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Miyamoto: New Zelda Won't be "Radically Different"

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mattttherman3:

Indigo_Dingo:

mattttherman3:
Frankly, I think Majora's Mask was the last time they tried to deviate from the original Ganon and Zelda tradition (on a console, not handheld), and WInd Waker was not, because Ganon was still the main ennemy. Will something like Majora's Mask happen again? Probably not for another 10 years.

Problem is other people keep calling Ocarina of Time the better game, just by virtue of the fact that it was out first.

Well I find Majora's Mask a better game. Indeed, if Majora's Mask came first, then it would have been the first 3D Zelda game, and thus, people would have liked it more.

Stupid sequence of events.

Gone Gonzo
Posts: 2113
Joined: 15 Jun 2008

I don't play Zelda games because I want to see a radically different game with each installment. I play Zelda because I've played other Zelda games, found them fantastic and wanted more.

So, I'm neither surprised nor upset by this development. I'll still buy it, because the Zelda series has yet to prove itself unworthy of me, despite the rigid formula.

On the Record
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Nostalgia:

CantFaketheFunk:
Given that Nintendo is so well-known from deviating from their tried and true formulas that have raked in cash hand over fist, I can only imagine how shocked everyone will be at this breaking development.

Sarcasm?
Minus all their new puzzle-like games, new IPs, and casual games R&D throws out at times, things like Mario and Zelda have hardly seen any game-breaking changes.
When I played TP, I wasn't thinking, "OH! What have they done with my Zelda franchise?!"
It still felt like Zelda with a new overall theme and little changes. (twilight realm as opposed to the sea, Termina as opposed to Hyrule, wolf instead of masks, boat instead of horse, etc)

He probably is being sarcastic, but are you kidding?

Chipperz:
This just in! The new Zelda game will be just like all the others, with Majora's Mask still treated as the mutant younger brother none of the rest like!

In other breaking news, air is a necessity to breathe, houses have walls and John McClane doesn't play by the rules!

This is a severe overreaction to Twilight Princess's similarities to OoT. Similarities that the fans DEMANDED after they freaked out about The WindWaker. That's a fact. The same fans that freaked out over Mario Sunshine.

Face it kids, people don't want serious change. Nintendo aren't changing it because they can't, they aren't changing it because it's not what the fans want. The same goes for other franchises.

Indigo_Dingo:
Thats it, I officially hate my Wii.

Interesting side note, the only Zelda game that the broad overview doesn't apply to in any way is Majoras Mask.

Dingo, you saying you have a Wii is like Funk telling us he hates giant mecha. No one believes you i'm afraid. ;¬)

And to be honest, it's noise. If you've played Ocarina of time, you haven't played Link to the past, have you? If you've played Link to the Past, you haven't played Oracle of Seasons/Ages, or Link's Awakening. Saying that it follows a dungeon formula is like saying that Devil May Cry follows a stage formula.

Mr. Fister:
Even more evidence to suggest that Wii Zelda won't be horribly dumbed down to appeal to the massive Wii audience. Nintendo just keeps rolling out the good news. :)

But digest suggests that perhaps it won't be dumbed down, perhaps it may be more complex.

Infamous Scribbler
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Joined: 2 Feb 2008

I don't care if it's the same as the previous games. I played the earlier ones to death, and I'll play this one too. Zelda is one of the few games that can recycle so heartily and still manage to be a great series at each iteration, and that's a statement not borne out of Nintendo fanboyism.

Infamous Scribbler
Posts: 612
Joined: 25 Dec 2008

paragon1:
My God!! Nintendo isn't making radical changes! What's next? JRPG's getting released exclusively on the 360? PS3's costing a dollar? Chocolate monsters fighting toffee-covered zombies? McDonalds going vegan? Where will the madness stop!?!

P.S. It'll be nice to have a reason to play the Wii again.

lol nice

yeah well, if it ain't broke don't fix it

admittedly Legend of Zelda would be the biggest factor for drawing me back to Nintendo (oh my childhood...)

Gone Gonzo
Posts: 1034
Joined: 30 Jun 2009

Suprise, suprise. But really, is this a bad thing?

