There's no easy way to put this so I'll just come right out and say it: In a head-to-head comparison with the Xbox 360, the PlayStation 3 version of Ghostbusters looks like crap.
Let's get this out of the way right from the start. There's no anti-PlayStation bias at work here or a hidden editorial agenda to bring Sony to its knees, nor are we being paid by Microsoft to breathlessly boost the Xbox 360. It's a simple fact: The visuals in the PlayStation 3 version of the recently-released Ghostbusters: The Video Game look terrible next to the Xbox 360 edition.
Lens of Truth put the two versions of the game together and the difference is really quite stunning. The texture quality on the PS3 is noticeably inferior and also suffers from "serious compression" that resulted in banding and blockiness. Some effects are missing from the PlayStation 3 version, such as shadows and burn marks on walls. The difference is visible in side-by-side screen captures but even more dramatic in roll-over images that clearly illustrate the graphical superiority of the Xbox 360.
"The texture quality for the PlayStation 3 left us shaking our heads in disbelief. This went beyond the traditional consoles rendering textures differently, as we've seen in other Head2Heads," Lens of Truth said of the comparison. "The PlayStation 3 seemed to have 1/2 the texture quality of the Xbox 360 and in other areas, even less. This was present on all the PlayStation 3 textures, normal maps, spec maps, light maps, etc. Even the dynamic shadow maps looked blocky and half the quality of the Xbox 360."
Making matters even more baffling, according to the site, is the fact that Mark Randel, president of developer Terminal Reality, had bragged about the studio's PS3 technology, saying, "We're one of the few developers who love the PS3 and have a great time with it. We have great technology for the PS3 and we want to show it off."
What went wrong? Speaking to Joystiq, a Terminal Reality rep said, "For the record, the PS3 version [of Ghostbusters] is softer due to the 'quincunx' antialiasing filter and the fact we render at about 75% the resolution of the 360 version. So you cannot directly compare a screen shot of one to the other unless you scale them properly. The PS3 does have less available RAM than the 360 - but we managed to squeeze 3 out of 4 textures as full size on the PS3."
Yet other new releases don't seem to suffer so badly in comparison, so it's a bit difficult to take that explanation at face value. The bottom line is this: If you have the choice, get the 360 version. But don't take my word for it, see for yourself at lensoftruth.com.
That's pretty strange. Maybe they just got confused by the PS3's coding? Or, they're massively lazy, half witted programmers who don't care for their work...
GodsOneMistake: How come most games seem to be fucked up somehow when they go to the PS3, the most recent examples are Prototype and this...
Sony purposefully made the console hard to develop for. I can't argue with their logic, because there's none to argue with.
Sparrow Tag: Wait, I thought the PS3 had better graphics than the 360?
Actually, I've noticed that several PS3 games have terrible anti-aliasing in comparison to both the PC and the 360. I don't know if that applies to every game, but the few I've played have had that problem.
You'd think, with all that processing power that they'd actually use it...
Heh, venting more PS3 hate than usual...
I'll just cut to the chase. Sony's made some terrible decisions.
Cpt_Oblivious: When you're playing a game On your PS3 When it all plays fine But it don't look good Who ya gonna call?
Indigo Dingo
pffahahah! Thank you for brightening my day. That was perfect. As for the story, that is interesting...but the textures part does seem to be a recurring thing.
Wow, there was a huge quality difference. The only thing that PS3 version seemed to have going for it was that it was noticeably brighter than the X-box version... but that's something you can just change the TV's contrast for.
I've seen a couple games (couldn't name them) where the PS3 had lesser graphics rendering than the 360. I think, however, Oblivion might be prettier on the PS3 :P
Could this be the reason behind why Sony bought the publishing rights in Europe?
Now it doesn't seem so bad that European 360 owners will have to wait for another 4 months for it to be released...I know if I had both consoles and actually wanted to buy the game, I would rather wait 4 months than buy the PS3 version (imports notwithstanding).
Congratulations Sony, that's a great looking 'exclusive' you have there, you must be feeling very proud.
Was it just me who read 'quincunx' and thought it a fine term to use for 5 piece manufactured boy or girl bands?
/end puerile
On a more 'topic' note, some games look better on 360, some on PS3, and...sheesh, yes, all of em look better on PC, IF they come out, and IF you have money to burn.
PS3,PC,360, all great systems with great games that look great and all three a great opportunity to join the gaming community and enjoy life a bit more.
Symplify: I've seen a couple games (couldn't name them) where the PS3 had lesser graphics rendering than the 360. I think, however, Oblivion might be prettier on the PS3 :P
I couldn't get their rollover pics to work...
They take a while to load, and my god is there a differance. Its terrible.
Symplify: I've seen a couple games (couldn't name them) where the PS3 had lesser graphics rendering than the 360. I think, however, Oblivion might be prettier on the PS3 :P
I couldn't get their rollover pics to work...
They take a while to load, and my god is there a differance. Its terrible.
The pictures showed up, but when I rolled over them nothing happened. Do I need some form of plugin? I have flash and shockwave.
Symplify: I've seen a couple games (couldn't name them) where the PS3 had lesser graphics rendering than the 360. I think, however, Oblivion might be prettier on the PS3 :P
I couldn't get their rollover pics to work...
Oblivion looks (and plays - mods) the best on PC. We can change textures to High-Def ones using mods, you will NEVER, EVER be able to do that.
Symplify: I've seen a couple games (couldn't name them) where the PS3 had lesser graphics rendering than the 360. I think, however, Oblivion might be prettier on the PS3 :P
I couldn't get their rollover pics to work...
They take a while to load, and my god is there a differance. Its terrible.
The pictures showed up, but when I rolled over them nothing happened. Do I need some form of plugin? I have flash and shockwave.
No, or at least shouldn't do, I just put my cusor over them after they loaded, took 10-20 seconds for it to change then it was fine.
Come on people, it's graphics, they don't really contribute to the game except for making it look good. Instead of being arsed to look for my PS2 Time Crisis games I got the original one and played that, had as much fun.
On a more 'topic' note, some games look better on 360, some on PS3, and...sheesh, yes, all of em look better on PC, IF they come out, and IF you have money to burn.
PS3,PC,360, all great systems with great games that look great and all three a great opportunity to join the gaming community and enjoy life a bit more.
Word of advice, buying multi-platform games for the PS3, is a waste of time. 100%. 3rd Party developers, have yet to prove to PS3 owners, that the $60 we spend on games, is reflected in the code they put forth. Whereas, with Sony 1st party exclusives, no such issues arise. Save your money. Buy it for your PC, it'll outperform 360/PS3 anyway.
Symplify: I've seen a couple games (couldn't name them) where the PS3 had lesser graphics rendering than the 360. I think, however, Oblivion might be prettier on the PS3 :P
I couldn't get their rollover pics to work...
Oblivion looks (and plays - mods) the best on PC. We can change textures to High-Def ones using mods, you will NEVER, EVER be able to do that.
I have Oblivion for the PC and nothing else, and I run it on the highest settings with the graphics update. I've just seen it played on both consoles, and came away with the sense that the PS3 was a little better.
Oh, and thanks to the guy who said to hold the cursor over the pictures, it works now.
GodsOneMistake: How come most games seem to be fucked up somehow when they go to the PS3, the most recent examples are Prototype and this...
Not trying to be a troll or nothing just pointing that out
Does Prototype look a lot better on the 360? I've been playing it on the ps3 since launch and it's been awesome so far. Yea it doesn't have the polish of Infamous but it gives you a ton of people on screen at once to kill.
Yeah...I don't think you can blame Sony because a developer sucks at coding for their system. So Sony didn't make coding easy; it's about time developers stopped complaining about the foreign system and learned how to use it properly so this stuff doesn't happen.
The only people to blame here are the people who created the game, not the system it was created on.
OUCH I though that it would be a small difference but it is incredibly noticeable. This isn't the first company to complain about the PS3 being hard to code for (actually with this I think EVERY company has complained)
Ghostbuster's Image Quality Suffers on PlayStation 3
There's no easy way to put this so I'll just come right out and say it: In a head-to-head comparison with the Xbox 360, the PlayStation 3 version of Ghostbusters looks like crap.
Let's get this out of the way right from the start. There's no anti-PlayStation bias at work here or a hidden editorial agenda to bring Sony to its knees, nor are we being paid by Microsoft to breathlessly boost the Xbox 360. It's a simple fact: The visuals in the PlayStation 3 version of the recently-released Ghostbusters: The Video Game look terrible next to the Xbox 360 edition.
Lens of Truth put the two versions of the game together and the difference is really quite stunning. The texture quality on the PS3 is noticeably inferior and also suffers from "serious compression" that resulted in banding and blockiness. Some effects are missing from the PlayStation 3 version, such as shadows and burn marks on walls. The difference is visible in side-by-side screen captures but even more dramatic in roll-over images that clearly illustrate the graphical superiority of the Xbox 360.
"The texture quality for the PlayStation 3 left us shaking our heads in disbelief. This went beyond the traditional consoles rendering textures differently, as we've seen in other Head2Heads," Lens of Truth said of the comparison. "The PlayStation 3 seemed to have 1/2 the texture quality of the Xbox 360 and in other areas, even less. This was present on all the PlayStation 3 textures, normal maps, spec maps, light maps, etc. Even the dynamic shadow maps looked blocky and half the quality of the Xbox 360."
Making matters even more baffling, according to the site, is the fact that Mark Randel, president of developer Terminal Reality, had bragged about the studio's PS3 technology, saying, "We're one of the few developers who love the PS3 and have a great time with it. We have great technology for the PS3 and we want to show it off."
What went wrong? Speaking to Joystiq, a Terminal Reality rep said, "For the record, the PS3 version [of Ghostbusters] is softer due to the 'quincunx' antialiasing filter and the fact we render at about 75% the resolution of the 360 version. So you cannot directly compare a screen shot of one to the other unless you scale them properly. The PS3 does have less available RAM than the 360 - but we managed to squeeze 3 out of 4 textures as full size on the PS3."
Yet other new releases don't seem to suffer so badly in comparison, so it's a bit difficult to take that explanation at face value. The bottom line is this: If you have the choice, get the 360 version. But don't take my word for it, see for yourself at lensoftruth.com.
Via: Ars Technica
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