This may very well be the most awesome piece of gaming swag ever: The GT by Citroën, a supercar developed through a collaboration between the French car maker Citroën and Gran Turismo studio Polyphony Digital.
Gran Turismo 5 isn't out yet but the GT by Citroën concept car is, a 3000 pound, 780 horsepower, two-seat monster that can kill people just by idling. "GT by Citroën shows how the worlds of virtual and real-life motoring can join together to create a truly innovative partnership," said Polyphony Digital Director Kazunori Yamauchi, who co-designed the exterior of the car with Takumi Yamamoto of the Style Citroën team. "We were delighted that Citroën approached us and gave us the opportunity to combine our creative strengths to build this very special concept car. To see the car take shape in game and then for real has been a truly unique experience as our work normally stays in the digital world. I just hope I can get behind the wheel of GT by Citroën and drive it on a real race track!"
I think I'd be scared to drive this car, on a race track or anywhere else. For one thing, 780 horsepower means this car will go from zero to 100 so quickly that by the time you realize you're doing 100 you've already hit 200, smashed into something and died. There's also the fact when it goes into production - an estimated 20 are expected to be built, according to Wikipedia - the GT by Citroën will sell for $2 million. I'd have to work the rest of my life just to be able to afford to change a flat tire on the thing.
Only 20 exist in the real world, but everyone who plays Gran Turismo 5 gets to try this baby out...shows you why Gran Turismo is the racing sim king, eh?
I am now on the very verge of considering buying GT5. I really enjoyed GT4 for a time, but I didn't know how to specifically amass a true garage or get anywhere in the game. That and I don't want to have to pay for what is essentially a demo.
xmetatr0nx: Eh, nice try Citroen but id rather have this:
Spoiler: Click to View
What the hell is that?
The Mazda Furai, a prototype sports racing car.
Malygris: I think I'd be scared to drive this car, on a race track or anywhere else. For one thing, 780 horsepower means this car will go from zero to 100 so quickly that by the time you realize you're doing 100 you've already hit 200, smashed into something and died.
Note: That's apparently 780 horsepower from fuel-cell-powered electric motors, which means that it's going to have difficulty reaching 200mph. It's going to accelerate very quickly thanks to the instantaneous torque and flat torque curve, but electric engines don't reach very high top speeds.
GloatingSwine: Less pissing about with Citroen, more finishing your game please Polyphony.
Polyphony are very keen to do anything but Gran Turismo 5. Thats the only reason they're doing Gran Turismo PsP.
Exactly. They don't want to have to fix the problems which have gone unaddressed for several iterations now, especially now that online play in Prologue introduced a whole new set of problems. But they should know that if they don't fix said problems, I will personally hunt them all down and kill them.
On topic: As a car person, I'm far more interested in the Koenigsegg CCXR Edition, a carbon-fiber bodied, 1018-horsepower, $2 million dollar beast that claims to pull 1.5gs while cornering. Oh yeah, and Koenigsegg claims a top speed of 250+ mph.
GloatingSwine: Less pissing about with Citroen, more finishing your game please Polyphony.
Polyphony are very keen to do anything but Gran Turismo 5. Thats the only reason they're doing Gran Turismo PsP.
Exactly. They don't want to have to fix the problems which have gone unaddressed for several iterations now, especially now that online play in Prologue introduced a whole new set of problems. But they should know that if they don't fix said problems, I will personally hunt them all down and kill them.
On topic: As a car person, I'm far more interested in the Koenigsegg CCXR Edition, a carbon-fiber bodied, 1018-horsepower, $2 million dollar beast that claims to pull 1.5gs while cornering. Oh yeah, and Koenigsegg claims a top speed of 250+ mph.
My all-time favorite car is the Mclaren F1, hands down, that's my dream car.
Beyond that, I'll take the Schuppan 962CR. $2.5 Million.
And if we're just talking full-out speed, I'll take the Dodge Tomahawk. Top speed over 300.
Thanks a lot, now I have to change my shirt on accoutn of all the drool that escaped my mouth. Awesome car, I hope one finds its way stateside so I can go and see it.
Hmm, a million more than a Bugatti Veyron and yet slower, and it's a French car, so of course the interior will eventually fall apart, and rattle in odd places. Looks like a deformed R8, in fact I'd take the R8 anytime over the GT, although I'd love to drive a Nissan GT-R.
GloatingSwine: Less pissing about with Citroen, more finishing your game please Polyphony.
Polyphony are very keen to do anything but Gran Turismo 5. Thats the only reason they're doing Gran Turismo PsP.
Exactly. They don't want to have to fix the problems which have gone unaddressed for several iterations now, especially now that online play in Prologue introduced a whole new set of problems. But they should know that if they don't fix said problems, I will personally hunt them all down and kill them.
GloatingSwine: Less pissing about with Citroen, more finishing your game please Polyphony.
Polyphony are very keen to do anything but Gran Turismo 5. Thats the only reason they're doing Gran Turismo PsP.
Exactly. They don't want to have to fix the problems which have gone unaddressed for several iterations now, especially now that online play in Prologue introduced a whole new set of problems. But they should know that if they don't fix said problems, I will personally hunt them all down and kill them.