Gone Gonzo
Posts: 2942
Joined: 22 Jun 2008

A random person:

AmrasCalmacil:
Blimey.
I almost got my hopes up then.

I'll still probably get it, because I'm a horrible Nintendo-whore and I hate myself.

That and even if you think it's horribly unoriginal and derivative, it's still better and more original than most games being released.

Forsooth.

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ChromeAlchemist:

Indigo_Dingo:
Thats it, I officially hate my Wii.

Interesting side note, the only Zelda game that the broad overview doesn't apply to in any way is Majoras Mask.

Dingo, you saying you have a Wii is like Funk telling us he hates giant mecha. No one believes you i'm afraid. ;¬)

And to be honest, it's noise. If you've played Ocarina of time, you haven't played Link to the past, have you? If you've played Link to the Past, you haven't played Oracle of Seasons/Ages, or Link's Awakening. Saying that it follows a dungeon formula is like saying that Devil May Cry follows a stage formula.

I would like to say, for the record : "YOU'RE WRONG!". In fact, if someone would like to tell me how to transfer pictures from my phone to the internet, I will gladly show a picture of me with my Wii, next to my Ps3. I can also show off the huge difference between my Wii and Ps3 collection, if you want.

Also, I actually played through all of those games, and I can say that they are exactly the same, with token single gameplay elements. Majoras Mask was the only really major deviation, which is why it was brilliant

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A random person:

AmrasCalmacil:
Blimey.
I almost got my hopes up then.

I'll still probably get it, because I'm a horrible Nintendo-whore and I hate myself.

That and even if you think it's horribly unoriginal and derivative, it's still better and more original than most games being released.

Over here on planet Earth, I'll just keep playing inFAMOUS, flinging lightning at crackheads.

Beat Writer
Posts: 177
Joined: 14 Feb 2009

Sigh... more of the same. Majora's Mask was the only one that changed up the formula, and surprise surprise, it was the best of the lot by a wide margin. Where is the creativity that went into that game? Keep the cool puzzles, that's what makes- er, made- the old zeldas good. The rest of it could use some damn variety.

Gone Gonzo
Posts: 3363
Joined: 20 Apr 2009

Indigo_Dingo:

A random person:

AmrasCalmacil:
Blimey.
I almost got my hopes up then.

I'll still probably get it, because I'm a horrible Nintendo-whore and I hate myself.

That and even if you think it's horribly unoriginal and derivative, it's still better and more original than most games being released.

Over here on planet Earth, I'll just keep playing inFAMOUS, flinging lightning at crackheads.

I said most, not all.

Beat Writer
Posts: 207
Joined: 10 Dec 2008

Zelda is basically gathering items to help rescue the princess. Build up, build up but it's the same blimey thing since the original.

And yes, Majora's mask is tangent to others but I favor that game more than the others despite it's a sequel to Ocarina of Time.

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Tharticus:
Zelda is basically gathering items to help rescue the princess. Build up, build up but it's the same blimey thing since the original.

And yes, Majora's mask is tangent to others but I favor that game more than the others despite it's a sequel to Ocarina of Time.

Technically speaking according to the timeline its a prequel, but thats splitting hairs

Gone Gonzo
Posts: 1061
Joined: 16 Apr 2009

Why can't they bring Majora back?! *sobs*

But seriously, it's good they're sticking to the normal scheme. Look at all the series that strayed away from it's normal ideas and failed. *cough*Sonic*cough* It's the formula that we all loved in the beginning, so they have the sense to stick to it.

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TheRedLucario:
But seriously, it's good they're sticking to the normal scheme. Look at all the series that strayed away from it's normal ideas and failed. *cough*Sonic*cough*

On the other hand, Resident Evil 4

Gone Gonzo
Posts: 1061
Joined: 16 Apr 2009

Indigo_Dingo:

TheRedLucario:
But seriously, it's good they're sticking to the normal scheme. Look at all the series that strayed away from it's normal ideas and failed. *cough*Sonic*cough*

On the other hand, Resident Evil 4

....Damn. RE4 was pure awesomness. And Zelda strayed from the story sometimes....a little. That count?

