Interesting side note, the only Zelda game that the broad overview doesn't apply to in any way is Majoras Mask.
Dingo, you saying you have a Wii is like Funk telling us he hates giant mecha. No one believes you i'm afraid. ;¬)
And to be honest, it's noise. If you've played Ocarina of time, you haven't played Link to the past, have you? If you've played Link to the Past, you haven't played Oracle of Seasons/Ages, or Link's Awakening. Saying that it follows a dungeon formula is like saying that Devil May Cry follows a stage formula.
I would like to say, for the record : "YOU'RE WRONG!". In fact, if someone would like to tell me how to transfer pictures from my phone to the internet, I will gladly show a picture of me with my Wii, next to my Ps3. I can also show off the huge difference between my Wii and Ps3 collection, if you want.
Also, I actually played through all of those games, and I can say that they are exactly the same, with token single gameplay elements. Majoras Mask was the only really major deviation, which is why it was brilliant
Majora's Mask was amazing, probably my favorite zelda game. Your are right IndigoDingo. (I'm not just saying that because my name's Indigoman either...)
I'll have to agree with both of you.
As much as Ocarina of Time was a memorable and cherished experience, Majora's Mask actually took a chance with a different villain and a completely different type of gameplay. Not to mention you had to earn your happy ending. And personally, I'm not sure if anyone else felt it, but Majora's Mask felt truly open in the world. I didn't feel a sense of linearity like in previous titles.
....which is kinda why I also liked Wind Waker. *runs for cover* DON'T FLAME ME!
Majora's mask was certainly an interesting experiment. A bit like groundhog day.
The apparent reason for it was that they were trying to figure out how to make a longer game without being forced to spend significantly more development time on it. (and it took them 3 years to make Ocarina of Time, so there's probably an important point there.)
Majora's mask is the strangest, and most interesting, certainly (especially in how it plays.). But it's not the only one that deviated from the main story that tends to get repeated.
Link's awakening had a different story. So did Oracle of Time / Oracle of Seasons.
And the Minish cap was also different, though not to such a huge extent in terms of how it actually plays.
Discounting the Philips CDi nonsense, there have been 11 zelda games. (13, if you count 4 swords), and 2 currently being worked on.
Given it's been around for 22 years, that's less than you might expect.
Mario and Sonic are much, much worse in that regard.
Interesting side note, the only Zelda game that the broad overview doesn't apply to in any way is Majoras Mask.
Dingo, you saying you have a Wii is like Funk telling us he hates giant mecha. No one believes you i'm afraid. ;¬)
And to be honest, it's noise. If you've played Ocarina of time, you haven't played Link to the past, have you? If you've played Link to the Past, you haven't played Oracle of Seasons/Ages, or Link's Awakening. Saying that it follows a dungeon formula is like saying that Devil May Cry follows a stage formula.
I would like to say, for the record : "YOU'RE WRONG!". In fact, if someone would like to tell me how to transfer pictures from my phone to the internet, I will gladly show a picture of me with my Wii, next to my Ps3. I can also show off the huge difference between my Wii and Ps3 collection, if you want.
Also, I actually played through all of those games, and I can say that they are exactly the same, with token single gameplay elements. Majoras Mask was the only really major deviation, which is why it was brilliant
Majora's Mask was amazing, probably my favorite zelda game. Your are right IndigoDingo. (I'm not just saying that because my name's Indigoman either...)
Wait, are you a fan or something?
CrystalShadow: Therefore, in light of that fact this is news, because it contradicts their earlier statement.
Nintendo doesn't actually innovate when they said they would. Shock horror.
And I would say Nintendo does create new IP, it's just that nobody cares, and it's not iconic in the same sense as their older stuff. (Wii sports? Brain Training? Nintendogs? - That's all material that has nothing to do with their classic characters. How about pikmin? No? - The point is, people like to complain about the reuse of old settings and characters, while ignoring the new stuff.
But they aren'. they haven't created a new IP for the Wii, beyond those minigame compilations.
sirbryghtside: Have any Zelda games ever been 'radically changed'?
Yeah, the second one: It was a sidescroller...But everyone hated them for that, mayber *That's* why they're so damn terrified of making anything new.
Well that or the just want to see hordes of fanboys creaming their pants in the line-up to buy the SAME DAMN GAME again...You wouldn't catch me buying it, expecially given that Australia is the gaming industry's little dancing gimp and i'd have to dish out $100 to play a game that i already foolishly dished out $100 to play (read, twilight princess).
Is it too much to ask for a little innovation? i wouldn't mind them releasing the same games over and over if they went to the effort to make some other ones as well, but it seems Nintendo is far too busy with the "mo' money, mo' hoes" approach to game making...
I'll probably get it. I like Zelda games. True, they are all basically the same game but I guess that's what keeps me coming back. Can't wait for it myself.
L.B. Jeffries: I wish they would do a spiritual sequel to Zelda 2, maybe for the DSi. It was pretty interesting in its own way and outside of the difficulty level reaching 'Go F*** Yourself' status at the last dungeon, it was a pretty solid game.
Oh.
Maybe I just suck at it, but the difficulty reached "Go F yourself" at the third dungeon. But yeah, I'd buy a successor to Zelda 2.
Anyway, I don't mind. I still enjoy the games, so I'll probably pick it up, if only to use my Wii.
Same here. I'd say there's gonna be a martial artist Link seeing as he doesn't have his Sword. Oh that and a new but nearly the same item you find in a dungeon i.e - variation of grappling hook.
Kriptonite: I'll probably get it. I like Zelda games. True, they are all basically the same game but I guess that's what keeps me coming back. Can't wait for it myself.
Except for Majora's Mask and Twilight Princess. They both had big variations. (3 days left over and over and the whole wolf thing)
Not to bash Majora's Mask (it's one of my favourite games), but it isn't exactly a bastion of originality. Sure there's the 3 day thing and the mask forms, but when you get right down to it, the masks are just replacements for items in OoT, and I'd hardly call all the other masks a huge feature, because most of them are just for getting an extra piece of heart.
That said, I'm looking forward to this. Zelda doesn't differ from it's formula, but that doesn't bother me much because it's so damn good.
CantFaketheFunk: the only information we have thus far is, well, a piece of artwork featuring iconic green-clad hero Link and some ... statue-girl-thing. That's it. There's no name, no information,
Statue girl thing? its the ultimate cross over, Link vs Mario 3, staring master sword in a Tanookie suit!, whoop whoop!.
paragon1: My God!! Nintendo isn't making radical changes! What's next? JRPG's getting released exclusively on the 360? PS3's costing a dollar? Chocolate monsters fighting toffee-covered zombies? McDonalds going vegan? Where will the madness stop!?!
I'm not disheartened by this and I'm sure I'll love this new game. But I wish Nintendo would deviate from their tried and true formulas more often, two of my favorite games are such deviations (Majora's Mask and Super Mario World 2: Yoshi's Island).
Kriptonite: I'll probably get it. I like Zelda games. True, they are all basically the same game but I guess that's what keeps me coming back. Can't wait for it myself.
Except for Majora's Mask and Twilight Princess. They both had big variations. (3 days left over and over and the whole wolf thing)
Haha, that's true. The items too, different look, same task. I never played Majora's Mask but I've heard it's good. I would like it if there was another huge change, keeps the formula for success from going stale.
Kriptonite: I'll probably get it. I like Zelda games. True, they are all basically the same game but I guess that's what keeps me coming back. Can't wait for it myself.
Except for Majora's Mask and Twilight Princess. They both had big variations. (3 days left over and over and the whole wolf thing)
I dunno if you could really call the Wolf thing that radically different
Spektre41: Not to bash Majora's Mask (it's one of my favourite games), but it isn't exactly a bastion of originality. Sure there's the 3 day thing and the mask forms, but when you get right down to it, the masks are just replacements for items in OoT, and I'd hardly call all the other masks a huge feature, because most of them are just for getting an extra piece of heart.
