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Halo: Reach Could Use Natal

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Halo: Reach Could Use Natal

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Bungie's upcoming Halo game might be one of the highest-profile "core" gamer franchises to make use of Microsoft's Natal technology, according to Bungie.

Microsoft's everything-sensing camera technology for the 360 has been demonstrated to be capable at everything from silly art applications to Burnout Paradise, but to really sell the so-called "core gamer" on the device, Microsoft's going to need something of a killer app. And these days apps don't come much more killer than Bungie's Halo franchise.

While this year's Halo 3: ODST obviously won't support Natal in any way, the same may not be true for Halo: Reach, the upcoming prequel FPS due next fall. "I absolutely think Reach could be enabled with it," Bungie studio president Harold Ryan told the Seattle Times. By "it" he means Natal, by the way.

Microsoft has already declared that Natal will not only have "arcadey games, but real, hardcore, triple-A titles." Reach would certainly fit that billing, but how might it work? The Natal team has probably already thought about it. "Think about a first-person shooter where I'm using the controller but I'm doing tracking by just moving around and looking around corners," Natal project director Alex Kipman said earlier this month describing a potential "core gamer" title using Natal.

Kipman even dropped the Halo name when he made those remarks, describing a hypothetical Halo-Natal experience with someone throwing grenades or driving a Warthog using Natal. Which, along with the new Bungie remarks, would suggest to the speculative mind that the Natal team and Bungie have been in cahoots this entire time. I wouldn't be surprised.

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Keane Ng:
describing a hypothetical Halo-Natal experience with someone throwing grenades or driving a Warthog using Natal.

Gah the driving controls will be even worse now.

Quite glad he mentioned that the controllers still there, a full natal FPS would be too hard and just annoying. Also means you don't need it to fully enjoy the game

I highly doubt that a hardcore shooter like Halo could work on Natal. I cant imagine playing online multiplayer with just my hands and feet.

How precisely do they propose having as walk around in these games? I'd really like to avoid walking on the spot, looking like a total jackass as I do so.

No, it's a good idea. Basically, have you ever been playing an online FPS, someone fires a rocket at you and you subconsciously move your head? That's how this will work; by the sound of it, Natal will only be used for tracking head movements, which is the best setup in my opinion.

Also, we know Natal won't be essential, as the beta for Halo: Reach is coming out with Halo: ODST later this year.

Well, even if it is good - there's just going to be the new "anti-halo" fanboys who will condemn it to death.

Hopefully this will work. Who knows?

Wasn't a hardcore shooter with motion sensor tried and failed in conduit? Maybe they'll do it better.

lostclause:
Wasn't a hardcore shooter with motion sensor tried and failed in conduit? Maybe they'll do it better.

Wait, the Conduit failed? I thought it was received quite well.

Anyway, I don't really see how Natal could be incorporated into a game like Halo, but if they do it right it could be quite cool, and perhaps even groudbreaking.

I think this is a pretty freaking great idea.

Think about it: You use the controller to move your guy as per the norm, right?
But you come up to a corner, and lean right on the couch and your guy leans right to peak around the corner. Lean left to peak left!
You run up behind an enemy and, while sitting on the couch, you kick your leg! On-screen, your characters leg comes up and boots the enemy right off a cliff.
Get a sweet kill in multiplayer? Press a button to enter 'free taunt' mode, which allows for 3 seconds of your character mimicing your 'booyah' happy dance.
(That last one would also be sweet for machinima)

As long as they don't over do it, and use to add and enhance an already solid mechanic, I think this could work very well.

Meh I'm thinking this is going to turn out to be one of those things where the game can "Technically" use Natal but it will be optional and used in like one or two things in the game. Kinda like how some of the very early DS games didn't really know what to do with the second screen so it ended up being something you used for like one or two things. Of course it'll be advertised like zomgz you need Natal to get the full Halo experience!

AdamAK:

lostclause:
Wasn't a hardcore shooter with motion sensor tried and failed in conduit? Maybe they'll do it better.

Wait, the Conduit failed? I thought it was received quite well.

Anyway, I don't really see how Natal could be incorporated into a game like Halo, but if they do it right it could be quite cool, and perhaps even groudbreaking.

I think he means from a commercial standpoint. Critically, I never heard much about it.

Baby Tea:
I think this is a pretty freaking great idea.

Think about it: You use the controller to move your guy as per the norm, right?
But you come up to a corner, and lean right on the couch and your guy leans right to peak around the corner. Lean left to peak left!
You run up behind an enemy and, while sitting on the couch, you kick your leg! On-screen, your characters leg comes up and boots the enemy right off a cliff.
Get a sweet kill in multiplayer? Press a button to enter 'free taunt' mode, which allows for 3 seconds of your character mimicing your 'booyah' happy dance.
(That last one would also be sweet for machinima)

As long as they don't over do it, and use to add and enhance an already solid mechanic, I think this could work very well.

That...would be awesome.

Baby Tea:
I think this is a pretty freaking great idea.