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TheRedLucario:

Indigo_Dingo:

TheRedLucario:
But seriously, it's good they're sticking to the normal scheme. Look at all the series that strayed away from it's normal ideas and failed. *cough*Sonic*cough*

On the other hand, Resident Evil 4

....Damn. RE4 was pure awesomness. And Zelda strayed from the story sometimes....a little. That count?

The one wherein it did stray from being completely formulaic, yes, it was brilliant, the best game Nintendo has ever made. That was once.

Gone Gonzo
Posts: 4944
Joined: 12 Apr 2008

The fact he is saying that it won't be different is so out of character maybe they are changing the formulae....

Nah.

Gone Gonzo
Posts: 1061
Joined: 16 Apr 2009

Indigo_Dingo:

TheRedLucario:

Indigo_Dingo:

TheRedLucario:
But seriously, it's good they're sticking to the normal scheme. Look at all the series that strayed away from it's normal ideas and failed. *cough*Sonic*cough*

On the other hand, Resident Evil 4

....Damn. RE4 was pure awesomness. And Zelda strayed from the story sometimes....a little. That count?

The one wherein it did stray from being completely formulaic, yes, it was brilliant, the best game Nintendo has ever made. That was once.

MM and PH both strayed, and we're still largely successful.

Press Junketeer
Posts: 382
Joined: 6 Mar 2008

Its amazing how something that meant so much to me when I was young now rarely inspires anything other than mild contempt from me now. I guess that is what happens when you nail the envelope to the ground and pour several thousand tons of concrete over it in regards to pretty much every area of the game.

It would take something drastic to rekindle my interest in the series now. Perhaps along the lines of the joke of Zelda games "fate" is revealed as the sham it is, and Ganondorf being "destined" to be evil is in fact completely innocent, and in a shock twist the newly helpless waif Link gets kidnapped by the now evil Princess Zelda and the noble and courageous Ganondorf has to run to his rescue. Otherwise its just the same childish bullshit again and again and again and again....

Muckraker
Posts: 297
Joined: 13 Sep 2008

As long as there is new puzzles, items,enemies,side quests, challenges etc. I'll be happy. The zelda "formula" often only goes down to how you control link, whos the damsel in distress and whos the bad guy. Everything else can be different. Case in point: LoZ wind waker, compared to, LoZ Twilight princess.

also, four swords on GC was awesome, shame you needed 4 GBA's and link cable to work it tho...

rosac

Gone Gonzo
Posts: 4968
Joined: 10 Jan 2009

The infamous SCAMola:
Hmm, never saw what the appeal of the Zelda games was. I played Twilight Princess for a couple of hours before getting bored.

The start of Twilight Princess is the worst bit. How far in did you get?

It's really looking like I'm going to have to break down and get a Wii. There's just so much stuff I want on it... not to mention all the crap that's going to be coming out. Oh well, at least it's the cheapest console to get.

Gone Gonzo
Posts: 3030
Joined: 7 Oct 2008

Indigo_Dingo:

TheRedLucario:

Indigo_Dingo:

TheRedLucario:
But seriously, it's good they're sticking to the normal scheme. Look at all the series that strayed away from it's normal ideas and failed. *cough*Sonic*cough*

On the other hand, Resident Evil 4

....Damn. RE4 was pure awesomness. And Zelda strayed from the story sometimes....a little. That count?

The one wherein it did stray from being completely formulaic, yes, it was brilliant, the best game Nintendo has ever made. That was once.

Twice. Link's Awakening, anyone? Very similar to Majora's Mask when you think about it. Probably my second-favorite Zelda game (besides Link to the Past).

Beat Writer
Posts: 153
Joined: 10 Jul 2008

Grampy_bone:
I'm a bit disappointed that Link is no longer a southpaw. Once again he is holding his shield in his left hand meaning he will attack with his right, ie because of motion controls. Not that I am against motion controls, but Twilight Princess Wii was less than stellar. I found that wiggling the wiimote was far less accurate and precise than using a button + stick combos like before. The game just felt loose and sloppy.

Maybe since they are making the game from scratch for the Wii it will be tight, but so far no "sword swinging" Wii game has been very good.

Well... Since he doesn't have a sword, he doesn't really have a reason to hold his shield with the weaker arm. Hence, he now holds his shield with his left hand. I doubt they'd make him right-handed. It's almost like making him speak.

And yeah, the sword-fighting was much less precise than on the GC. On the other hand, using your bow was arguably more accurate.

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TheRedLucario:

Indigo_Dingo:

TheRedLucario:

Indigo_Dingo:

TheRedLucario:
But seriously, it's good they're sticking to the normal scheme. Look at all the series that strayed away from it's normal ideas and failed. *cough*Sonic*cough*

On the other hand, Resident Evil 4

....Damn. RE4 was pure awesomness. And Zelda strayed from the story sometimes....a little. That count?

The one wherein it did stray from being completely formulaic, yes, it was brilliant, the best game Nintendo has ever made. That was once.

MM and PH both strayed, and we're still largely successful.

PH didn't, it was more in line with the old Zelda games.

Gone Gonzo
Posts: 1061
Joined: 16 Apr 2009

Indigo_Dingo:
PH didn't, it was more in line with the old Zelda games.

How so? It didn't even speak of Zelda (except for Tetra) and had new main villain.

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Samurai Goomba:

Indigo_Dingo:

TheRedLucario:

Indigo_Dingo:

TheRedLucario:
But seriously, it's good they're sticking to the normal scheme. Look at all the series that strayed away from it's normal ideas and failed. *cough*Sonic*cough*

On the other hand, Resident Evil 4

....Damn. RE4 was pure awesomness. And Zelda strayed from the story sometimes....a little. That count?

The one wherein it did stray from being completely formulaic, yes, it was brilliant, the best game Nintendo has ever made. That was once.

Twice. Link's Awakening, anyone? Very similar to Majora's Mask when you think about it. Probably my second-favorite Zelda game (besides Link to the Past).

Eh. In some ways, kinda, but it still followed the rather straightfoward Link must find the great treasures of the land we hid in the dungeons we can't get through for some reason then he can defeat the great evil. Paths are blocked off by things that require the item from the previous dungeon, long tedious and illogial trading game, yada yada. In Majoras Mask, that final reveal that the Skull kid was just a puppet, and that Majora was not done even after you'd finished was a major surprise, but here its collect, boss fight, end with gay little song. It also didn't have any transformation gameplay that showed that Nintendo could do stuff in 3d that Sega couldn't (was I the only one who felt that the Goron and Zora gameplay kept mirroring Sonic and Ecco, but in 3D?), or aliens, or any reason to care about any of the characters, or the story, or any of that great stuff. It just felt sort of like the original Zelda, but on an island for some reason.

Nearly everything about Majoras Mask is different to all previous games - the things that remain are Link, some of his equipment, the horse, the dungeon sequence (get map - get compass - fight miniboss - get special weapon - defeat boss - emerge the victor), and maybe the spin attack with your sword.

Pulitzer Laureate
Posts: 799
Joined: 21 May 2009

Let's not be hasty. We could easily be forced to collect 8 of ( insert magical item here ).
And, drumroll please, it is possible that we will be forced to put up with some "two worlds" mechanic.

Copy Clerk
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Joined: 26 Jun 2009

CantFaketheFunk:
Miyamoto: New Zelda Won't be "Radically Different"

Given that Nintendo is so well-known from deviating from their tried and true formulas that have raked in cash hand over fist.

Strange, i wonder where that sense of deja-vu came from when i was playing Mario, Mario Kart, Zelda TP, Metroid and Mario Party then? Oh that's right, it's because clearly, Miyamoto has his head so far up his own ass he's gonna need someone to install a glass stomach to let him see where he is actually going.

Don't get me wrong, if the formula works, stick to it Nintendo has made some great franchises. But Jesus Christ Almighty introduce some real innovation other than straight swaps or superfluous control schemes (whoever it was saying that the waggle controls were annoying i wish to shake your hand). This Zelda will only appeal to me if it can guarantee i'm not going to be playing through the EXACT same story with some minor contextual differences. It's for the same reason i only need to own one Motorhead album - THEY'RE ALL THE F*****G SAME!

Games Editor
Posts: 4293
Joined: 20 Dec 2005

OmegaXIII:

CantFaketheFunk:
Miyamoto: New Zelda Won't be "Radically Different"

Given that Nintendo is so well-known from deviating from their tried and true formulas that have raked in cash hand over fist.

Strange, i wonder where that sense of deja-vu came from when i was playing Mario, Mario Kart, Zelda TP, Metroid and Mario Party then? Oh that's right, it's because clearly, Miyamoto has his head so far up his own ass he's gonna need someone to install a glass stomach to let him see where he is actually going.

Don't get me wrong, if the formula works, stick to it Nintendo has made some great franchises. But Jesus Christ Almighty introduce some real innovation other than straight swaps or superfluous control schemes (whoever it was saying that the waggle controls were annoying i wish to shake your hand). This Zelda will only appeal to me if it can guarantee i'm not going to be playing through the EXACT same story with some minor contextual differences. It's for the same reason i only need to own one Motorhead album - THEY'RE ALL THE F*****G SAME!

I think you need to work a bit on detecting when someone is being facetious ;)

Gone Gonzo
Posts: 4297
Joined: 20 Dec 2007

Ya know, as long as I get a "hard difficulty" so that the fucking bosses of the game take like, 10 hits and not three hits to die then I think I'll be fine.

Of course, then there's "extreme" difficulty that has been in every zelda game, which is only sticking with the 3 hearts you have from the start and ignoring all the heart pieces.

Press Junketeer
Posts: 407
Joined: 11 Apr 2009

Sigh.

Yes, this is obvious...

Except... After Twilight Princess Nintendo made an announcement saying it would be the last 'traditional' zelda game.

Therefore, in light of that fact this is news, because it contradicts their earlier statement.

And notice how in an industry where any good idea gets cloned ad infinitum. (eg. Doom leading to 1001 copycats of the basic premise), clones of Zelda are almost non-existent? (the only one that comes to mind being Okami)

And I would say Nintendo does create new IP, it's just that nobody cares, and it's not iconic in the same sense as their older stuff. (Wii sports? Brain Training? Nintendogs? - That's all material that has nothing to do with their classic characters.
How about pikmin? No? - The point is, people like to complain about the reuse of old settings and characters, while ignoring the new stuff.
And honestly, if Nintendo made a new platform game that was using different characters, but played the same as Mario does, what would be the point?
If you're going to remake a mario game, you might as well be honest about it and use mario in it.

If on the other hand you make something that's based around different gameplay, you'd presumably change the IP that goes with it too.)

Copy Clerk
Posts: 118
Joined: 26 Jun 2009

CantFaketheFunk:

I think you need to work a bit on detecting when someone is being facetious ;)

My bad :p i misread the article as Miyamoto saying that

Press Junketeer
Posts: 439
Joined: 10 Feb 2009

Haha, my sarcasm meter was already topping out when I saw the title.

But seriously, I'm still playing through Twilight Princess.
Thanks for ruining the surprise with all the spoilers.

Copy Clerk
Posts: 68
Joined: 26 Jun 2009

I think that Twilight Princess was probably the first and only game to do the motion controls right on the Wii.

Indigo_Dingo:

ChromeAlchemist:

Indigo_Dingo:
Thats it, I officially hate my Wii.

Interesting side note, the only Zelda game that the broad overview doesn't apply to in any way is Majoras Mask.

Dingo, you saying you have a Wii is like Funk telling us he hates giant mecha. No one believes you i'm afraid. ;¬)

And to be honest, it's noise. If you've played Ocarina of time, you haven't played Link to the past, have you? If you've played Link to the Past, you haven't played Oracle of Seasons/Ages, or Link's Awakening. Saying that it follows a dungeon formula is like saying that Devil May Cry follows a stage formula.

I would like to say, for the record : "YOU'RE WRONG!". In fact, if someone would like to tell me how to transfer pictures from my phone to the internet, I will gladly show a picture of me with my Wii, next to my Ps3. I can also show off the huge difference between my Wii and Ps3 collection, if you want.

Also, I actually played through all of those games, and I can say that they are exactly the same, with token single gameplay elements. Majoras Mask was the only really major deviation, which is why it was brilliant

Majora's Mask was amazing, probably my favorite zelda game. Your are right IndigoDingo. (I'm not just saying that because my name's Indigoman either...)

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