Not really. There's no equivilant of flight, swimming or rolling in any of the other games.
Nintendo hasn't had a good, original IP since Pikmin. And even that was merely good. The difficulty was extremely inconsistent (usually erring on the side of being too hard), the Pikmin themselves where pathetically fragile and ordering them around was fiddly at best.
Still, lush visuals, interesting story, cute but strangely savage characters and world... It was good stuff... Which is why I'm currently fuming at the fact Nintendo seems to be milking the franchise by porting Pikmin to the Wii (a system that can ALREADY play a copy of the game) with the only addition being Wii controls. And I'm sure it'll sell for full price. And everyone will buy it, ignoring the fact that there's a GC copy they can play on their Wii sitting in a bargain bin for $5.
Yeah, enjoy Twilight Princess 1.5, which I guess is probably something like Ocarina of Time version 1.7 or something, considering TP in itself was little more than a re-imagining of OoT with an even more linear path and less interesting characters. Not to mention stupider weapons. Dominion Rod, anyone? And the wheel was cool, right up until I realized you could actually USE it to traverse the landscape. They really missed a trick, there. Forget Epona, I want to ride my metal spinning gear everywhere!
CrystalShadow: Therefore, in light of that fact this is news, because it contradicts their earlier statement.
Nintendo doesn't actually innovate when they said they would. Shock horror.
Lol. Well, considering how their 'fans' react when they mess with one of their existing series, can you really blame them for going back on this? XD
And I would say Nintendo does create new IP, it's just that nobody cares, and it's not iconic in the same sense as their older stuff. (Wii sports? Brain Training? Nintendogs? - That's all material that has nothing to do with their classic characters. How about pikmin? No? - The point is, people like to complain about the reuse of old settings and characters, while ignoring the new stuff.
But they aren'. they haven't created a new IP for the Wii, beyond those minigame compilations.[/quote]
You're contradicting yourself. they haven't created new IP except for... - That's what you just said.
Just because the new IP doesn't cover traditional territory, doesn't mean you get to dismiss the fact that it IS new IP...
Oh, and guess what happens when Nintendo tries unexpected moves with their traditional franchises... The sales go way down... Not encouraging for a business, is it?
CrystalShadow: Therefore, in light of that fact this is news, because it contradicts their earlier statement.
Nintendo doesn't actually innovate when they said they would. Shock horror.
Lol. Well, considering how their 'fans' react when they mess with one of their existing series, can you really blame them for going back on this? XD
And I would say Nintendo does create new IP, it's just that nobody cares, and it's not iconic in the same sense as their older stuff. (Wii sports? Brain Training? Nintendogs? - That's all material that has nothing to do with their classic characters. How about pikmin? No? - The point is, people like to complain about the reuse of old settings and characters, while ignoring the new stuff.
But they aren'. they haven't created a new IP for the Wii, beyond those minigame compilations.
You're contradicting yourself. they haven't created new IP except for... - That's what you just said.
Just because the new IP doesn't cover traditional territory, doesn't mean you get to dismiss the fact that it IS new IP...
Oh, and guess what happens when Nintendo tries unexpected moves with their traditional franchises...
We get Majoras Mask?
And as it has no plot, it can't be considered a new IP in that way
CrystalShadow: Therefore, in light of that fact this is news, because it contradicts their earlier statement.
Nintendo doesn't actually innovate when they said they would. Shock horror.
Lol. Well, considering how their 'fans' react when they mess with one of their existing series, can you really blame them for going back on this? XD
And I would say Nintendo does create new IP, it's just that nobody cares, and it's not iconic in the same sense as their older stuff. (Wii sports? Brain Training? Nintendogs? - That's all material that has nothing to do with their classic characters. How about pikmin? No? - The point is, people like to complain about the reuse of old settings and characters, while ignoring the new stuff.
But they aren'. they haven't created a new IP for the Wii, beyond those minigame compilations.
You're contradicting yourself. they haven't created new IP except for... - That's what you just said.
Just because the new IP doesn't cover traditional territory, doesn't mean you get to dismiss the fact that it IS new IP...
Oh, and guess what happens when Nintendo tries unexpected moves with their traditional franchises...
We get Majoras Mask?
And as it has no plot, it can't be considered a new IP in that way
IP - Intellectual Property. Having a plot is not a requirement. (Mario started life as 'jumpman', with a 'plot' that could be written down in one sentence.)
As for Majora's mask, it was very interesting, but I stand by the the notion that it's 'differentness' didn't go down all that well with a lot of people.
CrystalShadow: Therefore, in light of that fact this is news, because it contradicts their earlier statement.
Nintendo doesn't actually innovate when they said they would. Shock horror.
Lol. Well, considering how their 'fans' react when they mess with one of their existing series, can you really blame them for going back on this? XD
And I would say Nintendo does create new IP, it's just that nobody cares, and it's not iconic in the same sense as their older stuff. (Wii sports? Brain Training? Nintendogs? - That's all material that has nothing to do with their classic characters. How about pikmin? No? - The point is, people like to complain about the reuse of old settings and characters, while ignoring the new stuff.
But they aren'. they haven't created a new IP for the Wii, beyond those minigame compilations.
You're contradicting yourself. they haven't created new IP except for... - That's what you just said.
Just because the new IP doesn't cover traditional territory, doesn't mean you get to dismiss the fact that it IS new IP...
Oh, and guess what happens when Nintendo tries unexpected moves with their traditional franchises...
We get Majoras Mask?
And as it has no plot, it can't be considered a new IP in that way
IP - Intellectual Property. Having a plot is not a requirement. (Mario started life as 'jumpman', with a 'plot' that could be written down in one sentence.)
As for Majora's mask, it was very interesting, but I stand by the the notion that it's 'differentness' didn't go down all that well with a lot of people.
Show me one person who didn't like Majoras Mask who also can show awareness of their surroundings.
And either way, those Wii games don't count, nwhich you might have grasped from the consoles name being in the title.
Well I think I agree with most, it will be meh. It might not be bad, but if its not ground breaking, it won't be earth shattering. Again, it might be okay, but I lost interest in the Wii Zelda shortly after getting it, lol. One thing that always gets me, is "The Legend of Zelda" well its not a legend if it hasn't come out yet as far as the sequels are concerned. And its a legend of Zelda.. even though like 90 percent of the time its Really the Legend of Link. They didn't call Super Mario Brothers the Mushroom Princess, so it always appeared odd to me. Now, if they make a sequel that is "The Leg End of Zelda" I would see that..
CrystalShadow: Therefore, in light of that fact this is news, because it contradicts their earlier statement.
Nintendo doesn't actually innovate when they said they would. Shock horror.
Lol. Well, considering how their 'fans' react when they mess with one of their existing series, can you really blame them for going back on this? XD
And I would say Nintendo does create new IP, it's just that nobody cares, and it's not iconic in the same sense as their older stuff. (Wii sports? Brain Training? Nintendogs? - That's all material that has nothing to do with their classic characters. How about pikmin? No? - The point is, people like to complain about the reuse of old settings and characters, while ignoring the new stuff.
But they aren'. they haven't created a new IP for the Wii, beyond those minigame compilations.
You're contradicting yourself. they haven't created new IP except for... - That's what you just said.
Just because the new IP doesn't cover traditional territory, doesn't mean you get to dismiss the fact that it IS new IP...
Oh, and guess what happens when Nintendo tries unexpected moves with their traditional franchises...
We get Majoras Mask?
And as it has no plot, it can't be considered a new IP in that way
IP - Intellectual Property. Having a plot is not a requirement. (Mario started life as 'jumpman', with a 'plot' that could be written down in one sentence.)
As for Majora's mask, it was very interesting, but I stand by the the notion that it's 'differentness' didn't go down all that well with a lot of people.
Show me one person who didn't like Majoras Mask who also can show awareness of their surroundings.
And either way, those Wii games don't count, nwhich you might have grasped from the consoles name being in the title.
That's totally beside the point. Anyone who bought Majora's mask would have realised how great it was.
But... Sales are dependent on people who haven't bought it yet... So... Sorry. But from the perspective of a business, a game can have brilliant reviews, be loved or whatever, but if it doesn't sell, they'll want to know why.
'Those Wii games don't count'. - My. Aren't we judgemental. Who put you in charge of saying what constitutes new IP or not? You can't have it both ways. Either they've made new IP or they haven't. It's not down to wether you like it or not.
CrystalShadow: Therefore, in light of that fact this is news, because it contradicts their earlier statement.
Nintendo doesn't actually innovate when they said they would. Shock horror.
Lol. Well, considering how their 'fans' react when they mess with one of their existing series, can you really blame them for going back on this? XD
And I would say Nintendo does create new IP, it's just that nobody cares, and it's not iconic in the same sense as their older stuff. (Wii sports? Brain Training? Nintendogs? - That's all material that has nothing to do with their classic characters. How about pikmin? No? - The point is, people like to complain about the reuse of old settings and characters, while ignoring the new stuff.
But they aren'. they haven't created a new IP for the Wii, beyond those minigame compilations.
You're contradicting yourself. they haven't created new IP except for... - That's what you just said.
Just because the new IP doesn't cover traditional territory, doesn't mean you get to dismiss the fact that it IS new IP...
Oh, and guess what happens when Nintendo tries unexpected moves with their traditional franchises...
We get Majoras Mask?
And as it has no plot, it can't be considered a new IP in that way
IP - Intellectual Property. Having a plot is not a requirement. (Mario started life as 'jumpman', with a 'plot' that could be written down in one sentence.)
As for Majora's mask, it was very interesting, but I stand by the the notion that it's 'differentness' didn't go down all that well with a lot of people.
Show me one person who didn't like Majoras Mask who also can show awareness of their surroundings.
And either way, those Wii games don't count, nwhich you might have grasped from the consoles name being in the title.
That's totally beside the point. Anyone who bought Majora's mask would have realised how great it was.
But... Sales are dependent on people who haven't bought it yet... So... Sorry. But from the perspective of a business, a game can have brilliant reviews, be loved or whatever, but if it doesn't sell, they'll want to know why.
'Those Wii games don't count'. - My. Aren't we judgemental. Who put you in charge of saying what constitutes new IP or not? You can't have it both ways. Either they've made new IP or they haven't. It's not down to wether you like it or not.
Fine. Thay haven't made a new IP.
And the reason why it didn't sell was that it required that expansion thingy.
The question you should be asking is, since a 16 month-old baby would know that "Major Nintendo Franchise Doesn't Deviate Much From Predecessors" is the definition of "not news," why are they bothering to say so at all?
Likely answer: There will be at least one MAJOR change to at least one element of the formula - probably on the control side and having to do with the lack of a Master Sword in that teaser image - that they're expecting to be very controversial; and "but overall most of the stuff is still 'classic'" is their planned-on defense of it. (Example: "Yes, Link now fights by motion-plussing a sword-chick around the place, but it's still Hyrule, you still get a boomerand and hookshot, etc.")
You know what? I don't care that it won't be radically different, I'm getting it anyway because I love Zelda's core gameplay. Whaddaya know, they could pull off another Majora's Mask (and it is possible- the core gameplay of Majora's Mask wasn't all that different from Ocarina of Time).
I kind of wish they would go back to old school zelda. Top down cam, they dungeons being less linear how you can finish them, and loads of secrets to pick up optional spells or heart containers.
OOT and Wind waker were the only good ones IMO. couldn't be bothered with the DS's abysmal graphics, the "realistic" zelda and the 2d stuff.