Think about it: You use the controller to move your guy as per the norm, right?
But you come up to a corner, and lean right on the couch and your guy leans right to peak around the corner. Lean left to peak left!
You run up behind an enemy and, while sitting on the couch, you kick your leg! On-screen, your characters leg comes up and boots the enemy right off a cliff.
Get a sweet kill in multiplayer? Press a button to enter 'free taunt' mode, which allows for 3 seconds of your character mimicing your 'booyah' happy dance.
(That last one would also be sweet for machinima)

As long as they don't over do it, and use to add and enhance an already solid mechanic, I think this could work very well.

That could well work. I think as well it could be enhanced to the point where you are literally the character, on screen, but you simply use the existing control system to move. Hence shooting and taking cover would be done through Natal, while walking around and jumping would be done with the Xbox controller. I had this idea for a full 3D arcade game, a light shooter, ages ago. However, I never really talked much about it to anyone and the idea died, but Natal looks like a similar thing. It sounds better in my head, of course, since I'm not that good at translating things I think about into actual descriptions. But yeah, your idea does seem pretty damn good :D.

Armored Prayer:
I highly doubt that a hardcore shooter like Halo could work on Natal. I cant imagine playing online multiplayer with just my hands and feet.

It would make me very sick indeed. Besides when I play HALO I want to sit down and game, I don't want to jump up and wave my hands around, if I want to I'll go play some baseball with my friends.

Baby Tea:
I think this is a pretty freaking great idea.

Think about it: You use the controller to move your guy as per the norm, right?
But you come up to a corner, and lean right on the couch and your guy leans right to peak around the corner. Lean left to peak left!
You run up behind an enemy and, while sitting on the couch, you kick your leg! On-screen, your characters leg comes up and boots the enemy right off a cliff.
Get a sweet kill in multiplayer? Press a button to enter 'free taunt' mode, which allows for 3 seconds of your character mimicing your 'booyah' happy dance.
(That last one would also be sweet for machinima)

As long as they don't over do it, and use to add and enhance an already solid mechanic, I think this could work very well.

I think they're implementing the leaning head position thing, I'm not too sure about the motion melee controls, but that 'free taunt' idea is fucking awesome.

If they pull it off the next genration will be in full swing,

Up for the free taunt mode, but could see it go wrong at things,

Geo Da Sponge:

Baby Tea:
I think this is a pretty freaking great idea.

Think about it: You use the controller to move your guy as per the norm, right?
But you come up to a corner, and lean right on the couch and your guy leans right to peak around the corner. Lean left to peak left!
You run up behind an enemy and, while sitting on the couch, you kick your leg! On-screen, your characters leg comes up and boots the enemy right off a cliff.
Get a sweet kill in multiplayer? Press a button to enter 'free taunt' mode, which allows for 3 seconds of your character mimicing your 'booyah' happy dance.
(That last one would also be sweet for machinima)

As long as they don't over do it, and use to add and enhance an already solid mechanic, I think this could work very well.

I think they're implementing the leaning head position thing, I'm not too sure about the motion melee controls, but that 'free taunt' idea is fucking awesome.

You could get up off your couch and actually teabag!

But yes, exactly like Trivun and Baby Tea said, to enhance a solid mechanic Natal could work beautifully.

was just thinking about teabags, but if it gets implemented i think my controller will be flying around the room as i try to melee kill stuff

That sounds like a bad idea.
I'm left with these questions: How much will Natal cost? Will I need to have it? Does owning the Natal give an advantage? If so, will it be in multiplayer? If so, how will it be balanced? If not, is that fair?

Yeah. Think about this.

How the **** is Natal going to be able to differentiate 4 players all on camera. What if a dog walks by? What if something falls over, or they switch positions? Will people have to be lined up in certain spots in order to hold certain player slots?

Natal has an interesting premise but honestly? It's a generation too early, like the Wii, and I still pray to everything holy in the universe... That this motion control time is just a fad, because if it isn't...

I could see the car working if the controller was still involed, i.e. like the wii wheel. Hold the control in front of you, you pless the trigger or whatever for excelleration but the camera picks up your movements to move the stiring wheel.

Hang on...the Wii wheel didn't work. I think I'll shut up now...

This would be just plain bad idea, halo works fine the way it is though story and other such detail may be needed but the idea of using natal did not work for wii and should not work for xbox 360 and Halo.

in short Natal = Fail for most purposes

Fall 2009...... Microsoft releases natal

5 minutes later....... interactive porn is created

aakibar:
This would be just plain bad idea, halo works fine the way it is though story and other such detail may be needed but the idea of using natal did not work for wii and should not work for xbox 360 and Halo.

in short Natal = Fail for most purposes

I wasn't aware that the wii used Natal. I believe the wii is Motion sensing (Done very poorly) and Natal is a form of VR.

