them to go away.

And here we see why Everquest is now an "Also ran".

His general statement is likely true.. barriers between vets and new players do restrict the player base.

Unfortunately, I think he misses the point of a persistant world MMO. He's forgotton Bartle's taxonomy of players.

First, he is using Facebook as an example of a large social network and adding a gaming aspect to it. Think ... Facebook with a wii interface. You could play golf with buddies from your home. Add voice over ..... cool

I don't care if YoutTwitFace made an MMO. Nothing will ever be able to drive a stake into the cold heart of the king off MMOs, World of Warcraft.

Youtube + Twitter + Facebook = YouTwitFace(If you can tell me who I stole that from I'll buy you something)

Ryan Barker should be glad he doesn't live in Texas, a group of people would execute him for that statement.

Senial:
I don't care if YoutTwitFace made an MMO. Nothing will ever be able to drive a stake into the cold heart of the king off MMOs, World of Warcraft.

Youtube + Twitter + Facebook = YouTwitFace(If you can tell me who I stole that from I'll buy you something)

Conan O'brien?

Take two things I avoid like the plague, social networking sites and (usually subscription-based) massively multiplayer wankfest games, and combine them to create quite possibly the most retarded idea since they thought up drilling holes in peoples heads to cure a headache (or possession by Satan). Hoo-fucking-rah.

Seems probable to me. It won't be a proper mmo but that doesn't matter especially if it is designed with casual gamers in mind. Isn't there this casual or atleast kid-friendly mmo that has a few million subscribers already? It might be free, but a few million members speaks for itself.

Btw, why is Sony in the title? Is the designer of Everquest working at Sony or are you just trying to get some more views? Actually even if he is working there the title seems hardly appropriate, it's kind of like having one that says:

"Microsoft: Molyneux's Natal to Cure Cancer"

I'd change it to prevent confusion from fanboys that don't read articles and just post after seeing the title.

Khell_Sennet:
Take two things I avoid like the plague, social networking sites and (usually subscription-based) massively multiplayer wankfest games, and combine them to create quite possibly the most retarded idea since they thought up drilling holes in peoples heads to cure a headache (or possession by Satan). Hoo-fucking-rah.

How so, I'm sincerly wondering? Facebook has over 200 million active users, if even 10% of those people, hell even 5% of those people, participate in an MMO-like game, either made by Facebook, advertised by Facebook, or sponsered by Facebook, then it's already passed WoW in terms of players.

This is just another way of saying the "casuals will take over the world!" or something, is it that hard to believe that an MMO would connect with Facebook and they would recruit players through the network? THat's what I think when I read this article, recruitment.

This is a stupid idea.

Also, if you have an MMO with Facebook as a large part of it, I doubt it is going to be fun...or at least violent >.> It would probably turn out like one of those cartoony MMO's youd find disney making. Because a surprising amount of children under the age of 10 use facebook.

Anyway, I played WoW for two years (Dont anymore) And If anything I learned nothing is going to replace wow until they have to stop the expansions and release WoW2.

The userbase is just so huge and commited, none of these New MMOs make a dent in it, no matter how good they are. Although in fairness ive tried pretty much all of them and most arent as fun as wow (Well, wows only fun when you arent addicted anyway. And about 9 of the 11.5 million ARE addicted...)

Its just the cold truth.

Although I am looking forward to the star wars MMO, and the star trek MMO. Not sure which is more exciting.

I can see how incorporating social networking into an MMO would increase the amount of users, but making that the focus would make you loose serious users within the first couple of months. By the way, isn't Second Life technically a social networking MMO?

I like how many people are missing the point, The MMO would not be based on Facebook at all but be able to to played while still using the other additions of facebook. It would make remembering all your friends who play the game and what there stats are that much easier as it would be linked to a tab in there profile. Trading items, getting parties together etc, could all be done before the game is even launched. I hate MMO's but I see what they are saying here. Everyone is dismissing it because they think the MMO would be based on Facebook criteria. No developer is that stupid.

Nothing is going to kill WoW until it starts dying on its own. Maybe when it's down to 1 million or less subscribers, it might, but even routing people through a social networking site won't even come close.

Yeah, yeah, everything's the supposed WoW-killer until you realize WoW's the only MMO that got everything right.

I can see an idea behind this actually... think a kind of 'drop in/out' MMO, where players can just join and leave and play without beng restricted by levels, much like the way things like COD and Halo are... it's a thought anyway

If neither The Old Republic nor Guild Wars 2 beat WoW, nothing will.

Most of the people that read this completely missed the point of the article. It's not saying that a Facebook MMO would kill WoW; it's saying that an MMO based on the same principles as Facebook (IE a newbie has the same abilities as a veteran) would kill WoW.

Makes sense. MMOs based on character progression (IE basically every MMO out today) really only appeal to gamers, whereas something that's more socially-oriented could appeal to everybody (just like Facebook). The MMO "Love" is actually going to be a lot like this, but since it's an indie game I dunno if enough word will get out for it to appeal to the masses.

Jumplion:
Well, I use Facebook every now and again and there already some kinds of games similar to MMOs though not quite. For some reason I'm addicted to "Mafia Wars" and it has a few million players itself as well as various other applications.

I wouldn't be too surprised now that I think of it, though it's a whiles off.