They've already fixed most of them
I have seen no fix for the insanely ill-conceived penalty system in Prologue, and until I do, whether it is in Prologue or in GT5, I will have no faith in Polyphony Digital.
GloatingSwine: Less pissing about with Citroen, more finishing your game please Polyphony.
Polyphony are very keen to do anything but Gran Turismo 5. Thats the only reason they're doing Gran Turismo PsP.
Exactly. They don't want to have to fix the problems which have gone unaddressed for several iterations now, especially now that online play in Prologue introduced a whole new set of problems. But they should know that if they don't fix said problems, I will personally hunt them all down and kill them.
They've already fixed most of them
I have seen no fix for the insanely ill-conceived penalty system in Prologue, and until I do, whether it is in Prologue or in GT5, I will have no faith in Polyphony Digital.
GloatingSwine: Less pissing about with Citroen, more finishing your game please Polyphony.
Polyphony are very keen to do anything but Gran Turismo 5. Thats the only reason they're doing Gran Turismo PsP.
Exactly. They don't want to have to fix the problems which have gone unaddressed for several iterations now, especially now that online play in Prologue introduced a whole new set of problems. But they should know that if they don't fix said problems, I will personally hunt them all down and kill them.
They've already fixed most of them
I have seen no fix for the insanely ill-conceived penalty system in Prologue, and until I do, whether it is in Prologue or in GT5, I will have no faith in Polyphony Digital.
Any other problems? You spoke of multiple?
Morne
Prologue introduced a new format for starting races, in which all starts are rolling starts, plus the cars are single file and spaced about a second apart. Especially in the online mode, the disadvantage of starting at the back can be too much to make up, even in a superior car. The AI is so bad in the single player that I can make up the 16-second gap to an equal car before the second lap of a three-lap race. This, combined with the penalty system, really hurt an otherwise fun online experience. Plus, does any real world racing series start their races with the cars so spaced out? I think not.
Prologue introduced a new format for starting races, in which all starts are rolling starts, plus the cars are single file and spaced about a second apart. Especially in the online mode, the disadvantage of starting at the back can be too much to make up, even in a superior car. The AI is so bad in the single player that I can make up the 16-second gap to an equal car before the second lap of a three-lap race. This, combined with the penalty system, really hurt an otherwise fun online experience. Plus, does any real world racing series start their races with the cars so spaced out? I think not.
Certainly valid issues, fair enough. Have you posted on PD or Sony's GT Forums indicating your reservations with these features?
GloatingSwine: Less pissing about with Citroen, more finishing your game please Polyphony.
Polyphony are very keen to do anything but Gran Turismo 5. Thats the only reason they're doing Gran Turismo PsP.
Exactly. They don't want to have to fix the problems which have gone unaddressed for several iterations now, especially now that online play in Prologue introduced a whole new set of problems. But they should know that if they don't fix said problems, I will personally hunt them all down and kill them.
They've already fixed most of them
I have seen no fix for the insanely ill-conceived penalty system in Prologue, and until I do, whether it is in Prologue or in GT5, I will have no faith in Polyphony Digital.
Any other problems? You spoke of multiple?
Morne
Prologue introduced a new format for starting races, in which all starts are rolling starts, plus the cars are single file and spaced about a second apart. Especially in the online mode, the disadvantage of starting at the back can be too much to make up, even in a superior car. The AI is so bad in the single player that I can make up the 16-second gap to an equal car before the second lap of a three-lap race. This, combined with the penalty system, really hurt an otherwise fun online experience. Plus, does any real world racing series start their races with the cars so spaced out? I think not.
This is why I stick to sims that are based on reality, you can have a rolling or stationary start, you qualify for your position on the grid, and if you hit someone something far worse than a 5 second penalty occurs (like you wreck your car), unfortunately besides a couple of 360 games, the PC seems to be the only platform that has any racing sims that are actually... racing sims.
Gran Turismo Supercar Comes to Life in London
This may very well be the most awesome piece of gaming swag ever: The GT by Citroën, a supercar developed through a collaboration between the French car maker Citroën and Gran Turismo studio Polyphony Digital.
Gran Turismo 5 isn't out yet but the GT by Citroën concept car is, a 3000 pound, 780 horsepower, two-seat monster that can kill people just by idling. "GT by Citroën shows how the worlds of virtual and real-life motoring can join together to create a truly innovative partnership," said Polyphony Digital Director Kazunori Yamauchi, who co-designed the exterior of the car with Takumi Yamamoto of the Style Citroën team. "We were delighted that Citroën approached us and gave us the opportunity to combine our creative strengths to build this very special concept car. To see the car take shape in game and then for real has been a truly unique experience as our work normally stays in the digital world. I just hope I can get behind the wheel of GT by Citroën and drive it on a real race track!"
I think I'd be scared to drive this car, on a race track or anywhere else. For one thing, 780 horsepower means this car will go from zero to 100 so quickly that by the time you realize you're doing 100 you've already hit 200, smashed into something and died. There's also the fact when it goes into production - an estimated 20 are expected to be built, according to Wikipedia - the GT by Citroën will sell for $2 million. I'd have to work the rest of my life just to be able to afford to change a flat tire on the thing.
But it is a thing of beauty to see, isn't it?
Source: GameCulture
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