On topic: I think using Natal for halo reach could be cool, however, all we know about it is that its an FPS and its called halo reach, and is possibly based on a halo novel blahdy blahdy blah, However, using it for say, head movements, throwing grenades and driving (Which seems to work pretty well with natal, if burnout is anything to go by) might be fun, although I hope it doesnt become like the DS and wii where every game has some sort of needless natal use at some point. Either have a reason for it, use it smartly, or just base the whole game around using natal.

I think it might work well for a third person action game (Full body tracking + Third person action = FUN.)

As a "GAMER"..why am I being asked to move my body? I mean besides my fingers..and using my voice to scream obscenities to the mic..why should I move again?

As far as I remember..one of the last games to use a "lean" feature was the original xbox game Rainbow Six Lockdown..I don't recall playing a 360 game that had leaning in it..infact leaning is usually left to the PC version of games..

aakibar:
This would be just plain bad idea, halo works fine the way it is though story and other such detail may be needed but the idea of using natal did not work for wii and should not work for xbox 360 and Halo.

in short Natal = Fail for most purposes

Could we wait till it's actually released before you decide if it's a failure? Sure, I'm not gonna defend it, but I'm not gonna storm Washington with a bunch of minions, either. Microsoft has not even really released enough to have a good enough idea, yet. The Wii also has yet to be a failure. Oh, grant you, the gamers who made Nintendo what it is are being ignored most of the time... Things will turn around when the remember why they need people to keep buying their products ("Oh yeah, that why we liked those nerds! Hey, Jim, start up the Good-Game Factory.").

Zephyr892:
Yeah. Think about this.

How the **** is Natal going to be able to differentiate 4 players all on camera.
What if a dog walks by? What if something falls over, or they switch positions?

It already handles this. Really, it's not that difficult a problem once you have facial recognition, depth perception, and a general idea of where the main joints on a body are and how those joints can move.

Will people have to be lined up in certain spots in order to hold certain player slots?

Actually, I expect each player will probably have to come in and "register" when they start playing a game. Probably the screen will show your face and a general outline of where you should be for the system to register you. Once it knows your face and where your head is, it can pretty quickly work out your body shape, and then just tracking and depth perception keeps different people ID'd. The dog walking across is an interesting premise, and I'm not sure how they might handle that. It could just ignore something that's not registered. I expect it to have more problems with someone who's missing a limb, honestly.

Natal has an interesting premise but honestly? It's a generation too early, like the Wii, and I still pray to everything holy in the universe... That this motion control time is just a fad, because if it isn't...

Then you won't be special for being a gamer anymore? Heavens to Murgatroyd! Imagine, gaming being as accepted as "normal" as watching football. How horrible.

Seriously, get over your gaming elitism. Just because you prefer your thumbs and eyeballs being the only things that move when you game doesn't make it the be-all and end-all. Thank goodness.

Ashbax:
...although I hope it doesnt become like the DS and wii where every game has some sort of needless natal use at some point. Either have a reason for it, use it smartly, or just base the whole game around using natal.

RA-Frakkin'-men.

Kwil:
Seriously, get over your gaming elitism. Just because you prefer your thumbs and eyeballs being the only things that move when you game doesn't make it the be-all and end-all. Thank goodness.

But, I wanna look down on all the nubs!

i hope they dont, me and probably alot of other games dont want to be waving out arms about to hit someone, or to reload, they just want to press a button

Kilaknux:
How precisely do they propose having as walk around in these games? I'd really like to avoid walking on the spot, looking like a total jackass as I do so.

I think the second you plug Natal in, looking like a jackass is unavoidable. Check out all the motions on their demo, and actually watch the people on stage rather than the screens.

sneak_copter:

AdamAK:

lostclause:
Wasn't a hardcore shooter with motion sensor tried and failed in conduit? Maybe they'll do it better.

Wait, the Conduit failed? I thought it was received quite well.

Anyway, I don't really see how Natal could be incorporated into a game like Halo, but if they do it right it could be quite cool, and perhaps even groudbreaking.

I think he means from a commercial standpoint. Critically, I never heard much about it.

It was average, and they said no-one would give a crap about it if it wasn't on the Wii.

Baby Tea:
I think this is a pretty freaking great idea.

Think about it: You use the controller to move your guy as per the norm, right?
But you come up to a corner, and lean right on the couch and your guy leans right to peak around the corner. Lean left to peak left!
You run up behind an enemy and, while sitting on the couch, you kick your leg! On-screen, your characters leg comes up and boots the enemy right off a cliff.
Get a sweet kill in multiplayer? Press a button to enter 'free taunt' mode, which allows for 3 seconds of your character mimicing your 'booyah' happy dance.
(That last one would also be sweet for machinima)

As long as they don't over do it, and use to add and enhance an already solid mechanic, I think this could work very well.

That would be cool. What I was thinking, though, was them tracking our eyes, and aiming accordingly. Probably won't happen - or work - but it would be awesome.

Two words: Fuck Natal. It's a stupid rip off of the Wii and will likley be shit.

Halo: Reach will likley be crap also, since Halo 3's campaign sucked.

Yeesh, couldn't they wait for Natal to come out before spewing the Halo dump onto it?

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