And really guys? Who says that it's a gamer thing? Who says you need gamers on Facebook to make it successful, what the hell are you guys on? A person playing an MMO is a gamer regardless of how much they've played, this mythical Facebook MMO doesn't exactly need gamers to make it successful now does it?

Infact, he says it himself'

"Facebook doesn't care how long you've been on Facebook ... Things like that show us that there are a lot of people out there that are interested in being involved in an internet community, especially with all the apps on Facebook, in playing casual games. At some point someone's going to do an MMO that really caters to that group, and is going to have a billion subscribers or whatever. There's another ceiling somewhere that we haven't hit yet."

You guys need to read the article more thouroughly and use some comprehension skills.

This.

Rhayn:
Facebook? Seriously?

I mean... What?

I don't see the correlation. How does a social networking site have anything in common with an MMO apart from the social aspect?

*baffled*

Immature, self-important dweebs flock to both :V

I suspect a Facebook MMO would not be a WoW killer, it would be a Second Life killer.

Okay... We'll see, we'll see. >.>

Unfortunatly, they overlooked that not all people on social networking sites are gamers./thread

nathan-dts:
Unfortunatly, they overlooked that not all people on social networking sites are gamers./thread

Unfortunately, you've overlooked the fact that they're not talking about them;

"Facebook doesn't care how long you've been on Facebook ... Things like that show us that there are a lot of people out there that are interested in being involved in an internet community, especially with all the apps on Facebook, in playing casual games. At some point someone's going to do an MMO that really caters to that group, and is going to have a billion subscribers or whatever. There's another ceiling somewhere that we haven't hit yet."

[thread]

Well I agree with the sentiments to an extent, that is that whatever overcomes WoW will be something we haven't thought of yet. Sort of like how WoW took over largely because of what was innovation at the time period.

I think the "Facebook" comparison was intended to be about drawing in the casual computer using Joe, along with (or instead of) gamers, and also doing away with the intimidation of established player bases. Of course the problem with that is that any game that did away with that would have no real progression or anything to work towards. I mean if I can play for two years and be akin to some dude just starting today that isn't going to be much of a game. Unless of course they are going to handle everything through some kind of action based mechanics where there are no 'stats' but that will alienate a good portion of the people so it can't work. For example my father and stepmother play WoW and have absolutly no talent with action games, they would refuse to play a game like that.

At any rate as far as a literal online "Facebook" (which is not how I took this), it's been done. That's fundementally what things like "Second Life" were. Get online, make an Avatar, and what you do is totally based on how much space you can afford to rent from Linden. You can create almost anything you want within the engine, and buy and exchange what you make with others for virtual currency which can be exchanged for real money. This lead to some fairly talented designers actually making millions. At any rate, there everyone was pretty much themselves, and nobody really had a set "advantage" other than real life money or
their natural artistic talent.

To a lesser extent you've seen this with things like "Habbo" which was an online avatar-based chatmode, and of course obscure things like "Tyra Banks Virtual Studio" (which was mocked on Something Awful, I never would have heard about it otherwise). The whole idea of the MMOG "Facebook" goes back before Facebook to things like Club Cairbe on Q-Link (and of course "Habitat").

The point here is that people making a connection between online "games" and social networking is not new. It's been done before, and none of them have really overcome WoW, despite apparent comments by Linden Labs (the guys doing Second Life) that they had more subscribers.

The article is fundementally correct though, that it will doubtlessly take something new to really replace WoW.

Honestly though, given the subject of the newest expansion I can't see Blizzard seriously expanding the game anymore without losing a lot of quality/consistincy.

I've already heard RUMORS that Blizzard is developing a new MMORPG (at the planning stages) which is NOT Starcraft Online (as people have suspected). Allegedly their plan is to end Warcraft on a high note rather than wait for it to degenerate into a mere shadow of itself as they milk every penny out of it, and eventually turn out the lights (so to speak). They won't wind up competing with themselves this way, and allegedly this is the whole point of the Achievements and "Blizz Score" because it will apparently affect veteran content and such in their newer games.

Whether this will prove true or not remains to be seen, I have mixed opinions about it given my investment in WoW. On one hand it would be nice to see the game end on a high note as opposed to one month not renewing, or producing a heart wrenching "farewell to WoW" video for Youtube with sad music, pictures of the prettier parts of the landscape, and the player's main character wandering off to never be seen again. On the other hand all periodic burn out aside, I do like having a place to go to engage in raiding (which I find fun). Any new game is likely to take nearly forever to get to that kind of stuff.

>>>----Therumancer--->

Well since we're already beating the dead horse I may as well set it on fire.

Why the bloody hell did it take the Lead Designer of Everquest to come up with this bull, when since 2005 gamers have sat around and said "Its gonna take one mother humper of a game to beat WoW" and that anyone who's got half a brain has looked at the so called "WoW Killers" and said it won't beat it, for the shear fact that in order to beat WoW you have to not only duplicate it in its methods line for line of code, but improve on it in the areas the Blizzard developers have not seen fit to improve upon.

Lets hope someone comes up with that legendary WoW Killer before Blizzard gives into some fan's demands and implements a bastardized player housing system. Then there will BE no hope for it going away then.

 (Pages: 1, 2, 3)
Topic Index

Reply to Thread

Log in or Register to Comment
Have an account? Login below Login With Facebook
or
Username:  
Password:  
  
Not registered? To sign up for an account with The Escapist, Register With Facebook
or
Registered for a free account here
Forum Jump: